+++ /dev/null
-/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
- For a list of contributors, see the accompanying CONTRIBUTORS file.
-
- This file is part of GtkRadiant.
-
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-
-#include "qdata.h"
-#include <assert.h>
-#include "jointed.h"
-#include "fmodel.h"
-
-//=================================================================
-
-typedef struct
-{
- int numnormals;
- vec3_t normalsum;
-} vertexnormals_t;
-
-typedef struct
-{
- vec3_t v;
- int lightnormalindex;
-} trivert_t;
-
-typedef struct
-{
- vec3_t mins, maxs;
- char name[16];
- trivert_t v[MAX_VERTS];
- QDataJoint_t joints[NUM_CLUSTERS]; // ,this
-} frame_t;
-
-// ,and all of this should get out of here, need to use new stuff in fmodels instead
-
-typedef struct IntListNode_s
-{
- int data;
- struct IntListNode_s *next;
-} IntListNode_t; // gaak
-
-typedef struct
-{
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
-} PartialAliasFrame_t;
-
-int jointed;
-int clustered;
-
-int *clusters[NUM_CLUSTERS];
-IntListNode_t *vertLists[NUM_CLUSTERS];
-int num_verts[NUM_CLUSTERS + 1];
-int new_num_verts[NUM_CLUSTERS + 1];
-
-// end that
-
-//================================================================
-
-frame_t g_frames[MAX_FRAMES];
-//frame_t *g_frames;
-
-static dmdl_t model;
-
-
-float scale_up; // set by $scale
-vec3_t adjust; // set by $origin
-int g_fixedwidth, g_fixedheight; // set by $skinsize
-
-
-//
-// base frame info
-//
-dstvert_t base_st[MAX_VERTS];
-dtriangle_t triangles[MAX_TRIANGLES];
-
-static int triangle_st[MAX_TRIANGLES][3][2];
-
-// the command list holds counts, s/t values, and xyz indexes
-// that are valid for every frame
-int commands[16384];
-int numcommands;
-int numglverts;
-int used[MAX_TRIANGLES];
-
-char g_skins[MAX_MD2SKINS][64];
-
-char cdarchive[1024];
-char cdpartial[1024];
-char cddir[1024];
-
-char modelname[64]; // empty unless $modelname issued (players)
-
-extern char *g_outputDir;
-
-#define NUMVERTEXNORMALS 162
-
-float avertexnormals[NUMVERTEXNORMALS][3] =
-{
- #include "anorms.h"
-};
-
-unsigned char pic[SKINPAGE_HEIGHT * SKINPAGE_WIDTH], pic_palette[768];
-
-FILE *headerouthandle = NULL;
-
-//==============================================================
-
-/*
- ===============
- ClearModel
- ===============
- */
-static void ClearModel( void ){
- memset( &model, 0, sizeof( model ) );
-
- modelname[0] = 0;
- jointed = NOT_JOINTED;
- clustered = 0;
- scale_up = 1.0;
- VectorCopy( vec3_origin, adjust );
- g_fixedwidth = g_fixedheight = 0;
- g_skipmodel = false;
-}
-
-
-void H_printf( char *fmt, ... ){
- va_list argptr;
- char name[1024];
-
- if ( !headerouthandle ) {
- sprintf( name, "%s/tris.h", cddir );
- headerouthandle = SafeOpenWrite( name );
- fprintf( headerouthandle, "// %s\n\n", cddir );
- fprintf( headerouthandle, "// This file generated by qdata - Do NOT Modify\n\n" );
- }
-
- va_start( argptr, fmt );
- vfprintf( headerouthandle, fmt, argptr );
- va_end( argptr );
-}
-
-#if 1
-/*
- ============
- WriteModelFile
- ============
- */
-void WriteCommonModelFile( FILE *modelouthandle, PartialAliasFrame_t *outFrames ){
- int i;
- dmdl_t modeltemp;
- int j, k;
- frame_t *in;
- daliasframe_t *out;
- byte buffer[MAX_VERTS * 4 + 128];
- float v;
- int c_on, c_off;
-
- model.version = ALIAS_VERSION;
- model.framesize = (int)&( (daliasframe_t *)0 )->verts[model.num_xyz];
- model.num_glcmds = numcommands;
- model.ofs_skins = sizeof( dmdl_t );
- model.ofs_st = model.ofs_skins + model.num_skins * MAX_SKINNAME;
- model.ofs_tris = model.ofs_st + model.num_st * sizeof( dstvert_t );
- model.ofs_frames = model.ofs_tris + model.num_tris * sizeof( dtriangle_t );
- model.ofs_glcmds = model.ofs_frames + model.num_frames * model.framesize;
- model.ofs_end = model.ofs_glcmds + model.num_glcmds * sizeof( int );
- //
- // write out the model header
- //
- for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ )
- ( (int *)&modeltemp )[i] = LittleLong( ( (int *)&model )[i] );
-
- SafeWrite( modelouthandle, &modeltemp, sizeof( modeltemp ) );
-
- //
- // write out the skin names
- //
- SafeWrite( modelouthandle, g_skins, model.num_skins * MAX_SKINNAME );
-
- //
- // write out the texture coordinates
- //
- c_on = c_off = 0;
- for ( i = 0 ; i < model.num_st ; i++ )
- {
- base_st[i].s = LittleShort( base_st[i].s );
- base_st[i].t = LittleShort( base_st[i].t );
- }
-
- SafeWrite( modelouthandle, base_st, model.num_st * sizeof( base_st[0] ) );
-
- //
- // write out the triangles
- //
- for ( i = 0 ; i < model.num_tris ; i++ )
- {
- int j;
- dtriangle_t tri;
-
- for ( j = 0 ; j < 3 ; j++ )
- {
- tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] );
- tri.index_st[j] = LittleShort( triangles[i].index_st[j] );
- }
-
- SafeWrite( modelouthandle, &tri, sizeof( tri ) );
- }
-
- //
- // write out the frames
- //
- for ( i = 0 ; i < model.num_frames ; i++ )
- {
- in = &g_frames[i];
- out = (daliasframe_t *)buffer;
-
- strcpy( out->name, in->name );
- for ( j = 0 ; j < 3 ; j++ )
- {
- out->scale[j] = ( in->maxs[j] - in->mins[j] ) / 255;
- out->translate[j] = in->mins[j];
-
