cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
+cvar_t sv_rollspeed = {CVAR_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
+cvar_t sv_rollangle = {CVAR_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
+
cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
Cvar_RegisterVariable (&timelimit);
Cvar_RegisterVariable (&sv_threaded);
+ Cvar_RegisterVariable (&sv_rollangle);
+ Cvar_RegisterVariable (&sv_rollspeed);
+
Cvar_RegisterVariable (&saved1);
Cvar_RegisterVariable (&saved2);
Cvar_RegisterVariable (&saved3);