/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Skeletons.c
int skeletonRNameOffsets[] =
{
- 0, // RAVEN
- 1, // BOX
- 2, // BEETLE
- 3, // ELFLORD
- 4, // PLAGUE ELF
- 5, // CORVUS
+ 0, // RAVEN
+ 1, // BOX
+ 2, // BEETLE
+ 3, // ELFLORD
+ 4, // PLAGUE ELF
+ 5, // CORVUS
};
char *skeletonJointNames[] =
{
- "RAVEN_LOWERBACK", // 0
+ "RAVEN_LOWERBACK", // 0
"RAVEN_UPPERBACK",
"RAVEN_NECK",
- "BOX_CENTER", // 3
- "BEETLE_NECK", // 4
+ "BOX_CENTER", // 3
+ "BEETLE_NECK", // 4
"BEETLE_HEAD",
- "PLAGUELF_BACKB", // 6
+ "PLAGUELF_BACKB", // 6
"PLAGUELF_BACKC",
"PLAGUELF_NECK",
- "ELF_BACKB", // 9
+ "ELF_BACKB", // 9
"ELF_BACKC",
"ELF_NECKB",
};
int skeletonNameOffsets[] =
{
- 0, // RAVEN
- 3, // BOX
- 4, // BEETLE
- -1, // ELFLORD
- 6, // PLAGUE ELF
- 9, // CORVUS
+ 0, // RAVEN
+ 3, // BOX
+ 4, // BEETLE
+ -1, // ELFLORD
+ 6, // PLAGUE ELF
+ 9, // CORVUS
};
char *skeletonEffectorNames[] =
{
- "BEETLE_EYES", // 0
- "CORVUS_EYES", // 1
+ "BEETLE_EYES", // 0
+ "CORVUS_EYES", // 1
};
int skeletonENameOffsets[] =
{
- -1, // RAVEN
- -1, // BOX
- 0, // BEETLE
- -1, // ELFLORD
- 1, // PLAGUE ELF
+ -1, // RAVEN
+ -1, // BOX
+ 0, // BEETLE
+ -1, // ELFLORD
+ 1, // PLAGUE ELF
};
-int numJointsInSkeleton[] =
+int numJointsInSkeleton[] =
{
NUM_JOINTS_RAVEN,
NUM_JOINTS_BOX,
int numNodesInSkeleton[] =
{
- 2, // RAVEN
- 0, // BOX
- 1, // BEETLE
- -1, // ELFLORD
- 2, // PLAGUE ELF
- 2, // CORVUS
+ 2, // RAVEN
+ 0, // BOX
+ 1, // BEETLE
+ -1, // ELFLORD
+ 2, // PLAGUE ELF
+ 2, // CORVUS
};
-void CreateRavenSkel(void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root);
-void CreateBoxSkel(void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root);
-void CreateBeetleSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
-void CreateElfLordSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
-void CreatePlagueElfSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
+void CreateRavenSkel( void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root );
+void CreateBoxSkel( void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root );
+void CreateBeetleSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex );
+void CreateElfLordSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex );
+void CreatePlagueElfSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex );
CreateSkeleton_t SkeletonCreators[NUM_SKELETONS] =
{
CreateBeetleSkel,
CreateElfLordSkel,
CreatePlagueElfSkel,
- CreatePlagueElfSkel, // Corvus has the same structure as the Plague Elf
+ CreatePlagueElfSkel, // Corvus has the same structure as the Plague Elf
};
-void CreateRavenSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
-{
+void CreateRavenSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex ){
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
- children = (int *)(root + RAVEN_HEAD * jointSize);
+ children = (int *)( root + RAVEN_HEAD * jointSize );
*children = ARRAYEDLISTNODE_NULL;
- nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
+ nodeIndex = GetFreeNode( g_jointNodes, MAX_ARRAYED_JOINT_NODES );
- children = (int *)(root + RAVEN_UPPERBACK * jointSize);
+ children = (int *)( root + RAVEN_UPPERBACK * jointSize );
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + RAVEN_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
- nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
+ nodeIndex = GetFreeNode( g_jointNodes, MAX_ARRAYED_JOINT_NODES );
- children = (int *)(root + RAVEN_LOWERBACK * jointSize);
+ children = (int *)( root + RAVEN_LOWERBACK * jointSize );
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + RAVEN_UPPERBACK;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}
-void CreateBoxSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
-{
+void CreateBoxSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex ){
char *root;
int *children;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
- children = (int *)(root + RAVEN_HEAD * jointSize);
+ children = (int *)( root + RAVEN_HEAD * jointSize );
*children = ARRAYEDLISTNODE_NULL;
}
-void CreateBeetleSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
-{
+void CreateBeetleSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex ){
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
- children = (int *)(root + BEETLE_HEAD * jointSize);
+ children = (int *)( root + BEETLE_HEAD * jointSize );
*children = ARRAYEDLISTNODE_NULL;
- nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
+ nodeIndex = GetFreeNode( g_jointNodes, MAX_ARRAYED_JOINT_NODES );
- children = (int *)(root + BEETLE_NECK * jointSize);
+ children = (int *)( root + BEETLE_NECK * jointSize );
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + BEETLE_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}
-void CreateElfLordSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
-{
+void CreateElfLordSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex ){
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
- children = (int *)(root + BEETLE_HEAD * jointSize);
+ children = (int *)( root + BEETLE_HEAD * jointSize );
*children = ARRAYEDLISTNODE_NULL;
- nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
+ nodeIndex = GetFreeNode( g_jointNodes, MAX_ARRAYED_JOINT_NODES );
- children = (int *)(root + BEETLE_NECK * jointSize);
+ children = (int *)( root + BEETLE_NECK * jointSize );
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + BEETLE_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}
-void CreatePlagueElfSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
-{
+void CreatePlagueElfSkel( void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex ){
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
- children = (int *)(root + PLAGUE_ELF_HEAD * jointSize);
+ children = (int *)( root + PLAGUE_ELF_HEAD * jointSize );
*children = ARRAYEDLISTNODE_NULL;
- nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
+ nodeIndex = GetFreeNode( g_jointNodes, MAX_ARRAYED_JOINT_NODES );
- children = (int *)(root + PLAGUE_ELF_UPPERBACK * jointSize);
+ children = (int *)( root + PLAGUE_ELF_UPPERBACK * jointSize );
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + PLAGUE_ELF_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
- nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
+ nodeIndex = GetFreeNode( g_jointNodes, MAX_ARRAYED_JOINT_NODES );
- children = (int *)(root + PLAGUE_ELF_LOWERBACK * jointSize);
+ children = (int *)( root + PLAGUE_ELF_LOWERBACK * jointSize );
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + PLAGUE_ELF_UPPERBACK;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}
-
-