- if ( outFrames ) {
- outFrames[i].scale[j] = out->scale[j];
- outFrames[i].translate[j] = out->translate[j];
- }
- }
-
- for ( j = 0 ; j < model.num_xyz ; j++ )
- {
- // all of these are byte values, so no need to deal with endianness
- out->verts[j].lightnormalindex = in->v[j].lightnormalindex;
-
- for ( k = 0 ; k < 3 ; k++ )
- {
- // scale to byte values & min/max check
- v = Q_rint( ( in->v[j].v[k] - out->translate[k] ) / out->scale[k] );
-
- // clamp, so rounding doesn't wrap from 255.6 to 0
- if ( v > 255.0 ) {
- v = 255.0;
- }
- if ( v < 0 ) {
- v = 0;
- }
- out->verts[j].v[k] = v;
- }
- }
-
- for ( j = 0 ; j < 3 ; j++ )
- {
- out->scale[j] = LittleFloat( out->scale[j] );
- out->translate[j] = LittleFloat( out->translate[j] );
- }
-
- SafeWrite( modelouthandle, out, model.framesize );
- }
-
- //
- // write out glcmds
- //
- SafeWrite( modelouthandle, commands, numcommands * 4 );
-}
-
-/*
- ============
- WriteModelFile
- ============
- */
-void WriteModelFile( FILE *modelouthandle ){
- model.ident = IDALIASHEADER;
-
- WriteCommonModelFile( modelouthandle, NULL );
-}
-
-/*
- ============
- WriteJointedModelFile
- ============
- */
-void WriteJointedModelFile( FILE *modelouthandle ){
- int i;
- int j, k;
- frame_t *in;
- float v;
- IntListNode_t *current, *toFree;
- PartialAliasFrame_t outFrames[MAX_FRAMES];
-
- model.ident = IDJOINTEDALIASHEADER;
-
- WriteCommonModelFile( modelouthandle, outFrames );
-
- // Skeletal Type
- SafeWrite( modelouthandle, &jointed, sizeof( int ) );
-
- // number of joints
- SafeWrite( modelouthandle, &numJointsForSkeleton[jointed], sizeof( int ) );
-
- // number of verts in each cluster
- SafeWrite( modelouthandle, &new_num_verts[1], sizeof( int ) * numJointsForSkeleton[jointed] );
-
- // cluster verts
- for ( i = 0; i < new_num_verts[0]; ++i )
- {
- current = vertLists[i];
- while ( current )
- {
- SafeWrite( modelouthandle, ¤t->data, sizeof( int ) );
- toFree = current;
- current = current->next;
- free( toFree ); // freeing of memory allocated in ReplaceClusterIndex called in Cmd_Base
- }
- }
-
- for ( i = 0 ; i < model.num_frames ; i++ )
- {
- in = &g_frames[i];
-
- for ( j = 0 ; j < new_num_verts[0]; ++j )
- {
- for ( k = 0 ; k < 3 ; k++ )
- {
- // scale to byte values & min/max check
- v = Q_rint( ( in->joints[j].placement.origin[k] - outFrames[i].translate[k] ) / outFrames[i].scale[k] );
-
- // clamp, so rounding doesn't wrap from 255.6 to 0
- if ( v > 255.0 ) {
- v = 255.0;
- }
-
- if ( v < 0 ) {
- v = 0;
- }
-
- // write out origin as a float (there's only a few per model, so it's not really
- // a size issue)
- SafeWrite( modelouthandle, &v, sizeof( float ) );
- }
-
- for ( k = 0 ; k < 3 ; k++ )
- {
- v = Q_rint( ( in->joints[j].placement.direction[k] - outFrames[i].translate[k] ) / outFrames[i].scale[k] );
-
- // clamp, so rounding doesn't wrap from 255.6 to 0
- if ( v > 255.0 ) {
- v = 255.0;
- }
-
- if ( v < 0 ) {
- v = 0;
- }
-
- // write out origin as a float (there's only a few per model, so it's not really
- // a size issue)
- SafeWrite( modelouthandle, &v, sizeof( float ) );
- }
-
- for ( k = 0 ; k < 3 ; k++ )
- {
- v = Q_rint( ( in->joints[j].placement.up[k] - outFrames[i].translate[k] ) / outFrames[i].scale[k] );
-
- // clamp, so rounding doesn't wrap from 255.6 to 0
- if ( v > 255.0 ) {
- v = 255.0;
- }
-
- if ( v < 0 ) {
- v = 0;
- }
-
- // write out origin as a float (there's only a few per model, so it's not really
- // a size issue)
- SafeWrite( modelouthandle, &v, sizeof( float ) );
- }
- }
- }
-}
-#else
-/*
- ============
- WriteModelFile
- ============
- */
-static void WriteModelFile( FILE *modelouthandle ){
- int i;
- dmdl_t modeltemp;
- int j, k;
- frame_t *in;
- daliasframe_t *out;
- byte buffer[MAX_VERTS * 4 + 128];
- float v;
- int c_on, c_off;
-
- model.ident = IDALIASHEADER;
- model.version = ALIAS_VERSION;
- model.framesize = (int)&( (daliasframe_t *)0 )->verts[model.num_xyz];
- model.num_glcmds = numcommands;
- model.ofs_skins = sizeof( dmdl_t );
- model.ofs_st = model.ofs_skins + model.num_skins * MAX_SKINNAME;
- model.ofs_tris = model.ofs_st + model.num_st * sizeof( dstvert_t );
- model.ofs_frames = model.ofs_tris + model.num_tris * sizeof( dtriangle_t );
- model.ofs_glcmds = model.ofs_frames + model.num_frames * model.framesize;
- model.ofs_end = model.ofs_glcmds + model.num_glcmds * 4;
-
- //
- // write out the model header
- //
- for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ )
- ( (int *)&modeltemp )[i] = LittleLong( ( (int *)&model )[i] );
-
- SafeWrite( modelouthandle, &modeltemp, sizeof( modeltemp ) );
-
- //
- // write out the skin names
- //
- SafeWrite( modelouthandle, g_skins, model.num_skins * MAX_SKINNAME );
-
- //
- // write out the texture coordinates
- //
- c_on = c_off = 0;
- for ( i = 0 ; i < model.num_st ; i++ )
- {
- base_st[i].s = LittleShort( base_st[i].s );
- base_st[i].t = LittleShort( base_st[i].t );
- }
-
- SafeWrite( modelouthandle, base_st, model.num_st * sizeof( base_st[0] ) );
-
- //
- // write out the triangles
- //
- for ( i = 0 ; i < model.num_tris ; i++ )
- {
- int j;
- dtriangle_t tri;
-
