void SV_Impact (edict_t *e1, edict_t *e2)
{
int old_self, old_other;
-
+
old_self = pr_global_struct->self;
old_other = pr_global_struct->other;
-
+
pr_global_struct->time = sv.time;
if (e1->v.touch && e1->v.solid != SOLID_NOT)
{
float backoff;
float change;
int i, blocked;
-
+
blocked = 0;
if (normal[2] > 0)
blocked |= 1; // floor
if (!normal[2])
blocked |= 2; // step
-
+
backoff = DotProduct (in, normal) * overbounce;
for (i=0 ; i<3 ; i++)
trace_t trace;
vec3_t end;
float time_left;
- int blocked;
+ int blocked, impact;
numbumps = 4;
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
if (trace.allsolid)
- { // entity is trapped in another solid
+ {
+ // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+ // entity is trapped in another solid
VectorClear(ent->v.velocity);
return 3;
}
if (!trace.ent)
Host_Error ("SV_FlyMove: !trace.ent");
+ if ((int) ent->v.flags & FL_ONGROUND)
+ {
+ if (ent->v.groundentity == EDICT_TO_PROG(trace.ent))
+ impact = false;
+ else
+ {
+ ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+ impact = true;
+ }
+ }
+ else
+ impact = true;
+
if (trace.plane.normal[2] > 0.7)
{
blocked |= 1; // floor
- if (trace.ent->v.solid == SOLID_BSP)
+ //if (trace.ent->v.solid == SOLID_BSP)
{
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
//
// run the impact function
//
- SV_Impact (ent, trace.ent);
+ if (impact)
+ SV_Impact (ent, trace.ent);
if (ent->free)
break; // removed by the impact function
ent->v.angles[1] += trace.fraction * pushangles[1];
SV_LinkEdict (ent, true);
- if (trace.ent)
+ if (trace.ent && (!((int)ent->v.flags & FL_ONGROUND) || ent->v.groundentity != EDICT_TO_PROG(trace.ent)))
SV_Impact (ent, trace.ent);
-
return trace;
}
============
*/
+trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
void SV_PushMove (edict_t *pusher, float movetime)
{
int i, e, index;
edict_t *check;
float savesolid, movetime2, pushltime;
- vec3_t mins, maxs, move, move1, moveangle, entorig, entang, pushorig, pushang, a, forward, left, up, org, org2;
+ vec3_t mins, maxs, move, move1, moveangle, /*entorig, entang, */pushorig, pushang, a, forward, left, up, org, org2;
int num_moved;
edict_t *moved_edict[MAX_EDICTS];
vec3_t moved_from[MAX_EDICTS], moved_fromangles[MAX_EDICTS];
model_t *pushermodel;
+ trace_t trace;
switch ((int) pusher->v.solid)
{
// LordHavoc: round up by a small epsilon
movetime2 = movetime; // + (1.0 / 256.0);
- for (i = 0;i < 3;i++)
- {
- move1[i] = pusher->v.velocity[i] * movetime2;
- moveangle[i] = pusher->v.avelocity[i] * movetime2;
- }
+ VectorScale(pusher->v.velocity, movetime2, move1);
+ VectorScale(pusher->v.avelocity, movetime2, moveangle);
if (moveangle[0] || moveangle[2])
{
for (i = 0;i < 3;i++)
{
- mins[i] = pushermodel->rotatedmins[i] + move1[i] - 32;
- maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + 32;
+ if (move1[i] > 0)
+ {
+ mins[i] = pushermodel->rotatedmins[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+ }
+ else
+ {
+ mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v.origin[i] + 1;
+ }
}
}
else if (moveangle[1])
{
for (i = 0;i < 3;i++)
{
- mins[i] = pushermodel->yawmins[i] + move1[i] - 32;
- maxs[i] = pushermodel->yawmaxs[i] + move1[i] + 32;
+ if (move1[i] > 0)
+ {
+ mins[i] = pushermodel->yawmins[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+ }
+ else
+ {
+ mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + pusher->v.origin[i] + 1;
+ }
}
}
else
{
for (i = 0;i < 3;i++)
{
- mins[i] = pushermodel->normalmins[i] + move1[i] - 32;
