#include "quakedef.h"
-// select which protocol to host, by name
-// this is named the same as PROTOCOL_DARKPLACES6 for example, minus the PROTOCOL_ prefix
-cvar_t sv_protocolname = {0, "sv_protocolname", "DARKPLACES6"};
+void SV_VM_Init();
+void SV_VM_Setup();
+
+// select which protocol to host, this is fed to Protocol_EnumForName
+cvar_t sv_protocolname = {0, "sv_protocolname", "DP6"};
cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
+cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
+cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
+
+cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
server_t sv;
server_static_t svs;
-mempool_t *sv_edicts_mempool = NULL;
+mempool_t *sv_mempool = NULL;
//============================================================================
Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
+ Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
+ Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
Cvar_RegisterVariable (&sv_protocolname);
Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
Cvar_RegisterVariable (&sv_maxrate);
+ Cvar_RegisterVariable (&sv_progs);
+ SV_VM_Init();
SV_Phys_Init();
SV_World_Init();
- sv_edicts_mempool = Mem_AllocPool("server edicts", 0, NULL);
+ sv_mempool = Mem_AllocPool("server", 0, NULL);
}
static void SV_SaveEntFile_f(void)
==================
*/
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation)
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
{
int sound_num, field_mask, i, ent;
if (!sound_num)
return;
- ent = NUM_FOR_EDICT(entity);
+ ent = PRVM_NUM_FOR_EDICT(entity);
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
else
MSG_WriteByte (&sv.datagram, sound_num);
for (i = 0;i < 3;i++)
- MSG_WriteCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]), sv.protocol);
+ MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
}
/*
char message[128];
// edicts get reallocated on level changes, so we need to update it here
- client->edict = EDICT_NUM((client - svs.clients) + 1);
+ client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
// if client is a botclient coming from a level change, we need to set up
// client info that normally requires networking
if (!client->netconnection)
{
// set up the edict
- ED_ClearEdict(client->edict);
+ PRVM_ED_ClearEdict(client->edict);
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
- (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
+ (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(client->edict);
- PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
- PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
+ host_client->clientconnectcalled = true;
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
+ PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
+ PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
host_client->spawned = true;
return;
}
if (client->entitydatabase5)
EntityFrame5_FreeDatabase(client->entitydatabase5);
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
- client->entitydatabase = EntityFrame_AllocDatabase(sv_clients_mempool);
- if (sv.protocol == PROTOCOL_DARKPLACES4)
- client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
- if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
- client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_clients_mempool);
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
+ client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
+ else if (sv.protocol == PROTOCOL_DARKPLACES4)
+ client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
+ else
+ client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
+ }
+ SZ_Clear (&client->message);
MSG_WriteByte (&client->message, svc_print);
- snprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
+ dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
- MSG_WriteLong (&client->message, sv.protocol);
+ MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.integer && deathmatch.integer)
else
MSG_WriteByte (&client->message, GAME_COOP);
- MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
+ MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
MSG_WriteString (&client->message, sv.model_precache[i]);
// send music
MSG_WriteByte (&client->message, svc_cdtrack);
- MSG_WriteByte (&client->message, sv.edicts->v->sounds);
- MSG_WriteByte (&client->message, sv.edicts->v->sounds);
+ MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
+ MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
// set view
MSG_WriteByte (&client->message, svc_setview);
- MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
+ MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
MSG_WriteByte (&client->message, svc_signonnum);
MSG_WriteByte (&client->message, 1);
strcpy(client->name, "unconnected");
strcpy(client->old_name, "unconnected");
client->spawned = false;
- client->edict = EDICT_NUM(clientnum+1);
+ client->edict = PRVM_EDICT_NUM(clientnum+1);
client->message.data = client->msgbuf;
client->message.maxsize = sizeof(client->msgbuf);
client->message.allowoverflow = true; // we can catch it
else
{
// call the progs to get default spawn parms for the new client
- PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
+ PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
+ client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
}
// don't call SendServerinfo for a fresh botclient because its fields have
{
int e, i;
float f;
- edict_t *ent;
+ prvm_edict_t *ent;
+ prvm_eval_t *val;
entity_state_t cs;
// send all entities that touch the pvs
numsendentities = 0;
sendentitiesindex[0] = NULL;
- for (e = 1, ent = NEXT_EDICT(sv.edicts);e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
+ for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
{
sendentitiesindex[e] = NULL;
- if (ent->e->free)
+ if (ent->priv.server->free)
continue;
cs = defaultstate;
cs.active = true;
cs.number = e;
- VectorCopy(ent->v->origin, cs.origin);
- VectorCopy(ent->v->angles, cs.angles);
+ VectorCopy(ent->fields.server->origin, cs.origin);
+ VectorCopy(ent->fields.server->angles, cs.angles);
cs.flags = 0;
- cs.effects = (int)ent->v->effects;
- cs.colormap = (qbyte)ent->v->colormap;
- cs.skin = (qbyte)ent->v->skin;
- cs.frame = (qbyte)ent->v->frame;
- cs.viewmodelforclient = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
- cs.exteriormodelforclient = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
- cs.nodrawtoclient = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
- cs.drawonlytoclient = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
- cs.tagentity = GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
- cs.tagindex = (qbyte)GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
