/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "qbsp.h"
-int c_active_portals;
-int c_peak_portals;
-int c_boundary;
-int c_boundary_sides;
+int c_active_portals;
+int c_peak_portals;
+int c_boundary;
+int c_boundary_sides;
/*
-===========
-AllocPortal
-===========
-*/
-portal_t *AllocPortal (void)
-{
- portal_t *p;
-
- if (numthreads == 1)
+ ===========
+ AllocPortal
+ ===========
+ */
+portal_t *AllocPortal( void ){
+ portal_t *p;
+
+ if ( numthreads == 1 ) {
c_active_portals++;
- if (c_active_portals > c_peak_portals)
+ }
+ if ( c_active_portals > c_peak_portals ) {
c_peak_portals = c_active_portals;
-
- p = malloc (sizeof(portal_t));
- memset (p, 0, sizeof(portal_t));
-
+ }
+
+ p = malloc( sizeof( portal_t ) );
+ memset( p, 0, sizeof( portal_t ) );
+
return p;
}
-void FreePortal (portal_t *p)
-{
- if (p->winding)
- FreeWinding (p->winding);
- if (numthreads == 1)
+void FreePortal( portal_t *p ){
+ if ( p->winding ) {
+ FreeWinding( p->winding );
+ }
+ if ( numthreads == 1 ) {
c_active_portals--;
- free (p);
+ }
+ free( p );
}
//==============================================================
/*
-==============
-VisibleContents
-
-Returns the single content bit of the
-strongest visible content present
-==============
-*/
-int VisibleContents (int contents)
-{
- int i;
-
- for (i=1 ; i<=LAST_VISIBLE_CONTENTS ; i<<=1)
- if (contents & i )
+ ==============
+ VisibleContents
+
+ Returns the single content bit of the
+ strongest visible content present
+ ==============
+ */
+int VisibleContents( int contents ){
+ int i;
+
+ for ( i = 1 ; i <= LAST_VISIBLE_CONTENTS ; i <<= 1 )
+ if ( contents & i ) {
return i;
+ }
return 0;
}
/*
-===============
-ClusterContents
-===============
-*/
-int ClusterContents (node_t *node)
-{
- int c1, c2, c;
-
- if (node->planenum == PLANENUM_LEAF)
+ ===============
+ ClusterContents
+ ===============
+ */
+int ClusterContents( node_t *node ){
+ int c1, c2, c;
+
+ if ( node->planenum == PLANENUM_LEAF ) {
return node->contents;
+ }
- c1 = ClusterContents(node->children[0]);
- c2 = ClusterContents(node->children[1]);
- c = c1|c2;
+ c1 = ClusterContents( node->children[0] );
+ c2 = ClusterContents( node->children[1] );
+ c = c1 | c2;
// a cluster may include some solid detail areas, but
// still be seen into
- if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) )
+ if ( !( c1 & CONTENTS_SOLID ) || !( c2 & CONTENTS_SOLID ) ) {
c &= ~CONTENTS_SOLID;
+ }
return c;
}
/*
-=============
-Portal_VisFlood
-
-Returns true if the portal is empty or translucent, allowing
-the PVS calculation to see through it.
-The nodes on either side of the portal may actually be clusters,
-not leafs, so all contents should be ored together
-=============
-*/
-qboolean Portal_VisFlood (portal_t *p)
-{
- int c1, c2;
-
- if (!p->onnode)
- return false; // to global outsideleaf
-
- c1 = ClusterContents(p->nodes[0]);
- c2 = ClusterContents(p->nodes[1]);
-
- if (!VisibleContents (c1^c2))
+ =============
+ Portal_VisFlood
+
+ Returns true if the portal is empty or translucent, allowing
+ the PVS calculation to see through it.
+ The nodes on either side of the portal may actually be clusters,
+ not leafs, so all contents should be ored together
+ =============
+ */
+qboolean Portal_VisFlood( portal_t *p ){
+ int c1, c2;
+
+ if ( !p->onnode ) {
+ return false; // to global outsideleaf
+
+ }
+ c1 = ClusterContents( p->nodes[0] );
+ c2 = ClusterContents( p->nodes[1] );
+
+ if ( !VisibleContents( c1 ^ c2 ) ) {
return true;
+ }
- if (c1 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
+ if ( c1 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
c1 = 0;
- if (c2 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
+ }
+ if ( c2 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
c2 = 0;
+ }
- if ( (c1|c2) & CONTENTS_SOLID )
- return false; // can't see through solid
+ if ( ( c1 | c2 ) & CONTENTS_SOLID ) {
+ return false; // can't see through solid
- if (! (c1 ^ c2))
- return true; // identical on both sides
+ }
+ if ( !( c1 ^ c2 ) ) {
+ return true; // identical on both sides
- if (!VisibleContents (c1^c2))
+ }
+ if ( !VisibleContents( c1 ^ c2 ) ) {
return true;
+ }
return false;
}
/*
-===============
-Portal_EntityFlood
-
-The entity flood determines which areas are
-"outside" on the map, which are then filled in.
-Flowing from side s to side !s
-===============
-*/
-qboolean Portal_EntityFlood (portal_t *p, int s)
-{
- if (p->nodes[0]->planenum != PLANENUM_LEAF
- || p->nodes[1]->planenum != PLANENUM_LEAF)
- Error ("Portal_EntityFlood: not a leaf");
-
- // can never cross to a solid
- if ( (p->nodes[0]->contents & CONTENTS_SOLID)
- || (p->nodes[1]->contents & CONTENTS_SOLID) )
+ ===============
+ Portal_EntityFlood
+
+ The entity flood determines which areas are
+ "outside" on the map, which are then filled in.
