-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-#include "qbsp.h"\r
-\r
-int nummiptex;\r
-textureref_t textureref[MAX_MAP_TEXTURES];\r
-\r
-//==========================================================================\r
-\r
-\r
-int FindMiptex (char *name)\r
-{\r
- int i;\r
- char path[1024];\r
- miptex_t *mt;\r
- miptex_m8_t *mt_m8;\r
- miptex_m32_t *mt_m32;\r
-\r
- for (i=0 ; i<nummiptex ; i++)\r
- if (!strcmp (name, textureref[i].name))\r
- {\r
- return i;\r
- }\r
- if (nummiptex == MAX_MAP_TEXTURES)\r
- Error ("MAX_MAP_TEXTURES");\r
- strcpy (textureref[i].name, name);\r
-\r
- // load the miptex to get the flags and values\r
- if ( !strcmp( game, "heretic2" ) )\r
- {\r
- sprintf (path, "%stextures/%s.m32", gamedir, name);\r
- if (TryLoadFile (path, (void **)&mt_m32) != -1)\r
- {\r
- textureref[i].value = LittleLong (mt_m32->value);\r
- textureref[i].flags = LittleLong (mt_m32->flags);\r
- textureref[i].contents = LittleLong (mt_m32->contents);\r
- strcpy (textureref[i].animname, mt_m32->animname);\r
- free (mt_m32);\r
- }\r
- else\r
- sprintf (path, "%stextures/%s.m8", gamedir, name);\r
- \r
- if (TryLoadFile (path, (void **)&mt_m8) != -1)\r
- {\r
- textureref[i].value = LittleLong (mt_m8->value);\r
- textureref[i].flags = LittleLong (mt_m8->flags);\r
- textureref[i].contents = LittleLong (mt_m8->contents);\r
- strcpy (textureref[i].animname, mt_m8->animname);\r
- free (mt_m8);\r
- }\r
- }\r
- else\r
- {\r
- sprintf (path, "%stextures/%s.wal", gamedir, name);\r
- if (TryLoadFile (path, (void **)&mt) != -1)\r
- {\r
- textureref[i].value = LittleLong (mt->value);\r
- textureref[i].flags = LittleLong (mt->flags);\r
- textureref[i].contents = LittleLong (mt->contents);\r
- strcpy (textureref[i].animname, mt->animname);\r
- free (mt);\r
- }\r
- }\r
- \r
- nummiptex++;\r
-\r
- if (textureref[i].animname[0])\r
- FindMiptex (textureref[i].animname);\r
-\r
- return i;\r
-}\r
-\r
-\r
-/*\r
-==================\r
-textureAxisFromPlane\r
-==================\r
-*/\r
-vec3_t baseaxis[18] =\r
-{\r
-{0,0,1}, {1,0,0}, {0,-1,0}, // floor\r
-{0,0,-1}, {1,0,0}, {0,-1,0}, // ceiling\r
-{1,0,0}, {0,1,0}, {0,0,-1}, // west wall\r
-{-1,0,0}, {0,1,0}, {0,0,-1}, // east wall\r
-{0,1,0}, {1,0,0}, {0,0,-1}, // south wall\r
-{0,-1,0}, {1,0,0}, {0,0,-1} // north wall\r
-};\r
-\r
-void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv)\r
-{\r
- int bestaxis;\r
- vec_t dot,best;\r
- int i;\r
- \r
- best = 0;\r
- bestaxis = 0;\r
- \r
- for (i=0 ; i<6 ; i++)\r
- {\r
- dot = DotProduct (pln->normal, baseaxis[i*3]);\r
- if (dot > best)\r
- {\r
- best = dot;\r
- bestaxis = i;\r
- }\r
- }\r
- \r
- VectorCopy (baseaxis[bestaxis*3+1], xv);\r
- VectorCopy (baseaxis[bestaxis*3+2], yv);\r
-}\r
-\r
-\r
-\r
-\r
-int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, vec3_t origin)\r
-{\r
- vec3_t vecs[2];\r
- int sv, tv;\r
- vec_t ang, sinv, cosv;\r
- vec_t ns, nt;\r
- texinfo_t tx, *tc;\r
- int i, j, k;\r
- float shift[2];\r
- brush_texture_t anim;\r
- int mt;\r
-\r
- if (!bt->name[0])\r
- return 0;\r
-\r
- memset (&tx, 0, sizeof(tx));\r
- strcpy (tx.texture, bt->name);\r
-\r
- TextureAxisFromPlane(plane, vecs[0], vecs[1]);\r
-\r
- shift[0] = DotProduct (origin, vecs[0]);\r
- shift[1] = DotProduct (origin, vecs[1]);\r
-\r
- if (!bt->scale[0])\r
- bt->scale[0] = 1;\r
- if (!bt->scale[1])\r