- for ( j = 0 ; j < 3 ; j++ )
- {
- tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] );
- tri.index_st[j] = LittleShort( triangles[i].index_st[j] );
- }
-
- SafeWrite( modelouthandle, &tri, sizeof( tri ) );
- }
-
- //
- // write out the frames
- //
- for ( i = 0 ; i < model.num_frames ; i++ )
- {
- in = &g_frames[i];
- out = (daliasframe_t *)buffer;
-
- strcpy( out->name, in->name );
- for ( j = 0 ; j < 3 ; j++ )
- {
- out->scale[j] = ( in->maxs[j] - in->mins[j] ) / 255;
- out->translate[j] = in->mins[j];
- }
-
- for ( j = 0 ; j < model.num_xyz ; j++ )
- {
- // all of these are byte values, so no need to deal with endianness
- out->verts[j].lightnormalindex = in->v[j].lightnormalindex;
-
- for ( k = 0 ; k < 3 ; k++ )
- {
- // scale to byte values & min/max check
- v = Q_rint( ( in->v[j].v[k] - out->translate[k] ) / out->scale[k] );
-
- // clamp, so rounding doesn't wrap from 255.6 to 0
- if ( v > 255.0 ) {
- v = 255.0;
- }
- if ( v < 0 ) {
- v = 0;
- }
- out->verts[j].v[k] = v;
- }
- }
-
- for ( j = 0 ; j < 3 ; j++ )
- {
- out->scale[j] = LittleFloat( out->scale[j] );
- out->translate[j] = LittleFloat( out->translate[j] );
- }
-
- SafeWrite( modelouthandle, out, model.framesize );
- }
-
- //
- // write out glcmds
- //
- SafeWrite( modelouthandle, commands, numcommands * 4 );
-}
-#endif
-
-/*
- ===============
- FinishModel
- ===============
- */
-void FinishModel( void ){
- FILE *modelouthandle;
- int i;
- char name[1024];
-
- if ( !model.num_frames ) {
- return;
- }
-
-//
-// copy to release directory tree if doing a release build
-//
- if ( g_release ) {
- if ( modelname[0] ) {
- sprintf( name, "%s", modelname );
- }
- else{
- sprintf( name, "%s/tris.md2", cdpartial );
- }
- ReleaseFile( name );
-
- for ( i = 0 ; i < model.num_skins ; i++ )
- {
- ReleaseFile( g_skins[i] );
- }
- model.num_frames = 0;
- return;
- }
-
-//
-// write the model output file
-//
- if ( modelname[0] ) {
- sprintf( name, "%s%s", g_outputDir, modelname );
- }
- else{
- sprintf( name, "%s/tris.md2", g_outputDir );
- }
- printf( "saving to %s\n", name );
- CreatePath( name );
- modelouthandle = SafeOpenWrite( name );
-
-#if 1
- if ( jointed != NOT_JOINTED ) {
- WriteJointedModelFile( modelouthandle );
- }
- else
-#endif
- WriteModelFile( modelouthandle );
-
- printf( "%3dx%3d skin\n", model.skinwidth, model.skinheight );
- printf( "First frame boundaries:\n" );
- printf( " minimum x: %3f\n", g_frames[0].mins[0] );
- printf( " maximum x: %3f\n", g_frames[0].maxs[0] );
- printf( " minimum y: %3f\n", g_frames[0].mins[1] );
- printf( " maximum y: %3f\n", g_frames[0].maxs[1] );
- printf( " minimum z: %3f\n", g_frames[0].mins[2] );
- printf( " maximum z: %3f\n", g_frames[0].maxs[2] );
- printf( "%4d vertices\n", model.num_xyz );
- printf( "%4d triangles\n", model.num_tris );
- printf( "%4d frame\n", model.num_frames );
- printf( "%4d glverts\n", numglverts );
- printf( "%4d glcmd\n", model.num_glcmds );
- printf( "%4d skins\n", model.num_skins );
- printf( "file size: %d\n", (int)ftell( modelouthandle ) );
- printf( "---------------------\n" );
-
- fclose( modelouthandle );
-
- // finish writing header file
- H_printf( "\n" );
-
- // scale_up is usefull to allow step distances to be adjusted
- H_printf( "#define MODEL_SCALE\t\t%f\n", scale_up );
-
- fclose( headerouthandle );
- headerouthandle = NULL;
-}
-
-
-/*
- =================================================================
-
- ALIAS MODEL DISPLAY LIST GENERATION
-
- =================================================================
- */
-
-int strip_xyz[128];
-int strip_st[128];
-int strip_tris[128];
-int stripcount;
-
-/*
- ================
- StripLength
- ================
- */
-static int StripLength( int starttri, int startv ){
- int m1, m2;
- int st1, st2;
- int j;
- dtriangle_t *last, *check;
- int k;
-
- used[starttri] = 2;
-
- last = &triangles[starttri];
-
- strip_xyz[0] = last->index_xyz[( startv ) % 3];
- strip_xyz[1] = last->index_xyz[( startv + 1 ) % 3];
- strip_xyz[2] = last->index_xyz[( startv + 2 ) % 3];
- strip_st[0] = last->index_st[( startv ) % 3];
- strip_st[1] = last->index_st[( startv + 1 ) % 3];
- strip_st[2] = last->index_st[( startv + 2 ) % 3];
-
- strip_tris[0] = starttri;
- stripcount = 1;
-
- m1 = last->index_xyz[( startv + 2 ) % 3];
- st1 = last->index_st[( startv + 2 ) % 3];
- m2 = last->index_xyz[( startv + 1 ) % 3];
- st2 = last->index_st[( startv + 1 ) % 3];
-
- // look for a matching triangle
-nexttri:
- for ( j = starttri + 1, check = &triangles[starttri + 1]
- ; j < model.num_tris ; j++, check++ )
- {
- for ( k = 0 ; k < 3 ; k++ )
- {
- if ( check->index_xyz[k] != m1 ) {
- continue;
- }
- if ( check->index_st[k] != st1 ) {
- continue;
- }
- if ( check->index_xyz[ ( k + 1 ) % 3 ] != m2 ) {
- continue;
- }
- if ( check->index_st[ ( k + 1 ) % 3 ] != st2 ) {
- continue;
- }
-
- // this is the next part of the fan
-
- // if we can't use this triangle, this tristrip is done
- if ( used[j] ) {
- goto done;
- }
-
- // the new edge
- if ( stripcount & 1 ) {
- m2 = check->index_xyz[ ( k + 2 ) % 3 ];
- st2 = check->index_st[ ( k + 2 ) % 3 ];
- }
- else