+ Flowing from side s to side !s
+ ===============
+ */
+qboolean Portal_EntityFlood( portal_t *p, int s ){
+ if ( p->nodes[0]->planenum != PLANENUM_LEAF
+ || p->nodes[1]->planenum != PLANENUM_LEAF ) {
+ Error( "Portal_EntityFlood: not a leaf" );
+ }
+
+ // can never cross to a solid
+ if ( ( p->nodes[0]->contents & CONTENTS_SOLID )
+ || ( p->nodes[1]->contents & CONTENTS_SOLID ) ) {
return false;
+ }
// can flood through everything else
return true;
//=============================================================================
-int c_tinyportals;
+int c_tinyportals;
/*
-=============
-AddPortalToNodes
-=============
-*/
-void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
-{
- if (p->nodes[0] || p->nodes[1])
- Error ("AddPortalToNode: allready included");
+ =============
+ AddPortalToNodes
+ =============
+ */
+void AddPortalToNodes( portal_t *p, node_t *front, node_t *back ){
+ if ( p->nodes[0] || p->nodes[1] ) {
+ Error( "AddPortalToNode: allready included" );
+ }
p->nodes[0] = front;
p->next[0] = front->portals;
front->portals = p;
-
+
p->nodes[1] = back;
p->next[1] = back->portals;
back->portals = p;
/*
-=============
-RemovePortalFromNode
-=============
-*/
-void RemovePortalFromNode (portal_t *portal, node_t *l)
-{
- portal_t **pp, *t;
-
+ =============
+ RemovePortalFromNode
+ =============
+ */
+void RemovePortalFromNode( portal_t *portal, node_t *l ){
+ portal_t **pp, *t;
+
// remove reference to the current portal
pp = &l->portals;
- while (1)
+ while ( 1 )
{
t = *pp;
- if (!t)
- Error ("RemovePortalFromNode: portal not in leaf");
+ if ( !t ) {
+ Error( "RemovePortalFromNode: portal not in leaf" );
+ }
- if ( t == portal )
+ if ( t == portal ) {
break;
+ }
- if (t->nodes[0] == l)
+ if ( t->nodes[0] == l ) {
pp = &t->next[0];
- else if (t->nodes[1] == l)
+ }
+ else if ( t->nodes[1] == l ) {
pp = &t->next[1];
- else
- Error ("RemovePortalFromNode: portal not bounding leaf");
+ }
+ else{
+ Error( "RemovePortalFromNode: portal not bounding leaf" );
+ }
}
-
- if (portal->nodes[0] == l)
- {
+
+ if ( portal->nodes[0] == l ) {
*pp = portal->next[0];
portal->nodes[0] = NULL;
}
- else if (portal->nodes[1] == l)
- {
- *pp = portal->next[1];
+ else if ( portal->nodes[1] == l ) {
+ *pp = portal->next[1];
portal->nodes[1] = NULL;
}
}
//============================================================================
-void PrintPortal (portal_t *p)
-{
- int i;
- winding_t *w;
-
+void PrintPortal( portal_t *p ){
+ int i;
+ winding_t *w;
+
w = p->winding;
- for (i=0 ; i<w->numpoints ; i++)
- Sys_Printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
- , w->p[i][1], w->p[i][2]);
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ Sys_Printf( "(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
+ , w->p[i][1], w->p[i][2] );
}
/*
-================
-MakeHeadnodePortals
-
-The created portals will face the global outside_node
-================
-*/
-#define SIDESPACE 8
-void MakeHeadnodePortals (tree_t *tree)
-{
- vec3_t bounds[2];
- int i, j, n;
- portal_t *p, *portals[6];
- plane_t bplanes[6], *pl;
+ ================
+ MakeHeadnodePortals
+
+ The created portals will face the global outside_node
+ ================
+ */
+#define SIDESPACE 8
+void MakeHeadnodePortals( tree_t *tree ){
+ vec3_t bounds[2];
+ int i, j, n;
+ portal_t *p, *portals[6];
+ plane_t bplanes[6], *pl;
node_t *node;
node = tree->headnode;
// pad with some space so there will never be null volume leafs
- for (i=0 ; i<3 ; i++)
+ for ( i = 0 ; i < 3 ; i++ )
{
bounds[0][i] = tree->mins[i] - SIDESPACE;
bounds[1][i] = tree->maxs[i] + SIDESPACE;
}
-
+
tree->outside_node.planenum = PLANENUM_LEAF;
tree->outside_node.brushlist = NULL;
tree->outside_node.portals = NULL;
tree->outside_node.contents = 0;
- for (i=0 ; i<3 ; i++)
- for (j=0 ; j<2 ; j++)
+ for ( i = 0 ; i < 3 ; i++ )
+ for ( j = 0 ; j < 2 ; j++ )
{
- n = j*3 + i;
+ n = j * 3 + i;
- p = AllocPortal ();
+ p = AllocPortal();
portals[n] = p;
-
+
pl = &bplanes[n];
- memset (pl, 0, sizeof(*pl));
- if (j)
- {
+ memset( pl, 0, sizeof( *pl ) );
+ if ( j ) {
pl->normal[i] = -1;
pl->dist = -bounds[j][i];
}
pl->dist = bounds[j][i];
}
p->plane = *pl;
- p->winding = BaseWindingForPlane (pl->normal, pl->dist);
- AddPortalToNodes (p, node, &tree->outside_node);
+ p->winding = BaseWindingForPlane( pl->normal, pl->dist );
+ AddPortalToNodes( p, node, &tree->outside_node );
}
-
+
