]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_user.c
added back support for textures smaller than 4 pixels wide (Nehahra uses one)
[xonotic/darkplaces.git] / sv_user.c
index 400627942b1960f3d1b7ee82544ca88ee48cd35b..496d0c02126ca6c65758f99423481002987e7bfe 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -25,6 +25,7 @@ edict_t       *sv_player;
 
 extern cvar_t  sv_friction;
 cvar_t sv_edgefriction = {"edgefriction", "2"};
+cvar_t sv_predict = {"sv_predict", "1"};
 extern cvar_t  sv_stopspeed;
 
 static vec3_t          forward, right, up;
@@ -148,7 +149,7 @@ void SV_UserFriction (void)
 
 // apply friction      
        control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
-       newspeed = speed - host_frametime*control*friction;
+       newspeed = speed - sv.frametime*control*friction;
        
        if (newspeed < 0)
                newspeed = 0;
@@ -180,7 +181,7 @@ void SV_Accelerate (vec3_t wishvel)
        VectorSubtract (wishvel, velocity, pushvec);
        addspeed = VectorNormalize (pushvec);
 
-       accelspeed = sv_accelerate.value*host_frametime*addspeed;
+       accelspeed = sv_accelerate.value*sv.frametime*addspeed;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
        
@@ -197,7 +198,7 @@ void SV_Accelerate (void)
        addspeed = wishspeed - currentspeed;
        if (addspeed <= 0)
                return;
-       accelspeed = sv_accelerate.value*host_frametime*wishspeed;
+       accelspeed = sv_accelerate.value*sv.frametime*wishspeed;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
        
@@ -217,8 +218,8 @@ void SV_AirAccelerate (vec3_t wishveloc)
        addspeed = wishspd - currentspeed;
        if (addspeed <= 0)
                return;
-//     accelspeed = sv_accelerate.value * host_frametime;
-       accelspeed = sv_accelerate.value*wishspeed * host_frametime;
+//     accelspeed = sv_accelerate.value * sv.frametime;
+       accelspeed = sv_accelerate.value*wishspeed * sv.frametime;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
        
@@ -230,13 +231,24 @@ void SV_AirAccelerate (vec3_t wishveloc)
 void DropPunchAngle (void)
 {
        float   len;
+       eval_t  *val;
        
        len = VectorNormalizeLength (sv_player->v.punchangle);
        
-       len -= 10*host_frametime;
+       len -= 10*sv.frametime;
        if (len < 0)
                len = 0;
        VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
+       
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector)))
+       {
+               len = VectorNormalizeLength (val->vector);
+               
+               len -= 20*sv.frametime;
+               if (len < 0)
+                       len = 0;
+               VectorScale (val->vector, len, val->vector);
+       }
 }
 
 /*
@@ -278,7 +290,7 @@ void SV_WaterMove (void)
        speed = Length (velocity);
        if (speed)
        {
-               newspeed = speed - host_frametime * speed * sv_friction.value;
+               newspeed = speed - sv.frametime * speed * sv_friction.value;
                if (newspeed < 0)
                        newspeed = 0;   
                VectorScale (velocity, newspeed/speed, velocity);
@@ -297,7 +309,7 @@ void SV_WaterMove (void)
                return;
 
        VectorNormalize (wishvel);
-       accelspeed = sv_accelerate.value * wishspeed * host_frametime;
+       accelspeed = sv_accelerate.value * wishspeed * sv.frametime;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
 
@@ -428,8 +440,7 @@ void SV_ClientThink (void)
 //
 // walk
 //
-       if ( (sv_player->v.waterlevel >= 2)
-       && (sv_player->v.movetype != MOVETYPE_NOCLIP) )
+       if ( (sv_player->v.waterlevel >= 2)     && (sv_player->v.movetype != MOVETYPE_NOCLIP) )
        {
                SV_WaterMove ();
                return;
@@ -456,16 +467,26 @@ void SV_ReadClientMove (usercmd_t *move)
        host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
                = sv.time - MSG_ReadFloat ();
        host_client->num_pings++;
+       for (i=0, total = 0;i < NUM_PING_TIMES;i++)
+               total += host_client->ping_times[i];
+       host_client->ping = total / NUM_PING_TIMES; // can be used for prediction
+       host_client->latency = 0;
+       if (sv_predict.value && (svs.maxclients > 1) && (!sv.paused)) // if paused or a local game, don't predict
+               host_client->latency = host_client->ping;
        if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping)))
+               val->_float = host_client->ping * 1000.0;
+
+// read current angles
+       if (dpprotocol)
        {
-               for (i=0, total = 0;i < NUM_PING_TIMES;i++)
-                       total += host_client->ping_times[i];
-               val->_float = 1000.0 / NUM_PING_TIMES;
+               for (i=0 ; i<3 ; i++)
+                       angle[i] = MSG_ReadPreciseAngle ();
+       }
+       else
+       {
+               for (i=0 ; i<3 ; i++)
+                       angle[i] = MSG_ReadAngle ();
        }
-
-// read current angles 
-       for (i=0 ; i<3 ; i++)
-               angle[i] = MSG_ReadAngle ();
 
        VectorCopy (angle, host_client->edict->v.v_angle);
                
@@ -639,7 +660,7 @@ void SV_RunClients (void)
                        {
                                pr_global_struct->time = sv.time;
                                pr_global_struct->self = EDICT_TO_PROG(sv_player);
-                               PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions));
+                               PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), "");
                        }
                        else
                                SV_ClientThink ();