-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-#include "qbsp.h"\r
-\r
-\r
-int c_nodes;\r
-int c_nonvis;\r
-int c_active_brushes;\r
-\r
-// if a brush just barely pokes onto the other side,\r
-// let it slide by without chopping\r
-#define PLANESIDE_EPSILON 0.001\r
-//0.1\r
-\r
-#define PSIDE_FRONT 1\r
-#define PSIDE_BACK 2\r
-#define PSIDE_BOTH (PSIDE_FRONT|PSIDE_BACK)\r
-#define PSIDE_FACING 4\r
-\r
-\r
-void FindBrushInTree (node_t *node, int brushnum)\r
-{\r
- bspbrush_t *b;\r
-\r
- if (node->planenum == PLANENUM_LEAF)\r
- {\r
- for (b=node->brushlist ; b ; b=b->next)\r
- if (b->original->brushnum == brushnum)\r
- Sys_Printf ("here\n");\r
- return;\r
- }\r
- FindBrushInTree (node->children[0], brushnum);\r
- FindBrushInTree (node->children[1], brushnum);\r
-}\r
-\r
-//==================================================\r
-\r
-/*\r
-================\r
-DrawBrushList\r
-================\r
-*/\r
-void DrawBrushList (bspbrush_t *brush, node_t *node)\r
-{\r
- int i;\r
- side_t *s;\r
-\r
- GLS_BeginScene ();\r
- for ( ; brush ; brush=brush->next)\r
- {\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- s = &brush->sides[i];\r
- if (!s->winding)\r
- continue;\r
- if (s->texinfo == TEXINFO_NODE)\r
- GLS_Winding (s->winding, 1);\r
- else if (!s->visible)\r
- GLS_Winding (s->winding, 2);\r
- else\r
- GLS_Winding (s->winding, 0);\r
- }\r
- }\r
- GLS_EndScene ();\r
-}\r
-\r
-/*\r
-================\r
-WriteBrushList\r
-================\r
-*/\r
-void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)\r
-{\r
- int i;\r
- side_t *s;\r
- FILE *f;\r
-\r
- Sys_FPrintf( SYS_VRB, "writing %s\n", name);\r
- f = SafeOpenWrite (name);\r
-\r
- for ( ; brush ; brush=brush->next)\r
- {\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- s = &brush->sides[i];\r
- if (!s->winding)\r
- continue;\r
- if (onlyvis && !s->visible)\r
- continue;\r
- OutputWinding (brush->sides[i].winding, f);\r
- }\r
- }\r
-\r
- fclose (f);\r
-}\r
-\r
-void PrintBrush (bspbrush_t *brush)\r
-{\r
- int i;\r
-\r
- Sys_Printf ("brush: %p\n", brush);\r
- for (i=0;i<brush->numsides ; i++)\r
- {\r
- pw(brush->sides[i].winding);\r
- Sys_Printf ("\n");\r
- }\r
-}\r
-\r
-/*\r
-==================\r
-BoundBrush\r
-\r
-Sets the mins/maxs based on the windings\r
-==================\r
-*/\r
-void BoundBrush (bspbrush_t *brush)\r
-{\r
- int i, j;\r
- winding_t *w;\r
-\r
- ClearBounds (brush->mins, brush->maxs);\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- w = brush->sides[i].winding;\r
- if (!w)\r
- continue;\r
- for (j=0 ; j<w->numpoints ; j++)\r
- AddPointToBounds (w->p[j], brush->mins, brush->maxs);\r
- }\r
-}\r
-\r
-/*\r
-==================\r
-CreateBrushWindings\r
-\r
-==================\r
-*/\r
-void CreateBrushWindings (bspbrush_t *brush)\r
-{\r
- int i, j;\r
- winding_t *w;\r
- side_t *side;\r
- plane_t *plane;\r
-\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- side = &brush->sides[i];\r
- plane = &mapplanes[side->planenum];\r
- w = BaseWindingForPlane (plane->normal, plane->dist);\r
- for (j=0 ; j<brush->numsides && w; j++)\r
- {\r
- if (i == j)\r
- continue;\r
- if (brush->sides[j].bevel)\r
- continue;\r
- plane = &mapplanes[brush->sides[j].planenum^1];\r
- ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);\r
- }\r
-\r
- side->winding = w;\r
- }\r
-\r
- BoundBrush (brush);\r
-}\r
-\r
-/*\r
-==================\r
-BrushFromBounds\r
-\r
-Creates a new axial brush\r
-==================\r
-*/\r
-bspbrush_t *BrushFromBounds (vec3_t mins, vec3_t maxs)\r
-{\r
- bspbrush_t *b;\r
- int i;\r
- vec3_t normal;\r
- vec_t dist;\r
-\r
- b = AllocBrush (6);\r
- b->numsides = 6;\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- VectorClear (normal);\r
- normal[i] = 1;\r
- dist = maxs[i];\r
- b->sides[i].planenum = FindFloatPlane (normal, dist);\r
-\r
- normal[i] = -1;\r
- dist = -mins[i];\r
- b->sides[3+i].planenum = FindFloatPlane (normal, dist);\r
- }\r
-\r
- CreateBrushWindings (b);\r
-\r
- return b;\r
-}\r
-\r
-/*\r
-==================\r
-BrushVolume\r
-\r
-==================\r
-*/\r
-vec_t BrushVolume (bspbrush_t *brush)\r
-{\r
- int i;\r
- winding_t *w;\r
- vec3_t corner;\r
- vec_t d, area, volume;\r
- plane_t *plane;\r
-\r
- if (!brush)\r
- return 0;\r
-\r
- // grab the first valid point as the corner\r
-\r
- w = NULL;\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- w = brush->sides[i].winding;\r
- if (w)\r
- break;\r
- }\r
- if (!w)\r
- return 0;\r
- VectorCopy (w->p[0], corner);\r
-\r
- // make tetrahedrons to all other faces\r
-\r
- volume = 0;\r
- for ( ; i<brush->numsides ; i++)\r
- {\r
- w = brush->sides[i].winding;\r
- if (!w)\r
- continue;\r
- plane = &mapplanes[brush->sides[i].planenum];\r
- d = -(DotProduct (corner, plane->normal) - plane->dist);\r
- area = WindingArea (w);\r
- volume += d*area;\r
- }\r
-\r
- volume /= 3;\r
- return volume;\r
-}\r
-\r
-/*\r
-================\r
-CountBrushList\r
-================\r
-*/\r
-int CountBrushList (bspbrush_t *brushes)\r
-{\r
- int c;\r
-\r
- c = 0;\r
- for ( ; brushes ; brushes = brushes->next)\r
- c++;\r
- return c;\r
-}\r
-\r
-/*\r
-================\r
-AllocTree\r
-================\r
-*/\r
-tree_t *AllocTree (void)\r
-{\r
- tree_t *tree;\r
-\r
- tree = malloc(sizeof(*tree));\r
- memset (tree, 0, sizeof(*tree));\r
- ClearBounds (tree->mins, tree->maxs);\r
-\r
- return tree;\r
-}\r
-\r
-/*\r
-================\r
-AllocNode\r
-================\r
-*/\r
-node_t *AllocNode (void)\r
-{\r
- node_t *node;\r
-\r
- node = malloc(sizeof(*node));\r
- memset (node, 0, sizeof(*node));\r
-\r
- return node;\r
-}\r
-\r
-\r
-/*\r
-================\r
-AllocBrush\r
-================\r
-*/\r
-bspbrush_t *AllocBrush (int numsides)\r
-{\r
- bspbrush_t *bb;\r
- int c;\r
-\r
- c = (int)&(((bspbrush_t *)0)->sides[numsides]);\r
- bb = malloc(c);\r
- memset (bb, 0, c);\r
- if (numthreads == 1)\r
- c_active_brushes++;\r
- return bb;\r
-}\r
-\r
-/*\r
-================\r
-FreeBrush\r
-================\r
-*/\r
-void FreeBrush (bspbrush_t *brushes)\r
-{\r
- int i;\r
-\r
- for (i=0 ; i<brushes->numsides ; i++)\r
- if (brushes->sides[i].winding)\r
- FreeWinding(brushes->sides[i].winding);\r
- free (brushes);\r
- if (numthreads == 1)\r
- c_active_brushes--;\r
-}\r
-\r
-\r
-/*\r
-================\r
-FreeBrushList\r
-================\r
-*/\r
-void FreeBrushList (bspbrush_t *brushes)\r
-{\r
- bspbrush_t *next;\r
-\r
- for ( ; brushes ; brushes = next)\r
- {\r
- next = brushes->next;\r
-\r
- FreeBrush (brushes);\r
- } \r
-}\r
-\r
-/*\r
-==================\r
-CopyBrush\r
-\r
-Duplicates the brush, the sides, and the windings\r
-==================\r
-*/\r
-bspbrush_t *CopyBrush (bspbrush_t *brush)\r
-{\r
- bspbrush_t *newbrush;\r
- int size;\r
- int i;\r
- \r
- size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);\r
-\r
- newbrush = AllocBrush (brush->numsides);\r
- memcpy (newbrush, brush, size);\r