// clip the basewindings by all the other planes
- for (i=0 ; i<6 ; i++)
+ for ( i = 0 ; i < 6 ; i++ )
{
- for (j=0 ; j<6 ; j++)
+ for ( j = 0 ; j < 6 ; j++ )
{
- if (j == i)
+ if ( j == i ) {
continue;
- ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
+ }
+ ChopWindingInPlace( &portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON );
}
}
}
/*
-================
-BaseWindingForNode
-================
-*/
-#define BASE_WINDING_EPSILON 0.001
-#define SPLIT_WINDING_EPSILON 0.001
-
-winding_t *BaseWindingForNode (node_t *node)
-{
- winding_t *w;
- node_t *n;
- plane_t *plane;
- vec3_t normal;
- vec_t dist;
-
- w = BaseWindingForPlane (mapplanes[node->planenum].normal
- , mapplanes[node->planenum].dist);
+ ================
+ BaseWindingForNode
+ ================
+ */
+#define BASE_WINDING_EPSILON 0.001
+#define SPLIT_WINDING_EPSILON 0.001
+
+winding_t *BaseWindingForNode( node_t *node ){
+ winding_t *w;
+ node_t *n;
+ plane_t *plane;
+ vec3_t normal;
+ vec_t dist;
+
+ w = BaseWindingForPlane( mapplanes[node->planenum].normal
+ , mapplanes[node->planenum].dist );
// clip by all the parents
- for (n=node->parent ; n && w ; )
+ for ( n = node->parent ; n && w ; )
{
plane = &mapplanes[n->planenum];
- if (n->children[0] == node)
- { // take front
- ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
+ if ( n->children[0] == node ) { // take front
+ ChopWindingInPlace( &w, plane->normal, plane->dist, BASE_WINDING_EPSILON );
}
else
- { // take back
- VectorSubtract (vec3_origin, plane->normal, normal);
+ { // take back
+ VectorSubtract( vec3_origin, plane->normal, normal );
dist = -plane->dist;
- ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
+ ChopWindingInPlace( &w, normal, dist, BASE_WINDING_EPSILON );
}
node = n;
n = n->parent;
//============================================================
-qboolean WindingIsTiny (winding_t *w);
+qboolean WindingIsTiny( winding_t *w );
/*
-==================
-MakeNodePortal
-
-create the new portal by taking the full plane winding for the cutting plane
-and clipping it by all of parents of this node
-==================
-*/
-void MakeNodePortal (node_t *node)
-{
- portal_t *new_portal, *p;
- winding_t *w;
- vec3_t normal;
- float dist;
- int side;
-
- w = BaseWindingForNode (node);
+ ==================
+ MakeNodePortal
+
+ create the new portal by taking the full plane winding for the cutting plane
+ and clipping it by all of parents of this node
+ ==================
+ */
+void MakeNodePortal( node_t *node ){
+ portal_t *new_portal, *p;
+ winding_t *w;
+ vec3_t normal;
+ float dist;
+ int side;
+
+ w = BaseWindingForNode( node );
// clip the portal by all the other portals in the node
- for (p = node->portals ; p && w; p = p->next[side])
+ for ( p = node->portals ; p && w; p = p->next[side] )
{
- if (p->nodes[0] == node)
- {
+ if ( p->nodes[0] == node ) {
side = 0;
- VectorCopy (p->plane.normal, normal);
+ VectorCopy( p->plane.normal, normal );
dist = p->plane.dist;
}
- else if (p->nodes[1] == node)
- {
+ else if ( p->nodes[1] == node ) {
side = 1;
- VectorSubtract (vec3_origin, p->plane.normal, normal);
+ VectorSubtract( vec3_origin, p->plane.normal, normal );
dist = -p->plane.dist;
}
- else
- Error ("CutNodePortals_r: mislinked portal");
+ else{
+ Error( "CutNodePortals_r: mislinked portal" );
+ }
- ChopWindingInPlace (&w, normal, dist, 0.1);
+ ChopWindingInPlace( &w, normal, dist, 0.1 );
}
- if (!w)
- {
+ if ( !w ) {
return;
}
- if (WindingIsTiny (w))
- {
+ if ( WindingIsTiny( w ) ) {
c_tinyportals++;
- FreeWinding (w);
+ FreeWinding( w );
return;
}
- new_portal = AllocPortal ();
+ new_portal = AllocPortal();
new_portal->plane = mapplanes[node->planenum];
new_portal->onnode = node;
- new_portal->winding = w;
- AddPortalToNodes (new_portal, node->children[0], node->children[1]);
+ new_portal->winding = w;
+ AddPortalToNodes( new_portal, node->children[0], node->children[1] );
}
/*
-==============
-SplitNodePortals
-
-Move or split the portals that bound node so that the node's
-children have portals instead of node.
-==============
-*/
-void SplitNodePortals (node_t *node)
-{
- portal_t *p, *next_portal, *new_portal;
- node_t *f, *b, *other_node;
- int side;
- plane_t *plane;
- winding_t *frontwinding, *backwinding;
+ ==============
+ SplitNodePortals
+
+ Move or split the portals that bound node so that the node's
+ children have portals instead of node.
