]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
timer now simply returns the same time twice if the OS value wraps, and posts a warni...
[xonotic/darkplaces.git] / sv_phys.c
index 855abe169ba3c5d412bb4bff417a06304f32a1a0..5d8db602e082184359b51c7f9c1d8f983550fca3 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -44,11 +44,17 @@ cvar_t      sv_stopspeed = {0, "sv_stopspeed","100"};
 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800"};
 cvar_t sv_maxvelocity = {0, "sv_maxvelocity","2000"};
 cvar_t sv_nostep = {0, "sv_nostep","0"};
+cvar_t sv_stepheight = {0, "sv_stepheight", "18"};
 
 #define        MOVE_EPSILON    0.01
 
 void SV_Physics_Toss (edict_t *ent);
 
+void SV_Phys_Init (void)
+{
+       Cvar_RegisterVariable(&sv_stepheight);
+}
+
 /*
 ================
 SV_CheckAllEnts
@@ -101,13 +107,6 @@ void SV_CheckVelocity (edict_t *ent)
                        Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->v.classname);
                        ent->v.origin[i] = 0;
                }
-               // LordHavoc: maxvelocity fix, see below
-/*
-               if (ent->v.velocity[i] > sv_maxvelocity.value)
-                       ent->v.velocity[i] = sv_maxvelocity.value;
-               else if (ent->v.velocity[i] < -sv_maxvelocity.value)
-                       ent->v.velocity[i] = -sv_maxvelocity.value;
-*/
        }
 
        // LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
@@ -161,10 +160,10 @@ Two entities have touched, so run their touch functions
 void SV_Impact (edict_t *e1, edict_t *e2)
 {
        int             old_self, old_other;
-       
+
        old_self = pr_global_struct->self;
        old_other = pr_global_struct->other;
-       
+
        pr_global_struct->time = sv.time;
        if (e1->v.touch && e1->v.solid != SOLID_NOT)
        {
@@ -172,7 +171,7 @@ void SV_Impact (edict_t *e1, edict_t *e2)
                pr_global_struct->other = EDICT_TO_PROG(e2);
                PR_ExecuteProgram (e1->v.touch, "");
        }
-       
+
        if (e2->v.touch && e2->v.solid != SOLID_NOT)
        {
                pr_global_struct->self = EDICT_TO_PROG(e2);
@@ -200,13 +199,13 @@ int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
        float   backoff;
        float   change;
        int             i, blocked;
-       
+
        blocked = 0;
        if (normal[2] > 0)
                blocked |= 1;           // floor
        if (!normal[2])
                blocked |= 2;           // step
-       
+
        backoff = DotProduct (in, normal) * overbounce;
 
        for (i=0 ; i<3 ; i++)
@@ -233,10 +232,7 @@ Returns the clipflags if the velocity was modified (hit something solid)
 If steptrace is not NULL, the trace of any vertical wall hit will be stored
 ============
 */
-// LordHavoc: increased from 5 to 20, to partially fix angled corner sticking
-// (example - start.bsp hall to e4, leading to the pool there are two
-//  angled corners, which you could get stuck on, now they are just a one
-//  frame hiccup)
+// LordHavoc: increased from 5 to 20
 #define        MAX_CLIP_PLANES 20
 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
 {
@@ -250,10 +246,10 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
        trace_t         trace;
        vec3_t          end;
        float           time_left;
-       int                     blocked;
-       
+       int                     blocked, impact;
+
        numbumps = 4;
-       
+
        blocked = 0;
        VectorCopy (ent->v.velocity, original_velocity);
        VectorCopy (ent->v.velocity, primal_velocity);
@@ -272,7 +268,9 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
 
                if (trace.allsolid)
-               {       // entity is trapped in another solid
+               {
+                       // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+                       // entity is trapped in another solid
                        VectorClear(ent->v.velocity);
                        return 3;
                }
@@ -290,15 +288,25 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                if (!trace.ent)
                        Host_Error ("SV_FlyMove: !trace.ent");
 