-\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- if (brush->sides[i].winding)\r
- newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);\r
- }\r
-\r
- return newbrush;\r
-}\r
-\r
-\r
-/*\r
-==================\r
-PointInLeaf\r
-\r
-==================\r
-*/\r
-node_t *PointInLeaf (node_t *node, vec3_t point)\r
-{\r
- vec_t d;\r
- plane_t *plane;\r
-\r
- while (node->planenum != PLANENUM_LEAF)\r
- {\r
- plane = &mapplanes[node->planenum];\r
- d = DotProduct (point, plane->normal) - plane->dist;\r
- if (d > 0)\r
- node = node->children[0];\r
- else\r
- node = node->children[1];\r
- }\r
-\r
- return node;\r
-}\r
-\r
-//========================================================\r
-\r
-/*\r
-==============\r
-BoxOnPlaneSide\r
-\r
-Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH\r
-==============\r
-*/\r
-int BoxOnPlaneSide (vec3_t mins, vec3_t maxs, plane_t *plane)\r
-{\r
- int side;\r
- int i;\r
- vec3_t corners[2];\r
- vec_t dist1, dist2;\r
-\r
- // axial planes are easy\r
- if (plane->type < 3)\r
- {\r
- side = 0;\r
- if (maxs[plane->type] > plane->dist+PLANESIDE_EPSILON)\r
- side |= PSIDE_FRONT;\r
- if (mins[plane->type] < plane->dist-PLANESIDE_EPSILON)\r
- side |= PSIDE_BACK;\r
- return side;\r
- }\r
-\r
- // create the proper leading and trailing verts for the box\r
-\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- if (plane->normal[i] < 0)\r
- {\r
- corners[0][i] = mins[i];\r
- corners[1][i] = maxs[i];\r
- }\r
- else\r
- {\r
- corners[1][i] = mins[i];\r
- corners[0][i] = maxs[i];\r
- }\r
- }\r
-\r
- dist1 = DotProduct (plane->normal, corners[0]) - plane->dist;\r
- dist2 = DotProduct (plane->normal, corners[1]) - plane->dist;\r
- side = 0;\r
- if (dist1 >= PLANESIDE_EPSILON)\r
- side = PSIDE_FRONT;\r
- if (dist2 < PLANESIDE_EPSILON)\r
- side |= PSIDE_BACK;\r
-\r
- return side;\r
-}\r
-\r
-/*\r
-============\r
-QuickTestBrushToPlanenum\r
-\r
-============\r
-*/\r
-int QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits)\r
-{\r
- int i, num;\r
- plane_t *plane;\r
- int s;\r
-\r
- *numsplits = 0;\r
-\r
- // if the brush actually uses the planenum,\r
- // we can tell the side for sure\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- num = brush->sides[i].planenum;\r
- if (num >= 0x10000)\r
- Error ("bad planenum");\r
- if (num == planenum)\r
- return PSIDE_BACK|PSIDE_FACING;\r
- if (num == (planenum ^ 1) )\r
- return PSIDE_FRONT|PSIDE_FACING;\r
- }\r
-\r
- // box on plane side\r
- plane = &mapplanes[planenum];\r
- s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);\r
-\r
- // if both sides, count the visible faces split\r
- if (s == PSIDE_BOTH)\r
- {\r
- *numsplits += 3;\r
- }\r
-\r
- return s;\r
-}\r
-\r
-/*\r
-============\r
-TestBrushToPlanenum\r
-\r
-============\r
-*/\r
-int TestBrushToPlanenum (bspbrush_t *brush, int planenum,\r
- int *numsplits, qboolean *hintsplit, int *epsilonbrush)\r
-{\r
- int i, j, num;\r
- plane_t *plane;\r
- int s;\r
- winding_t *w;\r
- vec_t d, d_front, d_back;\r
- int front, back;\r
-\r
- *numsplits = 0;\r
- *hintsplit = false;\r
-\r
- // if the brush actually uses the planenum,\r
- // we can tell the side for sure\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- num = brush->sides[i].planenum;\r
- if (num >= 0x10000)\r
- Error ("bad planenum");\r
- if (num == planenum)\r
- return PSIDE_BACK|PSIDE_FACING;\r
- if (num == (planenum ^ 1) )\r
- return PSIDE_FRONT|PSIDE_FACING;\r
- }\r
-\r
- // box on plane side\r
- plane = &mapplanes[planenum];\r
- s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);\r
-\r
- if (s != PSIDE_BOTH)\r
- return s;\r
-\r
-// if both sides, count the visible faces split\r
- d_front = d_back = 0;\r
-\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- if (brush->sides[i].texinfo == TEXINFO_NODE)\r
- continue; // on node, don't worry about splits\r
- if (!brush->sides[i].visible)\r
- continue; // we don't care about non-visible\r
- w = brush->sides[i].winding;\r
- if (!w)\r
- continue;\r
- front = back = 0;\r
- for (j=0 ; j<w->numpoints; j++)\r
- {\r
- d = DotProduct (w->p[j], plane->normal) - plane->dist;\r
- if (d > d_front)\r
- d_front = d;\r
- if (d < d_back)\r
- d_back = d;\r
-\r
- if (d > 0.1) // PLANESIDE_EPSILON)\r
- front = 1;\r
- if (d < -0.1) // PLANESIDE_EPSILON)\r
- back = 1;\r
- }\r
- if (front && back)\r
- {\r
- if ( !(brush->sides[i].surf & SURF_SKIP) )\r
- {\r
- (*numsplits)++;\r
- if (brush->sides[i].surf & SURF_HINT)\r
- *hintsplit = true;\r
- }\r
- }\r
- }\r
-\r
- if ( (d_front > 0.0 && d_front < 1.0)\r
- || (d_back < 0.0 && d_back > -1.0) )\r
- (*epsilonbrush)++;\r
-\r
-#if 0\r
- if (*numsplits == 0)\r
- { // didn't really need to be split\r
- if (front)\r
- s = PSIDE_FRONT;\r
- else if (back)\r
- s = PSIDE_BACK;\r
- else\r
- s = 0;\r
- }\r
-#endif\r
-\r
- return s;\r
-}\r
-\r
-//========================================================\r
-\r
-/*\r
-================\r
-WindingIsTiny\r
-\r
-Returns true if the winding would be crunched out of\r
-existance by the vertex snapping.\r
-================\r
-*/\r
-#define EDGE_LENGTH 0.2\r
-qboolean WindingIsTiny (winding_t *w)\r
-{\r
-#if 0\r
- if (WindingArea (w) < 1)\r
- return true;\r
- return false;\r
-#else\r
- int i, j;\r
- vec_t len;\r
- vec3_t delta;\r
- int edges;\r
-\r
- edges = 0;\r
- for (i=0 ; i<w->numpoints ; i++)\r
- {\r
- j = i == w->numpoints - 1 ? 0 : i+1;\r
- VectorSubtract (w->p[j], w->p[i], delta);\r
- len = (float) VectorLength (delta);\r
- if (len > EDGE_LENGTH)\r
- {\r
- if (++edges == 3)\r
- return false;\r
- }\r
- }\r
- return true;\r
-#endif\r
-}\r
-\r
-/*\r
-================\r
-WindingIsHuge\r
-\r
-Returns true if the winding still has one of the points\r
-from basewinding for plane\r
-================\r
-*/\r
-qboolean WindingIsHuge (winding_t *w)\r
-{\r
- int i, j;\r
-\r
- for (i=0 ; i<w->numpoints ; i++)\r
- {\r
- for (j=0 ; j<3 ; j++)\r
- if (w->p[i][j] < -8000 || w->p[i][j] > 8000)\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-//============================================================\r
-\r
-/*\r
-================\r
-Leafnode\r
-================\r
-*/\r
-void LeafNode (node_t *node, bspbrush_t *brushes)\r
-{\r
- bspbrush_t *b;\r
- int i;\r
-\r
- node->planenum = PLANENUM_LEAF;\r
- node->contents = 0;\r
-\r
- for (b=brushes ; b ; b=b->next)\r
- {\r
- // if the brush is solid and all of its sides are on nodes,\r
- // it eats everything\r
- if (b->original->contents & CONTENTS_SOLID)\r
- {\r
- for (i=0 ; i<b->numsides ; i++)\r
- if (b->sides[i].texinfo != TEXINFO_NODE)\r
- break;\r
- if (i == b->numsides)\r
- {\r
- node->contents = CONTENTS_SOLID;\r
- break;\r
- }\r
- }\r
- node->contents |= b->original->contents;\r
- }\r
-\r
- node->brushlist = brushes;\r
-}\r
-\r
-\r
-//============================================================\r
-\r
-void CheckPlaneAgainstParents (int pnum, node_t *node)\r