+ ==============
+ */
+void SplitNodePortals( node_t *node ){
+ portal_t *p, *next_portal, *new_portal;
+ node_t *f, *b, *other_node;
+ int side;
+ plane_t *plane;
+ winding_t *frontwinding, *backwinding;
plane = &mapplanes[node->planenum];
f = node->children[0];
b = node->children[1];
- for (p = node->portals ; p ; p = next_portal)
+ for ( p = node->portals ; p ; p = next_portal )
{
- if (p->nodes[0] == node)
+ if ( p->nodes[0] == node ) {
side = 0;
- else if (p->nodes[1] == node)
+ }
+ else if ( p->nodes[1] == node ) {
side = 1;
- else
- Error ("CutNodePortals_r: mislinked portal");
+ }
+ else{
+ Error( "CutNodePortals_r: mislinked portal" );
+ }
next_portal = p->next[side];
other_node = p->nodes[!side];
- RemovePortalFromNode (p, p->nodes[0]);
- RemovePortalFromNode (p, p->nodes[1]);
+ RemovePortalFromNode( p, p->nodes[0] );
+ RemovePortalFromNode( p, p->nodes[1] );
//
// cut the portal into two portals, one on each side of the cut plane
//
- ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
- SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);
+ ClipWindingEpsilon( p->winding, plane->normal, plane->dist,
+ SPLIT_WINDING_EPSILON, &frontwinding, &backwinding );
- if (frontwinding && WindingIsTiny(frontwinding))
- {
- FreeWinding (frontwinding);
+ if ( frontwinding && WindingIsTiny( frontwinding ) ) {
+ FreeWinding( frontwinding );
frontwinding = NULL;
c_tinyportals++;
}
- if (backwinding && WindingIsTiny(backwinding))
- {
- FreeWinding (backwinding);
+ if ( backwinding && WindingIsTiny( backwinding ) ) {
+ FreeWinding( backwinding );
backwinding = NULL;
c_tinyportals++;
}
- if (!frontwinding && !backwinding)
- { // tiny windings on both sides
+ if ( !frontwinding && !backwinding ) { // tiny windings on both sides
continue;
}
- if (!frontwinding)
- {
- FreeWinding (backwinding);
- if (side == 0)
- AddPortalToNodes (p, b, other_node);
- else
- AddPortalToNodes (p, other_node, b);
+ if ( !frontwinding ) {
+ FreeWinding( backwinding );
+ if ( side == 0 ) {
+ AddPortalToNodes( p, b, other_node );
+ }
+ else{
+ AddPortalToNodes( p, other_node, b );
+ }
continue;
}
- if (!backwinding)
- {
- FreeWinding (frontwinding);
- if (side == 0)
- AddPortalToNodes (p, f, other_node);
- else
- AddPortalToNodes (p, other_node, f);
+ if ( !backwinding ) {
+ FreeWinding( frontwinding );
+ if ( side == 0 ) {
+ AddPortalToNodes( p, f, other_node );
+ }
+ else{
+ AddPortalToNodes( p, other_node, f );
+ }
continue;
}
-
- // the winding is split
- new_portal = AllocPortal ();
+
+ // the winding is split
+ new_portal = AllocPortal();
*new_portal = *p;
new_portal->winding = backwinding;
- FreeWinding (p->winding);
+ FreeWinding( p->winding );
p->winding = frontwinding;
- if (side == 0)
- {
- AddPortalToNodes (p, f, other_node);
- AddPortalToNodes (new_portal, b, other_node);
+ if ( side == 0 ) {
+ AddPortalToNodes( p, f, other_node );
+ AddPortalToNodes( new_portal, b, other_node );
}
else
{
- AddPortalToNodes (p, other_node, f);
- AddPortalToNodes (new_portal, other_node, b);
+ AddPortalToNodes( p, other_node, f );
+ AddPortalToNodes( new_portal, other_node, b );
}
}
/*
-================
-CalcNodeBounds
-================
-*/
-void CalcNodeBounds (node_t *node)
-{
- portal_t *p;
- int s;
- int i;
+ ================
+ CalcNodeBounds
+ ================
+ */
+void CalcNodeBounds( node_t *node ){
+ portal_t *p;
+ int s;
+ int i;
// calc mins/maxs for both leafs and nodes
- ClearBounds (node->mins, node->maxs);
- for (p = node->portals ; p ; p = p->next[s])
+ ClearBounds( node->mins, node->maxs );
+ for ( p = node->portals ; p ; p = p->next[s] )
{
- s = (p->nodes[1] == node);
- for (i=0 ; i<p->winding->numpoints ; i++)
- AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
+ s = ( p->nodes[1] == node );
+ for ( i = 0 ; i < p->winding->numpoints ; i++ )
+ AddPointToBounds( p->winding->p[i], node->mins, node->maxs );
}
}
/*
-==================
-MakeTreePortals_r
-==================
-*/
-void MakeTreePortals_r (node_t *node)
-{
- int i;
-
- CalcNodeBounds (node);
- if (node->mins[0] >= node->maxs[0])
- {
- Sys_Printf ("WARNING: node without a volume\n");
+ ==================
+ MakeTreePortals_r
+ ==================
+ */
+void MakeTreePortals_r( node_t *node ){
+ int i;
+
+ CalcNodeBounds( node );
+ if ( node->mins[0] >= node->maxs[0] ) {
+ Sys_Printf( "WARNING: node without a volume\n" );
}
- for (i=0 ; i<3 ; i++)
+ for ( i = 0 ; i < 3 ; i++ )