- {
- m1 = check->index_xyz[ ( k + 2 ) % 3 ];
- st1 = check->index_st[ ( k + 2 ) % 3 ];
- }
-
- strip_xyz[stripcount + 2] = check->index_xyz[ ( k + 2 ) % 3 ];
- strip_st[stripcount + 2] = check->index_st[ ( k + 2 ) % 3 ];
- strip_tris[stripcount] = j;
- stripcount++;
-
- used[j] = 2;
- goto nexttri;
- }
- }
-done:
-
- // clear the temp used flags
- for ( j = starttri + 1 ; j < model.num_tris ; j++ )
- if ( used[j] == 2 ) {
- used[j] = 0;
- }
-
- return stripcount;
-}
-
-
-/*
- ===========
- FanLength
- ===========
- */
-static int FanLength( int starttri, int startv ){
- int m1, m2;
- int st1, st2;
- int j;
- dtriangle_t *last, *check;
- int k;
-
- used[starttri] = 2;
-
- last = &triangles[starttri];
-
- strip_xyz[0] = last->index_xyz[( startv ) % 3];
- strip_xyz[1] = last->index_xyz[( startv + 1 ) % 3];
- strip_xyz[2] = last->index_xyz[( startv + 2 ) % 3];
- strip_st[0] = last->index_st[( startv ) % 3];
- strip_st[1] = last->index_st[( startv + 1 ) % 3];
- strip_st[2] = last->index_st[( startv + 2 ) % 3];
-
- strip_tris[0] = starttri;
- stripcount = 1;
-
- m1 = last->index_xyz[( startv + 0 ) % 3];
- st1 = last->index_st[( startv + 0 ) % 3];
- m2 = last->index_xyz[( startv + 2 ) % 3];
- st2 = last->index_st[( startv + 2 ) % 3];
-
-
- // look for a matching triangle
-nexttri:
- for ( j = starttri + 1, check = &triangles[starttri + 1]
- ; j < model.num_tris ; j++, check++ )
- {
- for ( k = 0 ; k < 3 ; k++ )
- {
- if ( check->index_xyz[k] != m1 ) {
- continue;
- }
- if ( check->index_st[k] != st1 ) {
- continue;
- }
- if ( check->index_xyz[ ( k + 1 ) % 3 ] != m2 ) {
- continue;
- }
- if ( check->index_st[ ( k + 1 ) % 3 ] != st2 ) {
- continue;
- }
-
- // this is the next part of the fan
-
- // if we can't use this triangle, this tristrip is done
- if ( used[j] ) {
- goto done;
- }
-
- // the new edge
- m2 = check->index_xyz[ ( k + 2 ) % 3 ];
- st2 = check->index_st[ ( k + 2 ) % 3 ];
-
- strip_xyz[stripcount + 2] = m2;
- strip_st[stripcount + 2] = st2;
- strip_tris[stripcount] = j;
- stripcount++;
-
- used[j] = 2;
- goto nexttri;
- }
- }
-done:
-
- // clear the temp used flags
- for ( j = starttri + 1 ; j < model.num_tris ; j++ )
- if ( used[j] == 2 ) {
- used[j] = 0;
- }
-
- return stripcount;
-}
-
-
-
-/*
- ================
- BuildGlCmds
-
- Generate a list of trifans or strips
- for the model, which holds for all frames
- ================
- */
-static void BuildGlCmds( void ){
- int i, j, k;
- int startv;
- float s, t;
- int len, bestlen, besttype;
- int best_xyz[1024];
- int best_st[1024];
- int best_tris[1024];
- int type;
-
- //
- // build tristrips
- //
- numcommands = 0;
- numglverts = 0;
- memset( used, 0, sizeof( used ) );
- for ( i = 0 ; i < model.num_tris ; i++ )
- {
- // pick an unused triangle and start the trifan
- if ( used[i] ) {
- continue;
- }
-
- bestlen = 0;
- for ( type = 0 ; type < 2 ; type++ )
-// type = 1;
- {
- for ( startv = 0 ; startv < 3 ; startv++ )
- {
- if ( type == 1 ) {
- len = StripLength( i, startv );
- }
- else{
- len = FanLength( i, startv );
- }
- if ( len > bestlen ) {
- besttype = type;
- bestlen = len;
- for ( j = 0 ; j < bestlen + 2 ; j++ )
- {
- best_st[j] = strip_st[j];
- best_xyz[j] = strip_xyz[j];
- }
- for ( j = 0 ; j < bestlen ; j++ )
- best_tris[j] = strip_tris[j];
- }
- }
- }
-
- // mark the tris on the best strip/fan as used
- for ( j = 0 ; j < bestlen ; j++ )
- used[best_tris[j]] = 1;
-
- if ( besttype == 1 ) {
- commands[numcommands++] = ( bestlen + 2 );
- }
- else{
- commands[numcommands++] = -( bestlen + 2 );
- }
-
- numglverts += bestlen + 2;
-
- for ( j = 0 ; j < bestlen + 2 ; j++ )
- {
- // emit a vertex into the reorder buffer
- k = best_st[j];
-
- // emit s/t coords into the commands stream
- s = base_st[k].s;
- t = base_st[k].t;
-
- s = ( s + 0.5 ) / model.skinwidth;
- t = ( t + 0.5 ) / model.skinheight;
-
- *(float *)&commands[numcommands++] = s;
- *(float *)&commands[numcommands++] = t;
- *(int *)&commands[numcommands++] = best_xyz[j];
- }
- }
-
- commands[numcommands++] = 0; // end of list marker
-}
-
-
-/*
- ===============================================================
-
- BASE FRAME SETUP
-
- ===============================================================
- */
-
-/*
- ============
- BuildST
-
- Builds the triangle_st array for the base frame and
- model.skinwidth / model.skinheight
-
- FIXME: allow this to be loaded from a file for
- arbitrary mappings
- ============
- */
-#if 0
-static void OldBuildST( triangle_t *ptri, int numtri ){
- int i, j;
- int width, height, iwidth, iheight, swidth;
- float basex, basey;
- float s_scale, t_scale;
- float scale;
- vec3_t mins, maxs;
- float *pbasevert;
- vec3_t vtemp1, vtemp2, normal;
-
- //
- // find bounds of all the verts on the base frame
- //
- ClearBounds( mins, maxs );
-
- for ( i = 0 ; i < numtri ; i++ )
- for ( j = 0 ; j < 3 ; j++ )
- AddPointToBounds( ptri[i].verts[j], mins, maxs );
-
- for ( i = 0 ; i < 3 ; i++ )
- {
- mins[i] = floor( mins[i] );
- maxs[i] = ceil( maxs[i] );
- }
-
- width = maxs[0] - mins[0];
- height = maxs[2] - mins[2];
-
- if ( !g_fixedwidth ) { // old style
- scale = 8;
