cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
-cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
+cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
-cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
-cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
+cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
+cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
+cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
+
server_t sv;
server_static_t svs;
World_PrintAreaStats(&sv.world, "server");
}
+static void SV_ServerOptions (void)
+{
+ int i;
+
+ // general default
+ svs.maxclients = 8;
+
+// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
+// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
+ // if no client is in the executable or -dedicated is specified on
+ // commandline, start a dedicated server
+ i = Sys_CheckParm ("-dedicated");
+ if (i || !cl_available)
+ {
+ cls.state = ca_dedicated;
+ // check for -dedicated specifying how many players
+ if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
+ svs.maxclients = atoi (sys.argv[i+1]);
+ if (Sys_CheckParm ("-listen"))
+ Con_Printf ("Only one of -dedicated or -listen can be specified\n");
+ // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
+ Cvar_SetValue(&cvars_all, "sv_public", 1);
+ }
+ else if (cl_available)
+ {
+ // client exists and not dedicated, check if -listen is specified
+ cls.state = ca_disconnected;
+ i = Sys_CheckParm ("-listen");
+ if (i)
+ {
+ // default players unless specified
+ if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
+ svs.maxclients = atoi (sys.argv[i+1]);
+ }
+ else
+ {
+ // default players in some games, singleplayer in most
+ if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
+ svs.maxclients = 1;
+ }
+ }
+
+ svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
+
+ svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+
+ if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
+ Cvar_SetValueQuick(&deathmatch, 1);
+}
+
/*
===============
SV_Init
Cvar_RegisterVariable (&sv_mapformat_is_quake2);
Cvar_RegisterVariable (&sv_mapformat_is_quake3);
+ Cvar_RegisterVariable (&sv_writepicture_quality);
+
SV_InitOperatorCommands();
sv_mempool = Mem_AllocPool("server", 0, NULL);
+
+ SV_ServerOptions();
+ Cvar_Callback(&sv_netport);
}
static void SV_SaveEntFile_f(cmd_state_t *cmd)
FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
}
-
-/*
-=============================================================================
-
-EVENT MESSAGES
-
-=============================================================================
-*/
-
-/*
-==================
-SV_StartParticle
-
-Make sure the event gets sent to all clients
-==================
-*/
-void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
-{
- int i;
-
- if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
- return;
- MSG_WriteByte (&sv.datagram, svc_particle);
- MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
- for (i=0 ; i<3 ; i++)
- MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
- MSG_WriteByte (&sv.datagram, count);
- MSG_WriteByte (&sv.datagram, color);
- SV_FlushBroadcastMessages();
-}
-
-/*
-==================
-SV_StartEffect
-
-Make sure the event gets sent to all clients
-==================
-*/
-void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
-{
- if (modelindex >= 256 || startframe >= 256)
- {
- if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
- return;
- MSG_WriteByte (&sv.datagram, svc_effect2);
- MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
- MSG_WriteShort (&sv.datagram, modelindex);
- MSG_WriteShort (&sv.datagram, startframe);
- MSG_WriteByte (&sv.datagram, framecount);
- MSG_WriteByte (&sv.datagram, framerate);
- }
- else
- {
- if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
- return;
- MSG_WriteByte (&sv.datagram, svc_effect);
- MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
- MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
- MSG_WriteByte (&sv.datagram, modelindex);
- MSG_WriteByte (&sv.datagram, startframe);
- MSG_WriteByte (&sv.datagram, framecount);
- MSG_WriteByte (&sv.datagram, framerate);
- }
- SV_FlushBroadcastMessages();
-}
-
-/*
-==================
-SV_StartSound
-
-Each entity can have eight independant sound sources, like voice,
-weapon, feet, etc.
-
-Channel 0 is an auto-allocate channel, the others override anything
-already running on that entity/channel pair.
-
-An attenuation of 0 will play full volume everywhere in the level.
-Larger attenuations will drop off. (max 4 attenuation)
-
-==================
-*/
-void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qbool reliable, float speed)
-{
- prvm_prog_t *prog = SVVM_prog;
- sizebuf_t *dest;
- int sound_num, field_mask, i, ent, speed4000;
-
- dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
-
- if (nvolume < 0 || nvolume > 255)
- {
- Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
- return;
- }
-
- if (attenuation < 0 || attenuation > 4)
- {
- Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
- return;
- }
-
- if (!IS_CHAN(channel))
- {
- Con_Printf ("SV_StartSound: channel = %i\n", channel);
- return;
- }
-
- channel = CHAN_ENGINE2NET(channel);
-
- if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
- return;
-
-// find precache number for sound
- sound_num = SV_SoundIndex(sample, 1);
- if (!sound_num)
- return;
-
- ent = PRVM_NUM_FOR_EDICT(entity);
-
- speed4000 = (int)floor(speed * 4000.0f + 0.5f);
- field_mask = 0;
- if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
- field_mask |= SND_VOLUME;
- if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
- field_mask |= SND_ATTENUATION;
- if (speed4000 && speed4000 != 4000)
- field_mask |= SND_SPEEDUSHORT4000;
- if (ent >= 8192 || channel < 0 || channel > 7)
- field_mask |= SND_LARGEENTITY;
- if (sound_num >= 256)
- field_mask |= SND_LARGESOUND;
-
-// directed messages go only to the entity they are targeted on
- MSG_WriteByte (dest, svc_sound);
- MSG_WriteByte (dest, field_mask);
- if (field_mask & SND_VOLUME)
- MSG_WriteByte (dest, nvolume);
- if (field_mask & SND_ATTENUATION)
- MSG_WriteByte (dest, (int)(attenuation*64));
- if (field_mask & SND_SPEEDUSHORT4000)
- MSG_WriteShort (dest, speed4000);
- if (field_mask & SND_LARGEENTITY)
- {
- MSG_WriteShort (dest, ent);
- MSG_WriteChar (dest, channel);
- }
- else
- MSG_WriteShort (dest, (ent<<3) | channel);
- if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
- MSG_WriteShort (dest, sound_num);
- else
- MSG_WriteByte (dest, sound_num);
- for (i = 0;i < 3;i++)
- MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
-
- // TODO do we have to do anything here when dest is &sv.reliable_datagram?
- if(!reliable)
- SV_FlushBroadcastMessages();
-}
-
-/*
-==================
-SV_StartPointSound
-
-Nearly the same logic as SV_StartSound, except an origin
-instead of an entity is provided and channel is omitted.
-
-The entity sent to the client is 0 (world) and the channel
-is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
-function, therefore the check for it is omitted.
-
-==================
-*/
-void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
-{
- int sound_num, field_mask, i, speed4000;
-
- if (nvolume < 0 || nvolume > 255)
- {
- Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
- return;
- }
-
- if (attenuation < 0 || attenuation > 4)
- {
- Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
- return;
- }
-
- if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
- return;
-
- // find precache number for sound
- sound_num = SV_SoundIndex(sample, 1);
- if (!sound_num)
- return;
-
- speed4000 = (int)(speed * 40.0f);
- field_mask = 0;
- if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
- field_mask |= SND_VOLUME;
- if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
- field_mask |= SND_ATTENUATION;
- if (sound_num >= 256)
- field_mask |= SND_LARGESOUND;
- if (speed4000 && speed4000 != 4000)
- field_mask |= SND_SPEEDUSHORT4000;
-
-// directed messages go only to the entity they are targeted on
- MSG_WriteByte (&sv.datagram, svc_sound);
- MSG_WriteByte (&sv.datagram, field_mask);
- if (field_mask & SND_VOLUME)
- MSG_WriteByte (&sv.datagram, nvolume);
- if (field_mask & SND_ATTENUATION)
- MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
- if (field_mask & SND_SPEEDUSHORT4000)
- MSG_WriteShort (&sv.datagram, speed4000);
- // Always write entnum 0 for the world entity
- MSG_WriteShort (&sv.datagram, (0<<3) | 0);
- if (field_mask & SND_LARGESOUND)
- MSG_WriteShort (&sv.datagram, sound_num);
- else
- MSG_WriteByte (&sv.datagram, sound_num);
- for (i = 0;i < 3;i++)
- MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
- SV_FlushBroadcastMessages();
-}
-
/*
==============================================================================
client->begun = false; // need prespawn, spawn, etc
client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
- // clear movement info until client enters the new level properly
- memset(&client->cmd, 0, sizeof(client->cmd));
- client->movesequence = 0;
- client->movement_highestsequence_seen = 0;
- memset(&client->movement_count, 0, sizeof(client->movement_count));
-#ifdef NUM_PING_TIMES
- for (i = 0;i < NUM_PING_TIMES;i++)
- client->ping_times[i] = 0;
- client->num_pings = 0;
-#endif
- client->ping = 0;
-
- // allow the client some time to send his keepalives, even if map loading took ages
- client->netconnection->timeout = host.realtime + net_connecttimeout.value;
-}
-
-/*
-================
-SV_ConnectClient
-
-Initializes a client_t for a new net connection. This will only be called
-once for a player each game, not once for each level change.