{
- if (node->mins[i] < -8000 || node->maxs[i] > 8000)
- {
- Sys_Printf ("WARNING: node with unbounded volume\n");
+ if ( node->mins[i] < -8000 || node->maxs[i] > 8000 ) {
+ Sys_Printf( "WARNING: node with unbounded volume\n" );
break;
}
}
- if (node->planenum == PLANENUM_LEAF)
+ if ( node->planenum == PLANENUM_LEAF ) {
return;
+ }
- MakeNodePortal (node);
- SplitNodePortals (node);
+ MakeNodePortal( node );
+ SplitNodePortals( node );
- MakeTreePortals_r (node->children[0]);
- MakeTreePortals_r (node->children[1]);
+ MakeTreePortals_r( node->children[0] );
+ MakeTreePortals_r( node->children[1] );
}
/*
-==================
-MakeTreePortals
-==================
-*/
-void MakeTreePortals (tree_t *tree)
-{
- MakeHeadnodePortals (tree);
- MakeTreePortals_r (tree->headnode);
+ ==================
+ MakeTreePortals
+ ==================
+ */
+void MakeTreePortals( tree_t *tree ){
+ MakeHeadnodePortals( tree );
+ MakeTreePortals_r( tree->headnode );
}
/*
-=========================================================
+ =========================================================
-FLOOD ENTITIES
+ FLOOD ENTITIES
-=========================================================
-*/
+ =========================================================
+ */
/*
-=============
-FloodPortals_r
-=============
-*/
-void FloodPortals_r (node_t *node, int dist)
-{
- portal_t *p;
- int s;
+ =============
+ FloodPortals_r
+ =============
+ */
+void FloodPortals_r( node_t *node, int dist ){
+ portal_t *p;
+ int s;
node->occupied = dist;
- for (p=node->portals ; p ; p = p->next[s])
+ for ( p = node->portals ; p ; p = p->next[s] )
{
- s = (p->nodes[1] == node);
+ s = ( p->nodes[1] == node );
- if (p->nodes[!s]->occupied)
+ if ( p->nodes[!s]->occupied ) {
continue;
+ }
- if (!Portal_EntityFlood (p, s))
+ if ( !Portal_EntityFlood( p, s ) ) {
continue;
+ }
- FloodPortals_r (p->nodes[!s], dist+1);
+ FloodPortals_r( p->nodes[!s], dist + 1 );
}
}
/*
-=============
-PlaceOccupant
-=============
-*/
-qboolean PlaceOccupant (node_t *headnode, vec3_t origin, entity_t *occupant)
-{
- node_t *node;
- vec_t d;
- plane_t *plane;
+ =============
+ PlaceOccupant
+ =============
+ */
+qboolean PlaceOccupant( node_t *headnode, vec3_t origin, entity_t *occupant ){
+ node_t *node;
+ vec_t d;
+ plane_t *plane;
// find the leaf to start in
node = headnode;
- while (node->planenum != PLANENUM_LEAF)
+ while ( node->planenum != PLANENUM_LEAF )
{
plane = &mapplanes[node->planenum];
- d = DotProduct (origin, plane->normal) - plane->dist;
- if (d >= 0)
+ d = DotProduct( origin, plane->normal ) - plane->dist;
+ if ( d >= 0 ) {
node = node->children[0];
- else
+ }
+ else{
node = node->children[1];
+ }
}
- if (node->contents == CONTENTS_SOLID)
+ if ( node->contents == CONTENTS_SOLID ) {
return false;
+ }
node->occupant = occupant;
- FloodPortals_r (node, 1);
+ FloodPortals_r( node, 1 );
return true;
}
/*
-=============
-FloodEntities
-
-Marks all nodes that can be reached by entites
-=============
-*/
-qboolean FloodEntities (tree_t *tree)
-{
- int i;
- vec3_t origin;
- char *cl;
- qboolean inside;
+ =============
+ FloodEntities
+
+ Marks all nodes that can be reached by entites
+ =============
+ */
+qboolean FloodEntities( tree_t *tree ){
+ int i;
+ vec3_t origin;
+ char *cl;
+ qboolean inside;
node_t *headnode;
headnode = tree->headnode;
- Sys_FPrintf( SYS_VRB, "--- FloodEntities ---\n");
+ Sys_FPrintf( SYS_VRB, "--- FloodEntities ---\n" );
inside = false;
tree->outside_node.occupied = 0;
- for (i=1 ; i<num_entities ; i++)
+ for ( i = 1 ; i < num_entities ; i++ )
{
- GetVectorForKey (&entities[i], "origin", origin);
- if (VectorCompare(origin, vec3_origin))
+ GetVectorForKey( &entities[i], "origin", origin );
+ if ( VectorCompare( origin, vec3_origin ) ) {
continue;
+ }
- cl = ValueForKey (&entities[i], "classname");
- origin[2] += 1; // so objects on floor are ok
+ cl = ValueForKey( &entities[i], "classname" );
+ origin[2] += 1; // so objects on floor are ok
// nudge playerstart around if needed so clipping hulls allways
// have a vlaid point
- if (!strcmp (cl, "info_player_start"))
- {
- int x, y;
+ if ( !strcmp( cl, "info_player_start" ) ) {
+ int x, y;
- for (x=-16 ; x<=16 ; x += 16)
+ for ( x = -16 ; x <= 16 ; x += 16 )
{
- for (y=-16 ; y<=16 ; y += 16)
+ for ( y = -16 ; y <= 16 ; y += 16 )
{
origin[0] += x;
origin[1] += y;
- if (PlaceOccupant (headnode, origin, &entities[i]))
- {
