/* -------------------------------------------------------------------------------
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-Nurail: Swiped from Q3Map2
+ Nurail: Swiped from Q3Map2
-*/
+ */
/* path support */
-#define MAX_BASE_PATHS 10
-#define MAX_GAME_PATHS 10
+#define MAX_BASE_PATHS 10
+#define MAX_GAME_PATHS 10
-char *homePath;
-char installPath[ MAX_OS_PATH ];
+char *homePath;
+char installPath[ MAX_OS_PATH ];
-int numBasePaths;
-char *basePaths[ MAX_BASE_PATHS ];
-int numGamePaths;
-char *gamePaths[ MAX_GAME_PATHS ];
+int numBasePaths;
+char *basePaths[ MAX_BASE_PATHS ];
+int numGamePaths;
+char *gamePaths[ MAX_GAME_PATHS ];
/*
-some of this code is based off the original q3map port from loki
-and finds various paths. moved here from bsp.c for clarity.
-*/
+ some of this code is based off the original q3map port from loki
+ and finds various paths. moved here from bsp.c for clarity.
+ */
/*
-PathLokiGetHomeDir()
-gets the user's home dir (for ~/.q3a)
-*/
+ PathLokiGetHomeDir()
+ gets the user's home dir (for ~/.q3a)
+ */
-char *LokiGetHomeDir( void )
-{
+char *LokiGetHomeDir( void ){
#ifndef Q_UNIX
- return NULL;
+ return NULL;
#else
- char *home;
- uid_t id;
- struct passwd *pwd;
-
-
- /* get the home environment variable */
- home = getenv( "HOME" );
- if( home == NULL )
+ char *home;
+ uid_t id;
+ struct passwd *pwd;
+
+
+ /* get the home environment variable */
+ home = getenv( "HOME" );
+ if ( home == NULL ) {
+ /* do some more digging */
+ id = getuid();
+ setpwent();
+ while ( ( pwd = getpwent() ) != NULL )
{
- /* do some more digging */
- id = getuid();
- setpwent();
- while( (pwd = getpwent()) != NULL )
- {
- if( pwd->pw_uid == id )
- {
- home = pwd->pw_dir;
- break;
- }
+ if ( pwd->pw_uid == id ) {
+ home = pwd->pw_dir;
+ break;
}
- endpwent();
}
-
- /* return it */
- return home;
+ endpwent();
+ }
+
+ /* return it */
+ return home;
#endif
}
/*
-PathLokiInitPaths()
-initializes some paths on linux/os x
-*/
+ PathLokiInitPaths()
+ initializes some paths on linux/os x
+ */
-void LokiInitPaths( char *argv0 )
-{
+void LokiInitPaths( char *argv0 ){
#ifndef Q_UNIX
- /* this is kinda crap, but hey */
- strcpy( installPath, "../" );
+ /* this is kinda crap, but hey */
+ strcpy( installPath, "../" );
#else
- char temp[ MAX_OS_PATH ];
- char *home;
- char *path;
- char *last;
- qboolean found;
-
-
- /* get home dir */
- home = LokiGetHomeDir();
- if( home == NULL )
- home = ".";
-
- /* do some path divining */
- strcpy( temp, argv0 );
- if( strrchr( temp, '/' ) )
- argv0 = strrchr( argv0, '/' ) + 1;
- else
+ char temp[ MAX_OS_PATH ];
+ char *home;
+ char *path;
+ char *last;
+ qboolean found;
+
+
+ /* get home dir */
+ home = LokiGetHomeDir();
+ if ( home == NULL ) {
+ home = ".";
+ }
+
+ /* do some path divining */
+ strcpy( temp, argv0 );
+ if ( strrchr( temp, '/' ) ) {
+ argv0 = strrchr( argv0, '/' ) + 1;
+ }
+ else
+ {
+ /* get path environment variable */
+ path = getenv( "PATH" );
+
+ /* minor setup */
+ last[ 0 ] = path[ 0 ];
+ last[ 1 ] = '\0';
+ found = false;
+
+ /* go through each : segment of path */
+ while ( last[ 0 ] != '\0' && found == false )
{
- /* get path environment variable */
- path = getenv( "PATH" );
-
- /* minor setup */
- last[ 0 ] = path[ 0 ];
- last[ 1 ] = '\0';
- found = false;
-
- /* go through each : segment of path */
- while( last[ 0 ] != '\0' && found == false )
- {
- /* null out temp */
- temp[ 0 ] = '\0';
-
- /* find next chunk */
- last = strchr( path, ':' );
- if( last == NULL )
- last = path + strlen( path );
-
- /* found home dir candidate */
- if( *path == '~' )
- {
- strcpy( temp, home );
- path++;
- }
-
- /* concatenate */
- if( last > (path + 1) )
- {
- strncat( temp, path, (last - path) );
- strcat( temp, "/" );