-================
-*/
-void SV_ConnectClient (int clientnum, netconn_t *netconnection)
-{
- prvm_prog_t *prog = SVVM_prog;
- client_t *client;
- int i;
-
- client = svs.clients + clientnum;
-
-// set up the client_t
- if (sv.loadgame)
- {
- float backupparms[NUM_SPAWN_PARMS];
- memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
- memset(client, 0, sizeof(*client));
- memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
- }
- else
- memset(client, 0, sizeof(*client));
- client->active = true;
- client->netconnection = netconnection;
-
- Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
-
- if(client->netconnection && client->netconnection->crypto.authenticated)
- {
- Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
- client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
- client->netconnection->address,
- client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
- (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
- crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
- crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
- (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
- crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
- );
- }
-
- strlcpy(client->name, "unconnected", sizeof(client->name));
- strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
- client->prespawned = false;
- client->spawned = false;
- client->begun = false;
- client->edict = PRVM_EDICT_NUM(clientnum+1);
- if (client->netconnection)
- client->netconnection->message.allowoverflow = true; // we can catch it
- // prepare the unreliable message buffer
- client->unreliablemsg.data = client->unreliablemsg_data;
- client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
- // updated by receiving "rate" command from client, this is also the default if not using a DP client
- client->rate = 1000000000;
- client->connecttime = host.realtime;
-
- if (!sv.loadgame)
- {
- // call the progs to get default spawn parms for the new client
- // set self to world to intentionally cause errors with broken SetNewParms code in some mods
- PRVM_serverglobalfloat(time) = sv.time;
- PRVM_serverglobaledict(self) = 0;
- prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
-
- // set up the entity for this client (including .colormap, .team, etc)
- PRVM_ED_ClearEdict(prog, client->edict);
- }
-
- // don't call SendServerinfo for a fresh botclient because its fields have
- // not been set up by the qc yet
- if (client->netconnection)
- SV_SendServerinfo (client);
- else
- client->prespawned = client->spawned = client->begun = true;
-}
-
-/*
-=====================
-SV_DropClient
-
-Called when the player is getting totally kicked off the host
-if (crash = true), don't bother sending signofs
-=====================
-*/
-void SV_DropClient(qbool crash)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i;
- Con_Printf("Client \"%s\" dropped\n", host_client->name);
-
- SV_StopDemoRecording(host_client);
-
- // make sure edict is not corrupt (from a level change for example)
- host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
-
- if (host_client->netconnection)
- {
- // tell the client to be gone
- if (!crash)
- {
- // LadyHavoc: no opportunity for resending, so use unreliable 3 times
- unsigned char bufdata[8];
- sizebuf_t buf;
- memset(&buf, 0, sizeof(buf));
- buf.data = bufdata;
- buf.maxsize = sizeof(bufdata);
- MSG_WriteByte(&buf, svc_disconnect);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
- }
- }
-
- // call qc ClientDisconnect function
- // LadyHavoc: don't call QC if server is dead (avoids recursive
- // Host_Error in some mods when they run out of edicts)
- if (host_client->clientconnectcalled && sv.active && host_client->edict)
- {
- // call the prog function for removing a client
- // this will set the body to a dead frame, among other things
- int saveSelf = PRVM_serverglobaledict(self);
- host_client->clientconnectcalled = false;
- PRVM_serverglobalfloat(time) = sv.time;
- PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
- prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
- PRVM_serverglobaledict(self) = saveSelf;
- }
-
- if (host_client->netconnection)
- {
- // break the net connection
- NetConn_Close(host_client->netconnection);
- host_client->netconnection = NULL;
- }
-
- // if a download is active, close it
- if (host_client->download_file)
- {
- Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
- FS_Close(host_client->download_file);
- host_client->download_file = NULL;
- host_client->download_name[0] = 0;
- host_client->download_expectedposition = 0;
- host_client->download_started = false;
- }
-
- // remove leaving player from scoreboard
- host_client->name[0] = 0;
- host_client->colors = 0;
- host_client->frags = 0;
- // send notification to all clients
- // get number of client manually just to make sure we get it right...
- i = host_client - svs.clients;
- MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteString (&sv.reliable_datagram, host_client->name);
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
- MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
-
- // free the client now
- if (host_client->entitydatabase)
- EntityFrame_FreeDatabase(host_client->entitydatabase);
- if (host_client->entitydatabase4)
- EntityFrame4_FreeDatabase(host_client->entitydatabase4);
- if (host_client->entitydatabase5)
- EntityFrame5_FreeDatabase(host_client->entitydatabase5);
-
- if (sv.active)
- {
- // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
- PRVM_ED_ClearEdict(prog, host_client->edict);
- }
-
- // clear the client struct (this sets active to false)
- memset(host_client, 0, sizeof(*host_client));
-
- // update server listing on the master because player count changed
- // (which the master uses for filtering empty/full servers)
- NetConn_Heartbeat(1);
-
- if (sv.loadgame)
- {
- for (i = 0;i < svs.maxclients;i++)
- if (svs.clients[i].active && !svs.clients[i].spawned)
- break;
- if (i == svs.maxclients)
- {
- Con_Printf("Loaded game, everyone rejoined - unpausing\n");
- sv.paused = sv.loadgame = false; // we're basically done with loading now
- }
- }
-}
-
-/*
-===============================================================================
-
-FRAME UPDATES
-
-===============================================================================
-*/
-
-/*
-=============================================================================
-
-The PVS must include a small area around the client to allow head bobbing
-or other small motion on the client side. Otherwise, a bob might cause an
-entity that should be visible to not show up, especially when the bob
-crosses a waterline.