-{\r
- node_t *p;\r
-\r
- for (p=node->parent ; p ; p=p->parent)\r
- {\r
- if (p->planenum == pnum)\r
- Error ("Tried parent");\r
- }\r
-}\r
-\r
-qboolean CheckPlaneAgainstVolume (int pnum, node_t *node)\r
-{\r
- bspbrush_t *front, *back;\r
- qboolean good;\r
-\r
- SplitBrush (node->volume, pnum, &front, &back);\r
-\r
- good = (front && back);\r
-\r
- if (front)\r
- FreeBrush (front);\r
- if (back)\r
- FreeBrush (back);\r
-\r
- return good;\r
-}\r
-\r
-/*\r
-================\r
-SelectSplitSide\r
-\r
-Using a hueristic, choses one of the sides out of the brushlist\r
-to partition the brushes with.\r
-Returns NULL if there are no valid planes to split with..\r
-================\r
-*/\r
-side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)\r
-{\r
- int value, bestvalue;\r
- bspbrush_t *brush, *test;\r
- side_t *side, *bestside;\r
- int i, j, pass, numpasses;\r
- int pnum;\r
- int s;\r
- int front, back, both, facing, splits;\r
- int bsplits;\r
- int bestsplits;\r
- int epsilonbrush;\r
- qboolean hintsplit;\r
-\r
- bestside = NULL;\r
- bestvalue = -99999;\r
- bestsplits = 0;\r
-\r
- // the search order goes: visible-structural, visible-detail,\r
- // nonvisible-structural, nonvisible-detail.\r
- // If any valid plane is available in a pass, no further\r
- // passes will be tried.\r
- numpasses = 4;\r
- for (pass = 0 ; pass < numpasses ; pass++)\r
- {\r
- for (brush = brushes ; brush ; brush=brush->next)\r
- {\r
- if ( (pass & 1) && !(brush->original->contents & CONTENTS_DETAIL) )\r
- continue;\r
- if ( !(pass & 1) && (brush->original->contents & CONTENTS_DETAIL) )\r
- continue;\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- side = brush->sides + i;\r
- if (side->bevel)\r
- continue; // never use a bevel as a spliter\r
- if (!side->winding)\r
- continue; // nothing visible, so it can't split\r
- if (side->texinfo == TEXINFO_NODE)\r
- continue; // allready a node splitter\r
- if (side->tested)\r
- continue; // we allready have metrics for this plane\r
- if (side->surf & SURF_SKIP)\r
- continue; // skip surfaces are never chosen\r
- if ( side->visible ^ (pass<2) )\r
- continue; // only check visible faces on first pass\r
-\r
- pnum = side->planenum;\r
- pnum &= ~1; // allways use positive facing plane\r
-\r
- CheckPlaneAgainstParents (pnum, node);\r
-\r
- if (!CheckPlaneAgainstVolume (pnum, node))\r
- continue; // would produce a tiny volume\r
-\r
- front = 0;\r
- back = 0;\r
- both = 0;\r
- facing = 0;\r
- splits = 0;\r
- epsilonbrush = 0;\r
-\r
- for (test = brushes ; test ; test=test->next)\r
- {\r
- s = TestBrushToPlanenum (test, pnum, &bsplits, &hintsplit, &epsilonbrush);\r
-\r
- splits += bsplits;\r
- if (bsplits && (s&PSIDE_FACING) )\r
- Error ("PSIDE_FACING with splits");\r
-\r
- test->testside = s;\r
- // if the brush shares this face, don't bother\r
- // testing that facenum as a splitter again\r
- if (s & PSIDE_FACING)\r
- {\r
- facing++;\r
- for (j=0 ; j<test->numsides ; j++)\r
- {\r
- if ( (test->sides[j].planenum&~1) == pnum)\r
- test->sides[j].tested = true;\r
- }\r
- }\r
- if (s & PSIDE_FRONT)\r
- front++;\r
- if (s & PSIDE_BACK)\r
- back++;\r
- if (s == PSIDE_BOTH)\r
- both++;\r
- }\r
-\r
- // give a value estimate for using this plane\r
-\r
- value = 5*facing - 5*splits - abs(front-back);\r
-// value = -5*splits;\r
-// value = 5*facing - 5*splits;\r
- if (mapplanes[pnum].type < 3)\r
- value+=5; // axial is better\r
- value -= epsilonbrush*1000; // avoid!\r
-\r
- // never split a hint side except with another hint\r
- if (hintsplit && !(side->surf & SURF_HINT) )\r
- value = -9999999;\r
-\r
- // save off the side test so we don't need\r
- // to recalculate it when we actually seperate\r
- // the brushes\r
- if (value > bestvalue)\r
- {\r
- bestvalue = value;\r
- bestside = side;\r
- bestsplits = splits;\r
- for (test = brushes ; test ; test=test->next)\r
- test->side = test->testside;\r
- }\r
- }\r
- }\r
-\r
- // if we found a good plane, don't bother trying any\r
- // other passes\r
- if (bestside)\r
- {\r
- if (pass > 1)\r
- {\r
- if (numthreads == 1)\r
- c_nonvis++;\r
- }\r
- if (pass > 0)\r
- node->detail_seperator = true; // not needed for vis\r
- break;\r
- }\r
- }\r
-\r
- //\r
- // clear all the tested flags we set\r
- //\r
- for (brush = brushes ; brush ; brush=brush->next)\r
- {\r
- for (i=0 ; i<brush->numsides ; i++)\r
- brush->sides[i].tested = false;\r
- }\r
-\r
- return bestside;\r
-}\r
-\r
-\r
-/*\r
-==================\r
-BrushMostlyOnSide\r
-\r
-==================\r
-*/\r
-int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)\r
-{\r
- int i, j;\r
- winding_t *w;\r
- vec_t d, max;\r
- int side;\r
-\r
- max = 0;\r
- side = PSIDE_FRONT;\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- w = brush->sides[i].winding;\r
- if (!w)\r
- continue;\r
- for (j=0 ; j<w->numpoints ; j++)\r
- {\r
- d = DotProduct (w->p[j], plane->normal) - plane->dist;\r
- if (d > max)\r
- {\r
- max = d;\r
- side = PSIDE_FRONT;\r
- }\r
- if (-d > max)\r
- {\r
- max = -d;\r
- side = PSIDE_BACK;\r
- }\r
- }\r
- }\r
- return side;\r
-}\r
-\r
-/*\r
-================\r
-SplitBrush\r
-\r
-Generates two new brushes, leaving the original\r
-unchanged\r
-================\r
-*/\r
-void SplitBrush (bspbrush_t *brush, int planenum,\r
- bspbrush_t **front, bspbrush_t **back)\r
-{\r
- bspbrush_t *b[2];\r
- int i, j;\r
- winding_t *w, *cw[2], *midwinding;\r
- plane_t *plane, *plane2;\r
- side_t *s, *cs;\r
- float d, d_front, d_back;\r
-\r
- *front = *back = NULL;\r
- plane = &mapplanes[planenum];\r
-\r
- // check all points\r
- d_front = d_back = 0;\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- w = brush->sides[i].winding;\r
- if (!w)\r
- continue;\r
- for (j=0 ; j<w->numpoints ; j++)\r
- {\r
- d = DotProduct (w->p[j], plane->normal) - plane->dist;\r
- if (d > 0 && d > d_front)\r
- d_front = d;\r
- if (d < 0 && d < d_back)\r
- d_back = d;\r
- }\r
- }\r
- if (d_front < 0.1) // PLANESIDE_EPSILON)\r
- { // only on back\r
- *back = CopyBrush (brush);\r
- return;\r
- }\r
- if (d_back > -0.1) // PLANESIDE_EPSILON)\r
- { // only on front\r
- *front = CopyBrush (brush);\r
- return;\r
- }\r
-\r
- // create a new winding from the split plane\r
-\r
- w = BaseWindingForPlane (plane->normal, plane->dist);\r
- for (i=0 ; i<brush->numsides && w ; i++)\r
- {\r
- plane2 = &mapplanes[brush->sides[i].planenum ^ 1];\r
- ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);\r
- }\r
-\r
- if (!w || WindingIsTiny (w) )\r
- { // the brush isn't really split\r
- int side;\r
-\r
- side = BrushMostlyOnSide (brush, plane);\r
- if (side == PSIDE_FRONT)\r
- *front = CopyBrush (brush);\r
- if (side == PSIDE_BACK)\r
- *back = CopyBrush (brush);\r
- return;\r
- }\r
-\r
- if (WindingIsHuge (w))\r
- {\r
- Sys_FPrintf( SYS_VRB, "WARNING: huge winding\n");\r
- }\r
-\r
- midwinding = w;\r
-\r