-               if (trace.plane.normal[2] > 0.7)
+               if ((int) ent->v.flags & FL_ONGROUND)
                {
-                       blocked |= 1;           // floor
-                       if (trace.ent->v.solid == SOLID_BSP)
+                       if (ent->v.groundentity == EDICT_TO_PROG(trace.ent))
+                               impact = false;
+                       else
                        {
-                               ent->v.flags =  (int)ent->v.flags | FL_ONGROUND;
-                               ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+                               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+                               impact = true;
                        }
                }
+               else
+                       impact = true;
+
+               if (trace.plane.normal[2] > 0.7)
+               {
+                       blocked |= 1;           // floor
+                       ent->v.flags =  (int)ent->v.flags | FL_ONGROUND;
+                       ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+               }
                if (!trace.plane.normal[2])
                {
                        blocked |= 2;           // step
@@ -309,13 +317,14 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
 //
 // run the impact function
 //
-               SV_Impact (ent, trace.ent);
+               if (impact)
+                       SV_Impact (ent, trace.ent);
                if (ent->free)
                        break;          // removed by the impact function
 
-               
+
                time_left -= time_left * trace.fraction;
-               
+
        // cliped to another plane
                if (numplanes >= MAX_CLIP_PLANES)
                {       // this shouldn't really happen
@@ -341,7 +350,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                        if (j == numplanes)
                                break;
                }
-               
+
                if (i != numplanes)
                {       // go along this plane
                        VectorCopy (new_velocity, ent->v.velocity);
@@ -350,7 +359,6 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                {       // go along the crease
                        if (numplanes != 2)
                        {
-//                             Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
                                VectorClear(ent->v.velocity);
                                return 7;
                        }
@@ -412,11 +420,11 @@ SV_PushEntity
 Does not change the entities velocity at all
 ============
 */
-trace_t SV_PushEntity (edict_t *ent, vec3_t push)
+trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
 {
        trace_t trace;
        vec3_t  end;
-               
+
        VectorAdd (ent->v.origin, push, end);
 
        if (ent->v.movetype == MOVETYPE_FLYMISSILE)
@@ -425,16 +433,17 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push)
        // only clip against bmodels
                trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
        else
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);       
-       
+               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
+
        VectorCopy (trace.endpos, ent->v.origin);
+       // FIXME: turn players specially
+       ent->v.angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
-       if (trace.ent)
-               SV_Impact (ent, trace.ent);             
-
+       if (trace.ent && (!((int)ent->v.flags & FL_ONGROUND) || ent->v.groundentity != EDICT_TO_PROG(trace.ent)))
+               SV_Impact (ent, trace.ent);
        return trace;
-}                                      
+}
 
 
 /*
@@ -443,16 +452,18 @@ SV_PushMove
 
 ============
 */
+trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
 void SV_PushMove (edict_t *pusher, float movetime)
 {
-       int                     i, e;
+       int                     i, e, index;
        edict_t         *check;
-       vec3_t          mins, maxs, move;
-       vec3_t          entorig, pushorig;
+       float           savesolid, movetime2, pushltime;
+       vec3_t          mins, maxs, move, move1, moveangle, /*entorig, entang, */pushorig, pushang, a, forward, left, up, org, org2;
        int                     num_moved;
        edict_t         *moved_edict[MAX_EDICTS];
-       vec3_t          moved_from[MAX_EDICTS];
-       float           savesolid;
+       vec3_t          moved_from[MAX_EDICTS], moved_fromangles[MAX_EDICTS];
+       model_t         *pushermodel;
+       trace_t         trace;
 
        switch ((int) pusher->v.solid)
        {
@@ -466,33 +477,90 @@ void SV_PushMove (edict_t *pusher, float movetime)
        case SOLID_NOT:
        case SOLID_TRIGGER:
                VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+               VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
                pusher->v.ltime += movetime;
                SV_LinkEdict (pusher, false);
                return;
        default:
                Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v.solid);
        }
-       if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
+       if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2] && !pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
        {
                pusher->v.ltime += movetime;
                return;
        }
-
-       for (i=0 ; i<3 ; i++)
+       index = (int) pusher->v.modelindex;
+       if (index < 1 || index >= MAX_MODELS)
+               Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v.modelindex);
+       pushermodel = sv.models[index];
+
+       movetime2 = movetime;
+       VectorScale(pusher->v.velocity, movetime2, move1);
+       VectorScale(pusher->v.avelocity, movetime2, moveangle);
+       if (moveangle[0] || moveangle[2])
+       {
+               for (i = 0;i < 3;i++)
+               {
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->rotatedmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v.origin[i] + 1;
+                       }
+               }
+       }
+       else if (moveangle[1])
        {
-               move[i] = pusher->v.velocity[i] * movetime;
-               mins[i] = pusher->v.absmin[i] + move[i];
-               maxs[i] = pusher->v.absmax[i] + move[i];
+               for (i = 0;i < 3;i++)
+               {
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->yawmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + pusher->v.origin[i] + 1;
+                       }
+               }
+       }
+       else
+       {
+               for (i = 0;i < 3;i++)
+               {
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->normalmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + pusher->v.origin[i] + 1;
+                       }
+               }
        }
 
