#if 0
for (i = 0;i < numpoints-2;i++)
{
- Debug_PolygonBegin(NULL, DRAWFLAG_ADDITIVE, false, 0);
+ Debug_PolygonBegin(NULL, DRAWFLAG_ADDITIVE);
Debug_PolygonVertex(points[0], points[1], points[2], 0, 0, 0.25, 0, 0, 1);
Debug_PolygonVertex(points[0 + (i + 1) * 3], points[1 + (i + 1) * 3], points[2 + (i + 1) * 3], 0, 0, 0.25, 0, 0, 1);
Debug_PolygonVertex(points[0 + (i + 2) * 3], points[1 + (i + 2) * 3], points[2 + (i + 2) * 3], 0, 0, 0.25, 0, 0, 1);
#if 0
for (i = 0;i < numpoints-2;i++)
{
- Debug_PolygonBegin(NULL, DRAWFLAG_ADDITIVE, false, 0);
+ Debug_PolygonBegin(NULL, DRAWFLAG_ADDITIVE);
Debug_PolygonVertex(points[0], points[1], points[2], 0, 0, 0, 0, 0.25, 1);
Debug_PolygonVertex(points[0 + (i + 1) * 3], points[1 + (i + 1) * 3], points[2 + (i + 1) * 3], 0, 0, 0, 0, 0.25, 1);
Debug_PolygonVertex(points[0 + (i + 2) * 3], points[1 + (i + 2) * 3], points[2 + (i + 2) * 3], 0, 0, 0, 0, 0.25, 1);
//if (insertoccluder)
for (i = 0;i < numpoints-2;i++)
{
- Debug_PolygonBegin(NULL, DRAWFLAG_ADDITIVE, false, 0);
+ Debug_PolygonBegin(NULL, DRAWFLAG_ADDITIVE);
Debug_PolygonVertex(points[0], points[1], points[2], 0, 0, 0, 0.25, 0, 1);
Debug_PolygonVertex(points[0 + (i + 1) * 3], points[1 + (i + 1) * 3], points[2 + (i + 1) * 3], 0, 0, 0, 0.25, 0, 1);
Debug_PolygonVertex(points[0 + (i + 2) * 3], points[1 + (i + 2) * 3], points[2 + (i + 2) * 3], 0, 0, 0, 0.25, 0, 1);