- }
- strcat( temp, "./" );
- strcat( temp, argv0 );
-
- /* verify the path */
- if( access( temp, X_OK ) == 0 )
- found++;
- path = last + 1;
+ /* null out temp */
+ temp[ 0 ] = '\0';
+
+ /* find next chunk */
+ last = strchr( path, ':' );
+ if ( last == NULL ) {
+ last = path + strlen( path );
}
+
+ /* found home dir candidate */
+ if ( *path == '~' ) {
+ strcpy( temp, home );
+ path++;
+ }
+
+ /* concatenate */
+ if ( last > ( path + 1 ) ) {
+ strncat( temp, path, ( last - path ) );
+ strcat( temp, "/" );
+ }
+ strcat( temp, "./" );
+ strcat( temp, argv0 );
+
+ /* verify the path */
+ if ( access( temp, X_OK ) == 0 ) {
+ found++;
+ }
+ path = last + 1;
}
-
- /* flake */
- if( realpath( temp, installPath ) )
- {
- /* q3map is in "tools/" */
- *(strrchr( installPath, '/' )) = '\0';
- *(strrchr( installPath, '/' ) + 1) = '\0';
- }
-
- /* set home path */
- homePath = home;
+ }
+
+ /* flake */
+ if ( realpath( temp, installPath ) ) {
+ /* q3map is in "tools/" */
+ *( strrchr( installPath, '/' ) ) = '\0';
+ *( strrchr( installPath, '/' ) + 1 ) = '\0';
+ }
+
+ /* set home path */
+ homePath = home;
#endif
}
/*
-CleanPath() - ydnar
-cleans a dos path \ -> /
-*/
+ CleanPath() - ydnar
+ cleans a dos path \ -> /
+ */
-void CleanPath( char *path )
-{
- while( *path )
+void CleanPath( char *path ){
+ while ( *path )
{
- if( *path == '\\' )
+ if ( *path == '\\' ) {
*path = '/';
+ }
path++;
}
}
/*
-AddBasePath() - ydnar
-adds a base path to the list
-*/
+ AddBasePath() - ydnar
+ adds a base path to the list
+ */
-void AddBasePath( char *path )
-{
+void AddBasePath( char *path ){
/* dummy check */
- if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS )
+ if ( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS ) {
return;
-
+ }
+
/* add it to the list */
basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 );
strcpy( basePaths[ numBasePaths ], path );
/*
-AddHomeBasePath() - ydnar
-adds a base path to the beginning of the list, prefixed by ~/
-*/
+ AddHomeBasePath() - ydnar
+ adds a base path to the beginning of the list, prefixed by ~/
+ */
-void AddHomeBasePath( char *path )
-{
+void AddHomeBasePath( char *path ){
#ifdef Q_UNIX
- int i;
- char temp[ MAX_OS_PATH ];
-
-
- /* dummy check */
- if( path == NULL || path[ 0 ] == '\0' )
- return;
-
- /* make a hole */
- for( i = 0; i < (MAX_BASE_PATHS - 1); i++ )
- basePaths[ i + 1 ] = basePaths[ i ];
-
- /* concatenate home dir and path */
- sprintf( temp, "%s/%s", homePath, path );
-
- /* add it to the list */
- basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
- strcpy( basePaths[ 0 ], temp );
- CleanPath( basePaths[ 0 ] );
- numBasePaths++;
+ int i;
+ char temp[ MAX_OS_PATH ];
+
+
+ /* dummy check */
+ if ( path == NULL || path[ 0 ] == '\0' ) {
+ return;
+ }
+
+ /* make a hole */
+ for ( i = 0; i < ( MAX_BASE_PATHS - 1 ); i++ )
+ basePaths[ i + 1 ] = basePaths[ i ];
+
+ /* concatenate home dir and path */
+ sprintf( temp, "%s/%s", homePath, path );
+
+ /* add it to the list */
+ basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
+ strcpy( basePaths[ 0 ], temp );
+ CleanPath( basePaths[ 0 ] );
+ numBasePaths++;
#endif
}
/*
-AddGamePath() - ydnar
-adds a game path to the list
-*/
+ AddGamePath() - ydnar
+ adds a game path to the list
+ */
-void AddGamePath( char *path )
-{
+void AddGamePath( char *path ){
/* dummy check */
- if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
+ if ( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS ) {
return;
-
+ }
+
/* add it to the list */
gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 );
strcpy( gamePaths[ numGamePaths ], path );
/*
-InitPaths() - ydnar
-cleaned up some of the path initialization code from bsp.c
-will remove any arguments it uses