+       VectorNegate (moveangle, a);
+       AngleVectorsFLU (a, forward, left, up);
+
        VectorCopy (pusher->v.origin, pushorig);
-       
+       VectorCopy (pusher->v.angles, pushang);
+       pushltime = pusher->v.ltime;
+
 // move the pusher to it's final position
 
-       VectorAdd (pusher->v.origin, move, pusher->v.origin);
+       VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+       VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
        pusher->v.ltime += movetime;
        SV_LinkEdict (pusher, false);
 
+       savesolid = pusher->v.solid;
 
 // see if any solid entities are inside the final position
        num_moved = 0;
@@ -511,213 +579,69 @@ void SV_PushMove (edict_t *pusher, float movetime)
                if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
                {
                        if (check->v.absmin[0] >= maxs[0]
-                        || check->v.absmin[1] >= maxs[1]
-                        || check->v.absmin[2] >= maxs[2]
                         || check->v.absmax[0] <= mins[0]
+                        || check->v.absmin[1] >= maxs[1]
                         || check->v.absmax[1] <= mins[1]
+                        || check->v.absmin[2] >= maxs[2]
                         || check->v.absmax[2] <= mins[2])
                                continue;
 
-                       // see if the ent's bbox is inside the pusher's final position
-                       if (!SV_TestEntityPosition (check))
+                       trace = SV_ClipMoveToEntity (pusher, check->v.origin, check->v.mins, check->v.maxs, check->v.origin);
+                       if (!trace.startsolid)
                                continue;
                }
 