+ if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
inside = true;
goto gotit;
}
}
else
{
- if (PlaceOccupant (headnode, origin, &entities[i]))
+ if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
inside = true;
+ }
}
}
- if (!inside)
- {
- Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n");
+ if ( !inside ) {
+ Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n" );
}
- else if (tree->outside_node.occupied)
- {
- Sys_FPrintf( SYS_VRB, "entity reached from outside -- no filling\n");
+ else if ( tree->outside_node.occupied ) {
+ Sys_FPrintf( SYS_VRB, "entity reached from outside -- no filling\n" );
}
- return (qboolean)(inside && !tree->outside_node.occupied);
+ return (qboolean)( inside && !tree->outside_node.occupied );
}
/*
-=========================================================
+ =========================================================
-FLOOD AREAS
+ FLOOD AREAS
-=========================================================
-*/
+ =========================================================
+ */
-int c_areas;
+int c_areas;
/*
-=============
-FloodAreas_r
-=============
-*/
-void FloodAreas_r (node_t *node)
-{
- portal_t *p;
- int s;
- bspbrush_t *b;
- entity_t *e;
-
- if (node->contents == CONTENTS_AREAPORTAL)
- {
+ =============
+ FloodAreas_r
+ =============
+ */
+void FloodAreas_r( node_t *node ){
+ portal_t *p;
+ int s;
+ bspbrush_t *b;
+ entity_t *e;
+
+ if ( node->contents == CONTENTS_AREAPORTAL ) {
// this node is part of an area portal
b = node->brushlist;
e = &entities[b->original->entitynum];
// if the current area has allready touched this
// portal, we are done
- if (e->portalareas[0] == c_areas || e->portalareas[1] == c_areas)
+ if ( e->portalareas[0] == c_areas || e->portalareas[1] == c_areas ) {
return;
+ }
// note the current area as bounding the portal
- if (e->portalareas[1])
- {
- Sys_Printf ("WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum);
+ if ( e->portalareas[1] ) {
+ Sys_Printf( "WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum );
return;
}
- if (e->portalareas[0])
+ if ( e->portalareas[0] ) {
e->portalareas[1] = c_areas;
- else
+ }
+ else{
e->portalareas[0] = c_areas;
+ }
return;
}
- if (node->area)
- return; // allready got it
+ if ( node->area ) {
+ return; // allready got it
+ }
node->area = c_areas;
- for (p=node->portals ; p ; p = p->next[s])
+ for ( p = node->portals ; p ; p = p->next[s] )
{
- s = (p->nodes[1] == node);
+ s = ( p->nodes[1] == node );
#if 0
- if (p->nodes[!s]->occupied)
+ if ( p->nodes[!s]->occupied ) {
continue;
+ }
#endif
- if (!Portal_EntityFlood (p, s))
+ if ( !Portal_EntityFlood( p, s ) ) {
continue;
+ }
- FloodAreas_r (p->nodes[!s]);
+ FloodAreas_r( p->nodes[!s] );
}
}
/*
-=============
-FindAreas_r
-
-Just decend the tree, and for each node that hasn't had an
-area set, flood fill out from there
-=============
-*/
-void FindAreas_r (node_t *node)
-{
- if (node->planenum != PLANENUM_LEAF)
- {
- FindAreas_r (node->children[0]);
- FindAreas_r (node->children[1]);
+ =============
+ FindAreas_r
+
+ Just decend the tree, and for each node that hasn't had an
+ area set, flood fill out from there
+ =============
+ */
+void FindAreas_r( node_t *node ){
+ if ( node->planenum != PLANENUM_LEAF ) {
+ FindAreas_r( node->children[0] );
+ FindAreas_r( node->children[1] );
return;
}
- if (node->area)
- return; // allready got it
+ if ( node->area ) {
+ return; // allready got it
- if (node->contents & CONTENTS_SOLID)
+ }
+ if ( node->contents & CONTENTS_SOLID ) {
return;
+ }
- if (!node->occupied)
- return; // not reachable by entities
+ if ( !node->occupied ) {
+ return; // not reachable by entities
+ }
// area portals are allways only flooded into, never
// out of
- if (node->contents == CONTENTS_AREAPORTAL)
+ if ( node->contents == CONTENTS_AREAPORTAL ) {
return;
+ }
c_areas++;
- FloodAreas_r (node);
+ FloodAreas_r( node );
}
/*
-=============
-SetAreaPortalAreas_r
-
-Just decend the tree, and for each node that hasn't had an
-area set, flood fill out from there
-=============
-*/
-void SetAreaPortalAreas_r (node_t *node)
-{
- bspbrush_t *b;
- entity_t *e;
-
- if (node->planenum != PLANENUM_LEAF)
- {
- SetAreaPortalAreas_r (node->children[0]);
- SetAreaPortalAreas_r (node->children[1]);
+ =============
+ SetAreaPortalAreas_r
+
+ Just decend the tree, and for each node that hasn't had an
+ area set, flood fill out from there
+ =============
+ */