- maxs[i] = pushermodel->normalmaxs[i] + move1[i] + 32;
+ if (move1[i] > 0)
+ {
+ mins[i] = pushermodel->normalmins[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+ }
+ else
+ {
+ mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v.origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + pusher->v.origin[i] + 1;
+ }
}
}
if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
{
if (check->v.absmin[0] >= maxs[0]
- || check->v.absmin[1] >= maxs[1]
- || check->v.absmin[2] >= maxs[2]
|| check->v.absmax[0] <= mins[0]
+ || check->v.absmin[1] >= maxs[1]
|| check->v.absmax[1] <= mins[1]
+ || check->v.absmin[2] >= maxs[2]
|| check->v.absmax[2] <= mins[2])
continue;
+ /*
+ if (forward[0] < 0.999f) // quick way to check if any rotation is used
+ {
+ VectorSubtract (check->v.origin, pusher->v.origin, org);
+ org2[0] = DotProduct (org, forward);
+ org2[1] = DotProduct (org, left);
+ org2[2] = DotProduct (org, up);
+ //VectorSubtract (org2, org, move);
+ //VectorAdd (move, move1, move);
+ //VectorSubtract(check->v.origin, move, a);
+ a[0] = check->v.origin[0] + (org[0] - org2[0]) - move1[0];
+ a[1] = check->v.origin[1] + (org[1] - org2[1]) - move1[1];
+ a[2] = check->v.origin[2] + (org[2] - org2[2]) - move1[2];
+ }
+ else
+ VectorSubtract (check->v.origin, move1, a);
+
+ trace = SV_ClipMoveToEntity (pusher, a, check->v.mins, check->v.maxs, check->v.origin);
+ if (trace.fraction == 1 && !trace.startsolid)
+ continue;
+ */
+ trace = SV_ClipMoveToEntity (pusher, check->v.origin, check->v.mins, check->v.maxs, check->v.origin);
+ if (!trace.startsolid)
+ continue;
+ /*
// see if the ent's bbox is inside the pusher's final position
if (!SV_TestEntityPosition (check))
continue;
+ */
}
- // remove the onground flag for non-players
- if (check->v.movetype != MOVETYPE_WALK)
- check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-
- VectorCopy (check->v.origin, entorig);
- VectorCopy (check->v.angles, entang);
- VectorCopy (check->v.origin, moved_from[num_moved]);
- VectorCopy (check->v.angles, moved_fromangles[num_moved]);
- moved_edict[num_moved] = check;
- num_moved++;
-
- if (forward[0] > 0.999f) // quick way to check if any rotation is used
+ if (forward[0] < 0.999f) // quick way to check if any rotation is used
{
VectorSubtract (check->v.origin, pusher->v.origin, org);
org2[0] = DotProduct (org, forward);
//VectorAdd(entorig, move, org2);
//CL_RocketTrail2 (entorig, org2, 238, NULL);
+ // remove the onground flag for non-players
+ if (check->v.movetype != MOVETYPE_WALK)
+ check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
+
+ //VectorCopy (check->v.origin, entorig);
+ //VectorCopy (check->v.angles, entang);
+ VectorCopy (check->v.origin, moved_from[num_moved]);
+ VectorCopy (check->v.angles, moved_fromangles[num_moved]);
+ moved_edict[num_moved++] = check;
+
// try moving the contacted entity
pusher->v.solid = SOLID_NOT;
- SV_PushEntity (check, move, moveangle);
+ trace = SV_PushEntity (check, move, moveangle);
pusher->v.solid = savesolid; // was SOLID_BSP
// if it is still inside the pusher, block
- if (SV_TestEntityPosition (check))
+ // LordHavoc: cleanup - check trace.fraction and startsolid
+ if (/*trace.fraction != 1 || trace.startsolid || */SV_TestEntityPosition (check))
{
// fail the move
if (check->v.mins[0] == check->v.maxs[0])
continue;
}
+ /*
VectorCopy (entorig, check->v.origin);
VectorCopy (entang, check->v.angles);
SV_LinkEdict (check, true);
+ */
VectorCopy (pushorig, pusher->v.origin);