- // split it for real\r
-\r
- for (i=0 ; i<2 ; i++)\r
- {\r
- b[i] = AllocBrush (brush->numsides+1);\r
- b[i]->original = brush->original;\r
- }\r
-\r
- // split all the current windings\r
-\r
- for (i=0 ; i<brush->numsides ; i++)\r
- {\r
- s = &brush->sides[i];\r
- w = s->winding;\r
- if (!w)\r
- continue;\r
- ClipWindingEpsilon (w, plane->normal, plane->dist,\r
- 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);\r
- for (j=0 ; j<2 ; j++)\r
- {\r
- if (!cw[j])\r
- continue;\r
-#if 0\r
- if (WindingIsTiny (cw[j]))\r
- {\r
- FreeWinding (cw[j]);\r
- continue;\r
- }\r
-#endif\r
- cs = &b[j]->sides[b[j]->numsides];\r
- b[j]->numsides++;\r
- *cs = *s;\r
-// cs->planenum = s->planenum;\r
-// cs->texinfo = s->texinfo;\r
-// cs->visible = s->visible;\r
-// cs->original = s->original;\r
- cs->winding = cw[j];\r
- cs->tested = false;\r
- }\r
- }\r
-\r
-\r
- // see if we have valid polygons on both sides\r
-\r
- for (i=0 ; i<2 ; i++)\r
- {\r
- BoundBrush (b[i]);\r
- for (j=0 ; j<3 ; j++)\r
- {\r
- if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)\r
- {\r
- Sys_FPrintf( SYS_VRB, "bogus brush after clip\n");\r
- break;\r
- }\r
- }\r
-\r
- if (b[i]->numsides < 3 || j < 3)\r
- {\r
- FreeBrush (b[i]);\r
- b[i] = NULL;\r
- }\r
- }\r
-\r
- if ( !(b[0] && b[1]) )\r
- {\r
- if (!b[0] && !b[1])\r
- Sys_FPrintf( SYS_VRB, "split removed brush\n");\r
- else\r
- Sys_FPrintf( SYS_VRB, "split not on both sides\n");\r
- if (b[0])\r
- {\r
- FreeBrush (b[0]);\r
- *front = CopyBrush (brush);\r
- }\r
- if (b[1])\r
- {\r
- FreeBrush (b[1]);\r
- *back = CopyBrush (brush);\r
- }\r
- return;\r
- }\r
-\r
- // add the midwinding to both sides\r
- for (i=0 ; i<2 ; i++)\r
- {\r
- cs = &b[i]->sides[b[i]->numsides];\r
- b[i]->numsides++;\r
-\r
- cs->planenum = planenum^i^1;\r
- cs->texinfo = TEXINFO_NODE;\r
- cs->visible = false;\r
- cs->tested = false;\r
- if (i==0)\r
- cs->winding = CopyWinding (midwinding);\r
- else\r
- cs->winding = midwinding;\r
- }\r
-\r
-{\r
- vec_t v1;\r
- int i;\r
-\r
- for (i=0 ; i<2 ; i++)\r
- {\r
- v1 = BrushVolume (b[i]);\r
- if (v1 < 1.0)\r
- {\r
- FreeBrush (b[i]);\r
- b[i] = NULL;\r
- Sys_FPrintf( SYS_VRB, "tiny volume after clip\n");\r
- }\r
- }\r
-}\r
-\r
- *front = b[0];\r
- *back = b[1];\r
-}\r
-\r
-/*\r
-================\r
-SplitBrushList\r
-================\r
-*/\r
-void SplitBrushList (bspbrush_t *brushes, \r
- node_t *node, bspbrush_t **front, bspbrush_t **back)\r
-{\r
- bspbrush_t *brush, *newbrush, *newbrush2;\r
- side_t *side;\r
- int sides;\r
- int i;\r
-\r
- *front = *back = NULL;\r
-\r
- for (brush = brushes ; brush ; brush=brush->next)\r
- {\r
- sides = brush->side;\r
-\r
- if (sides == PSIDE_BOTH)\r
- { // split into two brushes\r
- SplitBrush (brush, node->planenum, &newbrush, &newbrush2);\r
- if (newbrush)\r
- {\r
- newbrush->next = *front;\r
- *front = newbrush;\r
- }\r
- if (newbrush2)\r
- {\r
- newbrush2->next = *back;\r
- *back = newbrush2;\r
- }\r
- continue;\r
- }\r
-\r
- newbrush = CopyBrush (brush);\r
-\r
- // if the planenum is actualy a part of the brush\r
- // find the plane and flag it as used so it won't be tried\r
- // as a splitter again\r
- if (sides & PSIDE_FACING)\r
- {\r
- for (i=0 ; i<newbrush->numsides ; i++)\r
- {\r
- side = newbrush->sides + i;\r
- if ( (side->planenum& ~1) == node->planenum)\r
- side->texinfo = TEXINFO_NODE;\r
- }\r
- }\r
-\r
-\r
- if (sides & PSIDE_FRONT)\r
- {\r
- newbrush->next = *front;\r
- *front = newbrush;\r
- continue;\r
- }\r
- if (sides & PSIDE_BACK)\r
- {\r
- newbrush->next = *back;\r
- *back = newbrush;\r
- continue;\r
- }\r
- }\r
-}\r
-\r
-\r
-/*\r
-================\r
-BuildTree_r\r
-================\r
-*/\r
-node_t *BuildTree_r (node_t *node, bspbrush_t *brushes)\r
-{\r
- node_t *newnode;\r
- side_t *bestside;\r
- int i;\r
- bspbrush_t *children[2];\r
-\r
- if (numthreads == 1)\r
- c_nodes++;\r
-\r
- if (drawflag)\r
- DrawBrushList (brushes, node);\r
-\r
- // find the best plane to use as a splitter\r
- bestside = SelectSplitSide (brushes, node);\r
- if (!bestside)\r
- {\r
- // leaf node\r
- node->side = NULL;\r
- node->planenum = -1;\r
- LeafNode (node, brushes);\r
- return node;\r
- }\r
-\r
- // this is a splitplane node\r
- node->side = bestside;\r
- node->planenum = bestside->planenum & ~1; // always use front facing\r
-\r
- SplitBrushList (brushes, node, &children[0], &children[1]);\r
- FreeBrushList (brushes);\r
-\r
- // allocate children before recursing\r
- for (i=0 ; i<2 ; i++)\r
- {\r
- newnode = AllocNode ();\r
- newnode->parent = node;\r
- node->children[i] = newnode;\r
- }\r
-\r
- SplitBrush (node->volume, node->planenum, &node->children[0]->volume,\r
- &node->children[1]->volume);\r
-\r
- // recursively process children\r
- for (i=0 ; i<2 ; i++)\r
- {\r
- node->children[i] = BuildTree_r (node->children[i], children[i]);\r
- }\r
-\r
- return node;\r
-}\r
-\r
-//===========================================================\r
-\r
-/*\r
-=================\r
-BrushBSP\r
-\r
-The incoming list will be freed before exiting\r
-=================\r
-*/\r
-tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs)\r
-{\r
- node_t *node;\r
- bspbrush_t *b;\r
- int c_faces, c_nonvisfaces;\r
- int c_brushes;\r
- tree_t *tree;\r
- int i;\r
- vec_t volume;\r
-\r
- Sys_FPrintf( SYS_VRB, "--- BrushBSP ---\n");\r
-\r
- tree = AllocTree ();\r
-\r
- c_faces = 0;\r
- c_nonvisfaces = 0;\r
- c_brushes = 0;\r
- for (b=brushlist ; b ; b=b->next)\r
- {\r
- c_brushes++;\r
-\r
- volume = BrushVolume (b);\r
- if (volume < microvolume)\r
- {\r
- Sys_Printf ("WARNING: entity %i, brush %i: microbrush\n",\r
- b->original->entitynum, b->original->brushnum);\r
- }\r
-\r
- for (i=0 ; i<b->numsides ; i++)\r
- {\r
- if (b->sides[i].bevel)\r
- continue;\r
- if (!b->sides[i].winding)\r
- continue;\r
- if (b->sides[i].texinfo == TEXINFO_NODE)\r
- continue;\r
- if (b->sides[i].visible)\r
- c_faces++;\r
- else\r
- c_nonvisfaces++;\r
- }\r
-\r
- AddPointToBounds (b->mins, tree->mins, tree->maxs);\r
- AddPointToBounds (b->maxs, tree->mins, tree->maxs);\r
- }\r
-\r
- Sys_FPrintf( SYS_VRB, "%5i brushes\n", c_brushes);\r
- Sys_FPrintf( SYS_VRB, "%5i visible faces\n", c_faces);\r
- Sys_FPrintf( SYS_VRB, "%5i nonvisible faces\n", c_nonvisfaces);\r
-\r
- c_nodes = 0;\r
- c_nonvis = 0;\r
- node = AllocNode ();\r
-\r
- node->volume = BrushFromBounds (mins, maxs);\r
-\r
- tree->headnode = node;\r
-\r
- node = BuildTree_r (node, brushlist);\r
- Sys_FPrintf( SYS_VRB, "%5i visible nodes\n", c_nodes/2 - c_nonvis);\r
- Sys_FPrintf( SYS_VRB, "%5i nonvis nodes\n", c_nonvis);\r
- Sys_FPrintf( SYS_VRB, "%5i leafs\n", (c_nodes+1)/2);\r
-#if 0\r
-{ // debug code\r
-static node_t *tnode;\r
-vec3_t p;\r
-\r
-p[0] = -1469;\r
-p[1] = -118;\r
-p[2] = 119;\r
-tnode = PointInLeaf (tree->headnode, p);\r
-Sys_Printf ("contents: %i\n", tnode->contents);\r
-p[0] = 0;\r
-}\r
-#endif\r
