]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
made sprite interpolation optional with a #define (enabled currently, looks too bad...
[xonotic/darkplaces.git] / sv_phys.c
index f0fe06421ab47ef18385acd88fa7573bfbfd5e02..d4f73a319b22fd66e9a32ff529b17d10c044cab6 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -206,7 +206,7 @@ int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
                blocked |= 1;           // floor
        if (!normal[2])
                blocked |= 2;           // step
-       
+
        backoff = DotProduct (in, normal) * overbounce;
 
        for (i=0 ; i<3 ; i++)
@@ -431,7 +431,6 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
 
        if (trace.ent)
                SV_Impact (ent, trace.ent);
-
        return trace;
 }
 
@@ -442,16 +441,18 @@ SV_PushMove
 
 ============
 */
+trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
 void SV_PushMove (edict_t *pusher, float movetime)
 {
        int                     i, e, index;
        edict_t         *check;
        float           savesolid, movetime2, pushltime;
-       vec3_t          mins, maxs, move, move1, moveangle, entorig, entang, pushorig, pushang, a, forward, left, up, org, org2;
+       vec3_t          mins, maxs, move, move1, moveangle, /*entorig, entang, */pushorig, pushang, a, forward, left, up, org, org2;
        int                     num_moved;
        edict_t         *moved_edict[MAX_EDICTS];
        vec3_t          moved_from[MAX_EDICTS], moved_fromangles[MAX_EDICTS];
        model_t         *pushermodel;
+       trace_t         trace;
 
        switch ((int) pusher->v.solid)
        {
@@ -484,33 +485,54 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
        // LordHavoc: round up by a small epsilon
        movetime2 = movetime; // + (1.0 / 256.0);
-       for (i = 0;i < 3;i++)
-       {
-               move1[i] = pusher->v.velocity[i] * movetime2;
-               moveangle[i] = pusher->v.avelocity[i] * movetime2;
-       }
+       VectorScale(pusher->v.velocity, movetime2, move1);
+       VectorScale(pusher->v.avelocity, movetime2, moveangle);
        if (moveangle[0] || moveangle[2])
        {
                for (i = 0;i < 3;i++)
                {
-                       mins[i] = pushermodel->rotatedmins[i] + move1[i] - 32;
-                       maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + 32;
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->rotatedmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v.origin[i] + 1;
+                       }
                }
        }
        else if (moveangle[1])
        {
                for (i = 0;i < 3;i++)
                {
-                       mins[i] = pushermodel->yawmins[i] + move1[i] - 32;
-                       maxs[i] = pushermodel->yawmaxs[i] + move1[i] + 32;
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->yawmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + pusher->v.origin[i] + 1;
+                       }
                }
        }
        else
        {
                for (i = 0;i < 3;i++)
                {
-                       mins[i] = pushermodel->normalmins[i] + move1[i] - 32;
-                       maxs[i] = pushermodel->normalmaxs[i] + move1[i] + 32;
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->normalmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + pusher->v.origin[i] + 1;
+                       }
                }
        }
 
@@ -547,30 +569,45 @@ void SV_PushMove (edict_t *pusher, float movetime)
                if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
                {
                        if (check->v.absmin[0] >= maxs[0]
-                        || check->v.absmin[1] >= maxs[1]
-                        || check->v.absmin[2] >= maxs[2]
                         || check->v.absmax[0] <= mins[0]
+                        || check->v.absmin[1] >= maxs[1]
                         || check->v.absmax[1] <= mins[1]
+                        || check->v.absmin[2] >= maxs[2]
                         || check->v.absmax[2] <= mins[2])
                                continue;
 
+                       /*
+                       if (forward[0] < 0.999f) // quick way to check if any rotation is used
+                       {
+                               VectorSubtract (check->v.origin, pusher->v.origin, org);
+                               org2[0] = DotProduct (org, forward);
+                               org2[1] = DotProduct (org, left);
+                               org2[2] = DotProduct (org, up);
+                               //VectorSubtract (org2, org, move);
+                               //VectorAdd (move, move1, move);
+                               //VectorSubtract(check->v.origin, move, a);
+                               a[0] = check->v.origin[0] + (org[0] - org2[0]) - move1[0];
+                               a[1] = check->v.origin[1] + (org[1] - org2[1]) - move1[1];
+                               a[2] = check->v.origin[2] + (org[2] - org2[2]) - move1[2];
+                       }
+                       else
+                               VectorSubtract (check->v.origin, move1, a);
+
+                       trace = SV_ClipMoveToEntity (pusher, a, check->v.mins, check->v.maxs, check->v.origin);
+                       if (trace.fraction == 1 && !trace.startsolid)
+                               continue;
+                       */
+                       trace = SV_ClipMoveToEntity (pusher, check->v.origin, check->v.mins, check->v.maxs, check->v.origin);
+                       if (!trace.startsolid)
+                               continue;
+                       /*
                        // see if the ent's bbox is inside the pusher's final position
                        if (!SV_TestEntityPosition (check))
                                continue;
+                       */
                }
 
