/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// qfiles.h: quake file formats
//
/*
-========================================================================
+ ========================================================================
-The .pak files are just a linear collapse of a directory tree
+ The .pak files are just a linear collapse of a directory tree
-========================================================================
-*/
+ ========================================================================
+ */
#ifdef WIN32
- #ifdef NDEBUG // Don't show in a Release build
+ #ifdef NDEBUG // Don't show in a Release build
#pragma warning(disable : 4305) // truncate from double to float
#pragma warning(disable : 4244) // conversion from double to float
#pragma warning(disable : 4018) // signed/unsigned mismatch
#endif
#endif
-#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
+#define IDPAKHEADER ( ( 'K' << 24 ) + ( 'C' << 16 ) + ( 'A' << 8 ) + 'P' )
typedef struct
{
- char name[56];
- int filepos, filelen;
+ char name[56];
+ int filepos, filelen;
} dpackfile_t;
typedef struct
{
- int ident; // == IDPAKHEADER
- int dirofs;
- int dirlen;
+ int ident; // == IDPAKHEADER
+ int dirofs;
+ int dirlen;
} dpackheader_t;
-#define MAX_FILES_IN_PACK 4096
+#define MAX_FILES_IN_PACK 4096
/*
-========================================================================
+ ========================================================================
-PCX files are used for as many images as possible
+ PCX files are used for as many images as possible
-========================================================================
-*/
+ ========================================================================
+ */
typedef struct
{
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin,ymin,xmax,ymax;
- unsigned short hres,vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned char data; // unbounded
+ char manufacturer;
+ char version;
+ char encoding;
+ char bits_per_pixel;
+ unsigned short xmin,ymin,xmax,ymax;
+ unsigned short hres,vres;
+ unsigned char palette[48];
+ char reserved;
+ char color_planes;
+ unsigned short bytes_per_line;
+ unsigned short palette_type;
+ char filler[58];
+ unsigned char data; // unbounded
} pcx_t;
/*
-========================================================================
+ ========================================================================
-.MD2 triangle model file format
+ .MD2 triangle model file format
-========================================================================
-*/
+ ========================================================================
+ */
-#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
-#define ALIAS_VERSION 8
+#define IDALIASHEADER ( ( '2' << 24 ) + ( 'P' << 16 ) + ( 'D' << 8 ) + 'I' )
+#define ALIAS_VERSION 8
-#define MAX_TRIANGLES 4096
-#define MAX_VERTS 2048
-#define MAX_FRAMES 512
-#define MAX_MD2SKINS 32
-#define MAX_SKINNAME 64
+#define MAX_TRIANGLES 4096
+#define MAX_VERTS 2048
+#define MAX_FRAMES 512
+#define MAX_MD2SKINS 32
+#define MAX_SKINNAME 64
typedef struct
{
- short s;
- short t;
+ short s;
+ short t;
} dstvert_t;
-typedef struct
+typedef struct
{
- short index_xyz[3];
- short index_st[3];
+ short index_xyz[3];
+ short index_st[3];
} dtriangle_t;
typedef struct
{
- byte v[3]; // scaled byte to fit in frame mins/maxs
- byte lightnormalindex;
+ byte v[3]; // scaled byte to fit in frame mins/maxs
+ byte lightnormalindex;
} dtrivertx_t;
#define DTRIVERTX_V0 0
typedef struct
{
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
- char name[16]; // frame name from grabbing
- dtrivertx_t verts[1]; // variable sized
+ float scale[3]; // multiply byte verts by this
+ float translate[3]; // then add this
+ char name[16]; // frame name from grabbing
+ dtrivertx_t verts[1]; // variable sized
} daliasframe_t;
typedef struct
{
- int ident;
- int version;
-
- int skinwidth;
- int skinheight;
- int framesize; // byte size of each frame
-
- int num_skins;
- int num_xyz;
- int num_st; // greater than num_xyz for seams
- int num_tris;
- int num_glcmds; // dwords in strip/fan command list
