if (sv.frametime > 0.05)
{
prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
- SV_ClientThink();
SV_Physics_ClientMove();
}
- SV_ClientThink();
SV_Physics_ClientMove();
sv.frametime = oldframetime2;
prog->globals.server->frametime = oldframetime;
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
num = MSG_ReadLong();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
Con_Printf("recv clc_ackframe %i\n", num);
// if the client hasn't progressed through signons yet,
// ignore any clc_ackframes we get (they're probably from the