-*/
-
-void InitPaths( int *argc, char **argv )
-{
- int i, j, k, len, len2;
- char temp[ MAX_OS_PATH ];
- char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];
-
- strcpy(gamePath, "baseq2");
- strcpy(game_magic, "quake");
- strcpy(homeBasePath, ".quake2");
-
+ InitPaths() - ydnar
+ cleaned up some of the path initialization code from bsp.c
+ will remove any arguments it uses
+ */
+
+void InitPaths( int *argc, char **argv ){
+ int i, j, k, len, len2;
+ char temp[ MAX_OS_PATH ];
+ char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];
+
+ strcpy( gamePath, "baseq2" );
+ strcpy( game_magic, "quake" );
+ strcpy( homeBasePath, ".quake2" );
+
/* note it */
Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
-
+
/* get the install path for backup */
LokiInitPaths( argv[ 0 ] );
numGamePaths = 0;
/* parse through the arguments and extract those relevant to paths */
- for( i = 0; i < *argc; i++ )
+ for ( i = 0; i < *argc; i++ )
{
/* check for null */
- if( argv[ i ] == NULL )
+ if ( argv[ i ] == NULL ) {
continue;
+ }
/* -fs_basepath */
- if( strcmp( argv[ i ], "-fs_basepath" ) == 0 )
- {
- if( ++i >= *argc )
+ if ( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) {
+ if ( ++i >= *argc ) {
Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+ }
argv[ i - 1 ] = NULL;
AddBasePath( argv[ i ] );
argv[ i ] = NULL;
}
/* remove processed arguments */
- for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
+ for ( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
{
- for( j; j < *argc && argv[ j ] == NULL; j++ );
+ for ( j; j < *argc && argv[ j ] == NULL; j++ ) ;
argv[ i ] = argv[ j ];
- if( argv[ i ] != NULL )
+ if ( argv[ i ] != NULL ) {
k++;
+ }
}
*argc = k;
/* add standard game path */
- AddGamePath( gamePath );
+ AddGamePath( gamePath );
/* if there is no base path set, figure it out */
- if( numBasePaths == 0 )
- {
+ if ( numBasePaths == 0 ) {
/* this is another crappy replacement for SetQdirFromPath() */
- len2 = strlen( game_magic );
- for( i = 0; i < *argc && numBasePaths == 0; i++ )
+ len2 = strlen( game_magic );
+ for ( i = 0; i < *argc && numBasePaths == 0; i++ )
{
/* extract the arg */
strcpy( temp, argv[ i ] );
Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game_magic, temp, i );
/* this is slow, but only done once */
- for( j = 0; j < (len - len2); j++ )
+ for ( j = 0; j < ( len - len2 ); j++ )
{
/* check for the game's magic word */
- if( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 )
- {
+ if ( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 ) {
/* now find the next slash and nuke everything after it */
- while( temp[ ++j ] != '/' && temp[ j ] != '\0' );
+ while ( temp[ ++j ] != '/' && temp[ j ] != '\0' ) ;
temp[ j ] = '\0';
/* add this as a base path */
}
/* add install path */
- if( numBasePaths == 0 )
+ if ( numBasePaths == 0 ) {
AddBasePath( installPath );
+ }
/* check again */
- if( numBasePaths == 0 )
+ if ( numBasePaths == 0 ) {
Error( "Failed to find a valid base path." );
+ }
}
/* this only affects unix */
AddHomeBasePath( homeBasePath );
/* initialize vfs paths */
- if( numBasePaths > MAX_BASE_PATHS )
+ if ( numBasePaths > MAX_BASE_PATHS ) {
numBasePaths = MAX_BASE_PATHS;
- if( numGamePaths > MAX_GAME_PATHS )
+ }
+ if ( numGamePaths > MAX_GAME_PATHS ) {
numGamePaths = MAX_GAME_PATHS;
-
+ }
+
/* walk the list of game paths */
//for( j = 0; j < numGamePaths; j++ )
//{
- /* walk the list of base paths */
+ /* walk the list of base paths */
// for( i = 0; i < numBasePaths; i++ )
// {
- /* create a full path and initialize it */
+ /* create a full path and initialize it */
// sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
// vfsInitDirectory( temp );
// }
//}
-
+
/* done */
Sys_Printf( "\n" );
}
-
-
-
-