-               // remove the onground flag for non-players
-               if (check->v.movetype != MOVETYPE_WALK)
-                       check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-
-               VectorCopy (check->v.origin, entorig);
-               VectorCopy (check->v.angles, entang);
-               VectorCopy (check->v.origin, moved_from[num_moved]);
-               VectorCopy (check->v.angles, moved_fromangles[num_moved]);
-               moved_edict[num_moved] = check;
-               num_moved++;
-
-               if (forward[0] > 0.999f) // quick way to check if any rotation is used
+               if (forward[0] < 0.999f) // quick way to check if any rotation is used
                {
                        VectorSubtract (check->v.origin, pusher->v.origin, org);
                        org2[0] = DotProduct (org, forward);
@@ -586,13 +623,24 @@ void SV_PushMove (edict_t *pusher, float movetime)
                //VectorAdd(entorig, move, org2);
                //CL_RocketTrail2 (entorig, org2, 238, NULL);
 
+               // remove the onground flag for non-players
+               if (check->v.movetype != MOVETYPE_WALK)
+                       check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
+
+               //VectorCopy (check->v.origin, entorig);
+               //VectorCopy (check->v.angles, entang);
+               VectorCopy (check->v.origin, moved_from[num_moved]);
+               VectorCopy (check->v.angles, moved_fromangles[num_moved]);
+               moved_edict[num_moved++] = check;
+
                // try moving the contacted entity
                pusher->v.solid = SOLID_NOT;
-               SV_PushEntity (check, move, moveangle);
+               trace = SV_PushEntity (check, move, moveangle);
                pusher->v.solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
-               if (SV_TestEntityPosition (check))
+               // LordHavoc: cleanup - check trace.fraction and startsolid
+               if (/*trace.fraction != 1 || trace.startsolid || */SV_TestEntityPosition (check))
                {
                        // fail the move
                        if (check->v.mins[0] == check->v.maxs[0])
@@ -605,31 +653,33 @@ void SV_PushMove (edict_t *pusher, float movetime)
                                continue;
                        }
 
+                       /*
                        VectorCopy (entorig, check->v.origin);
                        VectorCopy (entang, check->v.angles);
                        SV_LinkEdict (check, true);
+                       */
 
                        VectorCopy (pushorig, pusher->v.origin);
                        VectorCopy (pushang, pusher->v.angles);
                        pusher->v.ltime = pushltime;
                        SV_LinkEdict (pusher, false);
 
-                       // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
-                       if (pusher->v.blocked)
-                       {
-                               pr_global_struct->self = EDICT_TO_PROG(pusher);
-                               pr_global_struct->other = EDICT_TO_PROG(check);
-                               PR_ExecuteProgram (pusher->v.blocked, "");
-                       }
-
                        // move back any entities we already moved
-                       num_moved--; // LordHavoc: pop off check, because it was already restored
+                       //num_moved--; // LordHavoc: pop off check, because it was already restored
                        for (i=0 ; i<num_moved ; i++)
                        {
                                VectorCopy (moved_from[i], moved_edict[i]->v.origin);
                                VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
                                SV_LinkEdict (moved_edict[i], false);
                        }
+
+                       // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+                       if (pusher->v.blocked)
+                       {
+                               pr_global_struct->self = EDICT_TO_PROG(pusher);
+                               pr_global_struct->other = EDICT_TO_PROG(check);
+                               PR_ExecuteProgram (pusher->v.blocked, "");
+                       }
                        return;
                }
        }
@@ -780,7 +830,7 @@ void SV_WallFriction (edict_t *ent, trace_t *trace)
        vec3_t          forward;
        float           d, i;
        vec3_t          into, side;
-       
+
        AngleVectors (ent->v.v_angle, forward, NULL, NULL);
        d = DotProduct (trace->plane.normal, forward);
        
@@ -849,7 +899,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 //Con_DPrintf ("unstuck!\n");
                        return clip;
                }
-                       
+
 // go back to the original pos and try again
                VectorCopy (oldorg, ent->v.origin);
        }
@@ -874,7 +924,7 @@ void SV_WalkMove (edict_t *ent)
        int                     clip;
        int                     oldonground;
        trace_t         steptrace, downtrace;
-       
+
 //
 // do a regular slide move unless it looks like you ran into a step
 //