- return tree;\r
-}\r
-\r
+/*
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "qbsp.h"
+
+
+int c_nodes;
+int c_nonvis;
+int c_active_brushes;
+
+// if a brush just barely pokes onto the other side,
+// let it slide by without chopping
+#define PLANESIDE_EPSILON 0.001
+//0.1
+
+#define PSIDE_FRONT 1
+#define PSIDE_BACK 2
+#define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
+#define PSIDE_FACING 4
+
+
+void FindBrushInTree( node_t *node, int brushnum ){
+ bspbrush_t *b;
+
+ if ( node->planenum == PLANENUM_LEAF ) {
+ for ( b = node->brushlist ; b ; b = b->next )
+ if ( b->original->brushnum == brushnum ) {
+ Sys_Printf( "here\n" );
+ }
+ return;
+ }
+ FindBrushInTree( node->children[0], brushnum );
+ FindBrushInTree( node->children[1], brushnum );
+}
+
+//==================================================
+
+/*
+ ================
+ DrawBrushList
+ ================
+ */
+void DrawBrushList( bspbrush_t *brush, node_t *node ){
+ int i;
+ side_t *s;
+
+ GLS_BeginScene();
+ for ( ; brush ; brush = brush->next )
+ {
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ s = &brush->sides[i];
+ if ( !s->winding ) {
+ continue;
+ }
+ if ( s->texinfo == TEXINFO_NODE ) {
+ GLS_Winding( s->winding, 1 );
+ }
+ else if ( !s->visible ) {
+ GLS_Winding( s->winding, 2 );
+ }
+ else{
+ GLS_Winding( s->winding, 0 );
+ }
+ }
+ }
+ GLS_EndScene();
+}
+
+/*
+ ================
+ WriteBrushList
+ ================
+ */
+void WriteBrushList( char *name, bspbrush_t *brush, qboolean onlyvis ){
+ int i;
+ side_t *s;
+ FILE *f;
+
+ Sys_FPrintf( SYS_VRB, "writing %s\n", name );
+ f = SafeOpenWrite( name );
+
+ for ( ; brush ; brush = brush->next )
+ {
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ s = &brush->sides[i];
+ if ( !s->winding ) {
+ continue;
+ }
+ if ( onlyvis && !s->visible ) {
+ continue;
+ }
+ OutputWinding( brush->sides[i].winding, f );
+ }
+ }
+
+ fclose( f );
+}
+
+void PrintBrush( bspbrush_t *brush ){
+ int i;
+
+ Sys_Printf( "brush: %p\n", brush );
+ for ( i = 0; i < brush->numsides ; i++ )
+ {
+ pw( brush->sides[i].winding );
+ Sys_Printf( "\n" );
+ }
+}
+
+/*
+ ==================
+ BoundBrush
+
+ Sets the mins/maxs based on the windings
+ ==================
+ */
+void BoundBrush( bspbrush_t *brush ){
+ int i, j;
+ winding_t *w;
+
+ ClearBounds( brush->mins, brush->maxs );
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ w = brush->sides[i].winding;
+ if ( !w ) {
+ continue;
+ }
+ for ( j = 0 ; j < w->numpoints ; j++ )
+ AddPointToBounds( w->p[j], brush->mins, brush->maxs );
+ }
+}
+
+/*
+ ==================
+ CreateBrushWindings
+
+ ==================
+ */
+void CreateBrushWindings( bspbrush_t *brush ){
+ int i, j;
+ winding_t *w;
+ side_t *side;
+ plane_t *plane;
+
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ side = &brush->sides[i];
+ plane = &mapplanes[side->planenum];
+ w = BaseWindingForPlane( plane->normal, plane->dist );
+ for ( j = 0 ; j < brush->numsides && w; j++ )
+ {
+ if ( i == j ) {
+ continue;
+ }
+ if ( brush->sides[j].bevel ) {
+ continue;
+ }
+ plane = &mapplanes[brush->sides[j].planenum ^ 1];
+ ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); //CLIP_EPSILON);
+ }
+
+ side->winding = w;
+ }
+
+ BoundBrush( brush );
+}
+
+/*
+ ==================
+ BrushFromBounds
+
+ Creates a new axial brush
+ ==================
+ */
+bspbrush_t *BrushFromBounds( vec3_t mins, vec3_t maxs ){
+ bspbrush_t *b;
+ int i;
+ vec3_t normal;
+ vec_t dist;
+
+ b = AllocBrush( 6 );
+ b->numsides = 6;
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ VectorClear( normal );
+ normal[i] = 1;
+ dist = maxs[i];
+ b->sides[i].planenum = FindFloatPlane( normal, dist );
+
+ normal[i] = -1;
+ dist = -mins[i];
+ b->sides[3 + i].planenum = FindFloatPlane( normal, dist );
+ }
+
+ CreateBrushWindings( b );
+
+ return b;
+}
+
+/*
+ ==================
+ BrushVolume
+
+ ==================
+ */
+vec_t BrushVolume( bspbrush_t *brush ){
+ int i;
+ winding_t *w;
+ vec3_t corner;
+ vec_t d, area, volume;
+ plane_t *plane;
+
+ if ( !brush ) {
+ return 0;
+ }
+
+ // grab the first valid point as the corner
+
+ w = NULL;
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ w = brush->sides[i].winding;
+ if ( w ) {
+ break;
+ }
+ }
+ if ( !w ) {
+ return 0;
+ }
+ VectorCopy( w->p[0], corner );
+
+ // make tetrahedrons to all other faces
+
+ volume = 0;
+ for ( ; i < brush->numsides ; i++ )
+ {
+ w = brush->sides[i].winding;
+ if ( !w ) {
+ continue;
+ }
+ plane = &mapplanes[brush->sides[i].planenum];
+ d = -( DotProduct( corner, plane->normal ) - plane->dist );
+ area = WindingArea( w );
+ volume += d * area;
+ }
+
+ volume /= 3;
+ return volume;
+}
+
+/*
+ ================
+ CountBrushList
+ ================
+ */
+int CountBrushList( bspbrush_t *brushes ){
+ int c;
+
+ c = 0;
+ for ( ; brushes ; brushes = brushes->next )
+ c++;
+ return c;
+}
+
+/*
+ ================
+ AllocTree
+ ================
+ */
+tree_t *AllocTree( void ){
+ tree_t *tree;
+
+ tree = malloc( sizeof( *tree ) );
+ memset( tree, 0, sizeof( *tree ) );
+ ClearBounds( tree->mins, tree->maxs );
+
+ return tree;
+}
+
+/*
+ ================
+ AllocNode
+ ================
+ */
+node_t *AllocNode( void ){
+ node_t *node;
+
+ node = malloc( sizeof( *node ) );
+ memset( node, 0, sizeof( *node ) );
+
+ return node;
+}
+
+
+/*
+ ================
+ AllocBrush
+ ================
+ */
+bspbrush_t *AllocBrush( int numsides ){
+ bspbrush_t *bb;
+ int c;
+
+ c = (int)&( ( (bspbrush_t *)0 )->sides[numsides] );
+ bb = malloc( c );
+ memset( bb, 0, c );
+ if ( numthreads == 1 ) {
+ c_active_brushes++;
+ }
+ return bb;
+}
+
+/*
+ ================
+ FreeBrush
+ ================
+ */
+void FreeBrush( bspbrush_t *brushes ){
+ int i;
+
+ for ( i = 0 ; i < brushes->numsides ; i++ )
+ if ( brushes->sides[i].winding ) {
+ FreeWinding( brushes->sides[i].winding );
+ }
+ free( brushes );
+ if ( numthreads == 1 ) {
+ c_active_brushes--;
+ }
+}
+
+
+/*
+ ================
+ FreeBrushList
+ ================
+ */
+void FreeBrushList( bspbrush_t *brushes ){
+ bspbrush_t *next;
+
+ for ( ; brushes ; brushes = next )
+ {
+ next = brushes->next;
+
+ FreeBrush( brushes );
+ }
+}
+
+/*
+ ==================
+ CopyBrush
+
+ Duplicates the brush, the sides, and the windings
+ ==================
+ */
+bspbrush_t *CopyBrush( bspbrush_t *brush ){
+ bspbrush_t *newbrush;
+ int size;
+ int i;
+
+ size = (int)&( ( (bspbrush_t *)0 )->sides[brush->numsides] );
+
+ newbrush = AllocBrush( brush->numsides );
+ memcpy( newbrush, brush, size );
+
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ if ( brush->sides[i].winding ) {
+ newbrush->sides[i].winding = CopyWinding( brush->sides[i].winding );
+ }
+ }
+
+ return newbrush;
+}
+
+
+/*
+ ==================
+ PointInLeaf
+
+ ==================
+ */
+node_t *PointInLeaf( node_t *node, vec3_t point ){
+ vec_t d;