- int num_frames;
-
- int ofs_skins; // each skin is a MAX_SKINNAME string
- int ofs_st; // byte offset from start for stverts
- int ofs_tris; // offset for dtriangles
- int ofs_frames; // offset for first frame
- int ofs_glcmds;
- int ofs_end; // end of file
+ int ident;
+ int version;
+
+ int skinwidth;
+ int skinheight;
+ int framesize; // byte size of each frame
+
+ int num_skins;
+ int num_xyz;
+ int num_st; // greater than num_xyz for seams
+ int num_tris;
+ int num_glcmds; // dwords in strip/fan command list
+ int num_frames;
+
+ int ofs_skins; // each skin is a MAX_SKINNAME string
+ int ofs_st; // byte offset from start for stverts
+ int ofs_tris; // offset for dtriangles
+ int ofs_frames; // offset for first frame
+ int ofs_glcmds;
+ int ofs_end; // end of file
} dmdl_t;
/*
-========================================================================
+ ========================================================================
-.SP2 sprite file format
+ .SP2 sprite file format
-========================================================================
-*/
+ ========================================================================
+ */
-#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
- // little-endian "IDS2"
-#define SPRITE_VERSION 2
+#define IDSPRITEHEADER ( ( '2' << 24 ) + ( 'S' << 16 ) + ( 'D' << 8 ) + 'I' )
+// little-endian "IDS2"
+#define SPRITE_VERSION 2
typedef struct
{
- int width, height;
- int origin_x, origin_y; // raster coordinates inside pic
- char name[MAX_SKINNAME]; // name of pcx file
+ int width, height;
+ int origin_x, origin_y; // raster coordinates inside pic
+ char name[MAX_SKINNAME]; // name of pcx file
} dsprframe_t;
typedef struct {
- int ident;
- int version;
- int numframes;
- dsprframe_t frames[1]; // variable sized
+ int ident;
+ int version;
+ int numframes;
+ dsprframe_t frames[1]; // variable sized
} dsprite_t;
/*
-==============================================================================
+ ==============================================================================
- .WAL texture file format
+ .WAL texture file format
-==============================================================================
-*/
+ ==============================================================================
+ */
-#define MIPLEVELS 4
+#define MIPLEVELS 4
typedef struct miptex_s
{
- char name[32];
- unsigned width, height;
- unsigned offsets[MIPLEVELS]; // four mip maps stored
- char animname[32]; // next frame in animation chain
- int flags;
- int contents;
- int value;
+ char name[32];
+ unsigned width, height;
+ unsigned offsets[MIPLEVELS]; // four mip maps stored
+ char animname[32]; // next frame in animation chain
+ int flags;
+ int contents;
+ int value;
} miptex_t;
- /*
- ==============================================================================
-
-- .WAL texture file format
-+ .M8 texture file format
-
- ==============================================================================
+/*
+ ==============================================================================
+
+ - .WAL texture file format
+ + .M8 texture file format
+
+ ==============================================================================
*/
-
+
typedef struct palette_s
{
union
};
} palette_t;
-#define MIP_VERSION 2
-#define PAL_SIZE 256
-#define H2_MIPLEVELS 16
-
- typedef struct miptex_m8_s
- {
- int version;
- char name[32];
- unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
- unsigned offsets[H2_MIPLEVELS]; // four mip maps stored
- char animname[32]; // next frame in animation chain
- palette_t palette[PAL_SIZE];
- int flags;
- int contents;
- int value;
- } miptex_m8_t;
-
-
-#define MIP32_VERSION 4
-
-#define MIP32_NOMIP_FLAG2 0x00000001
-#define MIP32_DETAILER_FLAG2 0x00000002
+#define MIP_VERSION 2
+#define PAL_SIZE 256
+#define H2_MIPLEVELS 16
+
+typedef struct miptex_m8_s
+{
+ int version;
+ char name[32];
+ unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
+ unsigned offsets[H2_MIPLEVELS]; // four mip maps stored
+ char animname[32]; // next frame in animation chain