- i = (int)(GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
+ cs.effects = (unsigned)ent->fields.server->effects;
+ cs.colormap = (unsigned)ent->fields.server->colormap;
+ cs.skin = (unsigned)ent->fields.server->skin;
+ cs.frame = (unsigned)ent->fields.server->frame;
+ cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
+ cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
+ cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
+ cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
+ cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
+ cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
+ i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
cs.glowsize = (qbyte)bound(0, i, 255);
- if (GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
+ if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
cs.flags |= RENDER_GLOWTRAIL;
+ // don't need to init cs.colormod because the defaultstate did that for us
+ //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
+ val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
+ if (val->vector[0] || val->vector[1] || val->vector[2])
+ {
+ i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
+ i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
+ i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
+ }
+
cs.modelindex = 0;
- i = (int)ent->v->modelindex;
- if (i >= 1 && i < MAX_MODELS && *PR_GetString(ent->v->model))
+ i = (int)ent->fields.server->modelindex;
+ if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
cs.modelindex = i;
cs.alpha = 255;
- f = (GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
+ f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
if (f)
{
i = (int)f;
cs.alpha = (qbyte)bound(0, i, 255);
}
// halflife
- f = (GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
+ f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
if (f)
{
i = (int)f;
}
cs.scale = 16;
- f = (GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
+ f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
if (f)
{
i = (int)f;
}
cs.glowcolor = 254;
- f = (GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
+ f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
if (f)
cs.glowcolor = (int)f;
- if (GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
+ if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
cs.effects |= EF_FULLBRIGHT;
- if (ent->v->movetype == MOVETYPE_STEP)
+ if (ent->fields.server->movetype == MOVETYPE_STEP)
cs.flags |= RENDER_STEP;
if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
cs.flags |= RENDER_LOWPRECISION;
- if (ent->v->colormap >= 1024)
+ if (ent->fields.server->colormap >= 1024)
cs.flags |= RENDER_COLORMAPPED;
if (cs.viewmodelforclient)
cs.flags |= RENDER_VIEWMODEL; // show relative to the view
- f = GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
+ f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
cs.light[0] = (unsigned short)bound(0, f, 65535);
- f = GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
+ f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
cs.light[1] = (unsigned short)bound(0, f, 65535);
- f = GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
+ f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
cs.light[2] = (unsigned short)bound(0, f, 65535);
- f = GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
+ f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
cs.light[3] = (unsigned short)bound(0, f, 65535);
- cs.lightstyle = (qbyte)GETEDICTFIELDVALUE(ent, eval_style)->_float;
- cs.lightpflags = (qbyte)GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
+ cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
+ cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
if (gamemode == GAME_TENEBRAE)
{
return;
// always send world submodels, they don't generate much traffic
// except in PROTOCOL_QUAKE where they hog bandwidth like crazy
- else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || sv.protocol == PROTOCOL_QUAKE))
+ else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
{
Mod_CheckLoaded(model);
// entity has survived every check so far, check if visible
sententities[s->number] = sententitiesmark;
}
-entity_state_t sendstates[MAX_EDICTS];
+entity_state_t sendstates[MAX_EDICTS];
-void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg, int *stats)
+void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
{
int i, numsendstates;
entity_state_t *s;
// find the client's PVS
// the real place being tested from
- VectorAdd(clent->v->origin, clent->v->view_ofs, sv_writeentitiestoclient_testeye);
+ VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
sv_writeentitiestoclient_pvsbytes = 0;
if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
- sv_writeentitiestoclient_clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+ sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
sententitiesmark++;
Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
if (client->entitydatabase5)
- EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats);
+ EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
else if (client->entitydatabase4)
EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
else if (client->entitydatabase)
void SV_CleanupEnts (void)
{
int e;
- edict_t *ent;
+ prvm_edict_t *ent;
- ent = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
- ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
+ ent = PRVM_NEXT_EDICT(prog->edicts);
+ for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
+ ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
}
/*
==================
*/
-void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats)
+void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
{
int bits;
int i;
- edict_t *other;
+ prvm_edict_t *other;
int items;
- eval_t *val;
+ prvm_eval_t *val;
vec3_t punchvector;
qbyte viewzoom;
int weaponmodelindex;
//
// send a damage message
//
- if (ent->v->dmg_take || ent->v->dmg_save)
+ if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
{
- other = PROG_TO_EDICT(ent->v->dmg_inflictor);
+ other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
MSG_WriteByte (msg, svc_damage);
- MSG_WriteByte (msg, ent->v->dmg_save);
- MSG_WriteByte (msg, ent->v->dmg_take);
+ MSG_WriteByte (msg, ent->fields.server->dmg_save);
+ MSG_WriteByte (msg, ent->fields.server->dmg_take);
for (i=0 ; i<3 ; i++)
- MSG_WriteCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]), sv.protocol);
+ MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
- ent->v->dmg_take = 0;
- ent->v->dmg_save = 0;
+ ent->fields.server->dmg_take = 0;
+ ent->fields.server->dmg_save = 0;
}
//
SV_SetIdealPitch (); // how much to look up / down ideally
// a fixangle might get lost in a dropped packet. Oh well.