+void SetAreaPortalAreas_r( node_t *node ){
+ bspbrush_t *b;
+ entity_t *e;
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ SetAreaPortalAreas_r( node->children[0] );
+ SetAreaPortalAreas_r( node->children[1] );
return;
}
- if (node->contents == CONTENTS_AREAPORTAL)
- {
- if (node->area)
- return; // allready set
+ if ( node->contents == CONTENTS_AREAPORTAL ) {
+ if ( node->area ) {
+ return; // allready set
+ }
b = node->brushlist;
e = &entities[b->original->entitynum];
node->area = e->portalareas[0];
- if (!e->portalareas[1])
- {
- Sys_Printf ("WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum);
+ if ( !e->portalareas[1] ) {
+ Sys_Printf( "WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum );
return;
}
}
}
/*
-=============
-EmitAreaPortals
-
-=============
-*/
-void EmitAreaPortals (node_t *headnode)
-{
- int i, j;
- entity_t *e;
- dareaportal_t *dp;
-
- if (c_areas > MAX_MAP_AREAS)
- Error ("MAX_MAP_AREAS");
- numareas = c_areas+1;
- numareaportals = 1; // leave 0 as an error
-
- for (i=1 ; i<=c_areas ; i++)
+ =============
+ EmitAreaPortals
+
+ =============
+ */
+void EmitAreaPortals( node_t *headnode ){
+ int i, j;
+ entity_t *e;
+ dareaportal_t *dp;
+
+ if ( c_areas > MAX_MAP_AREAS ) {
+ Error( "MAX_MAP_AREAS" );
+ }
+ numareas = c_areas + 1;
+ numareaportals = 1; // leave 0 as an error
+
+ for ( i = 1 ; i <= c_areas ; i++ )
{
dareas[i].firstareaportal = numareaportals;
- for (j=0 ; j<num_entities ; j++)
+ for ( j = 0 ; j < num_entities ; j++ )
{
e = &entities[j];
- if (!e->areaportalnum)
+ if ( !e->areaportalnum ) {
continue;
+ }
dp = &dareaportals[numareaportals];
- if (e->portalareas[0] == i)
- {
+ if ( e->portalareas[0] == i ) {
dp->portalnum = e->areaportalnum;
dp->otherarea = e->portalareas[1];
numareaportals++;
}
- else if (e->portalareas[1] == i)
- {
+ else if ( e->portalareas[1] == i ) {
dp->portalnum = e->areaportalnum;
dp->otherarea = e->portalareas[0];
numareaportals++;
dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal;
}
- Sys_FPrintf( SYS_VRB, "%5i numareas\n", numareas);
- Sys_FPrintf( SYS_VRB, "%5i numareaportals\n", numareaportals);
+ Sys_FPrintf( SYS_VRB, "%5i numareas\n", numareas );
+ Sys_FPrintf( SYS_VRB, "%5i numareaportals\n", numareaportals );
}
/*
-=============
-FloodAreas
-
-Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
-=============
-*/
-void FloodAreas (tree_t *tree)
-{
- Sys_FPrintf( SYS_VRB, "--- FloodAreas ---\n");
- FindAreas_r (tree->headnode);
- SetAreaPortalAreas_r (tree->headnode);
- Sys_FPrintf( SYS_VRB, "%5i areas\n", c_areas);
+ =============
+ FloodAreas
+
+ Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
+ =============
+ */
+void FloodAreas( tree_t *tree ){
+ Sys_FPrintf( SYS_VRB, "--- FloodAreas ---\n" );
+ FindAreas_r( tree->headnode );
+ SetAreaPortalAreas_r( tree->headnode );
+ Sys_FPrintf( SYS_VRB, "%5i areas\n", c_areas );
}
//======================================================
-int c_outside;
-int c_inside;
-int c_solid;
+int c_outside;
+int c_inside;
+int c_solid;
-void FillOutside_r (node_t *node)
-{
- if (node->planenum != PLANENUM_LEAF)
- {
- FillOutside_r (node->children[0]);
- FillOutside_r (node->children[1]);
+void FillOutside_r( node_t *node ){
+ if ( node->planenum != PLANENUM_LEAF ) {
+ FillOutside_r( node->children[0] );
+ FillOutside_r( node->children[1] );
return;
}
// anything not reachable by an entity
// can be filled away
- if (!node->occupied)
- {
- if (node->contents != CONTENTS_SOLID)
- {
+ if ( !node->occupied ) {
+ if ( node->contents != CONTENTS_SOLID ) {
c_outside++;
node->contents = CONTENTS_SOLID;
}
- else
+ else{
c_solid++;
+ }
}
- else
+ else{
c_inside++;
+ }
}
/*
-=============
-FillOutside
-
-Fill all nodes that can't be reached by entities
-=============
-*/
-void FillOutside (node_t *headnode)
-{
+ =============
+ FillOutside
+
+ Fill all nodes that can't be reached by entities
+ =============
+ */
+void FillOutside( node_t *headnode ){
c_outside = 0;
c_inside = 0;
c_solid = 0;
- Sys_FPrintf( SYS_VRB, "--- FillOutside ---\n");
- FillOutside_r (headnode);
- Sys_FPrintf( SYS_VRB, "%5i solid leafs\n", c_solid);
- Sys_FPrintf( SYS_VRB, "%5i leafs filled\n", c_outside);
- Sys_FPrintf( SYS_VRB, "%5i inside leafs\n", c_inside);
+ Sys_FPrintf( SYS_VRB, "--- FillOutside ---\n" );
+ FillOutside_r( headnode );
+ Sys_FPrintf( SYS_VRB, "%5i solid leafs\n", c_solid );
+ Sys_FPrintf( SYS_VRB, "%5i leafs filled\n", c_outside );