+ palette_t palette[PAL_SIZE];
+ int flags;
+ int contents;
+ int value;
+} miptex_m8_t;
+
+
+#define MIP32_VERSION 4
+
+#define MIP32_NOMIP_FLAG2 0x00000001
+#define MIP32_DETAILER_FLAG2 0x00000002
typedef struct miptex_m32_s
{
- int version;
- char name[128];
- char altname[128]; // texture substitution
- char animname[128]; // next frame in animation chain
- char damagename[128]; // image that should be shown when damaged
- unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
- unsigned offsets[H2_MIPLEVELS];
- int flags;
- int contents;
- int value;
- float scale_x, scale_y;
- int mip_scale;
+ int version;
+ char name[128];
+ char altname[128]; // texture substitution
+ char animname[128]; // next frame in animation chain
+ char damagename[128]; // image that should be shown when damaged
+ unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
+ unsigned offsets[H2_MIPLEVELS];
+ int flags;
+ int contents;
+ int value;
+ float scale_x, scale_y;
+ int mip_scale;
// detail texturing info
- char dt_name[128]; // detailed texture name
- float dt_scale_x, dt_scale_y;
- float dt_u, dt_v;
- float dt_alpha;
- int dt_src_blend_mode, dt_dst_blend_mode;
-
- int flags2;
- int unused[19]; // future expansion to maintain compatibility with h2
+ char dt_name[128]; // detailed texture name
+ float dt_scale_x, dt_scale_y;
+ float dt_u, dt_v;
+ float dt_alpha;
+ int dt_src_blend_mode, dt_dst_blend_mode;
+
+ int flags2;
+ int unused[19]; // future expansion to maintain compatibility with h2
} miptex_m32_t;
/*
-==============================================================================
+ ==============================================================================
- .BSP file format
+ .BSP file format
-==============================================================================
-*/
+ ==============================================================================
+ */
-#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
- // little-endian "IBSP"
+#define IDBSPHEADER ( ( 'P' << 24 ) + ( 'S' << 16 ) + ( 'B' << 8 ) + 'I' )
+// little-endian "IBSP"
-#define BSPVERSION 38
+#define BSPVERSION 38
// upper design bounds
// leaffaces, leafbrushes, planes, and verts are still bounded by
// 16 bit short limits
-#define MAX_MAP_MODELS 1024
-#define MAX_MAP_BRUSHES 8192
-#define MAX_MAP_ENTITIES 2048
-#define MAX_MAP_ENTSTRING 0x40000
-#define MAX_MAP_TEXINFO 8192
-
-#define MAX_MAP_AREAS 256
-#define MAX_MAP_AREAPORTALS 1024
-#define MAX_MAP_PLANES 65536
-#define MAX_MAP_NODES 65536
-#define MAX_MAP_BRUSHSIDES 65536
-#define MAX_MAP_LEAFS 65536
-#define MAX_MAP_VERTS 65536
-#define MAX_MAP_FACES 65536
-#define MAX_MAP_LEAFFACES 65536
-#define MAX_MAP_LEAFBRUSHES 65536
-#define MAX_MAP_PORTALS 65536
-#define MAX_MAP_EDGES 128000
-#define MAX_MAP_SURFEDGES 256000
-#define MAX_MAP_LIGHTING 0x200000
-#define MAX_MAP_VISIBILITY 0x100000
+#define MAX_MAP_MODELS 1024
+#define MAX_MAP_BRUSHES 8192
+#define MAX_MAP_ENTITIES 2048
+#define MAX_MAP_ENTSTRING 0x40000
+#define MAX_MAP_TEXINFO 8192
+
+#define MAX_MAP_AREAS 256
+#define MAX_MAP_AREAPORTALS 1024
+#define MAX_MAP_PLANES 65536
+#define MAX_MAP_NODES 65536
+#define MAX_MAP_BRUSHSIDES 65536
+#define MAX_MAP_LEAFS 65536
+#define MAX_MAP_VERTS 65536
+#define MAX_MAP_FACES 65536
+#define MAX_MAP_LEAFFACES 65536
+#define MAX_MAP_LEAFBRUSHES 65536
+#define MAX_MAP_PORTALS 65536
+#define MAX_MAP_EDGES 128000
+#define MAX_MAP_SURFEDGES 256000
+#define MAX_MAP_LIGHTING 0x200000
+#define MAX_MAP_VISIBILITY 0x100000
// key / value pair sizes
-#define MAX_KEY 32
-#define MAX_VALUE 1024
+#define MAX_KEY 32
+#define MAX_VALUE 1024
//=============================================================================
typedef struct
{
- int fileofs, filelen;
+ int fileofs, filelen;
} lump_t;
-#define LUMP_ENTITIES 0
-#define LUMP_PLANES 1
-#define LUMP_VERTEXES 2
-#define LUMP_VISIBILITY 3
-#define LUMP_NODES 4
-#define LUMP_TEXINFO 5
-#define LUMP_FACES 6
-#define LUMP_LIGHTING 7
-#define LUMP_LEAFS 8
-#define LUMP_LEAFFACES 9
-#define LUMP_LEAFBRUSHES 10
-#define LUMP_EDGES 11
-#define LUMP_SURFEDGES 12
-#define LUMP_MODELS 13