- if ( ent->v->fixangle )
+ if ( ent->fields.server->fixangle )
{
MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
- MSG_WriteAngle (msg, ent->v->angles[i], sv.protocol);
- ent->v->fixangle = 0;
+ MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
+ ent->fields.server->fixangle = 0;
}
// stuff the sigil bits into the high bits of items for sbar, or else
// mix in items2
- val = GETEDICTFIELDVALUE(ent, eval_items2);
+ val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
if (val)
- items = (int)ent->v->items | ((int)val->_float << 23);
+ items = (int)ent->fields.server->items | ((int)val->_float << 23);
else
- items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
+ items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
VectorClear(punchvector);
- if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
+ if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
VectorCopy(val->vector, punchvector);
- weaponmodelindex = SV_ModelIndex(PR_GetString(ent->v->weaponmodel), 1);
+ weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
viewzoom = 255;
- if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
+ if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
viewzoom = val->_float * 255.0f;
if (viewzoom == 0)
viewzoom = 255;
bits = 0;
- if ((int)ent->v->flags & FL_ONGROUND)
+ if ((int)ent->fields.server->flags & FL_ONGROUND)
bits |= SU_ONGROUND;
- if (ent->v->waterlevel >= 2)
+ if (ent->fields.server->waterlevel >= 2)
bits |= SU_INWATER;
- if (ent->v->idealpitch)
+ if (ent->fields.server->idealpitch)
bits |= SU_IDEALPITCH;
for (i=0 ; i<3 ; i++)
{
- if (ent->v->punchangle[i])
+ if (ent->fields.server->punchangle[i])
bits |= (SU_PUNCH1<<i);
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
if (punchvector[i])
bits |= (SU_PUNCHVEC1<<i);
- if (ent->v->velocity[i])
+ if (ent->fields.server->velocity[i])
bits |= (SU_VELOCITY1<<i);
}
memset(stats, 0, sizeof(int[MAX_CL_STATS]));
- stats[STAT_VIEWHEIGHT] = ent->v->view_ofs[2];
+ stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
stats[STAT_ITEMS] = items;
- stats[STAT_WEAPONFRAME] = ent->v->weaponframe;
- stats[STAT_ARMOR] = ent->v->armorvalue;
+ stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
+ stats[STAT_ARMOR] = ent->fields.server->armorvalue;
stats[STAT_WEAPON] = weaponmodelindex;
- stats[STAT_HEALTH] = ent->v->health;
- stats[STAT_AMMO] = ent->v->currentammo;
- stats[STAT_SHELLS] = ent->v->ammo_shells;
- stats[STAT_NAILS] = ent->v->ammo_nails;
- stats[STAT_ROCKETS] = ent->v->ammo_rockets;
- stats[STAT_CELLS] = ent->v->ammo_cells;
- stats[STAT_ACTIVEWEAPON] = ent->v->weapon;
+ stats[STAT_HEALTH] = ent->fields.server->health;
+ stats[STAT_AMMO] = ent->fields.server->currentammo;
+ stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
+ stats[STAT_NAILS] = ent->fields.server->ammo_nails;
+ stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
+ stats[STAT_CELLS] = ent->fields.server->ammo_cells;
+ stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
stats[STAT_VIEWZOOM] = viewzoom;
// the QC bumps these itself by sending svc_'s, so we have to keep them
// zero or they'll be corrected by the engine
- //stats[STAT_TOTALSECRETS] = pr_global_struct->total_secrets;
- //stats[STAT_TOTALMONSTERS] = pr_global_struct->total_monsters;
- //stats[STAT_SECRETS] = pr_global_struct->found_secrets;
- //stats[STAT_MONSTERS] = pr_global_struct->killed_monsters;
+ //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
+ //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
+ //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
+ //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
- if (sv.protocol != PROTOCOL_DARKPLACES6)
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
{
if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
bits |= SU_ITEMS;
if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
bits |= SU_WEAPON;
// FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
- if (sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
if (viewzoom != 255)
bits |= SU_VIEWZOOM;
}
MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
if (bits & SU_IDEALPITCH)
- MSG_WriteChar (msg, ent->v->idealpitch);
+ MSG_WriteChar (msg, ent->fields.server->idealpitch);
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i))
{
- if (sv.protocol == PROTOCOL_QUAKE)
- MSG_WriteChar(msg, ent->v->punchangle[i]);
- else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
- MSG_WriteAngle16i(msg, ent->v->punchangle[i]);
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+ MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
+ else
+ MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
}
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+ if (bits & (SU_PUNCHVEC1<<i))
{
- if (bits & (SU_PUNCHVEC1<<i))
- {
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- MSG_WriteCoord16i(msg, punchvector[i]);
- else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
- MSG_WriteCoord32f(msg, punchvector[i]);
- }
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+ MSG_WriteCoord16i(msg, punchvector[i]);
+ else
+ MSG_WriteCoord32f(msg, punchvector[i]);
}
if (bits & (SU_VELOCITY1<<i))
{
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
- MSG_WriteChar(msg, ent->v->velocity[i] * (1.0f / 16.0f));
- else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
- MSG_WriteCoord32f(msg, ent->v->velocity[i]);
+ MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
+ else
+ MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
}
}
if (bits & SU_VIEWZOOM)
MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
}
- else if (sv.protocol != PROTOCOL_DARKPLACES6)
+ else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
{
if (bits & SU_WEAPONFRAME)
MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
MSG_WriteByte (msg, stats[STAT_WEAPON]);
if (bits & SU_VIEWZOOM)
{
- if (sv.protocol == PROTOCOL_DARKPLACES4)
+ if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
- else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+ else
MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
}
}
maxsize = sizeof(sv_sendclientdatagram_buf);
maxsize2 = sizeof(sv_sendclientdatagram_buf);
}
- else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+ else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+ {
+ // no rate limiting support on older protocols because dp protocols
+ // 1-4 kick the client off if they overflow, and quake protocol shows