- bt->scale[1] = 1;\r
-\r
-\r
-// rotate axis\r
- if (bt->rotate == 0)\r
- { sinv = 0 ; cosv = 1; }\r
- else if (bt->rotate == 90)\r
- { sinv = 1 ; cosv = 0; }\r
- else if (bt->rotate == 180)\r
- { sinv = 0 ; cosv = -1; }\r
- else if (bt->rotate == 270)\r
- { sinv = -1 ; cosv = 0; }\r
- else\r
- { \r
- ang = bt->rotate / 180 * Q_PI;\r
- sinv = sin(ang);\r
- cosv = cos(ang);\r
- }\r
-\r
- if (vecs[0][0])\r
- sv = 0;\r
- else if (vecs[0][1])\r
- sv = 1;\r
- else\r
- sv = 2;\r
- \r
- if (vecs[1][0])\r
- tv = 0;\r
- else if (vecs[1][1])\r
- tv = 1;\r
- else\r
- tv = 2;\r
- \r
- for (i=0 ; i<2 ; i++)\r
- {\r
- ns = cosv * vecs[i][sv] - sinv * vecs[i][tv];\r
- nt = sinv * vecs[i][sv] + cosv * vecs[i][tv];\r
- vecs[i][sv] = ns;\r
- vecs[i][tv] = nt;\r
- }\r
-\r
- for (i=0 ; i<2 ; i++)\r
- for (j=0 ; j<3 ; j++)\r
- tx.vecs[i][j] = vecs[i][j] / bt->scale[i];\r
-\r
- tx.vecs[0][3] = bt->shift[0] + shift[0];\r
- tx.vecs[1][3] = bt->shift[1] + shift[1];\r
- tx.flags = bt->flags;\r
- tx.value = bt->value;\r
-\r
- //\r
- // find the texinfo\r
- //\r
- tc = texinfo;\r
- for (i=0 ; i<numtexinfo ; i++, tc++)\r
- {\r
- if (tc->flags != tx.flags)\r
- continue;\r
- if (tc->value != tx.value)\r
- continue;\r
- for (j=0 ; j<2 ; j++)\r
- {\r
- if (strcmp (tc->texture, tx.texture))\r
- goto skip;\r
- for (k=0 ; k<4 ; k++)\r
- {\r
- if (tc->vecs[j][k] != tx.vecs[j][k])\r
- goto skip;\r
- }\r
- }\r
- return i;\r
-skip:;\r
- }\r
- *tc = tx;\r
- numtexinfo++;\r
-\r
- // load the next animation\r
- mt = FindMiptex (bt->name);\r
- if (textureref[mt].animname[0])\r
- {\r
- anim = *bt;\r
- strcpy (anim.name, textureref[mt].animname);\r
- tc->nexttexinfo = TexinfoForBrushTexture (plane, &anim, origin);\r
- }\r
- else\r
- tc->nexttexinfo = -1;\r
-\r
-\r
- return i;\r
-}\r
+/*
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "qbsp.h"
+
+int nummiptex;
+textureref_t textureref[MAX_MAP_TEXTURES];
+
+//==========================================================================
+
+
+int FindMiptex( char *name ){
+ int i;
+ char path[1024];
+ miptex_t *mt;
+ miptex_m8_t *mt_m8;
+ miptex_m32_t *mt_m32;
+
+ for ( i = 0 ; i < nummiptex ; i++ )
+ if ( !strcmp( name, textureref[i].name ) ) {
+ return i;
+ }
+ if ( nummiptex == MAX_MAP_TEXTURES ) {
+ Error( "MAX_MAP_TEXTURES" );
+ }
+ strcpy( textureref[i].name, name );
+
+ // load the miptex to get the flags and values
+ if ( !strcmp( game, "heretic2" ) ) {
+ sprintf( path, "%stextures/%s.m32", gamedir, name );
+ if ( TryLoadFile( path, (void **)&mt_m32 ) != -1 ) {
+ textureref[i].value = LittleLong( mt_m32->value );
+ textureref[i].flags = LittleLong( mt_m32->flags );
+ textureref[i].contents = LittleLong( mt_m32->contents );
+ strcpy( textureref[i].animname, mt_m32->animname );
+ free( mt_m32 );
+ }
+ else{
+ sprintf( path, "%stextures/%s.m8", gamedir, name );
+ }
+
+ if ( TryLoadFile( path, (void **)&mt_m8 ) != -1 ) {
+ textureref[i].value = LittleLong( mt_m8->value );
+ textureref[i].flags = LittleLong( mt_m8->flags );
+ textureref[i].contents = LittleLong( mt_m8->contents );
+ strcpy( textureref[i].animname, mt_m8->animname );
+ free( mt_m8 );
+ }
+ }
+ else
+ {
+ sprintf( path, "%stextures/%s.wal", gamedir, name );
+ if ( TryLoadFile( path, (void **)&mt ) != -1 ) {
+ textureref[i].value = LittleLong( mt->value );
+ textureref[i].flags = LittleLong( mt->flags );