-
-=============================================================================
-*/
-
-static qbool SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i;
- unsigned int sendflags;
- unsigned int version;
- unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
- unsigned int customizeentityforclient;
- unsigned int sendentity;
- float f;
- prvm_vec_t *v;
- vec3_t cullmins, cullmaxs;
- dp_model_t *model;
-
- // fast path for games that do not use legacy entity networking
- // note: still networks clients even if they are legacy
- sendentity = PRVM_serveredictfunction(ent, SendEntity);
- if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
- return false;
-
- // this 2 billion unit check is actually to detect NAN origins
- // (we really don't want to send those)
- if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
- return false;
-
- // EF_NODRAW prevents sending for any reason except for your own
- // client, so we must keep all clients in this superset
- effects = (unsigned)PRVM_serveredictfloat(ent, effects);
-
- // we can omit invisible entities with no effects that are not clients
- // LadyHavoc: this could kill tags attached to an invisible entity, I
- // just hope we never have to support that case
- i = (int)PRVM_serveredictfloat(ent, modelindex);
- modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
-
- flags = 0;
- i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
- glowsize = (unsigned char)bound(0, i, 255);
- if (PRVM_serveredictfloat(ent, glow_trail))
- flags |= RENDER_GLOWTRAIL;
- if (PRVM_serveredictedict(ent, viewmodelforclient))
- flags |= RENDER_VIEWMODEL;
-
- v = PRVM_serveredictvector(ent, color);
- f = v[0]*256;
- light[0] = (unsigned short)bound(0, f, 65535);
- f = v[1]*256;
- light[1] = (unsigned short)bound(0, f, 65535);
- f = v[2]*256;
- light[2] = (unsigned short)bound(0, f, 65535);
- f = PRVM_serveredictfloat(ent, light_lev);
- light[3] = (unsigned short)bound(0, f, 65535);
- lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
- lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
-
- if (gamemode == GAME_TENEBRAE)
- {
- // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
- if (effects & 16)
- {
- effects &= ~16;
- lightpflags |= PFLAGS_FULLDYNAMIC;
- }
- // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
- if (effects & 32)
- {
- effects &= ~32;
- light[0] = (int)(0.2*256);
- light[1] = (int)(1.0*256);
- light[2] = (int)(0.2*256);
- light[3] = 200;
- lightpflags |= PFLAGS_FULLDYNAMIC;
- }
- }
-
- specialvisibilityradius = 0;
- if (lightpflags & PFLAGS_FULLDYNAMIC)
- specialvisibilityradius = max(specialvisibilityradius, light[3]);
- if (glowsize)
- specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
- if (flags & RENDER_GLOWTRAIL)
- specialvisibilityradius = max(specialvisibilityradius, 100);
- if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
- {
- if (effects & EF_BRIGHTFIELD)
- specialvisibilityradius = max(specialvisibilityradius, 80);
- if (effects & EF_MUZZLEFLASH)
- specialvisibilityradius = max(specialvisibilityradius, 100);
- if (effects & EF_BRIGHTLIGHT)
- specialvisibilityradius = max(specialvisibilityradius, 400);
- if (effects & EF_DIMLIGHT)
- specialvisibilityradius = max(specialvisibilityradius, 200);
- if (effects & EF_RED)
- specialvisibilityradius = max(specialvisibilityradius, 200);
- if (effects & EF_BLUE)
- specialvisibilityradius = max(specialvisibilityradius, 200);
- if (effects & EF_FLAME)
- specialvisibilityradius = max(specialvisibilityradius, 250);
- if (effects & EF_STARDUST)
- specialvisibilityradius = max(specialvisibilityradius, 100);
- }
-
- // early culling checks
- // (final culling is done by SV_MarkWriteEntityStateToClient)
- customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
- if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
- return false;
-
- *cs = defaultstate;
- cs->active = ACTIVE_NETWORK;
- cs->number = enumber;
- VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
- VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
- cs->flags = flags;
- cs->effects = effects;
- cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
- cs->modelindex = modelindex;
- cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
- cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
- cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
- cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
- cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
- cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
- cs->customizeentityforclient = customizeentityforclient;
- cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
- cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
- cs->glowsize = glowsize;
- cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
-
- // don't need to init cs->colormod because the defaultstate did that for us
- //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
- v = PRVM_serveredictvector(ent, colormod);
- if (VectorLength2(v))
- {
- i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
- i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
- i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
- }
-
- // don't need to init cs->glowmod because the defaultstate did that for us
- //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
- v = PRVM_serveredictvector(ent, glowmod);
- if (VectorLength2(v))
- {
- i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
- i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
- i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
- }
-
- cs->modelindex = modelindex;
-
- cs->alpha = 255;
- f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
- if (f)
- {
- i = (int)f;
- cs->alpha = (unsigned char)bound(0, i, 255);
- }
- // halflife
- f = (PRVM_serveredictfloat(ent, renderamt));
- if (f)
- {
- i = (int)f;
- cs->alpha = (unsigned char)bound(0, i, 255);
- }
-
- cs->scale = 16;
- f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
- if (f)
- {
- i = (int)f;
- cs->scale = (unsigned char)bound(0, i, 255);
- }
-
- cs->glowcolor = 254;
- f = PRVM_serveredictfloat(ent, glow_color);
- if (f)
- cs->glowcolor = (int)f;
-
- if (PRVM_serveredictfloat(ent, fullbright))
- cs->effects |= EF_FULLBRIGHT;
-
- f = PRVM_serveredictfloat(ent, modelflags);
- if (f)
- cs->effects |= ((unsigned int)f & 0xff) << 24;
-
- if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
- cs->flags |= RENDER_STEP;
- if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
- cs->flags |= RENDER_LOWPRECISION;
- if (PRVM_serveredictfloat(ent, colormap) >= 1024)
- cs->flags |= RENDER_COLORMAPPED;
- if (cs->viewmodelforclient)
- cs->flags |= RENDER_VIEWMODEL; // show relative to the view
-
- if (PRVM_serveredictfloat(ent, sendcomplexanimation))
- {
- cs->flags |= RENDER_COMPLEXANIMATION;
- if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
- cs->skeletonobject = ent->priv.server->skeleton;
- cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
- cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
- cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
- cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
- cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
- cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
- cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
- cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
- cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
- cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
- cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
- cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
- cs->frame = 0; // don't need the legacy frame
- }
-
- cs->light[0] = light[0];
- cs->light[1] = light[1];
- cs->light[2] = light[2];
- cs->light[3] = light[3];
- cs->lightstyle = lightstyle;
- cs->lightpflags = lightpflags;
-
- cs->specialvisibilityradius = specialvisibilityradius;
-
- // calculate the visible box of this entity (don't use the physics box
- // as that is often smaller than a model, and would not count
- // specialvisibilityradius)
- if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
- {
- float scale = cs->scale * (1.0f / 16.0f);
- if (cs->angles[0] || cs->angles[2]) // pitch and roll
- {
- VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
- VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
- }
- else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
- {
- VectorMA(cs->origin, scale, model->yawmins, cullmins);
- VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
- }
- else
- {
- VectorMA(cs->origin, scale, model->normalmins, cullmins);
- VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
- }
- }
- else
- {
- // if there is no model (or it could not be loaded), use the physics box
- VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
- VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
- }
- if (specialvisibilityradius)
- {
- cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
- cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
- cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
- cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
- cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
- cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
- }
-
- // calculate center of bbox for network prioritization purposes
- VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
-
- // if culling box has moved, update pvs cluster links
- if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
- {
- VectorCopy(cullmins, ent->priv.server->cullmins);
- VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