+ Sys_FPrintf( SYS_VRB, "%5i inside leafs\n", c_inside );
}
//==============================================================
/*
-============
-FindPortalSide
-
-Finds a brush side to use for texturing the given portal
-============
-*/
-void FindPortalSide (portal_t *p)
-{
- int viscontents;
- bspbrush_t *bb;
- mapbrush_t *brush;
- node_t *n;
- int i,j;
- int planenum;
- side_t *side, *bestside;
- float dot, bestdot;
- plane_t *p1, *p2;
+ ============
+ FindPortalSide
+
+ Finds a brush side to use for texturing the given portal
+ ============
+ */
+void FindPortalSide( portal_t *p ){
+ int viscontents;
+ bspbrush_t *bb;
+ mapbrush_t *brush;
+ node_t *n;
+ int i,j;
+ int planenum;
+ side_t *side, *bestside;
+ float dot, bestdot;
+ plane_t *p1, *p2;
// decide which content change is strongest
// solid > lava > water, etc
- viscontents = VisibleContents (p->nodes[0]->contents ^ p->nodes[1]->contents);
- if (!viscontents)
+ viscontents = VisibleContents( p->nodes[0]->contents ^ p->nodes[1]->contents );
+ if ( !viscontents ) {
return;
+ }
planenum = p->onnode->planenum;
bestside = NULL;
bestdot = 0;
- for (j=0 ; j<2 ; j++)
+ for ( j = 0 ; j < 2 ; j++ )
{
n = p->nodes[j];
p1 = &mapplanes[p->onnode->planenum];
- for (bb=n->brushlist ; bb ; bb=bb->next)
+ for ( bb = n->brushlist ; bb ; bb = bb->next )
{
brush = bb->original;
- if ( !(brush->contents & viscontents) )
+ if ( !( brush->contents & viscontents ) ) {
continue;
- for (i=0 ; i<brush->numsides ; i++)
+ }
+ for ( i = 0 ; i < brush->numsides ; i++ )
{
side = &brush->original_sides[i];
- if (side->bevel)
+ if ( side->bevel ) {
continue;
- if (side->texinfo == TEXINFO_NODE)
- continue; // non-visible
- if ((side->planenum&~1) == planenum)
- { // exact match
+ }
+ if ( side->texinfo == TEXINFO_NODE ) {
+ continue; // non-visible
+ }
+ if ( ( side->planenum & ~1 ) == planenum ) { // exact match
bestside = &brush->original_sides[i];
goto gotit;
}
// see how close the match is
- p2 = &mapplanes[side->planenum&~1];
- dot = DotProduct (p1->normal, p2->normal);
- if (dot > bestdot)
- {
+ p2 = &mapplanes[side->planenum & ~1];
+ dot = DotProduct( p1->normal, p2->normal );
+ if ( dot > bestdot ) {
bestdot = dot;
bestside = side;
}
}
gotit:
- if (!bestside)
- Sys_FPrintf( SYS_VRB, "WARNING: side not found for portal\n");
+ if ( !bestside ) {
+ Sys_FPrintf( SYS_VRB, "WARNING: side not found for portal\n" );
+ }
p->sidefound = true;
p->side = bestside;
/*
-===============
-MarkVisibleSides_r
-
-===============
-*/
-void MarkVisibleSides_r (node_t *node)
-{
- portal_t *p;
- int s;
-
- if (node->planenum != PLANENUM_LEAF)
- {
- MarkVisibleSides_r (node->children[0]);
- MarkVisibleSides_r (node->children[1]);
+ ===============
+ MarkVisibleSides_r
+
+ ===============
+ */
+void MarkVisibleSides_r( node_t *node ){
+ portal_t *p;
+ int s;
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ MarkVisibleSides_r( node->children[0] );
+ MarkVisibleSides_r( node->children[1] );
return;
}
// empty leafs are never boundary leafs
- if (!node->contents)
+ if ( !node->contents ) {
return;
+ }
// see if there is a visible face
- for (p=node->portals ; p ; p = p->next[!s])
+ for ( p = node->portals ; p ; p = p->next[!s] )
{
- s = (p->nodes[0] == node);
- if (!p->onnode)
- continue; // edge of world
- if (!p->sidefound)
- FindPortalSide (p);
- if (p->side)
+ s = ( p->nodes[0] == node );
+ if ( !p->onnode ) {
+ continue; // edge of world
+ }
+ if ( !p->sidefound ) {
+ FindPortalSide( p );
+ }
+ if ( p->side ) {
p->side->visible = true;
+ }
}
}
/*
-=============
-MarkVisibleSides
+ =============
+ MarkVisibleSides
-=============
-*/
-void MarkVisibleSides (tree_t *tree, int startbrush, int endbrush)
-{
- int i, j;
- mapbrush_t *mb;
- int numsides;
+ =============
+ */
+void MarkVisibleSides( tree_t *tree, int startbrush, int endbrush ){
+ int i, j;
+ mapbrush_t *mb;
+ int numsides;
- Sys_FPrintf( SYS_VRB, "--- MarkVisibleSides ---\n");
+ Sys_FPrintf( SYS_VRB, "--- MarkVisibleSides ---\n" );
// clear all the visible flags
- for (i=startbrush ; i<endbrush ; i++)
+ for ( i = startbrush ; i < endbrush ; i++ )
{
mb = &mapbrushes[i];
numsides = mb->numsides;
- for (j=0 ; j<numsides ; j++)
+ for ( j = 0 ; j < numsides ; j++ )
mb->original_sides[j].visible = false;
}
// set visible flags on the sides that are used by portals
- MarkVisibleSides_r (tree->headnode);
+ MarkVisibleSides_r( tree->headnode );
}
-