-               // remove the onground flag for non-players
-               if (check->v.movetype != MOVETYPE_WALK)
-                       check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-               
-               VectorCopy (check->v.origin, entorig);
-               VectorCopy (check->v.origin, moved_from[num_moved]);
-               moved_edict[num_moved] = check;
-               num_moved++;
-
-               // LordHavoc: pusher fixes (teleport train bug, etc)
-               savesolid = pusher->v.solid;
-               if (savesolid == SOLID_BSP || savesolid == SOLID_BBOX || savesolid == SOLID_SLIDEBOX)
-               {
-                       // try moving the contacted entity
-                       pusher->v.solid = SOLID_NOT;
-                       SV_PushEntity (check, move);
-                       pusher->v.solid = savesolid; // was SOLID_BSP
-
-                       // if it is still inside the pusher, block
-                       if (SV_TestEntityPosition (check))
-                       {       // fail the move
-                               if (check->v.mins[0] == check->v.maxs[0])
-                                       continue;
-                               if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
-                               {       // corpse
-                                       check->v.mins[0] = check->v.mins[1] = 0;
-                                       VectorCopy (check->v.mins, check->v.maxs);
-                                       continue;
-                               }
-                               
-                               VectorCopy (entorig, check->v.origin);
-                               SV_LinkEdict (check, true);
-
-                               VectorCopy (pushorig, pusher->v.origin);
-                               SV_LinkEdict (pusher, false);
-                               pusher->v.ltime -= movetime;
-
-                               // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
-                               if (pusher->v.blocked)
-                               {
-                                       pr_global_struct->self = EDICT_TO_PROG(pusher);
-                                       pr_global_struct->other = EDICT_TO_PROG(check);
-                                       PR_ExecuteProgram (pusher->v.blocked, "");
-                               }
-                               
-                               // move back any entities we already moved
-                               num_moved--; // LordHavoc: pop off check, because it was already restored
-                               for (i=0 ; i<num_moved ; i++)
-                               {
-                                       VectorCopy (moved_from[i], moved_edict[i]->v.origin);
-                                       SV_LinkEdict (moved_edict[i], false);
-                               }
-                               return;
-                       }       
-               }
-       }
-
-       
-}
-
-/*
-============
-SV_PushRotate
-
-============
-*/
-void SV_PushRotate (edict_t *pusher, float movetime)
-{
-       int                     i, e;
-       edict_t         *check;
-       vec3_t          move, a, amove;
-       vec3_t          entorigin, entangles, pushorigin, pushangles;
-       int                     num_moved;
-       edict_t         *moved_edict[MAX_EDICTS];
-       vec3_t          moved_from[MAX_EDICTS];
-       vec3_t          angled_from[MAX_EDICTS];
-       vec3_t          org, org2;
-       vec3_t          forward, right, up;
-       float           savesolid;
-
-       switch ((int) pusher->v.solid)
-       {
-       // LordHavoc: valid pusher types
-       case SOLID_BSP:
-       case SOLID_BBOX:
-       case SOLID_SLIDEBOX:
-       case SOLID_CORPSE: // LordHavoc: this would be weird...
-               break;
-       // LordHavoc: no collisions
-       case SOLID_NOT:
-       case SOLID_TRIGGER:
-               VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
-               pusher->v.ltime += movetime;
-               SV_LinkEdict (pusher, false);
-               return;
-       default:
-               Host_Error("SV_PushRotate: unrecognized solid type %f\n", pusher->v.solid);
-       }
-       if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
-       {
-               pusher->v.ltime += movetime;
-               return;
-       }
-
-       for (i=0 ; i<3 ; i++)
-               amove[i] = pusher->v.avelocity[i] * movetime;
-
-       VectorNegate (amove, a);
-       AngleVectors (a, forward, right, up);
-
-       VectorCopy (pusher->v.origin, pushorigin);
-       VectorCopy (pusher->v.angles, pushangles);
-       
-// move the pusher to it's final position
-
-       VectorAdd (pusher->v.angles, amove, pusher->v.angles);
-       pusher->v.ltime += movetime;
-       SV_LinkEdict (pusher, false);
-
-
-// see if any solid entities are inside the final position
-       num_moved = 0;
-       check = NEXT_EDICT(sv.edicts);
-       for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
-       {
-               if (check->free)
-                       continue;
-               if (check->v.movetype == MOVETYPE_PUSH
-                || check->v.movetype == MOVETYPE_NONE
-                || check->v.movetype == MOVETYPE_FOLLOW
-                || check->v.movetype == MOVETYPE_NOCLIP)
-                       continue;
-
-       // if the entity is standing on the pusher, it will definately be moved
-               if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
+               if (forward[0] < 0.999f) // quick way to check if any rotation is used
                {
-                       if (check->v.absmin[0] >= pusher->v.absmax[0]
-                        || check->v.absmin[1] >= pusher->v.absmax[1]
-                        || check->v.absmin[2] >= pusher->v.absmax[2]
-                        || check->v.absmax[0] <= pusher->v.absmin[0]
-                        || check->v.absmax[1] <= pusher->v.absmin[1]
-                        || check->v.absmax[2] <= pusher->v.absmin[2])
-                               continue;
-
-               // see if the ent's bbox is inside the pusher's final position
-                       if (!SV_TestEntityPosition (check))
-                               continue;
+                       VectorSubtract (check->v.origin, pusher->v.origin, org);
+                       org2[0] = DotProduct (org, forward);
+                       org2[1] = DotProduct (org, left);
+                       org2[2] = DotProduct (org, up);
+                       VectorSubtract (org2, org, move);
+                       VectorAdd (move, move1, move);
                }
+               else
+                       VectorCopy (move1, move);
 
-       // remove the onground flag for non-players
+               // remove the onground flag for non-players
                if (check->v.movetype != MOVETYPE_WALK)
                        check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-               
-               VectorCopy (check->v.origin, entorigin);
+
                VectorCopy (check->v.origin, moved_from[num_moved]);
-               VectorCopy (check->v.angles, entangles);
-               VectorCopy (check->v.angles, angled_from[num_moved]);
-               moved_edict[num_moved] = check;
-               num_moved++;
-
-               // calculate destination position
-               VectorSubtract (check->v.origin, pusher->v.origin, org);
-               org2[0] = DotProduct (org, forward);
-               org2[1] = -DotProduct (org, right);
-               org2[2] = DotProduct (org, up);
-               VectorSubtract (org2, org, move);
-
-               // try moving the contacted entity 
-               savesolid = pusher->v.solid; // LordHavoc: restore to correct solid type
-               pusher->v.solid = SOLID_NOT;
-               SV_PushEntity (check, move);
-               pusher->v.solid = savesolid; // LordHavoc: restore to correct solid type
+               VectorCopy (check->v.angles, moved_fromangles[num_moved]);
+               moved_edict[num_moved++] = check;
 
