#include "quakedef.h"
-#include <time.h>
+# include <time.h>
#ifndef WIN32
-#include <unistd.h>
-#include <fcntl.h>
+# include <unistd.h>
+# include <fcntl.h>
+# include <dlfcn.h>
#endif
extern cvar_t timestamps;
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
- 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
+ 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
'x', 'y', 'z', '{', '|', '}', '~', '<'
};
-#ifdef WIN32
-extern HANDLE hinput, houtput;
-#endif
-
-#define MAX_PRINT_MSG 16384
-void Sys_Printf (char *fmt, ...)
+static char sys_timestring[128];
+char *Sys_TimeString(const char *timeformat)
{
- va_list argptr;
- char start[MAX_PRINT_MSG]; // String we started with
- char stamp[MAX_PRINT_MSG]; // Time stamp
- char final[MAX_PRINT_MSG]; // String we print
+ time_t mytime = time(NULL);
+ strftime(sys_timestring, sizeof(sys_timestring), timeformat, localtime(&mytime));
+ return sys_timestring;
+}
- time_t mytime = 0;
- struct tm *local = NULL;
- unsigned char *p;
-#ifdef WIN32
- DWORD dummy;
-#endif
+#define MAXPRINTMSG 16384
- va_start (argptr, fmt);
-#ifdef HAVE_VSNPRINTF
- vsnprintf (start, sizeof(start), fmt, argptr);
-#else
- vsprintf (start, fmt, argptr);
-#endif
- va_end (argptr);
+void Sys_Print(const char *msg)
+{
+ unsigned char *p;
+ // String we print
+ char final[MAXPRINTMSG];
if (sys_nostdout)
return;
- if (timestamps.value)
- {
- mytime = time (NULL);
- local = localtime (&mytime);
- strftime (stamp, sizeof (stamp), timeformat.string, local);
-
- snprintf (final, sizeof (final), "%s%s", stamp, start);
- }
+ if (timestamps.integer)
+ snprintf(final, sizeof(final), "%s%s", Sys_TimeString(timeformat.string), msg);
else
- snprintf (final, sizeof (final), "%s", start);
+ strlcpy (final, msg, sizeof (final));
// LordHavoc: make sure the string is terminated
- final[MAX_PRINT_MSG - 1] = 0;
+ final[MAXPRINTMSG-1] = 0;
for (p = (unsigned char *) final;*p; p++)
*p = qfont_table[*p];
-#ifdef WIN32
- if (cls.state == ca_dedicated)
- WriteFile(houtput, final, strlen (final), &dummy, NULL);
-#else
- printf("%s", final);
-#endif
-// for (p = (unsigned char *) final; *p; p++)
-// putc (qfont_table[*p], stdout);
-//#ifndef WIN32
-// fflush (stdout);
-//#endif
+ Sys_PrintToTerminal(final);
+}
+
+void Sys_Printf(const char *fmt, ...)
+{
+ va_list argptr;
+ char msg[MAXPRINTMSG]; // String we started with
+
+ va_start(argptr,fmt);
+ vsnprintf(msg,sizeof(msg),fmt,argptr);
+ va_end(argptr);
+
+ Sys_Print(msg);
+}
+
+void Sys_Quit (void)
+{
+ Host_Shutdown();
+ exit(0);
}
-char engineversion[40];
+char engineversion[128];
void Sys_Shared_EarlyInit(void)
{
+ const char* os;
+
+ Memory_Init ();
+
+ COM_InitArgv();
+ COM_InitGameType();
+
#if defined(__linux__)
- sprintf (engineversion, "%s Linux GL build %3i", gamename, buildnumber);
+ os = "Linux";
#elif defined(WIN32)
- sprintf (engineversion, "%s Windows GL build %3i", gamename, buildnumber);
+ os = "Windows";
+#elif defined(__NetBSD__)
+ os = "NetBSD";
+#elif defined(__OpenBSD__)
+ os = "OpenBSD";
#else
- sprintf (engineversion, "%s Unknown GL build %3i", gamename, buildnumber);
+ os = "Unknown";
#endif
+ snprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
+// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
if (COM_CheckParm("-nostdout"))
sys_nostdout = 1;
else
- printf("%s\n", engineversion);
+ Con_Printf("%s\n", engineversion);
}
void Sys_Shared_LateInit(void)
{
}
+
+/*
+===============================================================================
+
+DLL MANAGEMENT
+
+===============================================================================
+*/
+
+qboolean Sys_LoadLibrary (const char* dllname, dllhandle_t* handle, const dllfunction_t *fcts)
+{
+ const dllfunction_t *func;
+ dllhandle_t dllhandle;
+
+ if (handle == NULL)
+ return false;
+
+ // Initializations
+ for (func = fcts; func && func->name != NULL; func++)
+ *func->funcvariable = NULL;
+
+ // Load the DLL
+#ifdef WIN32
+ dllhandle = LoadLibrary (dllname);
+#else
+ dllhandle = dlopen (dllname, RTLD_LAZY);
+#endif
+ if (! dllhandle)
+ {
+ Con_Printf ("Can't load \"%s\".\n", dllname);
+ return false;
+ }
+
+ // Get the function adresses
+ for (func = fcts; func && func->name != NULL; func++)
+ if (!(*func->funcvariable = (void *) Sys_GetProcAddress (dllhandle, func->name)))
+ {
+ Con_Printf ("Missing function \"%s\" - broken library!\n", func->name);
+ Sys_UnloadLibrary (&dllhandle);
+ return false;
+ }
+
+ *handle = dllhandle;
+ Con_DPrintf("\"%s\" loaded.\n", dllname);
+ return true;
+}
+
+void Sys_UnloadLibrary (dllhandle_t* handle)
+{
+ if (handle == NULL || *handle == NULL)
+ return;
+
+#ifdef WIN32
+ FreeLibrary (*handle);
+#else
+ dlclose (*handle);
+#endif
+
+ *handle = NULL;
+}
+
+void* Sys_GetProcAddress (dllhandle_t handle, const char* name)
+{
+#ifdef WIN32
+ return (void *)GetProcAddress (handle, name);
+#else
+ return (void *)dlsym (handle, name);
+#endif
+}
+