+ // less than the full entity set if rate limited
+ maxsize = 1400;
+ maxsize2 = 1400;
+ }
+ else
{
- // PROTOCOL_DARKPLACES5 supports packet size limiting of updates
+ // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
if (sv_maxrate.integer != maxrate)
Cvar_SetValueQuick(&sv_maxrate, maxrate);
maxsize = bound(100, rate, 1400);
maxsize2 = 1400;
}
- else
- {
- // no rate limiting support on older protocols because dp protocols
- // 1-4 kick the client off if they overflow, and quake protocol shows
- // less than the full entity set if rate limited
- maxsize = 1400;
- maxsize2 = 1400;
- }
msg.data = sv_sendclientdatagram_buf;
msg.maxsize = maxsize;
{
int i, j;
client_t *client;
- eval_t *val;
- char *name;
+ prvm_eval_t *val;
+ const char *name;
+ const char *model;
+ const char *skin;
// check for changes to be sent over the reliable streams
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
// update the host_client fields we care about according to the entity fields
- host_client->edict = EDICT_NUM(i+1);
+ host_client->edict = PRVM_EDICT_NUM(i+1);
// DP_SV_CLIENTNAME
- name = PR_GetString(host_client->edict->v->netname);
+ name = PRVM_GetString(host_client->edict->fields.server->netname);
if (name == NULL)
name = "";
// always point the string back at host_client->name to keep it safe
strlcpy (host_client->name, name, sizeof (host_client->name));
- host_client->edict->v->netname = PR_SetString(host_client->name);
+ host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
if (strcmp(host_client->old_name, host_client->name))
{
if (host_client->spawned)
// DP_SV_CLIENTCOLORS
// this is always found (since it's added by the progs loader)
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+ if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
host_client->colors = (int)val->_float;
if (host_client->old_colors != host_client->colors)
{
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}
+ // NEXUIZ_PLAYERMODEL
+ if( eval_playermodel ) {
+ model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
+ if (model == NULL)
+ model = "";
+ // always point the string back at host_client->name to keep it safe
+ strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+ PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+ }
+
+ // NEXUIZ_PLAYERSKIN
+ if( eval_playerskin ) {
+ skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
+ if (skin == NULL)
+ skin = "";
+ // always point the string back at host_client->name to keep it safe
+ strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+ PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+ }
+
// frags
- host_client->frags = (int)host_client->edict->v->frags;
+ host_client->frags = (int)host_client->edict->fields.server->frags;
if (host_client->old_frags != host_client->frags)
{
host_client->old_frags = host_client->frags;
continue;
}
- if (host_client->deadsocket || host_client->message.overflowed)
+ if (host_client->message.overflowed)
{
SV_DropClient (true); // if the message couldn't send, kick off
continue;
================
*/
-int SV_ModelIndex(char *s, int precachemode)
+int SV_ModelIndex(const char *s, int precachemode)
{
- int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_MODELS);
+ int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
char filename[MAX_QPATH];
if (!s || !*s)
return 0;
{
if (precachemode)
{
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
{
- // not able to precache during game
- if (precachemode == 2 && sv.state != ss_loading)
- {
- Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
- return 0;
- }
+ Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
+ return 0;
}
- else
+ if (precachemode == 1)
+ Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+ strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
+ sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
+ if (sv.state != ss_loading)
{
- // able to precache during game
- if (precachemode == 1)
- Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
- strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
- sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
- if (sv.state != ss_loading)
- {
- MSG_WriteByte(&sv.reliable_datagram, svc_precache);
- MSG_WriteShort(&sv.reliable_datagram, i);
- MSG_WriteString(&sv.reliable_datagram, filename);
- }
- return i;
+ MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+ MSG_WriteShort(&sv.reliable_datagram, i);
+ MSG_WriteString(&sv.reliable_datagram, filename);
}
+ return i;
}
Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
return 0;
if (!strcmp(sv.model_precache[i], filename))
return i;
}
- if (precachemode)
- Con_Printf("SV_ModelIndex(\"%s\"): i == MAX_MODELS\n", filename);
- else
- Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
+ Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
return 0;
}
================
*/
-int SV_SoundIndex(char *s, int precachemode)
+int SV_SoundIndex(const char *s, int precachemode)
{
- int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_SOUNDS);
+ int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
char filename[MAX_QPATH];
if (!s || !*s)
return 0;
+ // testing
+ //if (precachemode == 2)
+ // return 0;
strlcpy(filename, s, sizeof(filename));
for (i = 1;i < limit;i++)
{
if (!sv.sound_precache[i][0])
{
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (precachemode)
{
- // not able to precache during game
- if (precachemode == 2 && sv.state != ss_loading)
+ if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
{
Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
return 0;
}
- }
- else
- {
- // able to precache during game
- if (precachemode)
+ if (precachemode == 1)
+ Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+ strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
+ if (sv.state != ss_loading)
{
- if (precachemode == 1)
- Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
- strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
MSG_WriteByte(&sv.reliable_datagram, svc_precache);
MSG_WriteShort(&sv.reliable_datagram, i + 32768);
MSG_WriteString(&sv.reliable_datagram, filename);
- return i;
}
+ return i;
}
Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
return 0;
if (!strcmp(sv.sound_precache[i], filename))
return i;
}
- if (precachemode)
- Con_Printf("SV_SoundIndex(\"%s\"): i == MAX_SOUNDS\n", filename);
- else
- Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
+ Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
return 0;