-#define LUMP_BRUSHES 14
-#define LUMP_BRUSHSIDES 15
-#define LUMP_POP 16
-#define LUMP_AREAS 17
-#define LUMP_AREAPORTALS 18
-#define HEADER_LUMPS 19
+#define LUMP_ENTITIES 0
+#define LUMP_PLANES 1
+#define LUMP_VERTEXES 2
+#define LUMP_VISIBILITY 3
+#define LUMP_NODES 4
+#define LUMP_TEXINFO 5
+#define LUMP_FACES 6
+#define LUMP_LIGHTING 7
+#define LUMP_LEAFS 8
+#define LUMP_LEAFFACES 9
+#define LUMP_LEAFBRUSHES 10
+#define LUMP_EDGES 11
+#define LUMP_SURFEDGES 12
+#define LUMP_MODELS 13
+#define LUMP_BRUSHES 14
+#define LUMP_BRUSHSIDES 15
+#define LUMP_POP 16
+#define LUMP_AREAS 17
+#define LUMP_AREAPORTALS 18
+#define HEADER_LUMPS 19
typedef struct
{
- int ident;
- int version;
- lump_t lumps[HEADER_LUMPS];
+ int ident;
+ int version;
+ lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct
{
- float mins[3], maxs[3];
- float origin[3]; // for sounds or lights
- int headnode;
- int firstface, numfaces; // submodels just draw faces
- // without walking the bsp tree
+ float mins[3], maxs[3];
+ float origin[3]; // for sounds or lights
+ int headnode;
+ int firstface, numfaces; // submodels just draw faces
+ // without walking the bsp tree
} dmodel_t;
typedef struct
{
- float point[3];
+ float point[3];
} dvertex_t;
// 0-2 are axial planes
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
+#define PLANE_X 0
+#define PLANE_Y 1
+#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
-#define PLANE_ANYX 3
-#define PLANE_ANYY 4
-#define PLANE_ANYZ 5
+#define PLANE_ANYX 3
+#define PLANE_ANYY 4
+#define PLANE_ANYZ 5
// planes (x&~1) and (x&~1)+1 are allways opposites
typedef struct
{
- float normal[3];
- float dist;
- int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
+ float normal[3];
+ float dist;
+ int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
// these definitions also need to be in q_shared.h!
// lower bits are stronger, and will eat weaker brushes completely
-#define CONTENTS_SOLID 1 // an eye is never valid in a solid
-#define CONTENTS_WINDOW 2 // translucent, but not watery
-#define CONTENTS_AUX 4
-#define CONTENTS_LAVA 8
-#define CONTENTS_SLIME 16
-#define CONTENTS_WATER 32
-#define CONTENTS_MIST 64
-#define LAST_VISIBLE_CONTENTS 64
+#define CONTENTS_SOLID 1 // an eye is never valid in a solid
+#define CONTENTS_WINDOW 2 // translucent, but not watery
+#define CONTENTS_AUX 4
+#define CONTENTS_LAVA 8
+#define CONTENTS_SLIME 16
+#define CONTENTS_WATER 32
+#define CONTENTS_MIST 64
+#define LAST_VISIBLE_CONTENTS 64
// remaining contents are non-visible, and don't eat brushes
-#define CONTENTS_AREAPORTAL 0x8000
+#define CONTENTS_AREAPORTAL 0x8000
-#define CONTENTS_PLAYERCLIP 0x10000
-#define CONTENTS_MONSTERCLIP 0x20000
+#define CONTENTS_PLAYERCLIP 0x10000
+#define CONTENTS_MONSTERCLIP 0x20000
// currents can be added to any other contents, and may be mixed
-#define CONTENTS_CURRENT_0 0x40000
-#define CONTENTS_CURRENT_90 0x80000
-#define CONTENTS_CURRENT_180 0x100000
-#define CONTENTS_CURRENT_270 0x200000
-#define CONTENTS_CURRENT_UP 0x400000
-#define CONTENTS_CURRENT_DOWN 0x800000
+#define CONTENTS_CURRENT_0 0x40000
+#define CONTENTS_CURRENT_90 0x80000
+#define CONTENTS_CURRENT_180 0x100000
+#define CONTENTS_CURRENT_270 0x200000
+#define CONTENTS_CURRENT_UP 0x400000
+#define CONTENTS_CURRENT_DOWN 0x800000
-#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
+#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
-#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
-#define CONTENTS_DEADMONSTER 0x4000000
-#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
-#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
-#define CONTENTS_LADDER 0x20000000
+#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
+#define CONTENTS_DEADMONSTER 0x4000000
+#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
+#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
+#define CONTENTS_LADDER 0x20000000
-#define SURF_LIGHT 0x1 // value will hold the light strength
+#define SURF_LIGHT 0x1 // value will hold the light strength
-#define SURF_SLICK 0x2 // effects game physics
+#define SURF_SLICK 0x2 // effects game physics