- // a value of -1 for pvs_numclusters indicates that the links are not
- // cached, and should be re-tested each time, this is the case if the
- // culling box touches too many pvs clusters to store, or if the world
- // model does not support FindBoxClusters
- ent->priv.server->pvs_numclusters = -1;
- if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
- {
- i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
- if (i <= MAX_ENTITYCLUSTERS)
- ent->priv.server->pvs_numclusters = i;
- }
- }
-
- // we need to do some csqc entity upkeep here
- // get self.SendFlags and clear them
- // (to let the QC know that they've been read)
- if (sendentity)
- {
- sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
- PRVM_serveredictfloat(ent, SendFlags) = 0;
- // legacy self.Version system
- if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
- {
- if (sv.csqcentityversion[enumber] != version)
- sendflags = 0xFFFFFF;
- sv.csqcentityversion[enumber] = version;
- }
- // move sendflags into the per-client sendflags
- if (sendflags)
- for (i = 0;i < svs.maxclients;i++)
- svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
- // mark it as inactive for non-csqc networking
- cs->active = ACTIVE_SHARED;
- }
-
- return true;
-}
-
-static void SV_PrepareEntitiesForSending(void)
-{
- prvm_prog_t *prog = SVVM_prog;
- int e;
- prvm_edict_t *ent;
- // send all entities that touch the pvs
- sv.numsendentities = 0;
- sv.sendentitiesindex[0] = NULL;
- memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
- for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
- {
- if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
- {
- sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
- sv.numsendentities++;
- }
- }
-}
-
-#define MAX_LINEOFSIGHTTRACES 64
-
-qbool SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
-{
- prvm_prog_t *prog = SVVM_prog;
- float pitchsign;
- float alpha;
- float starttransformed[3], endtransformed[3];
- float boxminstransformed[3], boxmaxstransformed[3];
- float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
- int blocked = 0;
- int traceindex;
- int originalnumtouchedicts;
- int numtouchedicts = 0;
- int touchindex;
- matrix4x4_t matrix, imatrix;
- dp_model_t *model;
- prvm_edict_t *touch;
- static prvm_edict_t *touchedicts[MAX_EDICTS];
- vec3_t eyemins, eyemaxs, start;
- vec3_t boxmins, boxmaxs;
- vec3_t clipboxmins, clipboxmaxs;
- vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
-
- numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
-
- // jitter the eye location within this box
- eyemins[0] = eye[0] - eyejitter;
- eyemaxs[0] = eye[0] + eyejitter;
- eyemins[1] = eye[1] - eyejitter;
- eyemaxs[1] = eye[1] + eyejitter;
- eyemins[2] = eye[2] - eyejitter;
- eyemaxs[2] = eye[2] + eyejitter;
- // expand the box a little
- boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
- boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
- boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
- boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
- boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
- boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
-
- VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
- for (traceindex = 1;traceindex < numtraces;traceindex++)
- VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
-
- // calculate sweep box for the entire swarm of traces
- VectorCopy(eyemins, clipboxmins);
- VectorCopy(eyemaxs, clipboxmaxs);
- for (traceindex = 0;traceindex < numtraces;traceindex++)
- {
- clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
- clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
- clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
- clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
- clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
- clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
- }
-
- // get the list of entities in the sweep box
- if (sv_cullentities_trace_entityocclusion.integer)
- numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
- if (numtouchedicts > MAX_EDICTS)
- {
- // this never happens
- Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
- numtouchedicts = MAX_EDICTS;
- }
- // iterate the entities found in the sweep box and filter them
- originalnumtouchedicts = numtouchedicts;
- numtouchedicts = 0;
- for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
- {
- touch = touchedicts[touchindex];
- if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
- continue;
- model = SV_GetModelFromEdict(touch);
- if (!model || !model->brush.TraceLineOfSight)
- continue;
- // skip obviously transparent entities
- alpha = PRVM_serveredictfloat(touch, alpha);
- if (alpha && alpha < 1)
- continue;
- if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
- continue;
- touchedicts[numtouchedicts++] = touch;
- }
-
- // now that we have a filtered list of "interesting" entities, fire each
- // ray against all of them, this gives us an early-out case when something
- // is visible (which it often is)
-
- for (traceindex = 0;traceindex < numtraces;traceindex++)
- {
- VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
- // check world occlusion
- if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
- if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
- continue;
- for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
- {
- touch = touchedicts[touchindex];
- model = SV_GetModelFromEdict(touch);
- if(model && model->brush.TraceLineOfSight)
- {
- // get the entity matrix
- pitchsign = SV_GetPitchSign(prog, touch);
- Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
- Matrix4x4_Invert_Simple(&imatrix, &matrix);
- // see if the ray hits this entity
- Matrix4x4_Transform(&imatrix, start, starttransformed);
- Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
- Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
- Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
- // transform the AABB to local space
- VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
- localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
- localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
- localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
- localboxmins[0] = localboxcenter[0] - localboxextents[0];
- localboxmins[1] = localboxcenter[1] - localboxextents[1];
- localboxmins[2] = localboxcenter[2] - localboxextents[2];
- localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
- localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
- localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
- if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
- {
- blocked++;
- break;
- }
- }
- }
- // check if the ray was blocked
- if (touchindex < numtouchedicts)
- continue;
- // return if the ray was not blocked
- return true;
- }
-
- // no rays survived
- return false;
-}
-
-static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
-{
- prvm_prog_t *prog = SVVM_prog;
- int isbmodel;
- dp_model_t *model;
- prvm_edict_t *ed;
- if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
- return;
- sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
- sv.writeentitiestoclient_stats_totalentities++;
-
- if (s->customizeentityforclient)
- {
- PRVM_serverglobalfloat(time) = sv.time;
- PRVM_serverglobaledict(self) = s->number;
- PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
- prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
- if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
- return;
- }
-
- // never reject player
- if (s->number != sv.writeentitiestoclient_cliententitynumber)
- {
- // check various rejection conditions
- if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
- return;
- if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
- return;
- if (s->effects & EF_NODRAW)
- return;
- // LadyHavoc: only send entities with a model or important effects
- if (!s->modelindex && s->specialvisibilityradius == 0)
- return;
-
- isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
- // viewmodels don't have visibility checking
- if (s->viewmodelforclient)
- {
- if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
- return;
- }
- else if (s->tagentity)
- {
- // tag attached entities simply check their parent
- if (!sv.sendentitiesindex[s->tagentity])
- return;
- SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
- if (sv.sententities[s->tagentity] != sv.sententitiesmark)
- return;
- }
- // always send world submodels in newer protocols because they don't
- // generate much traffic (in old protocols they hog bandwidth)
- // but only if sv_cullentities_nevercullbmodels is off
- else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
- {
- // entity has survived every check so far, check if visible
- ed = PRVM_EDICT_NUM(s->number);
-
- // if not touching a visible leaf
- if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
- {
- if (ed->priv.server->pvs_numclusters < 0)
- {
- // entity too big for clusters list
- if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
- {
- sv.writeentitiestoclient_stats_culled_pvs++;
- return;
- }
- }
- else
- {
- int i;
- // check cached clusters list
- for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
- if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
- break;
- if (i == ed->priv.server->pvs_numclusters)
- {
- sv.writeentitiestoclient_stats_culled_pvs++;
- return;
- }
- }
- }
-
- // or not seen by random tracelines
- if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
- {
- int samples =
- s->number <= svs.maxclients