VectorCopy (pushang, pusher->v.angles);
pusher->v.ltime = pushltime;
SV_LinkEdict (pusher, false);
- // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
- if (pusher->v.blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v.blocked, "");
- }
-
// move back any entities we already moved
- num_moved--; // LordHavoc: pop off check, because it was already restored
+ //num_moved--; // LordHavoc: pop off check, because it was already restored
for (i=0 ; i<num_moved ; i++)
{
VectorCopy (moved_from[i], moved_edict[i]->v.origin);
VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
SV_LinkEdict (moved_edict[i], false);
}
+
+ // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+ if (pusher->v.blocked)
+ {
+ pr_global_struct->self = EDICT_TO_PROG(pusher);
+ pr_global_struct->other = EDICT_TO_PROG(check);
+ PR_ExecuteProgram (pusher->v.blocked, "");
+ }
return;
}
}
point[0] = ent->v.origin[0];
point[1] = ent->v.origin[1];
- point[2] = ent->v.origin[2] + ent->v.mins[2] + 1;
+ point[2] = ent->v.origin[2] + ent->v.mins[2] + 1;
ent->v.waterlevel = 0;
ent->v.watertype = CONTENTS_EMPTY;
vec3_t forward;
float d, i;
vec3_t into, side;
-
+
AngleVectors (ent->v.v_angle, forward, NULL, NULL);
d = DotProduct (trace->plane.normal, forward);
vec3_t dir;
int clip;
trace_t steptrace;
-
+
VectorCopy (ent->v.origin, oldorg);
VectorClear (dir);
case 6: dir[0] = 2; dir[1] = -2; break;
case 7: dir[0] = -2; dir[1] = -2; break;
}
-
+
SV_PushEntity (ent, dir, vec3_origin);
// retry the original move
//Con_DPrintf ("unstuck!\n");
return clip;
}
-
+
// go back to the original pos and try again
VectorCopy (oldorg, ent->v.origin);
}
int clip;
int oldonground;
trace_t steptrace, downtrace;
-
+
//
// do a regular slide move unless it looks like you ran into a step
//
oldonground = (int)ent->v.flags & FL_ONGROUND;
ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
-
+
VectorCopy (ent->v.origin, oldorg);
VectorCopy (ent->v.velocity, oldvel);
if (!oldonground && ent->v.waterlevel == 0)
return; // don't stair up while jumping
-
+
if (ent->v.movetype != MOVETYPE_WALK)
return; // gibbed by a trigger
-
+
if (sv_nostep.integer)
return;
-
+
if ( (int)sv_player->v.flags & FL_WATERJUMP )
return;
clip = SV_TryUnstick (ent, oldvel);
}
}
-
+
// extra friction based on view angle
if ( clip & 2 )
SV_WallFriction (ent, &steptrace);
//
// call standard client pre-think
-//
+//
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(ent);
PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-
+
//
// do a move
//
SV_CheckStuck (ent);
SV_WalkMove (ent);
break;
-
+
case MOVETYPE_TOSS:
case MOVETYPE_BOUNCE:
SV_Physics_Toss (ent);
SV_CheckWater (ent);
SV_FlyMove (ent, sv.frametime, NULL);
break;
-
+
case MOVETYPE_NOCLIP:
if (!SV_RunThink (ent))
return;
SV_CheckWater (ent);
VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
break;
-
+
default:
Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v.movetype);
}
//
// call standard player post-think
-//
+//
SV_LinkEdict (ent, true);
pr_global_struct->time = sv.time;
// regular thinking
if (!SV_RunThink (ent))
return;
-
+
VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
ent->v.waterlevel = 1;
return;
}
-
+
if (cont <= CONTENTS_WATER)
{
if (ent->v.watertype == CONTENTS_EMPTY)
{ // just crossed into water
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
- }
+ }
ent->v.watertype = cont;
ent->v.waterlevel = 1;
}
if (ent->v.watertype != CONTENTS_EMPTY)
{ // just crossed into water