+ plane_t *plane;
+
+ while ( node->planenum != PLANENUM_LEAF )
+ {
+ plane = &mapplanes[node->planenum];
+ d = DotProduct( point, plane->normal ) - plane->dist;
+ if ( d > 0 ) {
+ node = node->children[0];
+ }
+ else{
+ node = node->children[1];
+ }
+ }
+
+ return node;
+}
+
+//========================================================
+
+/*
+ ==============
+ BoxOnPlaneSide
+
+ Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH
+ ==============
+ */
+int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane ){
+ int side;
+ int i;
+ vec3_t corners[2];
+ vec_t dist1, dist2;
+
+ // axial planes are easy
+ if ( plane->type < 3 ) {
+ side = 0;
+ if ( maxs[plane->type] > plane->dist + PLANESIDE_EPSILON ) {
+ side |= PSIDE_FRONT;
+ }
+ if ( mins[plane->type] < plane->dist - PLANESIDE_EPSILON ) {
+ side |= PSIDE_BACK;
+ }
+ return side;
+ }
+
+ // create the proper leading and trailing verts for the box
+
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ if ( plane->normal[i] < 0 ) {
+ corners[0][i] = mins[i];
+ corners[1][i] = maxs[i];
+ }
+ else
+ {
+ corners[1][i] = mins[i];
+ corners[0][i] = maxs[i];
+ }
+ }
+
+ dist1 = DotProduct( plane->normal, corners[0] ) - plane->dist;
+ dist2 = DotProduct( plane->normal, corners[1] ) - plane->dist;
+ side = 0;
+ if ( dist1 >= PLANESIDE_EPSILON ) {
+ side = PSIDE_FRONT;
+ }
+ if ( dist2 < PLANESIDE_EPSILON ) {
+ side |= PSIDE_BACK;
+ }
+
+ return side;
+}
+
+/*
+ ============
+ QuickTestBrushToPlanenum
+
+ ============
+ */
+int QuickTestBrushToPlanenum( bspbrush_t *brush, int planenum, int *numsplits ){
+ int i, num;
+ plane_t *plane;
+ int s;
+
+ *numsplits = 0;
+
+ // if the brush actually uses the planenum,
+ // we can tell the side for sure
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ num = brush->sides[i].planenum;
+ if ( num >= 0x10000 ) {
+ Error( "bad planenum" );
+ }
+ if ( num == planenum ) {
+ return PSIDE_BACK | PSIDE_FACING;
+ }
+ if ( num == ( planenum ^ 1 ) ) {
+ return PSIDE_FRONT | PSIDE_FACING;
+ }
+ }
+
+ // box on plane side
+ plane = &mapplanes[planenum];
+ s = BoxOnPlaneSide( brush->mins, brush->maxs, plane );
+
+ // if both sides, count the visible faces split
+ if ( s == PSIDE_BOTH ) {
+ *numsplits += 3;
+ }
+
+ return s;
+}
+
+/*
+ ============
+ TestBrushToPlanenum
+
+ ============
+ */
+int TestBrushToPlanenum( bspbrush_t *brush, int planenum,
+ int *numsplits, qboolean *hintsplit, int *epsilonbrush ){
+ int i, j, num;
+ plane_t *plane;
+ int s;
+ winding_t *w;
+ vec_t d, d_front, d_back;
+ int front, back;
+
+ *numsplits = 0;
+ *hintsplit = false;
+
+ // if the brush actually uses the planenum,
+ // we can tell the side for sure
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ num = brush->sides[i].planenum;
+ if ( num >= 0x10000 ) {
+ Error( "bad planenum" );
+ }
+ if ( num == planenum ) {
+ return PSIDE_BACK | PSIDE_FACING;
+ }
+ if ( num == ( planenum ^ 1 ) ) {
+ return PSIDE_FRONT | PSIDE_FACING;
+ }
+ }
+
+ // box on plane side
+ plane = &mapplanes[planenum];
+ s = BoxOnPlaneSide( brush->mins, brush->maxs, plane );
+
+ if ( s != PSIDE_BOTH ) {
+ return s;
+ }
+
+// if both sides, count the visible faces split
+ d_front = d_back = 0;
+
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ if ( brush->sides[i].texinfo == TEXINFO_NODE ) {
+ continue; // on node, don't worry about splits
+ }
+ if ( !brush->sides[i].visible ) {
+ continue; // we don't care about non-visible
+ }
+ w = brush->sides[i].winding;
+ if ( !w ) {
+ continue;
+ }
+ front = back = 0;
+ for ( j = 0 ; j < w->numpoints; j++ )
+ {
+ d = DotProduct( w->p[j], plane->normal ) - plane->dist;
+ if ( d > d_front ) {
+ d_front = d;
+ }
+ if ( d < d_back ) {
+ d_back = d;
+ }
+
+ if ( d > 0.1 ) { // PLANESIDE_EPSILON)
+ front = 1;
+ }
+ if ( d < -0.1 ) { // PLANESIDE_EPSILON)
+ back = 1;
+ }
+ }
+ if ( front && back ) {
+ if ( !( brush->sides[i].surf & SURF_SKIP ) ) {
+ ( *numsplits )++;
+ if ( brush->sides[i].surf & SURF_HINT ) {
+ *hintsplit = true;
+ }
+ }
+ }
+ }
+
+ if ( ( d_front > 0.0 && d_front < 1.0 )
+ || ( d_back < 0.0 && d_back > -1.0 ) ) {
+ ( *epsilonbrush )++;
+ }
+
+#if 0
+ if ( *numsplits == 0 ) { // didn't really need to be split
+ if ( front ) {
+ s = PSIDE_FRONT;
+ }
+ else if ( back ) {
+ s = PSIDE_BACK;
+ }
+ else{
+ s = 0;
+ }
+ }
+#endif
+
+ return s;
+}
+
+//========================================================
+
+/*
+ ================
+ WindingIsTiny
+
+ Returns true if the winding would be crunched out of
+ existance by the vertex snapping.
+ ================
+ */
+#define EDGE_LENGTH 0.2
+qboolean WindingIsTiny( winding_t *w ){
+#if 0
+ if ( WindingArea( w ) < 1 ) {
+ return true;
+ }
+ return false;
+#else
+ int i, j;
+ vec_t len;
+ vec3_t delta;
+ int edges;
+
+ edges = 0;
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ {
+ j = i == w->numpoints - 1 ? 0 : i + 1;
+ VectorSubtract( w->p[j], w->p[i], delta );
+ len = (float) VectorLength( delta );
+ if ( len > EDGE_LENGTH ) {
+ if ( ++edges == 3 ) {
+ return false;
+ }
+ }
+ }
+ return true;
+#endif
+}
+
+/*
+ ================
+ WindingIsHuge
+
+ Returns true if the winding still has one of the points
+ from basewinding for plane
+ ================
+ */
+qboolean WindingIsHuge( winding_t *w ){
+ int i, j;
+
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ {
+ for ( j = 0 ; j < 3 ; j++ )
+ if ( w->p[i][j] < -8000 || w->p[i][j] > 8000 ) {
+ return true;
+ }
+ }
+ return false;
+}
+
+//============================================================
+
+/*
+ ================
+ Leafnode
+ ================
+ */
+void LeafNode( node_t *node, bspbrush_t *brushes ){
+ bspbrush_t *b;
+ int i;
+
+ node->planenum = PLANENUM_LEAF;
+ node->contents = 0;
+
+ for ( b = brushes ; b ; b = b->next )
+ {
+ // if the brush is solid and all of its sides are on nodes,
+ // it eats everything
+ if ( b->original->contents & CONTENTS_SOLID ) {
+ for ( i = 0 ; i < b->numsides ; i++ )
+ if ( b->sides[i].texinfo != TEXINFO_NODE ) {
+ break;
+ }
+ if ( i == b->numsides ) {
+ node->contents = CONTENTS_SOLID;
+ break;
+ }
+ }
+ node->contents |= b->original->contents;
+ }
+
+ node->brushlist = brushes;
+}
+
+
+//============================================================
+
+void CheckPlaneAgainstParents( int pnum, node_t *node ){
+ node_t *p;
+
+ for ( p = node->parent ; p ; p = p->parent )
+ {
+ if ( p->planenum == pnum ) {
+ Error( "Tried parent" );
+ }
+ }
+}
+
+qboolean CheckPlaneAgainstVolume( int pnum, node_t *node ){
+ bspbrush_t *front, *back;
+ qboolean good;
+
+ SplitBrush( node->volume, pnum, &front, &back );
+
+ good = ( front && back );
+
+ if ( front ) {
+ FreeBrush( front );
+ }
+ if ( back ) {
+ FreeBrush( back );
+ }
+
+ return good;
+}
+
+/*
+ ================
+ SelectSplitSide
+
+ Using a hueristic, choses one of the sides out of the brushlist
+ to partition the brushes with.
