out[2] = v[2] * scale;
}
+#if GDEF_COMPILER_MSVC
#pragma optimize("g", off) // went back to turning optimization off,
// the bug_fix thing stopped working
+#endif
vec_t VectorNormalize( vec3_t in, vec3_t out ){
vec_t length, ilength;
return max;
}
+#if GDEF_COMPILER_MSVC
#pragma optimize("", on)
+#endif
void VectorInverse( vec3_t v ){
v[0] = -v[0];