-               VectorAdd (check->v.angles, amove, check->v.angles);
+               // try moving the contacted entity
+               pusher->v.solid = SOLID_NOT;
+               trace = SV_PushEntity (check, move, moveangle);
+               pusher->v.solid = savesolid; // was SOLID_BSP
 
-       // if it is still inside the pusher, block
+               // if it is still inside the pusher, block
                if (SV_TestEntityPosition (check))
-               {       // fail the move
+               {
+                       // fail the move
                        if (check->v.mins[0] == check->v.maxs[0])
                                continue;
                        if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
-                       {       // corpse
+                       {
+                               // corpse
                                check->v.mins[0] = check->v.mins[1] = 0;
                                VectorCopy (check->v.mins, check->v.maxs);
                                continue;
                        }
-                       
-                       VectorCopy (entorigin, check->v.origin);
-                       VectorCopy (entangles, check->v.angles);
-                       SV_LinkEdict (check, true);
 
-                       VectorCopy (pushorigin, pusher->v.origin);
-                       VectorCopy (pushangles, pusher->v.angles);
+                       VectorCopy (pushorig, pusher->v.origin);
+                       VectorCopy (pushang, pusher->v.angles);
+                       pusher->v.ltime = pushltime;
                        SV_LinkEdict (pusher, false);
-                       pusher->v.ltime -= movetime;
+
+                       // move back any entities we already moved
+                       for (i=0 ; i<num_moved ; i++)
+                       {
+                               VectorCopy (moved_from[i], moved_edict[i]->v.origin);
+                               VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
+                               SV_LinkEdict (moved_edict[i], false);
+                       }
 
                        // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
                        if (pusher->v.blocked)
@@ -726,15 +650,6 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                                pr_global_struct->other = EDICT_TO_PROG(check);
                                PR_ExecuteProgram (pusher->v.blocked, "");
                        }
-                       
-               // move back any entities we already moved
-                       num_moved--; // LordHavoc: pop off check, because it was already restored
-                       for (i=0 ; i<num_moved ; i++)
-                       {
-                               VectorCopy (moved_from[i], moved_edict[i]->v.origin);
-                               VectorCopy (angled_from[i], moved_edict[i]->v.angles);
-                               SV_LinkEdict (moved_edict[i], false);
-                       }
                        return;
                }
        }
@@ -765,13 +680,8 @@ void SV_Physics_Pusher (edict_t *ent)
                movetime = sv.frametime;
 
        if (movetime)
-       {
-               if (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2])
-                       SV_PushRotate (ent, movetime);
-               else
-                       SV_PushMove (ent, movetime);    // advances ent->v.ltime if not blocked
-       }
-               
+               SV_PushMove (ent, movetime);    // advances ent->v.ltime if not blocked
+
        if (thinktime > oldltime && thinktime <= ent->v.ltime)
        {
                ent->v.nextthink = 0;
@@ -822,7 +732,7 @@ void SV_CheckStuck (edict_t *ent)
                SV_LinkEdict (ent, true);
                return;
        }
-       
+
        for (z=0 ; z< 18 ; z++)
                for (i=-1 ; i <= 1 ; i++)
                        for (j=-1 ; j <= 1 ; j++)
@@ -855,7 +765,7 @@ qboolean SV_CheckWater (edict_t *ent)
 
        point[0] = ent->v.origin[0];
        point[1] = ent->v.origin[1];
-       point[2] = ent->v.origin[2] + ent->v.mins[2] + 1;       
+       point[2] = ent->v.origin[2] + ent->v.mins[2] + 1;
        
        ent->v.waterlevel = 0;
        ent->v.watertype = CONTENTS_EMPTY;
@@ -875,7 +785,7 @@ qboolean SV_CheckWater (edict_t *ent)
                                ent->v.waterlevel = 3;
                }
        }
-       
+
        return ent->v.waterlevel > 1;
 }
 
@@ -890,7 +800,7 @@ void SV_WallFriction (edict_t *ent, trace_t *trace)
        vec3_t          forward;
        float           d, i;
        vec3_t          into, side;
-       
+
        AngleVectors (ent->v.v_angle, forward, NULL, NULL);
        d = DotProduct (trace->plane.normal, forward);
        
