cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
+cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
+cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
+cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
static usercmd_t cmd;
// noclip
VectorCopy (wishvel, host_client->edict->fields.server->velocity);
}
- else if ( onground )
+ else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED))))
{
SV_UserFriction ();
SV_Accelerate ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
}
+ // disable clientside movement prediction in some cases
+ if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer)
+ host_client->clmovement_disable_minpingtimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
+ if (!sv_clmovement_enable.integer || host_client->clmovement_disable_minpingtimeout > realtime)
+ move->sequence = 0;
+
if (!host_client->spawned)
memset(move, 0, sizeof(*move));
- else if (move->time > (float)sv.time + 0.001f) // add a little fuzz factor due to float precision issues
+ else if (move->sequence && (float)move->time > (float)sv.time + 0.125f) // add a little fuzz factor due to float precision issues
{
- Con_DPrintf("client move->time %f > sv.time %f, kicking\n", move->time, sv.time);
+ Con_DPrintf("client move->time %f > sv.time %f, kicking\n", (float)move->time, (float)sv.time);
// if the client is lying about time, we have definitively detected a
// speed cheat attempt of the worst sort, and we can immediately kick
// the offending player off.