+ Returns NULL if there are no valid planes to split with..
+ ================
+ */
+side_t *SelectSplitSide( bspbrush_t *brushes, node_t *node ){
+ int value, bestvalue;
+ bspbrush_t *brush, *test;
+ side_t *side, *bestside;
+ int i, j, pass, numpasses;
+ int pnum;
+ int s;
+ int front, back, both, facing, splits;
+ int bsplits;
+ int bestsplits;
+ int epsilonbrush;
+ qboolean hintsplit;
+
+ bestside = NULL;
+ bestvalue = -99999;
+ bestsplits = 0;
+
+ // the search order goes: visible-structural, visible-detail,
+ // nonvisible-structural, nonvisible-detail.
+ // If any valid plane is available in a pass, no further
+ // passes will be tried.
+ numpasses = 4;
+ for ( pass = 0 ; pass < numpasses ; pass++ )
+ {
+ for ( brush = brushes ; brush ; brush = brush->next )
+ {
+ if ( ( pass & 1 ) && !( brush->original->contents & CONTENTS_DETAIL ) ) {
+ continue;
+ }
+ if ( !( pass & 1 ) && ( brush->original->contents & CONTENTS_DETAIL ) ) {
+ continue;
+ }
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ side = brush->sides + i;
+ if ( side->bevel ) {
+ continue; // never use a bevel as a spliter
+ }
+ if ( !side->winding ) {
+ continue; // nothing visible, so it can't split
+ }
+ if ( side->texinfo == TEXINFO_NODE ) {
+ continue; // allready a node splitter
+ }
+ if ( side->tested ) {
+ continue; // we allready have metrics for this plane
+ }
+ if ( side->surf & SURF_SKIP ) {
+ continue; // skip surfaces are never chosen
+ }
+ if ( side->visible ^ ( pass < 2 ) ) {
+ continue; // only check visible faces on first pass
+
+ }
+ pnum = side->planenum;
+ pnum &= ~1; // allways use positive facing plane
+
+ CheckPlaneAgainstParents( pnum, node );
+
+ if ( !CheckPlaneAgainstVolume( pnum, node ) ) {
+ continue; // would produce a tiny volume
+
+ }
+ front = 0;
+ back = 0;
+ both = 0;
+ facing = 0;
+ splits = 0;
+ epsilonbrush = 0;
+
+ for ( test = brushes ; test ; test = test->next )
+ {
+ s = TestBrushToPlanenum( test, pnum, &bsplits, &hintsplit, &epsilonbrush );
+
+ splits += bsplits;
+ if ( bsplits && ( s & PSIDE_FACING ) ) {
+ Error( "PSIDE_FACING with splits" );
+ }
+
+ test->testside = s;
+ // if the brush shares this face, don't bother
+ // testing that facenum as a splitter again
+ if ( s & PSIDE_FACING ) {
+ facing++;
+ for ( j = 0 ; j < test->numsides ; j++ )
+ {
+ if ( ( test->sides[j].planenum & ~1 ) == pnum ) {
+ test->sides[j].tested = true;
+ }
+ }
+ }
+ if ( s & PSIDE_FRONT ) {
+ front++;
+ }
+ if ( s & PSIDE_BACK ) {
+ back++;
+ }
+ if ( s == PSIDE_BOTH ) {
+ both++;
+ }
+ }
+
+ // give a value estimate for using this plane
+
+ value = 5 * facing - 5 * splits - abs( front - back );
+// value = -5*splits;
+// value = 5*facing - 5*splits;
+ if ( mapplanes[pnum].type < 3 ) {
+ value += 5; // axial is better
+ }
+ value -= epsilonbrush * 1000; // avoid!
+
+ // never split a hint side except with another hint
+ if ( hintsplit && !( side->surf & SURF_HINT ) ) {
+ value = -9999999;
+ }
+
+ // save off the side test so we don't need
+ // to recalculate it when we actually seperate
+ // the brushes
+ if ( value > bestvalue ) {
+ bestvalue = value;
+ bestside = side;
+ bestsplits = splits;
+ for ( test = brushes ; test ; test = test->next )
+ test->side = test->testside;
+ }
+ }
+ }
+
+ // if we found a good plane, don't bother trying any
+ // other passes
+ if ( bestside ) {
+ if ( pass > 1 ) {
+ if ( numthreads == 1 ) {
+ c_nonvis++;
+ }
+ }
+ if ( pass > 0 ) {
+ node->detail_seperator = true; // not needed for vis
+ }
+ break;
+ }
+ }
+
+ //
+ // clear all the tested flags we set
+ //
+ for ( brush = brushes ; brush ; brush = brush->next )
+ {
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ brush->sides[i].tested = false;
+ }
+
+ return bestside;
+}
+
+
+/*
+ ==================
+ BrushMostlyOnSide
+
+ ==================
+ */
+int BrushMostlyOnSide( bspbrush_t *brush, plane_t *plane ){
+ int i, j;
+ winding_t *w;
+ vec_t d, max;
+ int side;
+
+ max = 0;
+ side = PSIDE_FRONT;
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ w = brush->sides[i].winding;
+ if ( !w ) {
+ continue;
+ }
+ for ( j = 0 ; j < w->numpoints ; j++ )
+ {
+ d = DotProduct( w->p[j], plane->normal ) - plane->dist;
+ if ( d > max ) {
+ max = d;
+ side = PSIDE_FRONT;
+ }
+ if ( -d > max ) {
+ max = -d;
+ side = PSIDE_BACK;
+ }
+ }
+ }
+ return side;
+}
+
+/*
+ ================
+ SplitBrush
+
+ Generates two new brushes, leaving the original
+ unchanged
+ ================
+ */
+void SplitBrush( bspbrush_t *brush, int planenum,
+ bspbrush_t **front, bspbrush_t **back ){
+ bspbrush_t *b[2];
+ int i, j;
+ winding_t *w, *cw[2], *midwinding;
+ plane_t *plane, *plane2;
+ side_t *s, *cs;
+ float d, d_front, d_back;
+
+ *front = *back = NULL;
+ plane = &mapplanes[planenum];
+
+ // check all points
+ d_front = d_back = 0;
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ w = brush->sides[i].winding;
+ if ( !w ) {
+ continue;
+ }
+ for ( j = 0 ; j < w->numpoints ; j++ )
+ {
+ d = DotProduct( w->p[j], plane->normal ) - plane->dist;
+ if ( d > 0 && d > d_front ) {
+ d_front = d;
+ }
+ if ( d < 0 && d < d_back ) {
+ d_back = d;
+ }
+ }
+ }
+ if ( d_front < 0.1 ) { // PLANESIDE_EPSILON)
+ // only on back
+ *back = CopyBrush( brush );
+ return;
+ }
+ if ( d_back > -0.1 ) { // PLANESIDE_EPSILON)
+ // only on front
+ *front = CopyBrush( brush );
+ return;
+ }
+
+ // create a new winding from the split plane
+
+ w = BaseWindingForPlane( plane->normal, plane->dist );
+ for ( i = 0 ; i < brush->numsides && w ; i++ )
+ {
+ plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
+ ChopWindingInPlace( &w, plane2->normal, plane2->dist, 0 ); // PLANESIDE_EPSILON);
+ }
+
+ if ( !w || WindingIsTiny( w ) ) { // the brush isn't really split
+ int side;
+
+ side = BrushMostlyOnSide( brush, plane );
+ if ( side == PSIDE_FRONT ) {
+ *front = CopyBrush( brush );
+ }
+ if ( side == PSIDE_BACK ) {
+ *back = CopyBrush( brush );
+ }
+ return;
+ }
+
+ if ( WindingIsHuge( w ) ) {
+ Sys_FPrintf( SYS_VRB, "WARNING: huge winding\n" );
+ }
+
+ midwinding = w;
+
+ // split it for real
+
+ for ( i = 0 ; i < 2 ; i++ )
+ {
+ b[i] = AllocBrush( brush->numsides + 1 );
+ b[i]->original = brush->original;
+ }
+
+ // split all the current windings
+
+ for ( i = 0 ; i < brush->numsides ; i++ )