@@ -926,7 +836,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
        vec3_t  dir;
        int             clip;
        trace_t steptrace;
-       
+
        VectorCopy (ent->v.origin, oldorg);
        VectorClear (dir);
 
@@ -944,8 +854,8 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                        case 6: dir[0] = 2; dir[1] = -2; break;
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
-               
-               SV_PushEntity (ent, dir);
+
+               SV_PushEntity (ent, dir, vec3_origin);
 
 // retry the original move
                ent->v.velocity[0] = oldvel[0];
@@ -956,10 +866,9 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                if ( fabs(oldorg[1] - ent->v.origin[1]) > 4
                || fabs(oldorg[0] - ent->v.origin[0]) > 4 )
                {
-//Con_DPrintf ("unstuck!\n");
                        return clip;
                }
-                       
+
 // go back to the original pos and try again
                VectorCopy (oldorg, ent->v.origin);
        }
@@ -975,7 +884,6 @@ SV_WalkMove
 Only used by players
 ======================
 */
-#define        STEPSIZE        18
 void SV_WalkMove (edict_t *ent)
 {
        vec3_t          upmove, downmove;
@@ -984,13 +892,13 @@ void SV_WalkMove (edict_t *ent)
        int                     clip;
        int                     oldonground;
        trace_t         steptrace, downtrace;
-       
+
 //
 // do a regular slide move unless it looks like you ran into a step
 //
        oldonground = (int)ent->v.flags & FL_ONGROUND;
        ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
-       
+
        VectorCopy (ent->v.origin, oldorg);
        VectorCopy (ent->v.velocity, oldvel);
 
@@ -1001,13 +909,13 @@ void SV_WalkMove (edict_t *ent)
 
        if (!oldonground && ent->v.waterlevel == 0)
                return;         // don't stair up while jumping
-       
+
        if (ent->v.movetype != MOVETYPE_WALK)
                return;         // gibbed by a trigger
-       
+
        if (sv_nostep.integer)
                return;
-       
+
        if ( (int)sv_player->v.flags & FL_WATERJUMP )
                return;
 
@@ -1021,11 +929,11 @@ void SV_WalkMove (edict_t *ent)
 
        VectorClear (upmove);
        VectorClear (downmove);
-       upmove[2] = STEPSIZE;
-       downmove[2] = -STEPSIZE + oldvel[2]*sv.frametime;
+       upmove[2] = sv_stepheight.value;
+       downmove[2] = -sv_stepheight.value + oldvel[2]*sv.frametime;
 
 // move up
-       SV_PushEntity (ent, upmove);    // FIXME: don't link?
+       SV_PushEntity (ent, upmove, vec3_origin);       // FIXME: don't link?
 
 // move forward
        ent->v.velocity[0] = oldvel[0];
@@ -1043,13 +951,13 @@ void SV_WalkMove (edict_t *ent)
                        clip = SV_TryUnstick (ent, oldvel);
                }
        }
-       
+
 // extra friction based on view angle
        if ( clip & 2 )
                SV_WallFriction (ent, &steptrace);
 
 // move down
-       downtrace = SV_PushEntity (ent, downmove);      // FIXME: don't link?
+       downtrace = SV_PushEntity (ent, downmove, vec3_origin); // FIXME: don't link?
 
        if (downtrace.plane.normal[2] > 0.7)
        {
@@ -1084,11 +992,11 @@ void SV_Physics_Client (edict_t  *ent, int num)
 
 //
 // call standard client pre-think
-//     
+//
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(ent);
        PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-       
+
 //
 // do a move
 //
@@ -1112,7 +1020,7 @@ void SV_Physics_Client (edict_t   *ent, int num)
                SV_CheckStuck (ent);
                SV_WalkMove (ent);
                break;
-               
+
        case MOVETYPE_TOSS:
        case MOVETYPE_BOUNCE:
                SV_Physics_Toss (ent);
@@ -1124,21 +1032,21 @@ void SV_Physics_Client (edict_t *ent, int num)
                SV_CheckWater (ent);
                SV_FlyMove (ent, sv.frametime, NULL);
                break;
-               
+
        case MOVETYPE_NOCLIP:
                if (!SV_RunThink (ent))
                        return;
                SV_CheckWater (ent);
                VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
                break;
-               
+
        default:
                Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v.movetype);
        }
 