- ? sv_cullentities_trace_samples_players.integer
- :
- s->specialvisibilityradius
- ? sv_cullentities_trace_samples_extra.integer
- : sv_cullentities_trace_samples.integer;
- float enlarge = sv_cullentities_trace_enlarge.value;
-
- if(samples > 0)
- {
- int eyeindex;
- for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
- if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
- break;
- if(eyeindex < sv.writeentitiestoclient_numeyes)
- svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
- host.realtime + (
- s->number <= svs.maxclients
- ? sv_cullentities_trace_delay_players.value
- : sv_cullentities_trace_delay.value
- );
- else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
- {
- sv.writeentitiestoclient_stats_culled_trace++;
- return;
- }
- }
- }
- }
- }
-
- // this just marks it for sending
- // FIXME: it would be more efficient to send here, but the entity
- // compressor isn't that flexible
- sv.writeentitiestoclient_stats_visibleentities++;
- sv.sententities[s->number] = sv.sententitiesmark;
-}
-
-#if MAX_LEVELNETWORKEYES > 0
-#define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
-static void SV_AddCameraEyes(void)
-{
- prvm_prog_t *prog = SVVM_prog;
- int e, i, j, k;
- prvm_edict_t *ed;
- static int cameras[MAX_LEVELNETWORKEYES];
- static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
- static int eye_levels[MAX_CLIENTNETWORKEYES];
- int n_cameras = 0;
- vec3_t mi, ma;
-
- for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
- eye_levels[i] = 0;
-
- // check line of sight to portal entities and add them to PVS
- for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
- {
- if (!ed->priv.server->free)
- {
- if(PRVM_serveredictfunction(ed, camera_transform))
- {
- PRVM_serverglobalfloat(time) = sv.time;
- PRVM_serverglobaledict(self) = e;
- PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
- VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
- VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
- VectorClear(PRVM_G_VECTOR(OFS_PARM1));
- prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
- if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
- {
- VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
- cameras[n_cameras] = e;
- ++n_cameras;
- if(n_cameras >= MAX_LEVELNETWORKEYES)
- break;
- }
- }
- }
- }
-
- if(!n_cameras)
- return;
-
- // i is loop counter, is reset to 0 when an eye got added
- // j is camera index to check
- for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
- {
- if(!cameras[j])
- continue;
- ed = PRVM_EDICT_NUM(cameras[j]);
- VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
- VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
- for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
- if(eye_levels[k] <= MAX_EYE_RECURSION)
- {
- if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
- {
- eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
- VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
- // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
- sv.writeentitiestoclient_numeyes++;
- cameras[j] = 0;
- i = 0;
- break;
- }
- }
- }
-}
-#else
-void SV_AddCameraEyes(void)
-{
-}
-#endif
-
-static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
-{
- prvm_prog_t *prog = SVVM_prog;
- qbool need_empty = false;
- int i, numsendstates, numcsqcsendstates;
- entity_state_t *s;
- prvm_edict_t *camera;
- qbool success;
- vec3_t eye;
-
- // if there isn't enough space to accomplish anything, skip it
- if (msg->cursize + 25 > maxsize)
- return;
-
- sv.writeentitiestoclient_msg = msg;
- sv.writeentitiestoclient_clientnumber = client - svs.clients;
-
- sv.writeentitiestoclient_stats_culled_pvs = 0;
- sv.writeentitiestoclient_stats_culled_trace = 0;
- sv.writeentitiestoclient_stats_visibleentities = 0;
- sv.writeentitiestoclient_stats_totalentities = 0;
- sv.writeentitiestoclient_numeyes = 0;
-
- // get eye location
- sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
- camera = PRVM_EDICT_NUM( client->clientcamera );
- VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
- sv.writeentitiestoclient_pvsbytes = 0;
- // get the PVS values for the eye location, later FatPVS calls will merge
- if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
- sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
-
- // add the eye to a list for SV_CanSeeBox tests
- VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
- sv.writeentitiestoclient_numeyes++;
-
- // calculate predicted eye origin for SV_CanSeeBox tests
- if (sv_cullentities_trace_prediction.integer)
- {
- vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
- vec3_t predeye;
- VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
- if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
- {
- VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
- sv.writeentitiestoclient_numeyes++;
- }
- //if (!sv.writeentitiestoclient_useprediction)
- // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
- }
-
- SV_AddCameraEyes();
-
- // build PVS from the new eyes
- if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
- for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
- sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
-
- sv.sententitiesmark++;
-
- for (i = 0;i < sv.numsendentities;i++)
- SV_MarkWriteEntityStateToClient(sv.sendentities + i);
-
- numsendstates = 0;
- numcsqcsendstates = 0;
- for (i = 0;i < sv.numsendentities;i++)
- {
- s = &sv.sendentities[i];
- if (sv.sententities[s->number] == sv.sententitiesmark)
- {
- if(s->active == ACTIVE_NETWORK)
- {
- if (s->exteriormodelforclient)
- {
- if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
- s->flags |= RENDER_EXTERIORMODEL;
- else
- s->flags &= ~RENDER_EXTERIORMODEL;
- }
- sv.writeentitiestoclient_sendstates[numsendstates++] = s;
- }
- else if(sv.sendentities[i].active == ACTIVE_SHARED)
- sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
- else
- Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
- }
- }
-
- if (sv_cullentities_stats.integer)
- Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
-
- if(client->entitydatabase5)
- need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
- else
- EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
-
- // force every 16th frame to be not empty (or cl_movement replay takes
- // too long)
- // BTW, this should normally not kick in any more due to the check
- // below, except if the client stopped sending movement frames
- if(client->num_skippedentityframes >= 16)
- need_empty = true;
-
- // help cl_movement a bit more
- if(client->movesequence != client->lastmovesequence)
- need_empty = true;
- client->lastmovesequence = client->movesequence;
-
- if (client->entitydatabase5)
- success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
- else if (client->entitydatabase4)
- {
- success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
- Protocol_WriteStatsReliable();
- }
- else if (client->entitydatabase)
- {
- success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
- Protocol_WriteStatsReliable();
- }
- else
- {
- success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
- Protocol_WriteStatsReliable();
- }
-
- if(success)
- client->num_skippedentityframes = 0;
- else
- ++client->num_skippedentityframes;
-}
-
-/*
-=============
-SV_CleanupEnts
-
-=============
-*/
-static void SV_CleanupEnts (void)
-{
- prvm_prog_t *prog = SVVM_prog;
- int e;
- prvm_edict_t *ent;
-
- ent = PRVM_NEXT_EDICT(prog->edicts);
- for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
- PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
-}
-
-/*
-==================
-SV_WriteClientdataToMessage
-
-==================
-*/
-void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
-{
- prvm_prog_t *prog = SVVM_prog;
- int bits;
- int i;
- prvm_edict_t *other;
- int items;
- vec3_t punchvector;
- int viewzoom;
- const char *s;
- float *statsf = (float *)stats;
- float gravity;
-
-//
-// send a damage message
-//
- if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
- {
- other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
- MSG_WriteByte (msg, svc_damage);
- MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
- MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
- for (i=0 ; i<3 ; i++)
- MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
-
- PRVM_serveredictfloat(ent, dmg_take) = 0;
- PRVM_serveredictfloat(ent, dmg_save) = 0;
- }
-
-//
-// send the current viewpos offset from the view entity
-//
- SV_SetIdealPitch (); // how much to look up / down ideally
-
-// a fixangle might get lost in a dropped packet. Oh well.
- if(PRVM_serveredictfloat(ent, fixangle))
- {
- // angle fixing was requested by global thinking code...
- // so store the current angles for later use
- VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
- host_client->fixangle_angles_set = true;
-
- // and clear fixangle for the next frame
- PRVM_serveredictfloat(ent, fixangle) = 0;
- }
-
- if (host_client->fixangle_angles_set)
- {
- MSG_WriteByte (msg, svc_setangle);
- for (i=0 ; i < 3 ; i++)
- MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
- host_client->fixangle_angles_set = false;
- }
-
- // the runes are in serverflags, pack them into the items value, also pack
- // in the items2 value for mission pack huds
- // (used only in the mission packs, which do not use serverflags)
- items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
-
- VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
-
- // cache weapon model name and index in client struct to save time
- // (this search can be almost 1% of cpu time!)
