-d bug darkplaces d3d9: drawsetcliparea not working right - seems to be Y-flipped, this also affects menus in Steelstorm (VorteX)
-d bug darkplaces d3d9: overbright particles get weird colors (VorteX)
0 bug darkplaces server browser: scrolling wraps weirdly (causing duplicates of first entry) when there are fewer servers than a full screen can show (LordHavoc)
-0 bug darkplaces renderer: r_showbboxes breaks updates of the bloom texture (Supa)
0 bug darkplaces android: make sure android:theme is set reasonably to avoid having performance issues on Adreno (it may need to be android:theme="@android:style/Theme.Translucent" or maybe some other value?) (banshee21)
0 bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox)
0 bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike)
1 feature lhfire: add percentage and estimated time reporting to console output (daniel_hansson@telia.com)
1 feature lhfire: post lhfire_gui build
1 feature lhfire: prepare example scripts for release
+2 bug darkplaces renderer: tcmod rotate breaks svector/tvector, causing weird normalmapping effects on lighting (kristus)
2 bug darkplaces collision: bmodel bounding boxes need to be calculated to account for clip brushes, which are not in the drawing hull (metlslime)
2 bug darkplaces collision: modify Collision_ClipTrace_Line_Sphere to have a slight backoff on impact, like all other collision functions (tell TheBurningRed)
2 bug darkplaces collision: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)
d bug darkplaces renderer: q3bsp ignoring EF_ADDITIVE on opaque surfaces such as Nexuiz teleporters? (Vermeulen)
d bug darkplaces renderer: r_drawcollisionbrushes 2 is broken (LordHavoc)
d bug darkplaces renderer: r_glsl 1 mode has black grapple beam in nexuiz (SavageX)
+d bug darkplaces renderer: r_showbboxes breaks updates of the bloom texture (Supa)
d bug darkplaces renderer: r_wateralpha 0.9 is invisible on r_glsl 0;gl_combine 0 path (Lardarse]
d bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
d bug darkplaces renderer: r_wateralpha on maps that are not watervised shows sky, this is a known glquake bug but it is fixable in darkplaces at load time by marking opposite-content (water-empty, empty-water) leafs as visible in their pvs sets, this involves checking the portal flow... (knghtbrd)