]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_user.c
added sv_clmovement_* cvars to disable movement prediction of players, or disable...
[xonotic/darkplaces.git] / sv_user.c
index 7e8ea45a1019282a1702512f6b4c619f158ad84b..d880a87cc00570988897e9043c69a503056b29e5 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -26,6 +26,11 @@ cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up
 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
+cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
+cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
+cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
+cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
+cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
 
 static usercmd_t cmd;
 
@@ -38,12 +43,12 @@ SV_SetIdealPitch
 #define        MAX_FORWARD     6
 void SV_SetIdealPitch (void)
 {
-       float   angleval, sinval, cosval;
+       float   angleval, sinval, cosval, step, dir;
        trace_t tr;
        vec3_t  top, bottom;
        float   z[MAX_FORWARD];
        int             i, j;
-       int             step, dir, steps;
+       int             steps;
 
        if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND))
                return;
@@ -101,7 +106,6 @@ void SV_SetIdealPitch (void)
        host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value;
 }
 
-#if 1
 static vec3_t wishdir, forward, right, up;
 static float wishspeed;
 
@@ -182,7 +186,7 @@ void SV_AirAccelerate (vec3_t wishveloc)
        addspeed = wishspd - currentspeed;
        if (addspeed <= 0)
                return;
-       accelspeed = sv_accelerate.value*wishspeed * sv.frametime;
+       accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
 
@@ -272,7 +276,7 @@ void SV_WaterMove (void)
        speed = VectorLength(host_client->edict->fields.server->velocity);
        if (speed)
        {
-               newspeed = speed - sv.frametime * speed * sv_friction.value;
+               newspeed = speed - sv.frametime * speed * sv_waterfriction.value;
                if (newspeed < 0)
                        newspeed = 0;
                temp = newspeed/speed;
@@ -290,7 +294,7 @@ void SV_WaterMove (void)
                return;
 
        VectorNormalize (wishvel);
-       accelspeed = sv_accelerate.value * wishspeed * sv.frametime;
+       accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * wishspeed * sv.frametime;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
 
@@ -354,7 +358,7 @@ void SV_AirMove (void)
                // noclip
                VectorCopy (wishvel, host_client->edict->fields.server->velocity);
        }
-       else if ( onground )
+       else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED))))
        {
                SV_UserFriction ();
                SV_Accelerate ();
@@ -427,176 +431,6 @@ void SV_ClientThink (void)
        SV_AirMove ();
 }
 