}
void SV_CreateBaseline (void)
{
int i, entnum, large;
- edict_t *svent;
+ prvm_edict_t *svent;
// LordHavoc: clear *all* states (note just active ones)
- for (entnum = 0;entnum < sv.max_edicts;entnum++)
+ for (entnum = 0;entnum < prog->max_edicts;entnum++)
{
// get the current server version
- svent = EDICT_NUM(entnum);
+ svent = PRVM_EDICT_NUM(entnum);
// LordHavoc: always clear state values, whether the entity is in use or not
- svent->e->baseline = defaultstate;
+ svent->priv.server->baseline = defaultstate;
- if (svent->e->free)
+ if (svent->priv.server->free)
continue;
- if (entnum > svs.maxclients && !svent->v->modelindex)
+ if (entnum > svs.maxclients && !svent->fields.server->modelindex)
continue;
// create entity baseline
- VectorCopy (svent->v->origin, svent->e->baseline.origin);
- VectorCopy (svent->v->angles, svent->e->baseline.angles);
- svent->e->baseline.frame = svent->v->frame;
- svent->e->baseline.skin = svent->v->skin;
+ VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
+ VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
+ svent->priv.server->baseline.frame = svent->fields.server->frame;
+ svent->priv.server->baseline.skin = svent->fields.server->skin;
if (entnum > 0 && entnum <= svs.maxclients)
{
- svent->e->baseline.colormap = entnum;
- svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
+ svent->priv.server->baseline.colormap = entnum;
+ svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
}
else
{
- svent->e->baseline.colormap = 0;
- svent->e->baseline.modelindex = svent->v->modelindex;
+ svent->priv.server->baseline.colormap = 0;
+ svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
}
large = false;
- if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00)
+ if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
large = true;
// add to the message
if (large)
{
- MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex);
- MSG_WriteShort (&sv.signon, svent->e->baseline.frame);
+ MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
+ MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
}
else
{
- MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex);
- MSG_WriteByte (&sv.signon, svent->e->baseline.frame);
+ MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
+ MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
}
- MSG_WriteByte (&sv.signon, svent->e->baseline.colormap);
- MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
+ MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
+ MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
for (i=0 ; i<3 ; i++)
{
- MSG_WriteCoord(&sv.signon, svent->e->baseline.origin[i], sv.protocol);
- MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i], sv.protocol);
+ MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
+ MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
}
}
}
{
int i, j;
- svs.serverflags = pr_global_struct->serverflags;
+ svs.serverflags = prog->globals.server->serverflags;
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
continue;
// call the progs to get default spawn parms for the new client
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
- host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
+ host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
}
}
-
+/*
void SV_IncreaseEdicts(void)
{
int i;
- edict_t *ent;
- int oldmax_edicts = sv.max_edicts;
- void *oldedictsengineprivate = sv.edictsengineprivate;
- void *oldedictsfields = sv.edictsfields;
+ prvm_edict_t *ent;
+ int oldmax_edicts = prog->max_edicts;
+ void *oldedictsengineprivate = prog->edictprivate;
+ void *oldedictsfields = prog->edictsfields;
void *oldmoved_edicts = sv.moved_edicts;
- if (sv.max_edicts >= MAX_EDICTS)
+ if (prog->max_edicts >= MAX_EDICTS)
return;
// links don't survive the transition, so unlink everything
- for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+ for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
{
- if (!ent->e->free)
- SV_UnlinkEdict(sv.edicts + i);
- memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid));
+ if (!ent->priv.server->free)
+ SV_UnlinkEdict(prog->edicts + i);
+ memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
}
SV_ClearWorld();
- sv.max_edicts = min(sv.max_edicts + 256, MAX_EDICTS);
- sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
- sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
- sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
+ prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
+ prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
+ prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
+ sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
- memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
- memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size);
+ memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
+ memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
- for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+ for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
{
- ent->e = sv.edictsengineprivate + i;
- ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
+ ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
+ ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
// link every entity except world
- if (!ent->e->free)
+ if (!ent->priv.server->free)
SV_LinkEdict(ent, false);
}
- Mem_Free(oldedictsengineprivate);
- Mem_Free(oldedictsfields);
- Mem_Free(oldmoved_edicts);
-}
+ PR_Free(oldedictsengineprivate);
+ PR_Free(oldedictsfields);
+ PR_Free(oldmoved_edicts);
+}*/
/*
================
void SV_SpawnServer (const char *server)
{
- edict_t *ent;
+ prvm_edict_t *ent;
int i;
qbyte *entities;
model_t *worldmodel;
Con_DPrintf("SpawnServer: %s\n", server);
- snprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+ if (cls.state != ca_dedicated)
+ SCR_BeginLoadingPlaque();
+
+ dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
worldmodel = Mod_ForName(modelname, false, true, true);
if (!worldmodel || !worldmodel->TraceBox)
{
// tell all connected clients that we are going to a new level
//
if (sv.active)
+ {
+ SV_VM_Begin();
SV_SendReconnect();
+ SV_VM_End();
+ }
else
{
// make sure cvars have been checked before opening the ports
//
if (coop.integer)
Cvar_SetValue ("deathmatch", 0);
- current_skill = bound(0, (int)(skill.value + 0.5), 3);
-
- Cvar_SetValue ("skill", (float)current_skill);
+ // LordHavoc: it can be useful to have skills outside the range 0-3...
