}
dllfunction_t;
-dllhandle_t Sys_LoadLibrary (const char* name);
-void Sys_UnloadLibrary (dllhandle_t handle);
+qboolean Sys_LoadLibrary (const char* dllname, dllhandle_t* handle, const dllfunction_t *fcts);
+void Sys_UnloadLibrary (dllhandle_t* handle);
void* Sys_GetProcAddress (dllhandle_t handle, const char* name);
void Sys_Error (const char *error, ...);
// an error will cause the entire program to exit
-void Sys_Printf (const char *fmt, ...);
+void Sys_Print(const char *msg);
+void Sys_Printf(const char *fmt, ...);
// send text to the quake console (and possibly to terminal)
-void Sys_Print(const char *text);
+void Sys_PrintToTerminal(const char *text);
// (may) output text to terminal which launched program
void Sys_Quit (void);
char *Sys_ConsoleInput (void);
-void Sys_Sleep (void);
+void Sys_Sleep(int milliseconds);
// called to yield for a little bit so as
// not to hog cpu when paused or debugging
// called after Host_init
void Sys_Shared_LateInit (void);
+// returns current timestamp
+char *Sys_TimeString(const char *timeformat);
+
#endif