+ textureref[i].contents = LittleLong( mt->contents );
+ strcpy( textureref[i].animname, mt->animname );
+ free( mt );
+ }
+ }
+
+ nummiptex++;
+
+ if ( textureref[i].animname[0] ) {
+ FindMiptex( textureref[i].animname );
+ }
+
+ return i;
+}
+
+
+/*
+ ==================
+ textureAxisFromPlane
+ ==================
+ */
+vec3_t baseaxis[18] =
+{
+ {0,0,1}, {1,0,0}, {0,-1,0}, // floor
+ {0,0,-1}, {1,0,0}, {0,-1,0}, // ceiling
+ {1,0,0}, {0,1,0}, {0,0,-1}, // west wall
+ {-1,0,0}, {0,1,0}, {0,0,-1}, // east wall
+ {0,1,0}, {1,0,0}, {0,0,-1}, // south wall
+ {0,-1,0}, {1,0,0}, {0,0,-1} // north wall
+};
+
+void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv ){
+ int bestaxis;
+ vec_t dot,best;
+ int i;
+
+ best = 0;
+ bestaxis = 0;
+
+ for ( i = 0 ; i < 6 ; i++ )
+ {
+ dot = DotProduct( pln->normal, baseaxis[i * 3] );
+ if ( dot > best ) {
+ best = dot;
+ bestaxis = i;
+ }
+ }
+
+ VectorCopy( baseaxis[bestaxis * 3 + 1], xv );
+ VectorCopy( baseaxis[bestaxis * 3 + 2], yv );
+}
+
+
+
+
+int TexinfoForBrushTexture( plane_t *plane, brush_texture_t *bt, vec3_t origin ){
+ vec3_t vecs[2];
+ int sv, tv;
+ vec_t ang, sinv, cosv;
+ vec_t ns, nt;
+ texinfo_t tx, *tc;
+ int i, j, k;
+ float shift[2];
+ brush_texture_t anim;
+ int mt;
+
+ if ( !bt->name[0] ) {
+ return 0;
+ }
+
+ memset( &tx, 0, sizeof( tx ) );
+ strcpy( tx.texture, bt->name );
+
+ TextureAxisFromPlane( plane, vecs[0], vecs[1] );
+
+ shift[0] = DotProduct( origin, vecs[0] );
+ shift[1] = DotProduct( origin, vecs[1] );
+
+ if ( !bt->scale[0] ) {
+ bt->scale[0] = 1;
+ }
+ if ( !bt->scale[1] ) {
+ bt->scale[1] = 1;
+ }
+
+
+// rotate axis
+ if ( bt->rotate == 0 ) {
+ sinv = 0 ; cosv = 1;
+ }
+ else if ( bt->rotate == 90 ) {
+ sinv = 1 ; cosv = 0;
+ }
+ else if ( bt->rotate == 180 ) {
+ sinv = 0 ; cosv = -1;
+ }
+ else if ( bt->rotate == 270 ) {
+ sinv = -1 ; cosv = 0;
+ }
+ else
+ {
+ ang = bt->rotate / 180 * Q_PI;
+ sinv = sin( ang );
+ cosv = cos( ang );
+ }
+
+ if ( vecs[0][0] ) {
+ sv = 0;
+ }
+ else if ( vecs[0][1] ) {
+ sv = 1;
+ }
+ else{
+ sv = 2;
+ }
+
+ if ( vecs[1][0] ) {
+ tv = 0;
+ }
+ else if ( vecs[1][1] ) {
+ tv = 1;
+ }
+ else{
+ tv = 2;
+ }
+
+ for ( i = 0 ; i < 2 ; i++ )
+ {
+ ns = cosv * vecs[i][sv] - sinv * vecs[i][tv];
+ nt = sinv * vecs[i][sv] + cosv * vecs[i][tv];
+ vecs[i][sv] = ns;
+ vecs[i][tv] = nt;
+ }
+
+ for ( i = 0 ; i < 2 ; i++ )
+ for ( j = 0 ; j < 3 ; j++ )
+ tx.vecs[i][j] = vecs[i][j] / bt->scale[i];
+
+ tx.vecs[0][3] = bt->shift[0] + shift[0];
+ tx.vecs[1][3] = bt->shift[1] + shift[1];
+ tx.flags = bt->flags;
+ tx.value = bt->value;
+
+ //
+ // find the texinfo
+ //
+ tc = texinfo;
+ for ( i = 0 ; i < numtexinfo ; i++, tc++ )
+ {
+ if ( tc->flags != tx.flags ) {
+ continue;
+ }
+ if ( tc->value != tx.value ) {
+ continue;
+ }
+ for ( j = 0 ; j < 2 ; j++ )
+ {
+ if ( strcmp( tc->texture, tx.texture ) ) {
+ goto skip;
+ }
+ for ( k = 0 ; k < 4 ; k++ )
+ {
+ if ( tc->vecs[j][k] != tx.vecs[j][k] ) {
+ goto skip;
+ }
+ }
+ }
+ return i;
+skip:;
+ }
+ *tc = tx;
+ numtexinfo++;
+
+ // load the next animation
+ mt = FindMiptex( bt->name );
+ if ( textureref[mt].animname[0] ) {
+ anim = *bt;
+ strcpy( anim.name, textureref[mt].animname );
+ tc->nexttexinfo = TexinfoForBrushTexture( plane, &anim, origin );
+ }
+ else{
+ tc->nexttexinfo = -1;
+ }
+
+
+ return i;
+}