+ //current_skill = bound(0, (int)(skill.value + 0.5), 3);
+ //Cvar_SetValue ("skill", (float)current_skill);
+ current_skill = (int)(skill.value + 0.5);
//
// set up the new server
strlcpy (sv.name, server, sizeof (sv.name));
- sv.netquakecompatible = false;
- if (!strcasecmp(sv_protocolname.string, "QUAKE"))
+ sv.protocol = Protocol_EnumForName(sv_protocolname.string);
+ if (sv.protocol == PROTOCOL_UNKNOWN)
{
+ char buffer[1024];
+ Protocol_Names(buffer, sizeof(buffer));
+ Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
sv.protocol = PROTOCOL_QUAKE;
- sv.netquakecompatible = true;
- }
- else if (!strcasecmp(sv_protocolname.string, "QUAKEDP"))
- sv.protocol = PROTOCOL_QUAKE;
- else if (!strcasecmp(sv_protocolname.string, "DARKPLACES1"))
- sv.protocol = PROTOCOL_DARKPLACES1;
- else if (!strcasecmp(sv_protocolname.string, "DARKPLACES2"))
- sv.protocol = PROTOCOL_DARKPLACES2;
- else if (!strcasecmp(sv_protocolname.string, "DARKPLACES3"))
- sv.protocol = PROTOCOL_DARKPLACES3;
- else if (!strcasecmp(sv_protocolname.string, "DARKPLACES4"))
- sv.protocol = PROTOCOL_DARKPLACES4;
- else if (!strcasecmp(sv_protocolname.string, "DARKPLACES5"))
- sv.protocol = PROTOCOL_DARKPLACES5;
- else if (!strcasecmp(sv_protocolname.string, "DARKPLACES6"))
- sv.protocol = PROTOCOL_DARKPLACES6;
- else
- {
- sv.protocol = PROTOCOL_DARKPLACES6;
- Con_Printf("Unknown sv_protocolname \"%s\", valid values are QUAKE, QUAKEDP, DARKPLACES1, DARKPLACES2, DARKPLACES3, DARKPLACES4, DARKPLACES5, DARKPLACES6, falling back to DARKPLACES6 protocol\n", sv_protocolname.string);
}
+ SV_VM_Setup();
+
+ SV_VM_Begin();
+
// load progs to get entity field count
- PR_LoadProgs ();
+ //PR_LoadProgs ( sv_progs.string );
-// allocate server memory
- // start out with just enough room for clients and a reasonable estimate of entities
- sv.max_edicts = max(svs.maxclients + 1, 512);
- sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
+ // allocate server memory
+ /*// start out with just enough room for clients and a reasonable estimate of entities
+ prog->max_edicts = max(svs.maxclients + 1, 512);
+ prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
- // clear the edict memory pool
- Mem_EmptyPool(sv_edicts_mempool);
- // edict_t structures (hidden from progs)
- sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t));
+ // prvm_edict_t structures (hidden from progs)
+ prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
// engine private structures (hidden from progs)
- sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
+ prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
// progs fields, often accessed by server
- sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+ prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
// used by PushMove to move back pushed entities
- sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
- for (i = 0;i < sv.max_edicts;i++)
+ sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
+ /*for (i = 0;i < prog->max_edicts;i++)
{
- ent = sv.edicts + i;
- ent->e = sv.edictsengineprivate + i;
- ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
- }
+ ent = prog->edicts + i;
+ ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
+ ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
+ }*/
// fix up client->edict pointers for returning clients right away...
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- host_client->edict = EDICT_NUM(i + 1);
+ host_client->edict = PRVM_EDICT_NUM(i + 1);
sv.datagram.maxsize = sizeof(sv.datagram_buf);
sv.datagram.cursize = 0;
sv.signon.data = sv.signon_buf;
// leave slots at start for clients only
- sv.num_edicts = svs.maxclients+1;
+ //prog->num_edicts = svs.maxclients+1;
sv.state = ss_loading;
sv.paused = false;
- sv.time = 1.0;
+ *prog->time = sv.time = 1.0;
Mod_ClearUsed();
worldmodel->used = true;
strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
{
- snprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
+ dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
}
//
// load the rest of the entities
//
- ent = EDICT_NUM(0);
- memset (ent->v, 0, progs->entityfields * 4);
- ent->e->free = false;
- ent->v->model = PR_SetString(sv.modelname);
- ent->v->modelindex = 1; // world model
- ent->v->solid = SOLID_BSP;
- ent->v->movetype = MOVETYPE_PUSH;
+ // AK possible hack since num_edicts is still 0
+ ent = PRVM_EDICT_NUM(0);
+ memset (ent->fields.server, 0, prog->progs->entityfields * 4);
+ ent->priv.server->free = false;
+ ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
+ ent->fields.server->modelindex = 1; // world model
+ ent->fields.server->solid = SOLID_BSP;
+ ent->fields.server->movetype = MOVETYPE_PUSH;
if (coop.value)
- pr_global_struct->coop = coop.integer;
+ prog->globals.server->coop = coop.integer;
else
- pr_global_struct->deathmatch = deathmatch.integer;
+ prog->globals.server->deathmatch = deathmatch.integer;
- pr_global_struct->mapname = PR_SetString(sv.name);
+ prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
// serverflags are for cross level information (sigils)
- pr_global_struct->serverflags = svs.serverflags;
+ prog->globals.server->serverflags = svs.serverflags;
// load replacement entity file if found
entities = NULL;
if (entities)
{
Con_Printf("Loaded maps/%s.ent\n", sv.name);
- ED_LoadFromFile (entities);
+ PRVM_ED_LoadFromFile (entities);
Mem_Free(entities);
}
else
- ED_LoadFromFile (sv.worldmodel->brush.entities);
+ PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
// LordHavoc: clear world angles (to fix e3m3.bsp)
- VectorClear(sv.edicts->v->angles);
+ VectorClear(prog->edicts->fields.server->angles);
sv.active = true;
// run two frames to allow everything to settle
for (i = 0;i < 2;i++)
{
- sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
+ sv.frametime = host_frametime = 0.1;
SV_Physics ();
}
Mod_PurgeUnused();
// create a baseline for more efficient communications
- if (sv.protocol == PROTOCOL_QUAKE)
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
SV_CreateBaseline ();
// send serverinfo to all connected clients
Con_DPrint("Server spawned.\n");
NetConn_Heartbeat (2);
+
+ SV_VM_End();
+}
+
+/////////////////////////////////////////////////////
+// SV VM stuff
+
+void SV_VM_CB_BeginIncreaseEdicts(void)
+{
+ int i;
+ prvm_edict_t *ent;
+
+ PRVM_Free( sv.moved_edicts );
+ sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
+
+ // links don't survive the transition, so unlink everything