- if ( width * scale >= 150 ) {
- scale = 150.0 / width;
- }
- if ( height * scale >= 190 ) {
- scale = 190.0 / height;
- }
-
- s_scale = t_scale = scale;
-
- iwidth = ceil( width * s_scale );
- iheight = ceil( height * t_scale );
-
- iwidth += 4;
- iheight += 4;
- }
- else
- { // new style
- iwidth = g_fixedwidth / 2;
- iheight = g_fixedheight;
-
- s_scale = (float)( iwidth - 4 ) / width;
- t_scale = (float)( iheight - 4 ) / height;
- }
-
-//
-// determine which side of each triangle to map the texture to
-//
- for ( i = 0 ; i < numtri ; i++ )
- {
- VectorSubtract( ptri[i].verts[0], ptri[i].verts[1], vtemp1 );
- VectorSubtract( ptri[i].verts[2], ptri[i].verts[1], vtemp2 );
- CrossProduct( vtemp1, vtemp2, normal );
-
- if ( normal[1] > 0 ) {
- basex = iwidth + 2;
- }
- else
- {
- basex = 2;
- }
- basey = 2;
-
- for ( j = 0 ; j < 3 ; j++ )
- {
- pbasevert = ptri[i].verts[j];
-
- triangle_st[i][j][0] = Q_rint( ( pbasevert[0] - mins[0] ) * s_scale + basex );
- triangle_st[i][j][1] = Q_rint( ( maxs[2] - pbasevert[2] ) * t_scale + basey );
- }
- }
-
-// make the width a multiple of 4; some hardware requires this, and it ensures
-// dword alignment for each scan
- swidth = iwidth * 2;
- model.skinwidth = ( swidth + 3 ) & ~3;
- model.skinheight = iheight;
-}
-#endif
-
-//==========================================================================
-//
-// DrawScreen
-//
-//==========================================================================
-
-void DrawScreen( float s_scale, float t_scale, float iwidth, float iheight ){
- int i;
- byte *scrpos;
- char buffer[256];
-
- // Divider
- scrpos = &pic[( INFO_Y - 2 ) * SKINPAGE_WIDTH];
- for ( i = 0; i < SKINPAGE_WIDTH; i++ )
- {
- *scrpos++ = 255;
- }
-
- sprintf( buffer, "GENSKIN: " );
- DrawTextChar( 16, INFO_Y, buffer );
-
- sprintf( buffer, "( %03d * %03d ) SCALE %f %f, SKINWIDTH %d,"
- " SKINHEIGHT %d", (int)ScaleWidth, (int)ScaleHeight, s_scale, t_scale, (int)iwidth * 2, (int)iheight );
- DrawTextChar( 80, INFO_Y, buffer );
-}
-
-/*
- ============
- BuildST
-
- Builds the triangle_st array for the base frame and
- model.skinwidth / model.skinheight
-
- FIXME: allow this to be loaded from a file for
- arbitrary mappings
- ============
- */
-void BuildST( triangle_t *ptri, int numtri, qboolean DrawSkin ){
- int i, j;
- int width, height, iwidth, iheight, swidth;
- float basex, basey;
- float scale;
- vec3_t mins, maxs;
- float *pbasevert;
- vec3_t vtemp1, vtemp2, normal;
- float s_scale, t_scale;
- float scWidth;
- float scHeight;
-
- //
- // find bounds of all the verts on the base frame
- //
- ClearBounds( mins, maxs );
-
- for ( i = 0 ; i < numtri ; i++ )
- for ( j = 0 ; j < 3 ; j++ )
- AddPointToBounds( ptri[i].verts[j], mins, maxs );
-
- for ( i = 0 ; i < 3 ; i++ )
- {
- mins[i] = floor( mins[i] );
- maxs[i] = ceil( maxs[i] );
- }
-
- width = maxs[0] - mins[0];
- height = maxs[2] - mins[2];
-
-
- scWidth = ( ScaleWidth / 2 ) * SCALE_ADJUST_FACTOR;
- scHeight = ScaleHeight * SCALE_ADJUST_FACTOR;
-
- scale = scWidth / width;
-
- if ( height * scale >= scHeight ) {
- scale = scHeight / height;
- }
-
- iwidth = ceil( width * scale ) + 4;
- iheight = ceil( height * scale ) + 4;
-
- s_scale = (float)( iwidth - 4 ) / width;
- t_scale = (float)( iheight - 4 ) / height;
- t_scale = s_scale;
-
- if ( DrawSkin ) {
- DrawScreen( s_scale, t_scale, iwidth, iheight );
- }
-
-
-/* if (!g_fixedwidth)
- { // old style
- scale = 8;
- if (width*scale >= 150)
- scale = 150.0 / width;
- if (height*scale >= 190)
- scale = 190.0 / height;
-
- s_scale = t_scale = scale;
-
- iwidth = ceil(width*s_scale);
- iheight = ceil(height*t_scale);
-
- iwidth += 4;
- iheight += 4;
- }
- else
- { // new style
- iwidth = g_fixedwidth / 2;
- iheight = g_fixedheight;
-
- s_scale = (float)(iwidth-4) / width;
- t_scale = (float)(iheight-4) / height;
- }*/
-
-//
-// determine which side of each triangle to map the texture to
-//
- for ( i = 0 ; i < numtri ; i++ )
- {
- if ( ptri[i].HasUV ) {
- for ( j = 0 ; j < 3 ; j++ )
- {
- triangle_st[i][j][0] = Q_rint( ptri[i].uv[j][0] * iwidth );
- triangle_st[i][j][1] = Q_rint( ( 1.0f - ptri[i].uv[j][1] ) * iheight );
- }
- }
- else
- {
- VectorSubtract( ptri[i].verts[0], ptri[i].verts[1], vtemp1 );
- VectorSubtract( ptri[i].verts[2], ptri[i].verts[1], vtemp2 );
- CrossProduct( vtemp1, vtemp2, normal );
-
- if ( normal[1] > 0 ) {
- basex = iwidth + 2;
- }
- else
- {
- basex = 2;
- }
- basey = 2;
-
- for ( j = 0 ; j < 3 ; j++ )
- {
- pbasevert = ptri[i].verts[j];
-
- triangle_st[i][j][0] = Q_rint( ( pbasevert[0] - mins[0] ) * s_scale + basex );
- triangle_st[i][j][1] = Q_rint( ( maxs[2] - pbasevert[2] ) * t_scale + basey );
- }
- }
-
- DrawLine( triangle_st[i][0][0], triangle_st[i][0][1],
- triangle_st[i][1][0], triangle_st[i][1][1] );
- DrawLine( triangle_st[i][1][0], triangle_st[i][1][1],
- triangle_st[i][2][0], triangle_st[i][2][1] );
- DrawLine( triangle_st[i][2][0], triangle_st[i][2][1],
- triangle_st[i][0][0], triangle_st[i][0][1] );
- }
-
-// make the width a multiple of 4; some hardware requires this, and it ensures
-// dword alignment for each scan
-