- s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
- if (strcmp(s, client->weaponmodel))
- {
- strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
- client->weaponmodelindex = SV_ModelIndex(s, 1);
- }
-
- viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
- if (viewzoom == 0)
- viewzoom = 255;
-
- bits = 0;
-
- if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
- bits |= SU_ONGROUND;
- if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
- bits |= SU_INWATER;
- if (PRVM_serveredictfloat(ent, idealpitch))
- bits |= SU_IDEALPITCH;
-
- for (i=0 ; i<3 ; i++)
- {
- if (PRVM_serveredictvector(ent, punchangle)[i])
- bits |= (SU_PUNCH1<<i);
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
- if (punchvector[i])
- bits |= (SU_PUNCHVEC1<<i);
- if (PRVM_serveredictvector(ent, velocity)[i])
- bits |= (SU_VELOCITY1<<i);
- }
-
- gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
-
- memset(stats, 0, sizeof(int[MAX_CL_STATS]));
- stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
- stats[STAT_ITEMS] = items;
- stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
- stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
- stats[STAT_WEAPON] = client->weaponmodelindex;
- stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
- stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
- stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
- stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
- stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
- stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
- stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
- stats[STAT_VIEWZOOM] = viewzoom;
- stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
- stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
- // the QC bumps these itself by sending svc_'s, so we have to keep them
- // zero or they'll be corrected by the engine
- //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
- //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
-
- if(!sv_gameplayfix_customstats.integer)
- {
- statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
- statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
- statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
- statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
- statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
- // movement settings for prediction
- // note: these are not sent in protocols with lower MAX_CL_STATS limits
- stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
- | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
- | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
- | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
- ;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
- statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
- statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
- statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
- statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
- statsf[STAT_FRAGLIMIT] = fraglimit.value;
- statsf[STAT_TIMELIMIT] = timelimit.value;
- statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
- statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
- statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
- statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
- statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
- statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
- statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
- statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
- statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
- statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
- statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
- statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
- statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
- statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
- statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
- statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
- statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
- statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
- }
-
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
- {
- if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
- bits |= SU_ITEMS;
- if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
- if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
- bits |= SU_WEAPON;
- // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
- if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
- if (viewzoom != 255)
- bits |= SU_VIEWZOOM;
- }
-
- if (bits >= 65536)
- bits |= SU_EXTEND1;
- if (bits >= 16777216)
- bits |= SU_EXTEND2;
-
- // send the data
- MSG_WriteByte (msg, svc_clientdata);
- MSG_WriteShort (msg, bits);
- if (bits & SU_EXTEND1)
- MSG_WriteByte(msg, bits >> 16);
- if (bits & SU_EXTEND2)
- MSG_WriteByte(msg, bits >> 24);
-
- if (bits & SU_VIEWHEIGHT)
- MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
-
- if (bits & SU_IDEALPITCH)
- MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
-
- for (i=0 ; i<3 ; i++)
- {
- if (bits & (SU_PUNCH1<<i))
- {
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
- MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
- else
- MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
- }
- if (bits & (SU_PUNCHVEC1<<i))
- {
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- MSG_WriteCoord16i(msg, punchvector[i]);
- else
- MSG_WriteCoord32f(msg, punchvector[i]);
- }
- if (bits & (SU_VELOCITY1<<i))
- {
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
- else
- MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
- }
- }
-
- if (bits & SU_ITEMS)
- MSG_WriteLong (msg, stats[STAT_ITEMS]);
-
- if (sv.protocol == PROTOCOL_DARKPLACES5)
- {
- if (bits & SU_WEAPONFRAME)
- MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
- if (bits & SU_ARMOR)
- MSG_WriteShort (msg, stats[STAT_ARMOR]);
- if (bits & SU_WEAPON)
- MSG_WriteShort (msg, stats[STAT_WEAPON]);
- MSG_WriteShort (msg, stats[STAT_HEALTH]);
- MSG_WriteShort (msg, stats[STAT_AMMO]);
- MSG_WriteShort (msg, stats[STAT_SHELLS]);
- MSG_WriteShort (msg, stats[STAT_NAILS]);
- MSG_WriteShort (msg, stats[STAT_ROCKETS]);
- MSG_WriteShort (msg, stats[STAT_CELLS]);
- MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
- if (bits & SU_VIEWZOOM)
- MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
- }
- else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- {
- if (bits & SU_WEAPONFRAME)
- MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
- if (bits & SU_ARMOR)
- MSG_WriteByte (msg, stats[STAT_ARMOR]);
- if (bits & SU_WEAPON)
- {
- if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
- MSG_WriteShort (msg, stats[STAT_WEAPON]);
- else
- MSG_WriteByte (msg, stats[STAT_WEAPON]);
- }
- MSG_WriteShort (msg, stats[STAT_HEALTH]);
- MSG_WriteByte (msg, stats[STAT_AMMO]);
- MSG_WriteByte (msg, stats[STAT_SHELLS]);
- MSG_WriteByte (msg, stats[STAT_NAILS]);
- MSG_WriteByte (msg, stats[STAT_ROCKETS]);
- MSG_WriteByte (msg, stats[STAT_CELLS]);
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
- {
- for (i = 0;i < 32;i++)
- if (stats[STAT_ACTIVEWEAPON] & (1<<i))
- break;
- MSG_WriteByte (msg, i);
- }
- else
- MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
- if (bits & SU_VIEWZOOM)
- {
- if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
- else
- MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
- }
- }
-}
-
-void SV_FlushBroadcastMessages(void)
-{
- int i;
- client_t *client;
- if (sv.datagram.cursize <= 0)
- return;
- for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
- {
- if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
- continue;
- SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
- client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
- }
- SZ_Clear(&sv.datagram);
-}
+ // clear movement info until client enters the new level properly
+ memset(&client->cmd, 0, sizeof(client->cmd));
+ client->movesequence = 0;
+ client->movement_highestsequence_seen = 0;
+ memset(&client->movement_count, 0, sizeof(client->movement_count));
+ client->ping = 0;
-static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
-{
- // scan the splitpoints to find out how many we can fit in
- int numsegments, j, split;
- if (!client->unreliablemsg_splitpoints)
- return;
- // always accept the first one if it's within 1024 bytes, this ensures
- // that very big datagrams which are over the rate limit still get
- // through, just to keep it working
- for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
- if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
- break;
- // the first segment gets an exemption from the rate limiting, otherwise
- // it could get dropped consistently due to a low rate limit
- if (numsegments == 1)
- maxsize = maxsize2;
- // some will fit, so add the ones that will fit
- split = client->unreliablemsg_splitpoint[numsegments-1];
- // note this discards ones that were accepted by the segments scan but
- // can not fit, such as a really huge first one that will never ever
- // fit in a packet...
- if (msg->cursize + split <= maxsize)
- SZ_Write(msg, client->unreliablemsg.data, split);
- // remove the part we sent, keeping any remaining data
- client->unreliablemsg.cursize -= split;
- if (client->unreliablemsg.cursize > 0)
- memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
- // adjust remaining splitpoints
- client->unreliablemsg_splitpoints -= numsegments;
- for (j = 0;j < client->unreliablemsg_splitpoints;j++)
- client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
+ // allow the client some time to send his keepalives, even if map loading took ages
+ client->netconnection->timeout = host.realtime + net_connecttimeout.value;
}
/*
-=======================
-SV_SendClientDatagram
-=======================
+================
+SV_ConnectClient
+
+Initializes a client_t for a new net connection. This will only be called
+once for a player each game, not once for each level change.
+================
*/
-static void SV_SendClientDatagram (client_t *client)
+void SV_ConnectClient (int clientnum, netconn_t *netconnection)
{
- int clientrate, maxrate, maxsize, maxsize2, downloadsize;
- sizebuf_t msg;
- int stats[MAX_CL_STATS];
- static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
- double timedelta;
-
- // obey rate limit by limiting packet frequency if the packet size
- // limiting fails
- // (usually this is caused by reliable messages)
- if (!NetConn_CanSend(client->netconnection))
- return;
-
- // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
- maxrate = max(NET_MINRATE, sv_maxrate.integer);
- if (sv_maxrate.integer != maxrate)
- Cvar_SetValueQuick(&sv_maxrate, maxrate);
+ prvm_prog_t *prog = SVVM_prog;
+ client_t *client;
+ int i;
- // clientrate determines the 'cleartime' of a packet
- // (how long to wait before sending another, based on this packet's size)
- clientrate = bound(NET_MINRATE, client->rate, maxrate);
+ client = svs.clients + clientnum;
- switch (sv.protocol)
+// set up the client_t
+ if (sv.loadgame)
{
- case PROTOCOL_QUAKE:
- case PROTOCOL_QUAKEDP:
- case PROTOCOL_NEHAHRAMOVIE:
- case PROTOCOL_NEHAHRABJP:
- case PROTOCOL_NEHAHRABJP2:
- case PROTOCOL_NEHAHRABJP3:
- case PROTOCOL_QUAKEWORLD:
- // no packet size limit support on Quake protocols because it just
- // causes missing entities/effects
- // packets are simply sent less often to obey the rate limit
- maxsize = 1024;
- maxsize2 = 1024;
- break;
- case PROTOCOL_DARKPLACES1:
- case PROTOCOL_DARKPLACES2:
- case PROTOCOL_DARKPLACES3:
- case PROTOCOL_DARKPLACES4:
- // no packet size limit support on DP1-4 protocols because they kick
- // the client off if they overflow, and miss effects
- // packets are simply sent less often to obey the rate limit
- maxsize = sizeof(sv_sendclientdatagram_buf);
- maxsize2 = sizeof(sv_sendclientdatagram_buf);
- break;
- default:
- // DP5 and later protocols support packet size limiting which is a
- // better method than limiting packet frequency as QW does
- //
- // at very low rates (or very small sys_ticrate) the packet size is
- // not reduced below 128, but packets may be sent less often
-
- // how long are bursts?
