+++ /dev/null
-/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
- For a list of contributors, see the accompanying CONTRIBUTORS file.
-
- This file is part of GtkRadiant.
-
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "qd_skeletons.h"
-#include "skeletons.h"
-#include "qd_fmodel.h"
-#include "angles.h"
-#include "token.h"
-#include "qdata.h"
-#include "reference.h"
-
-#include <assert.h>
-#include <math.h>
-#include <memory.h>
-
-
-// We're assuming no more than 16 reference points, with no more than 32 characters in the name
-char RefPointNameList[REF_MAX_POINTS][REF_MAX_STRLEN];
-int RefPointNum = 0;
-
-Skeletalfmheader_t g_skelModel;
-
-void ClearSkeletalModel(){
- g_skelModel.type = SKEL_NULL;
- g_skelModel.clustered = false;
- g_skelModel.references = REF_NULL;
-}
-
-//==========================================================================
-//
-// LoadHRCClustered
-//
-//==========================================================================
-
-// Places the null terminated src string into the dest string less any trailing digits or underscores
-void StripTrailingDigits( char *src, char *dest ){
-#ifndef NDEBUG
- int max = SKELETAL_NAME_MAX; // should be sufficient for inteded use on names from hrc files
-#endif
- int i = 0;
-
- while ( src[i] != '\0' )
- {
- ++i;
-#ifndef NDEBUG
- assert( i < max );
-#endif
- }
-
- while ( ( src[--i] >= '0' && src[i] <= '9' ) || src[i] == '_' )
- {
-
- }
-
- memcpy( dest, src, ++i );
-
- dest[i] = '\0';
-}
-
-static void LoadHRCClustered( char *fileName, int **clusterList, int *num_verts, int skelType ){
- extern void HandleHRCModel( triangle_t **triList, int *triangleCount,
- mesh_node_t **nodesList, int *num_mesh_nodes, int ActiveNode, int Depth );
-
- extern mesh_node_t *pmnodes;
-
- triangle_t *triList;
-// mesh_node_t *nodesList;
- int num_mesh_nodes = 0, triangleCount = 0;
-
-#if 0
- int i;
- int j, numVerts;
- char stripped[SKELETAL_NAME_MAX];
-
- for ( i = 1; i < numJointsInSkeleton[skelType] + 1; ++i )
- {
- num_verts[i] = 0;
- }
-
- TK_OpenSource( fileName );
- TK_FetchRequire( TK_HRCH );
- TK_FetchRequire( TK_COLON );
- TK_FetchRequire( TK_SOFTIMAGE );
-
- TK_Beyond( TK_CLUSTERS );
-
- while ( TK_Search( TK_CLUSTER_NAME ) != TK_EOF )
- {
- TK_Require( TK_STRING );
-
- StripTrailingDigits( tk_String, stripped );
-
- for ( i = 0; i < numJointsInSkeleton[skelType]; ++i )
- {
- if ( stricmp( stripped, skeletonJointNames[skeletonNameOffsets[skelType] + i] ) == 0 ) {
- i = -i + numJointsInSkeleton[skelType] - 1;
-
- TK_BeyondRequire( TK_NUM_CLUSTER_VERTICES, TK_INTNUMBER );
-
- numVerts = tk_IntNumber;
-
- if ( !num_verts[i + 1] ) { // first set of verts for cluster
- clusterList[i] = SafeMalloc( numVerts * sizeof( int ), "LoadHRCClustered" );
- assert( clusterList[i] );
- }
- else // any later sets of verts need to copy current
- {
- int *temp;
-
- temp = SafeMalloc( ( num_verts[i + 1] + numVerts ) * sizeof( int ), "LoadHRCClustered" );
- assert( temp );
-
- memcpy( temp + numVerts, clusterList[i], num_verts[i + 1] * sizeof( int ) );
-
- free( clusterList[i] );
-
- clusterList[i] = temp;
- }
-
- // currently this function is only called by LoadModelClusters.