- swidth = iwidth * 2;
- model.skinwidth = ( swidth + 3 ) & ~3;
- model.skinheight = iheight;
-}
-
-
-static void ReplaceClusterIndex( int newIndex, int oldindex, int **clusters,
- IntListNode_t **vertLists, int *num_verts, int *new_num_verts ){
- int i, j;
- IntListNode_t *next;
-
- for ( j = 0; j < num_verts[0]; ++j )
- {
- for ( i = 0; i < num_verts[j + 1]; ++i )
- {
- if ( clusters[j][i] == oldindex ) {
- ++new_num_verts[j + 1];
-
- next = vertLists[j];
-
- vertLists[j] = (IntListNode_t *) SafeMalloc( sizeof( IntListNode_t ), "ReplaceClusterIndex" );
- // Currently freed in WriteJointedModelFile only
-
- vertLists[j]->data = newIndex;
- vertLists[j]->next = next;
- }
- }
- }
-}
-
-/*
- =================
- Cmd_Base
- =================
- */
-void Cmd_Base( void ){
- vec3_t base_xyz[MAX_VERTS];
- triangle_t *ptri;
- int i, j, k;
-#if 1
-#else
- int time1;
-#endif
- char file1[1024];
- char file2[1024];
-
- GetScriptToken( false );
-
- if ( g_skipmodel || g_release || g_archive ) {
- return;
- }
-
- printf( "---------------------\n" );
-#if 1
- sprintf( file1, "%s/%s", cdpartial, token );
- printf( "%s ", file1 );
-
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s", cddir, token );
-#else
- sprintf( file1, "%s/%s.%s", cdarchive, token, trifileext );
- printf( "%s\n", file1 );
-
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s.%s", cddir, token, trifileext );
-
- time1 = FileTime( file1 );
- if ( time1 == -1 ) {
- Error( "%s doesn't exist", file1 );
- }
-#endif
-//
-// load the base triangles
-//
- if ( do3ds ) {
- Load3DSTriangleList( file1, &ptri, &model.num_tris, NULL, NULL );
- }
- else{
- LoadTriangleList( file1, &ptri, &model.num_tris, NULL, NULL );
- }
-
-
- GetScriptToken( false );
- sprintf( file2, "%s/%s.pcx", cddir, token );
-// sprintf (trans_file, "%s/!%s_a.pcx", cddir, token);
-
- printf( "skin: %s\n", file2 );
- Load256Image( file2, &BasePixels, &BasePalette, &BaseWidth, &BaseHeight );
-
- if ( BaseWidth != SKINPAGE_WIDTH || BaseHeight != SKINPAGE_HEIGHT ) {
- if ( g_allow_newskin ) {
- ScaleWidth = BaseWidth;
- ScaleHeight = BaseHeight;
- }
- else
- {
- Error( "Invalid skin page size: (%d,%d) should be (%d,%d)",
- BaseWidth,BaseHeight,SKINPAGE_WIDTH,SKINPAGE_HEIGHT );
- }
- }
- else
- {
- ScaleWidth = (float)ExtractNumber( BasePixels, ENCODED_WIDTH_X,
- ENCODED_WIDTH_Y );
- ScaleHeight = (float)ExtractNumber( BasePixels, ENCODED_HEIGHT_X,
- ENCODED_HEIGHT_Y );
- }
-
-//
-// get the ST values
-//
- BuildST( ptri, model.num_tris,false );
-
-//
-// run through all the base triangles, storing each unique vertex in the
-// base vertex list and setting the indirect triangles to point to the base
-// vertices
-//
- for ( i = 0 ; i < model.num_tris ; i++ )
- {
- for ( j = 0 ; j < 3 ; j++ )
- {
- // get the xyz index
- for ( k = 0 ; k < model.num_xyz ; k++ )
- if ( VectorCompare( ptri[i].verts[j], base_xyz[k] ) ) {
- break;
- } // this vertex is already in the base vertex list
-
- if ( k == model.num_xyz ) { // new index
- VectorCopy( ptri[i].verts[j], base_xyz[model.num_xyz] );
-
- if ( clustered ) {
- ReplaceClusterIndex( k, ptri[i].indicies[j], (int **)&clusters, (IntListNode_t **)&vertLists, (int *)&num_verts, (int *)&new_num_verts );
- }
-
- model.num_xyz++;
- }
-
- triangles[i].index_xyz[j] = k;
-
- // get the st index
- for ( k = 0 ; k < model.num_st ; k++ )
- if ( triangle_st[i][j][0] == base_st[k].s
- && triangle_st[i][j][1] == base_st[k].t ) {
- break;
- } // this vertex is already in the base vertex list
-
- if ( k == model.num_st ) { // new index
- base_st[model.num_st].s = triangle_st[i][j][0];
- base_st[model.num_st].t = triangle_st[i][j][1];
- model.num_st++;
- }
-
- triangles[i].index_st[j] = k;
- }
- }
-
- // build triangle strips / fans
- BuildGlCmds();
-}
-
-//===============================================================
-
-char *FindFrameFile( char *frame ){
- int time1;
- char file1[1024];
- static char retname[1024];
- char base[32];
- char suffix[32];
- char *s;
-
- if ( strstr( frame, "." ) ) {
- return frame; // allready in dot format
-
- }
- // split 'run1' into 'run' and '1'
- s = frame + strlen( frame ) - 1;
-
- while ( s != frame && *s >= '0' && *s <= '9' )
- s--;
-
- strcpy( suffix, s + 1 );
- strcpy( base, frame );
- base[s - frame + 1] = 0;
-
- sprintf( file1, "%s/%s%s.%s",cddir, base, suffix, "hrc" );
- time1 = FileTime( file1 );
- if ( time1 != -1 ) {
- sprintf( retname, "%s%s.%s", base, suffix, "hrc" );
- return retname;
- }
-
- sprintf( file1, "%s/%s%s.%s",cddir, base, suffix, "asc" );
- time1 = FileTime( file1 );
- if ( time1 != -1 ) {
- sprintf( retname, "%s%s.%s", base, suffix, "asc" );
- return retname;
- }
-
- sprintf( file1, "%s/%s%s.%s",cddir, base, suffix, "tri" );
- time1 = FileTime( file1 );
- if ( time1 != -1 ) {
- sprintf( retname, "%s%s.%s", base, suffix, "tri" );
- return retname;
- }
-
- sprintf( file1, "%s/%s%s.%s",cddir, base, suffix, "3ds" );
- time1 = FileTime( file1 );
- if ( time1 != -1 ) {
- sprintf( retname, "%s%s.%s", base, suffix, "3ds" );
- return retname;
- }
-
- sprintf( file1, "%s/%s%s.%s",cddir, base, suffix, "htr" );