- timedelta = host_client->rate_burstsize / (double)client->rate;
-
- // how much of the burst do we keep reserved?
- timedelta *= 1 - net_burstreserve.value;
-
- // only try to use excess time
- timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
-
- // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
- timedelta += sys_ticrate.value;
-
- // note: packet overhead (not counted in maxsize) is 28 bytes
- maxsize = (int)(clientrate * timedelta) - 28;
-
- // put it in sound bounds
- maxsize = bound(128, maxsize, 1400);
- maxsize2 = 1400;
-
- // csqc entities can easily exceed 128 bytes, so disable throttling in
- // mods that use csqc (they are likely to use less bandwidth anyway)
- if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
- maxsize = maxsize2;
-
- break;
+ float backupparms[NUM_SPAWN_PARMS];
+ memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
+ memset(client, 0, sizeof(*client));
+ memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
}
+ else
+ memset(client, 0, sizeof(*client));
+ client->active = true;
+ client->netconnection = netconnection;
+
+ Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
- if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer)
+ if(client->netconnection && client->netconnection->crypto.authenticated)
{
- // for good singleplayer, send huge packets
- maxsize = sizeof(sv_sendclientdatagram_buf);
- maxsize2 = sizeof(sv_sendclientdatagram_buf);
- // never limit frequency in singleplayer
- clientrate = 1000000000;
+ Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
+ client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
+ client->netconnection->address,
+ client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
+ (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
+ crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
+ crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
+ (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
+ crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
+ );
}
- // while downloading, limit entity updates to half the packet
- // (any leftover space will be used for downloading)
- if (host_client->download_file)
- maxsize /= 2;
-
- msg.data = sv_sendclientdatagram_buf;
- msg.maxsize = sizeof(sv_sendclientdatagram_buf);
- msg.cursize = 0;
- msg.allowoverflow = false;
+ strlcpy(client->name, "unconnected", sizeof(client->name));
+ strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
+ client->prespawned = false;
+ client->spawned = false;
+ client->begun = false;
+ client->edict = PRVM_EDICT_NUM(clientnum+1);
+ if (client->netconnection)
+ client->netconnection->message.allowoverflow = true; // we can catch it
+ // prepare the unreliable message buffer
+ client->unreliablemsg.data = client->unreliablemsg_data;
+ client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
+ // updated by receiving "rate" command from client, this is also the default if not using a DP client
+ client->rate = 1000000000;
+ client->connecttime = host.realtime;
- if (host_client->begun)
- {
- // the player is in the game
- MSG_WriteByte (&msg, svc_time);
- MSG_WriteFloat (&msg, sv.time);
-
- // add the client specific data to the datagram
- SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
- // now update the stats[] array using any registered custom fields
- VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
- // set host_client->statsdeltabits
- Protocol_UpdateClientStats (stats);
-
- // add as many queued unreliable messages (effects) as we can fit
- // limit effects to half of the remaining space
- if (client->unreliablemsg.cursize)
- SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
-
- // now write as many entities as we can fit, and also sends stats
- SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
- }
- else if (host.realtime > client->keepalivetime)
+ if (!sv.loadgame)
{
- // the player isn't totally in the game yet
- // send small keepalive messages if too much time has passed
- // (may also be sending downloads)
- client->keepalivetime = host.realtime + 5;
- MSG_WriteChar (&msg, svc_nop);
- }
+ // call the progs to get default spawn parms for the new client
+ // set self to world to intentionally cause errors with broken SetNewParms code in some mods
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = 0;
+ prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
+ for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
+ client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
- // if a download is active, see if there is room to fit some download data
- // in this packet
- downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
- if (host_client->download_file && host_client->download_started && downloadsize > 0)
- {
- fs_offset_t downloadstart;
- unsigned char data[1400];
- downloadstart = FS_Tell(host_client->download_file);
- downloadsize = min(downloadsize, (int)sizeof(data));
- downloadsize = FS_Read(host_client->download_file, data, downloadsize);
- // note this sends empty messages if at the end of the file, which is
- // necessary to keep the packet loss logic working
- // (the last blocks may be lost and need to be re-sent, and that will
- // only occur if the client acks the empty end messages, revealing
- // a gap in the download progress, causing the last blocks to be
- // sent again)
- MSG_WriteChar (&msg, svc_downloaddata);
- MSG_WriteLong (&msg, downloadstart);
- MSG_WriteShort (&msg, downloadsize);
- if (downloadsize > 0)
- SZ_Write (&msg, data, downloadsize);
+ // set up the entity for this client (including .colormap, .team, etc)
+ PRVM_ED_ClearEdict(prog, client->edict);
}
- // reliable only if none is in progress
- if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
- SV_WriteDemoMessage(client, &(client->netconnection->message), false);
- // unreliable
- SV_WriteDemoMessage(client, &msg, false);
-
-// send the datagram
- NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
- if (client->sendsignon == 1 && !client->netconnection->message.cursize)
- client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
+ // don't call SendServerinfo for a fresh botclient because its fields have
+ // not been set up by the qc yet
+ if (client->netconnection)
+ SV_SendServerinfo (client);
+ else
+ client->prespawned = client->spawned = client->begun = true;
}
/*
-=======================
-SV_UpdateToReliableMessages
-=======================
+=====================
+SV_DropClient
+
+Called when the player is getting totally kicked off the host
+if (crash = true), don't bother sending signofs
+=====================
*/
-static void SV_UpdateToReliableMessages (void)
+void SV_DropClient(qbool crash)
{
prvm_prog_t *prog = SVVM_prog;
- int i, j;
- client_t *client;
- const char *name;
- const char *model;
- const char *skin;
- int clientcamera;
-
-// check for changes to be sent over the reliable streams
- for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- {
- // update the host_client fields we care about according to the entity fields
- host_client->edict = PRVM_EDICT_NUM(i+1);
-
- // DP_SV_CLIENTNAME
- name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
- if (name == NULL)
- name = "";
- // always point the string back at host_client->name to keep it safe
- //strlcpy (host_client->name, name, sizeof (host_client->name));
- if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
- strlcpy (host_client->name, name, sizeof (host_client->name));
- SV_Name(i);
-
- // DP_SV_CLIENTCOLORS
- host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
- if (host_client->old_colors != host_client->colors)
- {
- host_client->old_colors = host_client->colors;
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
- }
+ int i;
+ Con_Printf("Client \"%s\" dropped\n", host_client->name);
- // NEXUIZ_PLAYERMODEL
- model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
- if (model == NULL)
- model = "";
- // always point the string back at host_client->name to keep it safe
- //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
- if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
- strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
- PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
-
- // NEXUIZ_PLAYERSKIN
- skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
- if (skin == NULL)
- skin = "";
- // always point the string back at host_client->name to keep it safe
- //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
- if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
- strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
- PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
-
- // TODO: add an extension name for this [1/17/2008 Black]
- clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
- if (clientcamera > 0)
- {
- int oldclientcamera = host_client->clientcamera;
- if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
- clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
- host_client->clientcamera = clientcamera;
+ SV_StopDemoRecording(host_client);
- if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
- {
- MSG_WriteByte(&host_client->netconnection->message, svc_setview);
- MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
- }
- }
+ // make sure edict is not corrupt (from a level change for example)
+ host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
- // frags
- host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
- if(IS_OLDNEXUIZ_DERIVED(gamemode))
- if(!host_client->begun && host_client->netconnection)
- host_client->frags = -666;
- if (host_client->old_frags != host_client->frags)
+ if (host_client->netconnection)
+ {
+ // tell the client to be gone
+ if (!crash)
{
- host_client->old_frags = host_client->frags;
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
+ // LadyHavoc: no opportunity for resending, so use unreliable 3 times
+ unsigned char bufdata[8];
+ sizebuf_t buf;
+ memset(&buf, 0, sizeof(buf));
+ buf.data = bufdata;
+ buf.maxsize = sizeof(bufdata);
+ MSG_WriteByte(&buf, svc_disconnect);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
}
}
- for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
- if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
- SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
-
- SZ_Clear (&sv.reliable_datagram);
-}
-
+ // call qc ClientDisconnect function
+ // LadyHavoc: don't call QC if server is dead (avoids recursive
+ // Host_Error in some mods when they run out of edicts)
+ if (host_client->clientconnectcalled && sv.active && host_client->edict)
+ {
+ // call the prog function for removing a client
+ // this will set the body to a dead frame, among other things
+ int saveSelf = PRVM_serverglobaledict(self);
+ host_client->clientconnectcalled = false;
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+ prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
+ PRVM_serverglobaledict(self) = saveSelf;
+ }
-/*
-=======================
-SV_SendClientMessages
-=======================
-*/
-void SV_SendClientMessages(void)
-{
- int i, prepared = false;
+ if (host_client->netconnection)
+ {
+ // break the net connection
+ NetConn_Close(host_client->netconnection);
+ host_client->netconnection = NULL;
+ }
- if (sv.protocol == PROTOCOL_QUAKEWORLD)
- Sys_Error("SV_SendClientMessages: no quakeworld support\n");
+ // if a download is active, close it
+ if (host_client->download_file)
+ {
+ Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
+ FS_Close(host_client->download_file);
+ host_client->download_file = NULL;
+ host_client->download_name[0] = 0;
+ host_client->download_expectedposition = 0;
+ host_client->download_started = false;
+ }
- SV_FlushBroadcastMessages();
+ // remove leaving player from scoreboard
+ host_client->name[0] = 0;
+ host_client->colors = 0;
+ host_client->frags = 0;
+ // send notification to all clients
+ // get number of client manually just to make sure we get it right...