-#define SURF_SKY 0x4 // don't draw, but add to skybox
-#define SURF_WARP 0x8 // turbulent water warp
-#define SURF_TRANS33 0x10
-#define SURF_TRANS66 0x20
-#define SURF_FLOWING 0x40 // scroll towards angle
-#define SURF_NODRAW 0x80 // don't bother referencing the texture
+#define SURF_SKY 0x4 // don't draw, but add to skybox
+#define SURF_WARP 0x8 // turbulent water warp
+#define SURF_TRANS33 0x10
+#define SURF_TRANS66 0x20
+#define SURF_FLOWING 0x40 // scroll towards angle
+#define SURF_NODRAW 0x80 // don't bother referencing the texture
-#define SURF_HINT 0x100 // make a primary bsp splitter
-#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
+#define SURF_HINT 0x100 // make a primary bsp splitter
+#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
typedef struct
{
- int planenum;
- int children[2]; // negative numbers are -(leafs+1), not nodes
- short mins[3]; // for frustom culling
- short maxs[3];
- unsigned short firstface;
- unsigned short numfaces; // counting both sides
+ int planenum;
+ int children[2]; // negative numbers are -(leafs+1), not nodes
+ short mins[3]; // for frustom culling
+ short maxs[3];
+ unsigned short firstface;
+ unsigned short numfaces; // counting both sides
} dnode_t;
typedef struct texinfo_s
{
- float vecs[2][4]; // [s/t][xyz offset]
- int flags; // miptex flags + overrides
- int value; // light emission, etc
- char texture[32]; // texture name (textures/*.wal)
- int nexttexinfo; // for animations, -1 = end of chain
+ float vecs[2][4]; // [s/t][xyz offset]
+ int flags; // miptex flags + overrides
+ int value; // light emission, etc
+ char texture[32]; // texture name (textures/*.wal)
+ int nexttexinfo; // for animations, -1 = end of chain
} texinfo_t;
// counterclockwise use of the edge in a face
typedef struct
{
- unsigned short v[2]; // vertex numbers
+ unsigned short v[2]; // vertex numbers
} dedge_t;
-#define MAXLIGHTMAPS 4
+#define MAXLIGHTMAPS 4
typedef struct
{
- unsigned short planenum;
- short side;
+ unsigned short planenum;
+ short side;
- int firstedge; // we must support > 64k edges
- short numedges;
- short texinfo;
+ int firstedge; // we must support > 64k edges
+ short numedges;
+ short texinfo;
// lighting info
- byte styles[MAXLIGHTMAPS];
- int lightofs; // start of [numstyles*surfsize] samples
+ byte styles[MAXLIGHTMAPS];
+ int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
typedef struct
{
- int contents; // OR of all brushes (not needed?)
+ int contents; // OR of all brushes (not needed?)
- short cluster;
- short area;
+ short cluster;
+ short area;
- short mins[3]; // for frustum culling
- short maxs[3];
+ short mins[3]; // for frustum culling
+ short maxs[3];
- unsigned short firstleafface;
- unsigned short numleaffaces;
+ unsigned short firstleafface;
+ unsigned short numleaffaces;
- unsigned short firstleafbrush;
- unsigned short numleafbrushes;
+ unsigned short firstleafbrush;
+ unsigned short numleafbrushes;
} dleaf_t;
typedef struct
{
- unsigned short planenum; // facing out of the leaf
- short texinfo;
+ unsigned short planenum; // facing out of the leaf
+ short texinfo;
} dbrushside_t;
typedef struct
{
- int firstside;
- int numsides;
- int contents;
+ int firstside;
+ int numsides;
+ int contents;
} dbrush_t;
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
+#define ANGLE_UP -1
+#define ANGLE_DOWN -2
// the visibility lump consists of a header with a count, then
// byte offsets for the PVS and PHS of each cluster, then the raw
// compressed bit vectors
-#define DVIS_PVS 0
-#define DVIS_PHS 1
+#define DVIS_PVS 0
+#define DVIS_PHS 1
typedef struct
{
- int numclusters;
- int bitofs[8][2]; // bitofs[numclusters][2]
+ int numclusters;
+ int bitofs[8][2]; // bitofs[numclusters][2]
} dvis_t;
// each area has a list of portals that lead into other areas
// hearable even if the vis info says that it should be
typedef struct
{
- int portalnum;
- int otherarea;
+ int portalnum;
+ int otherarea;
} dareaportal_t;
typedef struct
{
- int numareaportals;
- int firstareaportal;
+ int numareaportals;
+ int firstareaportal;
} darea_t;