+ for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
+ {
+ if (!ent->priv.server->free)
+ SV_UnlinkEdict(prog->edicts + i);
+ memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
+ }
+ SV_ClearWorld();
+}
+
+void SV_VM_CB_EndIncreaseEdicts(void)
+{
+ int i;
+ prvm_edict_t *ent;
+
+ for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
+ {
+ // link every entity except world
+ if (!ent->priv.server->free)
+ SV_LinkEdict(ent, false);
+ }
+}
+
+void SV_VM_CB_InitEdict(prvm_edict_t *e)
+{
+ // LordHavoc: for consistency set these here
+ int num = PRVM_NUM_FOR_EDICT(e) - 1;
+
+ if (num >= 0 && num < svs.maxclients)
+ {
+ prvm_eval_t *val;
+ // set colormap and team on newly created player entity
+ e->fields.server->colormap = num + 1;
+ e->fields.server->team = (svs.clients[num].colors & 15) + 1;
+ // set netname/clientcolors back to client values so that
+ // DP_SV_CLIENTNAME and DPV_SV_CLIENTCOLORS will not immediately
+ // reset them
+ e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
+ if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
+ val->_float = svs.clients[num].colors;
+ // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
+ if( eval_playermodel )
+ PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
+ if( eval_playerskin )
+ PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
+ }
+}
+
+void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
+{
+ SV_UnlinkEdict (ed); // unlink from world bsp
+
+ ed->fields.server->model = 0;
+ ed->fields.server->takedamage = 0;
+ ed->fields.server->modelindex = 0;
+ ed->fields.server->colormap = 0;
+ ed->fields.server->skin = 0;
+ ed->fields.server->frame = 0;
+ VectorClear(ed->fields.server->origin);
+ VectorClear(ed->fields.server->angles);
+ ed->fields.server->nextthink = -1;
+ ed->fields.server->solid = 0;
+}
+
+void SV_VM_CB_CountEdicts(void)
+{
+ int i;
+ prvm_edict_t *ent;
+ int active, models, solid, step;
+
+ active = models = solid = step = 0;
+ for (i=0 ; i<prog->num_edicts ; i++)
+ {
+ ent = PRVM_EDICT_NUM(i);
+ if (ent->priv.server->free)
+ continue;
+ active++;
+ if (ent->fields.server->solid)
+ solid++;
+ if (ent->fields.server->model)
+ models++;
+ if (ent->fields.server->movetype == MOVETYPE_STEP)
+ step++;
+ }
+
+ Con_Printf("num_edicts:%3i\n", prog->num_edicts);
+ Con_Printf("active :%3i\n", active);
+ Con_Printf("view :%3i\n", models);
+ Con_Printf("touch :%3i\n", solid);
+ Con_Printf("step :%3i\n", step);
+}
+
+qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
+{
+ // remove things from different skill levels or deathmatch
+ if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
+ {
+ if (deathmatch.integer)
+ {
+ if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
+ {
+ return false;
+ }
+ }
+ else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
+ || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
+ || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+cvar_t nomonsters = {0, "nomonsters", "0"};
+cvar_t gamecfg = {0, "gamecfg", "0"};
+cvar_t scratch1 = {0, "scratch1", "0"};
+cvar_t scratch2 = {0,"scratch2", "0"};
+cvar_t scratch3 = {0, "scratch3", "0"};
+cvar_t scratch4 = {0, "scratch4", "0"};
+cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
+cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
+cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
+cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
+cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
+cvar_t decors = {0, "decors", "0"};
+cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
+cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
+cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
+cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
+cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
+cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
+cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
+cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
+cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
+cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
+cvar_t cutscene = {0, "cutscene", "1"};
+
+void SV_VM_Init(void)
+{
+ Cvar_RegisterVariable (&nomonsters);
+ Cvar_RegisterVariable (&gamecfg);
+ Cvar_RegisterVariable (&scratch1);
+ Cvar_RegisterVariable (&scratch2);
+ Cvar_RegisterVariable (&scratch3);
+ Cvar_RegisterVariable (&scratch4);
+ Cvar_RegisterVariable (&savedgamecfg);
+ Cvar_RegisterVariable (&saved1);
+ Cvar_RegisterVariable (&saved2);
+ Cvar_RegisterVariable (&saved3);
+ Cvar_RegisterVariable (&saved4);
+ // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
+ Cvar_RegisterVariable (&decors);
+ // LordHavoc: Nehahra uses these to pass data around cutscene demos
+ if (gamemode == GAME_NEHAHRA)
+ {
+ Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
+ Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
+ Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
+ Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
+ Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
+ Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
+ Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
+ Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
+ Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
+ Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
+ }
+ Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
}
+// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
+int eval_gravity;
+int eval_button3;
+int eval_button4;
+int eval_button5;
+int eval_button6;
+int eval_button7;
+int eval_button8;
+int eval_buttonuse;
+int eval_buttonchat;
+int eval_glow_size;
+int eval_glow_trail;
+int eval_glow_color;
+int eval_items2;
+int eval_scale;
+int eval_alpha;
+int eval_renderamt; // HalfLife support
+int eval_rendermode; // HalfLife support
+int eval_fullbright;
+int eval_ammo_shells1;
+int eval_ammo_nails1;
+int eval_ammo_lava_nails;
+int eval_ammo_rockets1;
+int eval_ammo_multi_rockets;
+int eval_ammo_cells1;
+int eval_ammo_plasma;
+int eval_idealpitch;
+int eval_pitch_speed;
+int eval_viewmodelforclient;
+int eval_nodrawtoclient;
+int eval_exteriormodeltoclient;
+int eval_drawonlytoclient;
+int eval_ping;
+int eval_movement;
+int eval_pmodel;
+int eval_punchvector;
+int eval_viewzoom;
+int eval_clientcolors;
+int eval_tag_entity;
+int eval_tag_index;
+int eval_light_lev;
+int eval_color;
+int eval_style;
+int eval_pflags;