+ i = host_client - svs.clients;
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
-// update frags, names, etc
- SV_UpdateToReliableMessages();
+ // free the client now
+ if (host_client->entitydatabase)
+ EntityFrame_FreeDatabase(host_client->entitydatabase);
+ if (host_client->entitydatabase4)
+ EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ if (host_client->entitydatabase5)
+ EntityFrame5_FreeDatabase(host_client->entitydatabase5);
-// build individual updates
- for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ if (sv.active)
{
- if (!host_client->active)
- continue;
- if (!host_client->netconnection)
- continue;
+ // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
+ PRVM_ED_ClearEdict(prog, host_client->edict);
+ }
- if (host_client->netconnection->message.overflowed)
- {
- SV_DropClient (true); // if the message couldn't send, kick off
- continue;
- }
+ // clear the client struct (this sets active to false)
+ memset(host_client, 0, sizeof(*host_client));
+
+ // update server listing on the master because player count changed
+ // (which the master uses for filtering empty/full servers)
+ NetConn_Heartbeat(1);
- if (!prepared)
+ if (sv.loadgame)
+ {
+ for (i = 0;i < svs.maxclients;i++)
+ if (svs.clients[i].active && !svs.clients[i].spawned)
+ break;
+ if (i == svs.maxclients)
{
- prepared = true;
- // only prepare entities once per frame
- SV_PrepareEntitiesForSending();
+ Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+ sv.paused = sv.loadgame = false; // we're basically done with loading now
}
- SV_SendClientDatagram(host_client);
}
-
-// clear muzzle flashes
- SV_CleanupEnts();
}
static void SV_StartDownload_f(cmd_state_t *cmd)
*/
int SV_ModelIndex(const char *s, int precachemode)
{
- int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
+ int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
char filename[MAX_QPATH];
if (!s || !*s)
return 0;
*/
int SV_SoundIndex(const char *s, int precachemode)
{
- int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
+ int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
char filename[MAX_QPATH];
if (!s || !*s)
return 0;
return 0;
}
-dp_model_t *SV_GetModelByIndex(int modelindex)
+model_t *SV_GetModelByIndex(int modelindex)
{
return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
}
-dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
+model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
{
prvm_prog_t *prog = SVVM_prog;
int modelindex;
}
}
+// Returns 1 if we're singleplayer, > 1 if we're a listen server
+int SV_IsLocalServer(void)
+{
+ return (host_isclient.integer && sv.active ? svs.maxclients : 0);
+}
+
/*
================
SV_SpawnServer
prvm_edict_t *ent;
int i;
char *entities;
- dp_model_t *worldmodel;
+ model_t *worldmodel;
char modelname[sizeof(sv.worldname)];
char vabuf[1024];
// SV_LockThreadMutex();
- if(cls.state == ca_dedicated)
+ if(!host_isclient.integer)
Sys_MakeProcessNice();
-
- if (cls.state != ca_dedicated)
+ else
{
SCR_BeginLoadingPlaque(false);
S_StopAllSounds();
if(sv.active)
{
- client_t *client;
- for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
- {
- if (client->netconnection)
- {
- MSG_WriteByte(&client->netconnection->message, svc_stufftext);
- MSG_WriteString(&client->netconnection->message, "reconnect\n");
- }
- }
World_End(&sv.world);
if(PRVM_serverfunction(SV_Shutdown))
{
{
Con_Printf("Couldn't load map %s\n", modelname);
- if(cls.state == ca_dedicated)
+ if(!host_isclient.integer)
Sys_MakeProcessMean();
// SV_UnlockThreadMutex();
//
// tell all connected clients that we are going to a new level
//
- if (!sv.active)
+ if (sv.active)
+ {
+ client_t *client;
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+ {
+ if (client->netconnection)
+ {
+ MSG_WriteByte(&client->netconnection->message, svc_stufftext);
+ MSG_WriteString(&client->netconnection->message, "reconnect\n");
+ }
+ }
+ }
+ else
+ {
+ // open server port
NetConn_OpenServerPorts(true);
+ }
//
// make cvars consistant
// Once all init frames have been run, we consider svqc code fully initialized.
prog->inittime = host.realtime;
- if (cls.state == ca_dedicated)
+ if(!host_isclient.integer)
Mod_PurgeUnused();
// create a baseline for more efficient communications
Con_Printf("Server spawned.\n");
NetConn_Heartbeat (2);
- if(cls.state == ca_dedicated)
+ if(!host_isclient.integer)
Sys_MakeProcessMean();
// SV_UnlockThreadMutex();
static void SV_VM_Setup(void)
{
prvm_prog_t *prog = SVVM_prog;
- PRVM_Prog_Init(prog, &cmd_server);
+ PRVM_Prog_Init(prog, cmd_local);
// allocate the mempools
// TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
SV_Prepare_CSQC();
}
+static void SV_CheckTimeouts(void)
+{
+ int i;
+
+ // never timeout loopback connections
+ for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
+ {
+ if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
+ {
+ if (host_client->begun)
+ SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
+ else
+ Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
+
+ SV_DropClient(false);
+ }
+ }
+}
+
+/*
+==================
+SV_TimeReport
+
+Returns a time report string, for example for
+==================
+*/
+const char *SV_TimingReport(char *buf, size_t buflen)
+{
+ return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
+}
+
extern cvar_t host_maxwait;
extern cvar_t host_framerate;
extern cvar_t cl_maxphysicsframesperserverframe;
}
if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
- Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+ Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
}
if(svs.perf_acc_realtime > 5 || sv.time < 10)
* be undersleeping due to select() detecting a new packet
*/
if (sv.active)
+ {
NetConn_ServerFrame();
+ SV_CheckTimeouts();
+ }
}
/*
}
if(svs.perf_lost > 0 && developer_extra.integer)
if(playing)
- Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+ Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
}
// get new packets
if (sv.active)
+ {
NetConn_ServerFrame();
+ SV_CheckTimeouts();
+ }
// if the accumulators haven't become positive yet, wait a while
wait = sv_timer * -1000000.0;