 //
 // call standard player post-think
-//             
+//
        SV_LinkEdict (ent, true);
 
        pr_global_struct->time = sv.time;
@@ -1148,22 +1056,6 @@ void SV_Physics_Client (edict_t  *ent, int num)
 
 //============================================================================
 
-/*
-=============
-SV_Physics_None
-
-Non moving objects can only think
-=============
-*/
-// LordHavoc: inlined manually because it was a real time waster
-/*
-void SV_Physics_None (edict_t *ent)
-{
-// regular thinking
-       SV_RunThink (ent);
-}
-*/
-
 /*
 =============
 SV_Physics_Follow
@@ -1201,14 +1093,8 @@ void SV_Physics_Follow (edict_t *ent)
                ent->v.origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v.origin[0];
                ent->v.origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v.origin[1];
                ent->v.origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v.origin[2];
-               /*
-               ent->v.origin[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[0] * vf[2] + e->v.origin[0];
-               ent->v.origin[1] = ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[1] * vr[2] + e->v.origin[1];
-               ent->v.origin[2] = ent->v.view_ofs[2] * vu[0] + ent->v.view_ofs[2] * vu[1] + ent->v.view_ofs[2] * vu[2] + e->v.origin[2];
-               */
        }
        VectorAdd (e->v.angles, ent->v.v_angle, ent->v.angles);
-//     VectorAdd (PROG_TO_EDICT(ent->v.aiment)->v.origin, ent->v.v_angle, ent->v.origin);
        SV_LinkEdict (ent, true);
 }
 
@@ -1224,7 +1110,7 @@ void SV_Physics_Noclip (edict_t *ent)
 // regular thinking
        if (!SV_RunThink (ent))
                return;
-       
+
        VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
        VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
 
@@ -1255,13 +1141,13 @@ void SV_CheckWaterTransition (edict_t *ent)
                ent->v.waterlevel = 1;
                return;
        }
-       
+
        if (cont <= CONTENTS_WATER)
        {
                if (ent->v.watertype == CONTENTS_EMPTY)
                {       // just crossed into water
                        SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-               }               
+               }
                ent->v.watertype = cont;
                ent->v.waterlevel = 1;
        }
@@ -1270,7 +1156,7 @@ void SV_CheckWaterTransition (edict_t *ent)
                if (ent->v.watertype != CONTENTS_EMPTY)
                {       // just crossed into water
                        SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-               }               
+               }
                ent->v.watertype = CONTENTS_EMPTY;
                ent->v.waterlevel = cont;
        }
@@ -1287,31 +1173,36 @@ void SV_Physics_Toss (edict_t *ent)
 {
        trace_t trace;
        vec3_t  move;
-       float   backoff;
-       edict_t *groundentity;
+       edict_t *groundentity;
+
        // regular thinking
        if (!SV_RunThink (ent))
                return;
 
 // if onground, return without moving
-       if ( ((int)ent->v.flags & FL_ONGROUND) )
+       if ((int)ent->v.flags & FL_ONGROUND)
        {
-               // LordHavoc: fall if the groundentity was removed
-               if (ent->v.groundentity)
+               if (ent->v.groundentity == 0)
+                       return;
+               groundentity = PROG_TO_EDICT(ent->v.groundentity);
+               if (groundentity != NULL && groundentity->v.solid == SOLID_BSP)
+                       ent->suspendedinairflag = true;
+               else if (ent->suspendedinairflag && (groundentity == NULL || groundentity->free))
                {
-                       groundentity = PROG_TO_EDICT(ent->v.groundentity);
-                       if (groundentity && groundentity->v.solid != SOLID_NOT && groundentity->v.solid != SOLID_TRIGGER)
-                               return;
+                       // leave it suspended in the air
+                       ent->v.groundentity = 0;
+                       ent->suspendedinairflag = false;
+                       return;
                }
        }
-       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+       ent->suspendedinairflag = false;
 
        SV_CheckVelocity (ent);
 
 // add gravity
        if (ent->v.movetype != MOVETYPE_FLY
-       && ent->v.movetype != MOVETYPE_BOUNCEMISSILE // LordHavoc: enabled MOVETYPE_BOUNCEMISSILE
-       && ent->v.movetype != MOVETYPE_FLYMISSILE)
+        && ent->v.movetype != MOVETYPE_BOUNCEMISSILE // LordHavoc: enabled MOVETYPE_BOUNCEMISSILE
+        && ent->v.movetype != MOVETYPE_FLYMISSILE)
                SV_AddGravity (ent);
 