- time1 = FileTime( file1 );
- if ( time1 != -1 ) {
- sprintf( retname, "%s%s.%s", base, suffix, "htr" );
- return retname;
- }
-
- // check for 'run.1'
- sprintf( file1, "%s/%s.%s",cddir, base, suffix );
- time1 = FileTime( file1 );
- if ( time1 != -1 ) {
- sprintf( retname, "%s.%s", base, suffix );
- return retname;
- }
-
- Error( "frame %s could not be found",frame );
- return NULL;
-}
-
-/*
- ===============
- GrabFrame
- ===============
- */
-static void GrabFrame( char *frame ){
- triangle_t *ptri;
- int i, j;
- trivert_t *ptrivert;
- int num_tris;
- char file1[1024];
- frame_t *fr;
- vertexnormals_t vnorms[MAX_VERTS];
- int index_xyz;
- char *framefile;
-
- // the frame 'run1' will be looked for as either
- // run.1 or run1.tri, so the new alias sequence save
- // feature an be used
- framefile = FindFrameFile( frame );
-
- sprintf( file1, "%s/%s", cdarchive, framefile );
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s",cddir, framefile );
-
- printf( "grabbing %s ", file1 );
-
- if ( model.num_frames >= MAX_FRAMES ) {
- Error( "model.num_frames >= MAX_FRAMES" );
- }
- fr = &g_frames[model.num_frames];
- model.num_frames++;
-
- strcpy( fr->name, frame );
-
-//
-// load the frame
-//
- if ( do3ds ) {
- Load3DSTriangleList( file1, &ptri, &num_tris, NULL, NULL );
- }
- else{
- LoadTriangleList( file1, &ptri, &num_tris, NULL, NULL );
- }
-
- if ( num_tris != model.num_tris ) {
- Error( "%s: number of triangles doesn't match base frame\n", file1 );
- }
-
-//
-// allocate storage for the frame's vertices
-//
- ptrivert = fr->v;
-
- for ( i = 0 ; i < model.num_xyz ; i++ )
- {
- vnorms[i].numnormals = 0;
- VectorClear( vnorms[i].normalsum );
- }
- ClearBounds( fr->mins, fr->maxs );
-
-//
-// store the frame's vertices in the same order as the base. This assumes the
-// triangles and vertices in this frame are in exactly the same order as in the
-// base
-//
- for ( i = 0 ; i < num_tris ; i++ )
- {
- vec3_t vtemp1, vtemp2, normal;
- float ftemp;
-
- VectorSubtract( ptri[i].verts[0], ptri[i].verts[1], vtemp1 );
- VectorSubtract( ptri[i].verts[2], ptri[i].verts[1], vtemp2 );
- CrossProduct( vtemp1, vtemp2, normal );
-
- VectorNormalize( normal, normal );
-
- // rotate the normal so the model faces down the positive x axis
- ftemp = normal[0];
- normal[0] = -normal[1];
- normal[1] = ftemp;
-
- for ( j = 0 ; j < 3 ; j++ )
- {
- index_xyz = triangles[i].index_xyz[j];
-
- // rotate the vertices so the model faces down the positive x axis
- // also adjust the vertices to the desired origin
- ptrivert[index_xyz].v[0] = ( ( -ptri[i].verts[j][1] ) * scale_up ) +
- adjust[0];
- ptrivert[index_xyz].v[1] = ( ptri[i].verts[j][0] * scale_up ) +
- adjust[1];
- ptrivert[index_xyz].v[2] = ( ptri[i].verts[j][2] * scale_up ) +
- adjust[2];
-
- AddPointToBounds( ptrivert[index_xyz].v, fr->mins, fr->maxs );
-
- VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum );
- vnorms[index_xyz].numnormals++;
- }
- }
-
-//
-// calculate the vertex normals, match them to the template list, and store the
-// index of the best match
-//
- for ( i = 0 ; i < model.num_xyz ; i++ )
- {
- int j;
- vec3_t v;
- float maxdot;
- int maxdotindex;
- int c;
-
- c = vnorms[i].numnormals;
- if ( !c ) {
- Error( "Vertex with no triangles attached" );
- }
-
- VectorScale( vnorms[i].normalsum, 1.0 / c, v );
- VectorNormalize( v, v );
-
- maxdot = -999999.0;
- maxdotindex = -1;
-
- for ( j = 0 ; j < NUMVERTEXNORMALS ; j++ )
- {
- float dot;
-
- dot = DotProduct( v, avertexnormals[j] );
- if ( dot > maxdot ) {
- maxdot = dot;
- maxdotindex = j;
- }
- }
-
- ptrivert[i].lightnormalindex = maxdotindex;
- }
-
- free( ptri );
-}
-
-/*
- ===============
- GrabJointedFrame
- ===============
- */
-void GrabJointedFrame( char *frame ){
- char file1[1024];
- char *framefile;
- frame_t *fr;
-
- framefile = FindFrameFile( frame );
-
- sprintf( file1, "%s/%s", cdarchive, framefile );
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s",cddir, framefile );
-
- printf( "grabbing %s\n", file1 );
-
- fr = &g_frames[model.num_frames - 1]; // last frame read in
-
- LoadJointList( file1, fr->joints, jointed );
-}
-
-/*
- ===============
- GrabGlobals
- ===============
- */
-void GrabGlobals( char *frame ){
- char file1[1024];
- char *framefile;
- frame_t *fr;
-
- framefile = FindFrameFile( frame );
-
- sprintf( file1, "%s/%s", cdarchive, framefile );
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s",cddir, framefile );
-
- printf( "grabbing %s\n", file1 );
-
- fr = &g_frames[model.num_frames - 1]; // last frame read in
-
- LoadGlobals( file1 );
-}
-
-/*
- ===============
- Cmd_Frame
- ===============
- */
-void Cmd_Frame( void ){
- while ( ScriptTokenAvailable() )
- {
- GetScriptToken( false );
- if ( g_skipmodel ) {
- continue;
- }
- if ( g_release || g_archive ) {
- model.num_frames = 1; // don't skip the writeout
- continue;
- }
-
- H_printf( "#define FRAME_%-16s\t%i\n", token, model.num_frames );
-
- GrabFrame( token );
- }
-}
-
-/*
- ===============
- Cmd_Skin
-
- Skins aren't actually stored in the file, only a reference
- is saved out to the header file.
