# include <dlfcn.h>
#endif
-qboolean sys_nostdout = false;
-
static char sys_timestring[128];
char *Sys_TimeString(const char *timeformat)
{
exit(0);
}
-char engineversion[128];
-
-void Sys_Shared_EarlyInit(void)
-{
- const char* os;
-
- Memory_Init ();
- Log_Init ();
-
- COM_InitArgv();
- COM_InitGameType();
-
-#if defined(__linux__)
- os = "Linux";
-#elif defined(WIN32)
- os = "Windows";
-#elif defined(__FreeBSD__)
- os = "FreeBSD";
-#elif defined(__NetBSD__)
- os = "NetBSD";
-#elif defined(__OpenBSD__)
- os = "OpenBSD";
-#elif defined(MACOSX)
- os = "Mac OS X";
-#else
- os = "Unknown";
-#endif
- snprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
-
-// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
- if (COM_CheckParm("-nostdout"))
- sys_nostdout = 1;
- else
- Con_Printf("%s\n", engineversion);
-}
-
-void Sys_Shared_LateInit(void)
-{
-}
-
/*
===============================================================================