 // move angles
@@ -1319,27 +1210,22 @@ void SV_Physics_Toss (edict_t *ent)
 
 // move origin
        VectorScale (ent->v.velocity, sv.frametime, move);
-       trace = SV_PushEntity (ent, move);
-       if (trace.fraction == 1)
-               return;
+       trace = SV_PushEntity (ent, move, vec3_origin);
        if (ent->free)
                return;
+       if (trace.fraction == 1)
+               return;
 
-       if (ent->v.movetype == MOVETYPE_BOUNCE)
-               backoff = 1.5;
-       else if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
-               backoff = 2.0;
-       else
-               backoff = 1;
-
-       ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff);
-
-// stop if on ground
-       if (trace.plane.normal[2] > 0.7)
+       if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
        {
+               ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 2.0);
+               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+       }
+       else if (ent->v.movetype == MOVETYPE_BOUNCE)
+       {
+               ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.5);
                // LordHavoc: fixed grenades not bouncing when fired down a slope
-               if (fabs(ent->v.velocity[2]) < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
-               //if (ent->v.velocity[2] < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
+               if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v.velocity) < 60)
                {
                        ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
                        ent->v.groundentity = EDICT_TO_PROG(trace.ent);
@@ -1350,7 +1236,18 @@ void SV_Physics_Toss (edict_t *ent)
                        ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
        }
        else
-               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+       {
+               ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.0);
+               if (trace.plane.normal[2] > 0.7)
+               {
+                       ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
+                       ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+                       VectorClear (ent->v.velocity);
+                       VectorClear (ent->v.avelocity);
+               }
+               else
+                       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+       }
 
 // check for in water
        SV_CheckWaterTransition (ent);
@@ -1377,23 +1274,41 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (edict_t *ent)
 {
-       qboolean        hitsound;
+       int flags, fall, hitsound;
+
+       // freefall if not fly/swim
+       fall = true;
+       flags = (int)ent->v.flags;
+       if (flags & (FL_FLY | FL_SWIM))
+       {
+               if (flags & FL_FLY)
+                       fall = false;
+               else if ((flags & FL_SWIM) && SV_PointContents(ent->v.origin) != CONTENTS_EMPTY)
+                       fall = false;
+       }
+       if (fall && (flags & FL_ONGROUND) && ent->v.groundentity == 0)
+               fall = false;
 
-// freefall if not onground
-       if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
+       if (fall)
        {
                if (ent->v.velocity[2] < sv_gravity.value*-0.1)
+               {
                        hitsound = true;
+                       if (flags & FL_ONGROUND)
+                               hitsound = false;
+               }
                else
                        hitsound = false;
 
                SV_AddGravity (ent);
                SV_CheckVelocity (ent);
                SV_FlyMove (ent, sv.frametime, NULL);
-               SV_LinkEdict (ent, true);
+               SV_LinkEdict (ent, false);
 
-               if ( (int)ent->v.flags & FL_ONGROUND )  // just hit ground
+               // just hit ground
+               if ((int)ent->v.flags & FL_ONGROUND)
                {
+                       VectorClear(ent->v.velocity);
                        if (hitsound)
                                SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
                }
@@ -1424,8 +1339,6 @@ void SV_Physics (void)
        pr_global_struct->time = sv.time;
        PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
 
-//SV_CheckAllEnts ();
-
 //
 // treat each object in turn
 //
@@ -1450,7 +1363,6 @@ void SV_Physics (void)
                        SV_Physics_Pusher (ent);
                        break;
                case MOVETYPE_NONE:
-//                     SV_Physics_None (ent);
                        // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
                        if (ent->v.nextthink > 0 && ent->v.nextthink <= sv.time + sv.frametime)
                                SV_RunThink (ent);
@@ -1487,9 +1399,9 @@ void SV_Physics (void)
                        break;
                }
        }
-       
+
        if (pr_global_struct->force_retouch)
-               pr_global_struct->force_retouch--;      
+               pr_global_struct->force_retouch--;
 
        // LordHavoc: endframe support
        if (EndFrameQC)
@@ -1545,3 +1457,4 @@ trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
        trace.fraction = 0; // not relevant
        return trace;
 }
+