+ {
+ s = &brush->sides[i];
+ w = s->winding;
+ if ( !w ) {
+ continue;
+ }
+ ClipWindingEpsilon( w, plane->normal, plane->dist,
+ 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1] );
+ for ( j = 0 ; j < 2 ; j++ )
+ {
+ if ( !cw[j] ) {
+ continue;
+ }
+#if 0
+ if ( WindingIsTiny( cw[j] ) ) {
+ FreeWinding( cw[j] );
+ continue;
+ }
+#endif
+ cs = &b[j]->sides[b[j]->numsides];
+ b[j]->numsides++;
+ *cs = *s;
+// cs->planenum = s->planenum;
+// cs->texinfo = s->texinfo;
+// cs->visible = s->visible;
+// cs->original = s->original;
+ cs->winding = cw[j];
+ cs->tested = false;
+ }
+ }
+
+
+ // see if we have valid polygons on both sides
+
+ for ( i = 0 ; i < 2 ; i++ )
+ {
+ BoundBrush( b[i] );
+ for ( j = 0 ; j < 3 ; j++ )
+ {
+ if ( b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096 ) {
+ Sys_FPrintf( SYS_VRB, "bogus brush after clip\n" );
+ break;
+ }
+ }
+
+ if ( b[i]->numsides < 3 || j < 3 ) {
+ FreeBrush( b[i] );
+ b[i] = NULL;
+ }
+ }
+
+ if ( !( b[0] && b[1] ) ) {
+ if ( !b[0] && !b[1] ) {
+ Sys_FPrintf( SYS_VRB, "split removed brush\n" );
+ }
+ else{
+ Sys_FPrintf( SYS_VRB, "split not on both sides\n" );
+ }
+ if ( b[0] ) {
+ FreeBrush( b[0] );
+ *front = CopyBrush( brush );
+ }
+ if ( b[1] ) {
+ FreeBrush( b[1] );
+ *back = CopyBrush( brush );
+ }
+ return;
+ }
+
+ // add the midwinding to both sides
+ for ( i = 0 ; i < 2 ; i++ )
+ {
+ cs = &b[i]->sides[b[i]->numsides];
+ b[i]->numsides++;
+
+ cs->planenum = planenum ^ i ^ 1;
+ cs->texinfo = TEXINFO_NODE;
+ cs->visible = false;
+ cs->tested = false;
+ if ( i == 0 ) {
+ cs->winding = CopyWinding( midwinding );
+ }
+ else{
+ cs->winding = midwinding;
+ }
+ }
+
+ {
+ vec_t v1;
+ int i;
+
+ for ( i = 0 ; i < 2 ; i++ )
+ {
+ v1 = BrushVolume( b[i] );
+ if ( v1 < 1.0 ) {
+ FreeBrush( b[i] );
+ b[i] = NULL;
+ Sys_FPrintf( SYS_VRB, "tiny volume after clip\n" );
+ }
+ }
+ }
+
+ *front = b[0];
+ *back = b[1];
+}
+
+/*
+ ================
+ SplitBrushList
+ ================
+ */
+void SplitBrushList( bspbrush_t *brushes,
+ node_t *node, bspbrush_t **front, bspbrush_t **back ){
+ bspbrush_t *brush, *newbrush, *newbrush2;
+ side_t *side;
+ int sides;
+ int i;
+
+ *front = *back = NULL;
+
+ for ( brush = brushes ; brush ; brush = brush->next )
+ {
+ sides = brush->side;
+
+ if ( sides == PSIDE_BOTH ) { // split into two brushes
+ SplitBrush( brush, node->planenum, &newbrush, &newbrush2 );
+ if ( newbrush ) {
+ newbrush->next = *front;
+ *front = newbrush;
+ }
+ if ( newbrush2 ) {
+ newbrush2->next = *back;
+ *back = newbrush2;
+ }
+ continue;
+ }
+
+ newbrush = CopyBrush( brush );
+
+ // if the planenum is actualy a part of the brush
+ // find the plane and flag it as used so it won't be tried
+ // as a splitter again
+ if ( sides & PSIDE_FACING ) {
+ for ( i = 0 ; i < newbrush->numsides ; i++ )
+ {
+ side = newbrush->sides + i;
+ if ( ( side->planenum & ~1 ) == node->planenum ) {
+ side->texinfo = TEXINFO_NODE;
+ }
+ }
+ }
+
+
+ if ( sides & PSIDE_FRONT ) {
+ newbrush->next = *front;
+ *front = newbrush;
+ continue;
+ }
+ if ( sides & PSIDE_BACK ) {
+ newbrush->next = *back;
+ *back = newbrush;
+ continue;
+ }
+ }
+}
+
+
+/*
+ ================
+ BuildTree_r
+ ================
+ */
+node_t *BuildTree_r( node_t *node, bspbrush_t *brushes ){
+ node_t *newnode;
+ side_t *bestside;
+ int i;
+ bspbrush_t *children[2];
+
+ if ( numthreads == 1 ) {
+ c_nodes++;
+ }
+
+ if ( drawflag ) {
+ DrawBrushList( brushes, node );
+ }
+
+ // find the best plane to use as a splitter
+ bestside = SelectSplitSide( brushes, node );
+ if ( !bestside ) {
+ // leaf node
+ node->side = NULL;
+ node->planenum = -1;
+ LeafNode( node, brushes );
+ return node;
+ }
+
+ // this is a splitplane node
+ node->side = bestside;
+ node->planenum = bestside->planenum & ~1; // always use front facing
+
+ SplitBrushList( brushes, node, &children[0], &children[1] );
+ FreeBrushList( brushes );
+
+ // allocate children before recursing
+ for ( i = 0 ; i < 2 ; i++ )
+ {
+ newnode = AllocNode();
+ newnode->parent = node;
+ node->children[i] = newnode;
+ }
+
+ SplitBrush( node->volume, node->planenum, &node->children[0]->volume,
+ &node->children[1]->volume );
+
+ // recursively process children
+ for ( i = 0 ; i < 2 ; i++ )
+ {
+ node->children[i] = BuildTree_r( node->children[i], children[i] );
+ }
+
+ return node;
+}
+
+//===========================================================
+
+/*
+ =================
+ BrushBSP
+
+ The incoming list will be freed before exiting
+ =================
+ */
+tree_t *BrushBSP( bspbrush_t *brushlist, vec3_t mins, vec3_t maxs ){
+ node_t *node;
+ bspbrush_t *b;
+ int c_faces, c_nonvisfaces;
+ int c_brushes;
+ tree_t *tree;
+ int i;
+ vec_t volume;
+
+ Sys_FPrintf( SYS_VRB, "--- BrushBSP ---\n" );
+
+ tree = AllocTree();
+
+ c_faces = 0;
+ c_nonvisfaces = 0;
+ c_brushes = 0;
+ for ( b = brushlist ; b ; b = b->next )
+ {
+ c_brushes++;
+
+ volume = BrushVolume( b );
+ if ( volume < microvolume ) {
+ Sys_Printf( "WARNING: entity %i, brush %i: microbrush\n",
+ b->original->entitynum, b->original->brushnum );
+ }
+
+ for ( i = 0 ; i < b->numsides ; i++ )
+ {
+ if ( b->sides[i].bevel ) {
+ continue;
+ }
+ if ( !b->sides[i].winding ) {
+ continue;
+ }
+ if ( b->sides[i].texinfo == TEXINFO_NODE ) {
+ continue;
+ }
+ if ( b->sides[i].visible ) {
+ c_faces++;
+ }
+ else{
+ c_nonvisfaces++;
+ }
+ }
+
+ AddPointToBounds( b->mins, tree->mins, tree->maxs );
+ AddPointToBounds( b->maxs, tree->mins, tree->maxs );
+ }
+
+ Sys_FPrintf( SYS_VRB, "%5i brushes\n", c_brushes );
+ Sys_FPrintf( SYS_VRB, "%5i visible faces\n", c_faces );
+ Sys_FPrintf( SYS_VRB, "%5i nonvisible faces\n", c_nonvisfaces );
+
+ c_nodes = 0;
+ c_nonvis = 0;
+ node = AllocNode();
+
+ node->volume = BrushFromBounds( mins, maxs );
+
+ tree->headnode = node;
+
+ node = BuildTree_r( node, brushlist );
+ Sys_FPrintf( SYS_VRB, "%5i visible nodes\n", c_nodes / 2 - c_nonvis );
+ Sys_FPrintf( SYS_VRB, "%5i nonvis nodes\n", c_nonvis );
+ Sys_FPrintf( SYS_VRB, "%5i leafs\n", ( c_nodes + 1 ) / 2 );
+#if 0
+ { // debug code
+ static node_t *tnode;
+ vec3_t p;
+
+ p[0] = -1469;
+ p[1] = -118;
+ p[2] = 119;
+ tnode = PointInLeaf( tree->headnode, p );
+ Sys_Printf( "contents: %i\n", tnode->contents );
+ p[0] = 0;
+ }
+#endif
+ return tree;
+}