- ===============
- */
-void Cmd_Skin( void ){
- byte *palette;
- byte *pixels;
- int width, height;
- byte *cropped;
- int y;
- char name[1024], savename[1024];
-
- GetScriptToken( false );
-
- if ( model.num_skins == MAX_MD2SKINS ) {
- Error( "model.num_skins == MAX_MD2SKINS" );
- }
-
- if ( g_skipmodel ) {
- return;
- }
-
-#if 1
- sprintf( name, "%s/%s.pcx", cddir, token );
- sprintf( savename, "%s/!%s.pcx", g_outputDir, token );
- sprintf( g_skins[model.num_skins], "%s/!%s.pcx", cdpartial, token );
-#else
- sprintf( name, "%s/%s.lbm", cdarchive, token );
- strcpy( name, ExpandPathAndArchive( name ) );
-// sprintf (name, "%s/%s.lbm", cddir, token);
-
- if ( ScriptTokenAvailable() ) {
- GetScriptToken( false );
- sprintf( g_skins[model.num_skins], "%s.pcx", token );
- sprintf( savename, "%s%s.pcx", g_outputDir, g_skins[model.num_skins] );
- }
- else
- {
- sprintf( savename, "%s/%s.pcx", g_outputDir, token );
- sprintf( g_skins[model.num_skins], "%s/%s.pcx", cdpartial, token );
- }
-#endif
-
- model.num_skins++;
-
- if ( g_skipmodel || g_release || g_archive ) {
- return;
- }
-
- // load the image
- printf( "loading %s\n", name );
- Load256Image( name, &pixels, &palette, &width, &height );
-// RemapZero (pixels, palette, width, height);
-
- // crop it to the proper size
- cropped = (byte *) SafeMalloc( model.skinwidth * model.skinheight, "Cmd_Skin" );
- for ( y = 0 ; y < model.skinheight ; y++ )
- {
- memcpy( cropped + y * model.skinwidth,
- pixels + y * width, model.skinwidth );
- }
-
- // save off the new image
- printf( "saving %s\n", savename );
- CreatePath( savename );
- WritePCXfile( savename, cropped, model.skinwidth,
- model.skinheight, palette );
-
- free( pixels );
- free( palette );
- free( cropped );
-}
-
-
-/*
- =================
- Cmd_Origin
- =================
- */
-void Cmd_Origin( void ){
- // rotate points into frame of reference so model points down the
- // positive x axis
- GetScriptToken( false );
- adjust[1] = -atof( token );
-
- GetScriptToken( false );
- adjust[0] = atof( token );
-
- GetScriptToken( false );
- adjust[2] = -atof( token );
-}
-
-
-/*
- =================
- Cmd_ScaleUp
- =================
- */
-void Cmd_ScaleUp( void ){
- GetScriptToken( false );
- scale_up = atof( token );
- if ( g_skipmodel || g_release || g_archive ) {
- return;
- }
-
- printf( "Scale up: %f\n", scale_up );
-}
-
-
-/*
- =================
- Cmd_Skinsize
-
- Set a skin size other than the default
- =================
- */
-void Cmd_Skinsize( void ){
- GetScriptToken( false );
- g_fixedwidth = atoi( token );
- GetScriptToken( false );
- g_fixedheight = atoi( token );
-}
-
-/*
- =================
- Cmd_Modelname
-
- Gives a different name/location for the file, instead of the cddir
- =================
- */
-void Cmd_Modelname( void ){
- GetScriptToken( false );
- strcpy( modelname, token );
-}
-
-/*
- ===============
- Cmd_Cd
- ===============
- */
-void Cmd_Cd( void ){
- char temp[256];
-
- FinishModel();
- ClearModel();
-
- GetScriptToken( false );
-
- // this is a silly mess...
- sprintf( cdpartial, "models/%s", token );
- sprintf( cdarchive, "%smodels/%s", gamedir + strlen( qdir ), token );
- sprintf( cddir, "%s%s", gamedir, cdpartial );
-
- // Since we also changed directories on the output side (for mirror) make sure the outputdir is set properly too.
- sprintf( temp, "%s%s", g_outputDir, cdpartial );
- strcpy( g_outputDir, temp );
-
- // if -only was specified and this cd doesn't match,
- // skip the model (you only need to match leading chars,
- // so you could regrab all monsters with -only monsters)
- if ( !g_only[0] ) {
- return;
- }
- if ( strncmp( token, g_only, strlen( g_only ) ) ) {
- g_skipmodel = true;
- printf( "skipping %s\n", cdpartial );
- }
-}
-
-/*
- =================
- Cmd_Cluster
- =================
- */
-void Cmd_Cluster(){
- char file1[1024];
-
- GetScriptToken( false );
-
- printf( "---------------------\n" );
- sprintf( file1, "%s/%s", cdpartial, token );
- printf( "%s\n", file1 );
-
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s", cddir, token );
-
- LoadClusters( file1, (int **)&clusters, (int *)&num_verts, jointed );
-
- new_num_verts[0] = num_verts[0];
-
- clustered = 1;
-}
-
-// Model construction cover functions.
-void MODELCMD_Modelname( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- Cmd_Modelname();
-/*
- switch(modeltype)
- {
- case MODEL_MD2:
- Cmd_Modelname ();
- break;
- case MODEL_FM:
- Cmd_FMModelname ();
- break;
- }
- */
-}
-
-void MODELCMD_Cd( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- Cmd_Cd();
- break;
- case MODEL_FM:
- Cmd_FMCd();
- break;
- }
-}
-
-void MODELCMD_Origin( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- Cmd_Origin();
-/* switch(modeltype)
- {
- case MODEL_MD2:
- Cmd_Origin ();
- break;
- case MODEL_FM:
- Cmd_FMOrigin ();
- break;
- }
- */
-}
-
-void MODELCMD_Cluster( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- Cmd_Cluster();
- break;
- case MODEL_FM:
- Cmd_FMCluster();
- break;
- }
-}
-
-void MODELCMD_Base( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- Cmd_Base();
- break;
- case MODEL_FM:
- Cmd_FMBase( false );
- break;
- }
-}
-
-void MODELCMD_BaseST( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- Cmd_Base();
- break;
- case MODEL_FM:
- Cmd_FMBase( true );
- break;
- }
-}
-
-void MODELCMD_ScaleUp( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- Cmd_ScaleUp();
-/* switch(modeltype)
- {
- case MODEL_MD2:
- Cmd_ScaleUp ();
- break;
- case MODEL_FM:
- Cmd_FMScaleUp ();
- break;
- }
- */
-}
-
-void MODELCMD_Frame( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- Cmd_Frame();
- break;
- case MODEL_FM:
- Cmd_FMFrame();
- break;
- }
-}
-
-void MODELCMD_Skin( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- Cmd_Skin();
- break;
- case MODEL_FM:
- Cmd_FMSkin();
- break;
- }
-}
-
-void MODELCMD_Skinsize( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- Cmd_Skinsize();
-/*
- switch(modeltype)
- {
- case MODEL_MD2:
- Cmd_Skinsize ();
- break;
- case MODEL_FM:
- Cmd_FMSkinsize ();
- break;
- }
- */
-}
-
-void MODELCMD_Skeleton( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- break;
- case MODEL_FM:
- Cmd_FMSkeleton();
- break;
- }
-}
-
-void MODELCMD_BeginGroup( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- break;
- case MODEL_FM:
- Cmd_FMBeginGroup();
- break;
- }
-}
-
-void MODELCMD_EndGroup( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- break;
- case MODEL_FM:
- Cmd_FMEndGroup();
- break;
- }
-}
-
-void MODELCMD_Referenced( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- break;
- case MODEL_FM:
- Cmd_FMReferenced();
- break;
- }
-}
-
-void MODELCMD_NodeOrder( int modeltype ){
- if ( g_forcemodel ) {
- modeltype = g_forcemodel;
- }
-
- switch ( modeltype )
- {
- case MODEL_MD2:
- break;
- case MODEL_FM:
- Cmd_FMNodeOrder();
- break;
- }
-}