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
- }
+ }
ent->v.watertype = CONTENTS_EMPTY;
ent->v.waterlevel = cont;
}
{
trace_t trace;
vec3_t move;
- float backoff;
- edict_t *groundentity;
+ //edict_t *groundentity;
// regular thinking
if (!SV_RunThink (ent))
return;
// if onground, return without moving
+ if (((int)ent->v.flags & FL_ONGROUND) && ent->v.groundentity == 0)
+ return;
+ /*
if ( ((int)ent->v.flags & FL_ONGROUND) )
{
// LordHavoc: fall if the groundentity was removed
return;
}
}
- ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+ */
SV_CheckVelocity (ent);
// move origin
VectorScale (ent->v.velocity, sv.frametime, move);
trace = SV_PushEntity (ent, move, vec3_origin);
- if (trace.fraction == 1)
- return;
if (ent->free)
return;
+ if (trace.fraction == 1)
+ return;
- if (ent->v.movetype == MOVETYPE_BOUNCE)
- backoff = 1.5;
- else if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
- backoff = 2.0;
- else
- backoff = 1;
-
- ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff);
-
-// stop if on ground
- if (trace.plane.normal[2] > 0.7)
+ if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
+ {
+ ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 2.0);
+ ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+ }
+ else if (ent->v.movetype == MOVETYPE_BOUNCE)
{
+ ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.5);
// LordHavoc: fixed grenades not bouncing when fired down a slope
- if (fabs(ent->v.velocity[2]) < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
- //if (ent->v.velocity[2] < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
+ if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v.velocity) < 60)
+ //if (trace.plane.normal[2] > 0.7 && ent->v.velocity[2] < 60)
{
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
}
else
- ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+ {
+ ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.0);
+ if (trace.plane.normal[2] > 0.7)
+ {
+ ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
+ ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+ VectorClear (ent->v.velocity);
+ VectorClear (ent->v.avelocity);
+ }
+ else
+ ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+ }
// check for in water
SV_CheckWaterTransition (ent);
*/
void SV_Physics_Step (edict_t *ent)
{
- qboolean hitsound;
+ int flags, fall, hitsound;
-// freefall if not onground
- if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
+ // freefall if not fly/swim
+ fall = true;
+ flags = (int)ent->v.flags;
+ if (flags & (FL_FLY | FL_SWIM))
+ {
+ if (flags & FL_FLY)
+ fall = false;
+ else if ((flags & FL_SWIM) && SV_PointContents(ent->v.origin) != CONTENTS_EMPTY)
+ fall = false;
+ }
+ if (fall && (flags & FL_ONGROUND) && ent->v.groundentity == 0)
+ fall = false;
+
+ if (fall)
{
if (ent->v.velocity[2] < sv_gravity.value*-0.1)
+ {
hitsound = true;
+ if (flags & FL_ONGROUND)
+ hitsound = false;
+ }
else
hitsound = false;
SV_AddGravity (ent);
SV_CheckVelocity (ent);
SV_FlyMove (ent, sv.frametime, NULL);
- SV_LinkEdict (ent, true);
+ SV_LinkEdict (ent, false);
- if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground
+ // just hit ground
+ if ((int)ent->v.flags & FL_ONGROUND)
{
+ VectorClear(ent->v.velocity);
if (hitsound)
SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
}
break;
}
}
-
+
if (pr_global_struct->force_retouch)
- pr_global_struct->force_retouch--;
+ pr_global_struct->force_retouch--;
// LordHavoc: endframe support
if (EndFrameQC)