-#else
-
-extern cvar_t cl_rollspeed;
-extern cvar_t cl_rollangle;
-void SV_ClientThink(void)
-{
-       int j;
-       vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop;
-       float wishspeed, f, limit;
-       trace_t trace;
-
-       if (host_client->edict->fields.server->movetype == MOVETYPE_NONE)
-               return;
-
-       f = DotProduct(host_client->edict->fields.server->punchangle, host_client->edict->fields.server->punchangle);
-       if (f)
-       {
-               limit = sqrt(f);
-               f = (limit - 10 * sv.frametime);
-               f /= limit;
-               f = max(0, f);
-               VectorScale(host_client->edict->fields.server->punchangle, f, host_client->edict->fields.server->punchangle);
-       }
-
-       // if dead, behave differently
-       if (host_client->edict->fields.server->health <= 0)
-               return;
-
-       AngleVectors(host_client->edict->fields.server->v_angle, v_forward, v_right, v_up);
-       // show 1/3 the pitch angle and all the roll angle
-       f = DotProduct(host_client->edict->fields.server->velocity, v_right) * (1.0 / cl_rollspeed.value);
-       host_client->edict->fields.server->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4;
-       if (!host_client->edict->fields.server->fixangle)
-       {
-               host_client->edict->fields.server->angles[0] = (host_client->edict->fields.server->v_angle[0] + host_client->edict->fields.server->punchangle[0]) * -0.333;
-               host_client->edict->fields.server->angles[1] = host_client->edict->fields.server->v_angle[1] + host_client->edict->fields.server->punchangle[1];
-       }
-
-       if ((int)host_client->edict->fields.server->flags & FL_WATERJUMP)
-       {
-               host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0];
-               host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1];
-               if (sv.time > host_client->edict->fields.server->teleport_time || host_client->edict->fields.server->waterlevel == 0)
-               {
-                       host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags - ((int)host_client->edict->fields.server->flags & FL_WATERJUMP);
-                       host_client->edict->fields.server->teleport_time = 0;
-               }
-               return;
-       }
-
-       // swim
-       if (host_client->edict->fields.server->waterlevel >= 2)
-       if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
-       {
-               if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0)
-               {
-                       // drift towards bottom
-                       wishvel[0] = 0;
-                       wishvel[1] = 0;
-                       wishvel[2] = -60;
-               }
-               else
-               {
-                       for (j = 0;j < 3;j++)
-                               wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove;
-                       wishvel[2] += host_client->cmd.upmove;
-               }
-
-               wishspeed = VectorLength(wishvel);
-               wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7;
-
-               // water friction
-               f = VectorLength(host_client->edict->fields.server->velocity) * (1 - sv.frametime * sv_friction.value);
-               if (f > 0)
-                       f /= VectorLength(host_client->edict->fields.server->velocity);
-               else
-                       f = 0;
-               VectorScale(host_client->edict->fields.server->velocity, f, host_client->edict->fields.server->velocity);
-
-               // water acceleration
-               if (wishspeed <= f)
-                       return;
-
-               f = wishspeed - f;
-               limit = sv_accelerate.value * wishspeed * sv.frametime;
-               if (f > limit)
-                       f = limit;
-               limit = VectorLength(wishvel);
-               if (limit)
-                       f /= limit;
-               VectorMA(host_client->edict->fields.server->velocity, f, wishvel, host_client->edict->fields.server->velocity);
-               return;
-       }
-
-       // if not flying, move horizontally only
-       if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
-       {
-               VectorClear(wishvel);
-               wishvel[1] = host_client->edict->fields.server->v_angle[1];
-               AngleVectors(wishvel, v_forward, v_right, v_up);
-       }
-
-       // hack to not let you back into teleporter
-       VectorScale(v_right, host_client->cmd.sidemove, wishvel);
-       if (sv.time >= host_client->edict->fields.server->teleport_time || host_client->cmd.forwardmove > 0)
-               VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel);
-       if (host_client->edict->fields.server->movetype != MOVETYPE_WALK)
-               wishvel[2] += cmd.upmove;
-
-       VectorCopy(wishvel, wishdir);
-       VectorNormalize(wishdir);
-       wishspeed = VectorLength(wishvel);
-       if (wishspeed > sv_maxspeed.value)
-               wishspeed = sv_maxspeed.value;
-
-       if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY)
-       {
-               VectorScale(wishdir, wishspeed, host_client->edict->fields.server->velocity);
-               return;
-       }
-
-       if ((int)host_client->edict->fields.server->flags & FL_ONGROUND) // walking
-       {
-               // friction
-               f = host_client->edict->fields.server->velocity[0] * host_client->edict->fields.server->velocity[0] + host_client->edict->fields.server->velocity[1] * host_client->edict->fields.server->velocity[1];
-               if (f)
-               {
-                       f = sqrt(f);
-                       VectorCopy(host_client->edict->fields.server->velocity, v);
-                       v[2] = 0;
-
-                       // if the leading edge is over a dropoff, increase friction
-                       limit = 16.0f / f;
-                       VectorMA(host_client->edict->fields.server->origin, limit, v, v);
-                       v[2] += host_client->edict->fields.server->mins[2];
-
-                       VectorCopy(v, start);
-                       VectorCopy(v, stop);
-                       stop[2] -= 34;
-                       trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict);
-
-                       // apply friction
-                       if (f < sv_stopspeed.value)
-                               f = sv_stopspeed.value / f;
-                       else
-                               f = 1;
-                       if (trace.fraction == 1)
-                               f *= sv_edgefriction.value;
-                       f = 1 - sv.frametime * f * sv_friction.value;
-
-                       if (f < 0)
-                               f = 0;
-                       VectorScale(host_client->edict->fields.server->velocity, f, host_client->edict->fields.server->velocity);
-               }
-       }
-       else // airborn
-               wishspeed = min(wishspeed, 30);
-
-       // ground or air acceleration
-       f = wishspeed - DotProduct(host_client->edict->fields.server->velocity, wishdir);
-       if (f > 0)
-       {
-               limit = sv_accelerate.value * sv.frametime * wishspeed;
-               if (f > limit)
-                       f = limit;
-               VectorMA(host_client->edict->fields.server->velocity, f, wishdir, host_client->edict->fields.server->velocity);
-       }
-}
-#endif
-
 /*
 ===================
 SV_ReadClientMove
@@ -697,11 +531,17 @@ qboolean SV_ReadClientMove (void)
                if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
        }
 
+       // disable clientside movement prediction in some cases
+       if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer)
+               host_client->clmovement_disable_minpingtimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
+       if (!sv_clmovement_enable.integer || host_client->clmovement_disable_minpingtimeout > realtime)
+               move->sequence = 0;
+
        if (!host_client->spawned)
                memset(move, 0, sizeof(*move));
-       else if (move->time > (float)sv.time + 0.001f) // add a little fuzz factor due to float precision issues
+       else if (move->sequence && (float)move->time > (float)sv.time + 0.125f) // add a little fuzz factor due to float precision issues
        {
-               Con_DPrintf("client move->time %f > sv.time %f, kicking\n", move->time, sv.time);
+               Con_DPrintf("client move->time %f > sv.time %f, kicking\n", (float)move->time, (float)sv.time);
                // if the client is lying about time, we have definitively detected a
                // speed cheat attempt of the worst sort, and we can immediately kick
                // the offending player off.
@@ -748,6 +588,8 @@ void SV_ApplyClientMove (void)
        host_client->edict->fields.server->button2 = (move->buttons & 2)>>1;
        if (move->impulse)
                host_client->edict->fields.server->impulse = move->impulse;
+       // only send the impulse to qc once
+       move->impulse = 0;
        VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle);
        if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1);
        if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1);