+int eval_cursor_active;
+int eval_cursor_screen;
+int eval_cursor_trace_start;
+int eval_cursor_trace_endpos;
+int eval_cursor_trace_ent;
+int eval_colormod;
+int eval_playermodel;
+int eval_playerskin;
+
+mfunction_t *SV_PlayerPhysicsQC;
+mfunction_t *EndFrameQC;
+//KrimZon - SERVER COMMANDS IN QUAKEC
+mfunction_t *SV_ParseClientCommandQC;
+
+void SV_VM_FindEdictFieldOffsets(void)
+{
+ eval_gravity = PRVM_ED_FindFieldOffset("gravity");
+ eval_button3 = PRVM_ED_FindFieldOffset("button3");
+ eval_button4 = PRVM_ED_FindFieldOffset("button4");
+ eval_button5 = PRVM_ED_FindFieldOffset("button5");
+ eval_button6 = PRVM_ED_FindFieldOffset("button6");
+ eval_button7 = PRVM_ED_FindFieldOffset("button7");
+ eval_button8 = PRVM_ED_FindFieldOffset("button8");
+ eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
+ eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
+ eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
+ eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
+ eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
+ eval_items2 = PRVM_ED_FindFieldOffset("items2");
+ eval_scale = PRVM_ED_FindFieldOffset("scale");
+ eval_alpha = PRVM_ED_FindFieldOffset("alpha");
+ eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
+ eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
+ eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
+ eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
+ eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
+ eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
+ eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
+ eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
+ eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
+ eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
+ eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
+ eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
+ eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
+ eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
+ eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
+ eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
+ eval_ping = PRVM_ED_FindFieldOffset("ping");
+ eval_movement = PRVM_ED_FindFieldOffset("movement");
+ eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
+ eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
+ eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
+ eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
+ eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
+ eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
+ eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
+ eval_color = PRVM_ED_FindFieldOffset("color");
+ eval_style = PRVM_ED_FindFieldOffset("style");
+ eval_pflags = PRVM_ED_FindFieldOffset("pflags");
+ eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
+ eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
+ eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
+ eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
+ eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
+ eval_colormod = PRVM_ED_FindFieldOffset("colormod");
+ eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
+ eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
+
+ // LordHavoc: allowing QuakeC to override the player movement code
+ SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
+ // LordHavoc: support for endframe
+ EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
+ //KrimZon - SERVER COMMANDS IN QUAKEC
+ SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
+}
+
+#define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
+
+prvm_required_field_t reqfields[] =
+{
+ {ev_entity, "cursor_trace_ent"},
+ {ev_entity, "drawonlytoclient"},
+ {ev_entity, "exteriormodeltoclient"},
+ {ev_entity, "nodrawtoclient"},
+ {ev_entity, "tag_entity"},
+ {ev_entity, "viewmodelforclient"},
+ {ev_float, "alpha"},
+ {ev_float, "ammo_cells1"},
+ {ev_float, "ammo_lava_nails"},
+ {ev_float, "ammo_multi_rockets"},
+ {ev_float, "ammo_nails1"},
+ {ev_float, "ammo_plasma"},
+ {ev_float, "ammo_rockets1"},
+ {ev_float, "ammo_shells1"},
+ {ev_float, "button3"},
+ {ev_float, "button4"},
+ {ev_float, "button5"},
+ {ev_float, "button6"},
+ {ev_float, "button7"},
+ {ev_float, "button8"},
+ {ev_float, "buttonchat"},
+ {ev_float, "buttonuse"},
+ {ev_float, "clientcolors"},
+ {ev_float, "cursor_active"},
+ {ev_float, "fullbright"},
+ {ev_float, "glow_color"},
+ {ev_float, "glow_size"},
+ {ev_float, "glow_trail"},
+ {ev_float, "gravity"},
+ {ev_float, "idealpitch"},
+ {ev_float, "items2"},
+ {ev_float, "light_lev"},
+ {ev_float, "pflags"},
+ {ev_float, "ping"},
+ {ev_float, "pitch_speed"},
+ {ev_float, "pmodel"},
+ {ev_float, "renderamt"}, // HalfLife support
+ {ev_float, "rendermode"}, // HalfLife support
+ {ev_float, "scale"},
+ {ev_float, "style"},
+ {ev_float, "tag_index"},
+ {ev_float, "viewzoom"},
+ {ev_vector, "color"},
+ {ev_vector, "colormod"},
+ {ev_vector, "cursor_screen"},
+ {ev_vector, "cursor_trace_endpos"},
+ {ev_vector, "cursor_trace_start"},
+ {ev_vector, "movement"},
+ {ev_vector, "punchvector"},
+ {ev_string, "playermodel"},
+ {ev_string, "playerskin"}
+};
+
+void SV_VM_Setup(void)
+{
+ PRVM_Begin;
+ PRVM_InitProg( PRVM_SERVERPROG );
+
+ // allocate the mempools
+ prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
+ prog->builtins = vm_sv_builtins;
+ prog->numbuiltins = vm_sv_numbuiltins;
+ prog->headercrc = PROGHEADER_CRC;
+ prog->max_edicts = 512;
+ prog->limit_edicts = MAX_EDICTS;
+ prog->reserved_edicts = svs.maxclients;
+ prog->edictprivate_size = sizeof(edict_engineprivate_t);
+ prog->name = "server";
+ prog->extensionstring = vm_sv_extensions;
+ prog->loadintoworld = true;
+
+ prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
+ prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
+ prog->init_edict = SV_VM_CB_InitEdict;
+ prog->free_edict = SV_VM_CB_FreeEdict;
+ prog->count_edicts = SV_VM_CB_CountEdicts;
+ prog->load_edict = SV_VM_CB_LoadEdict;
+ prog->init_cmd = VM_SV_Cmd_Init;
+ prog->reset_cmd = VM_SV_Cmd_Reset;
+ prog->error_cmd = NULL; // change this
+
+ // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
+ PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
+ SV_VM_FindEdictFieldOffsets();
+
+ PRVM_End;
+}
+
+void SV_VM_Begin(void)
+{
+ PRVM_Begin;
+ PRVM_SetProg( PRVM_SERVERPROG );
+
+ *prog->time = (float) sv.time;
+}
+
+void SV_VM_End(void)
+{
+ PRVM_End;
+}