- // Apparently the matching free has disappeared,
- // should probably be free at the end of FMCmd_Base
-
- TK_Beyond( TK_LBRACE );
-
- for ( j = 0; j < numVerts; ++j )
- {
- TK_Require( TK_INTNUMBER );
- clusterList[i][j] = tk_IntNumber;
- TK_Fetch();
- }
-
- num_verts[i + 1] += numVerts;
-
- break;
- }
- }
- }
-
- num_verts[0] = numJointsInSkeleton[skelType];
-#endif
-
-#if 1 // get the index number localized to the root
-// for( i = 1; i < numJointsInSkeleton[skelType] + 1; ++i)
-// {
-// g_skelModel.num_verts[i] = 0;
-// }
-
- TK_OpenSource( fileName );
- TK_FetchRequire( TK_HRCH );
- TK_FetchRequire( TK_COLON );
- TK_FetchRequire( TK_SOFTIMAGE );
-
- // prime it
- TK_Beyond( TK_MODEL );
-
- triList = (triangle_t *) SafeMalloc( MAXTRIANGLES * sizeof( triangle_t ), "Triangle list" );
- memset( triList,0,MAXTRIANGLES * sizeof( triangle_t ) );
-// nodesList = SafeMalloc(MAX_FM_MESH_NODES * sizeof(mesh_node_t), "Mesh Node List");
- pmnodes = (mesh_node_t *) SafeMalloc( MAX_FM_MESH_NODES * sizeof( mesh_node_t ), "Mesh Node List" );
-
- memset( pmnodes, 0, MAX_FM_MESH_NODES * sizeof( mesh_node_t ) );
-
- // this should eventually use a stripped down version of this
- HandleHRCModel( &triList, &triangleCount, &pmnodes, &num_mesh_nodes, 0, 0 );
-
-// free(nodesList);
- free( triList );
-
- num_verts[0] = numJointsInSkeleton[skelType];
-#endif
-}
-
-void ReadHRCClusterList( mesh_node_t *meshNode, int baseIndex ){
- int i, j, numVerts;
- tokenType_t nextToken;
- char stripped[SKELETAL_NAME_MAX];
-
- meshNode->clustered = true;
-
- nextToken = TK_Get( TK_CLUSTER_NAME );
-
- while ( nextToken == TK_CLUSTER_NAME )
- {
- TK_FetchRequire( TK_STRING );
-
- StripTrailingDigits( tk_String, stripped );
-
- for ( i = 0; i < numJointsInSkeleton[g_skelModel.type]; ++i )
- {
- if ( stricmp( stripped, skeletonJointNames[skeletonNameOffsets[g_skelModel.type] + i] ) == 0 ) {
- i = -i + numJointsInSkeleton[g_skelModel.type] - 1;
-
- TK_BeyondRequire( TK_NUM_CLUSTER_VERTICES, TK_INTNUMBER );
-
- numVerts = tk_IntNumber;
-
- if ( !baseIndex ) {
- meshNode->clusters[i] = (int *) SafeMalloc( numVerts * sizeof( int ), "ReadHRCClusterList" );
- assert( meshNode->clusters[i] );
- }
- else
- {
- int *temp;
-
- temp = meshNode->clusters[i];
- meshNode->clusters[i] = (int *) SafeMalloc( ( meshNode->num_verts[i + 1] + numVerts ) * sizeof( int ), "ReadHRCClusterList" );
- assert( meshNode->clusters[i] );
-
- memcpy( meshNode->clusters[i], temp, meshNode->num_verts[i + 1] * sizeof( int ) );
- free( temp );
- }
-
- // currently this function is only called by LoadModelClusters.
- // Apparently the matching free has disappeared,
- // should probably be free at the end of FMCmd_Base
-
- TK_Beyond( TK_LBRACE );
-
- for ( j = 0; j < numVerts; ++j )
- {
- TK_Require( TK_INTNUMBER );
- meshNode->clusters[i][baseIndex + j] = tk_IntNumber + baseIndex;
- TK_Fetch();
- }
-
- if ( baseIndex ) {
- meshNode->num_verts[i + 1] += numVerts;
- }
- else
- {
- meshNode->num_verts[i + 1] = numVerts;
- }
-
- break;
- }
- }
-
- TK_BeyondRequire( TK_CLUSTER_STATE, TK_INTNUMBER );
- nextToken = TK_Fetch();
- }
-}
-
-static void LoadHRCGlobals( char *fileName ){
- int i;
-
- TK_OpenSource( fileName );
- TK_FetchRequire( TK_HRCH );
- TK_FetchRequire( TK_COLON );
- TK_FetchRequire( TK_SOFTIMAGE );
- TK_Beyond( TK_MODEL );
-
- TK_Beyond( TK_SCALING );
- for ( i = 0; i < 3; i++ )
- {
- TK_Require( TK_FLOATNUMBER );
- g_skelModel.scaling[i] = tk_FloatNumber;
- TK_Fetch();
- }
-
- TK_Beyond( TK_ROTATION );
- for ( i = 0; i < 3; i++ )
- {
- TK_Require( TK_FLOATNUMBER );
- g_skelModel.rotation[i] = tk_FloatNumber;
- TK_Fetch();
- }
-
- TK_Beyond( TK_TRANSLATION );
- for ( i = 0; i < 3; i++ )
- {
- TK_Require( TK_FLOATNUMBER );
- g_skelModel.translation[i] = tk_FloatNumber;
- TK_Fetch();
- }
-}
-
-static void ParseVec3( vec3_t in ){
- TK_Require( TK_FLOATNUMBER );
- in[1] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[2] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[0] = tk_FloatNumber;
-}
-
-static void ParseVec3d( vec3d_t in ){
- TK_Require( TK_FLOATNUMBER );
- in[1] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[2] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[0] = tk_FloatNumber;
-}
-
-static void ParseRotation3( vec3_t in ){
- TK_Require( TK_FLOATNUMBER );
- in[1] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[2] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[0] = tk_FloatNumber;
-}
-
-static void ParseRotation3d( vec3d_t in ){
- TK_Require( TK_FLOATNUMBER );
- in[1] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[2] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[0] = tk_FloatNumber;
-}
-
-static void ParseTranslation3( vec3_t in ){
- TK_Require( TK_FLOATNUMBER );
- in[1] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[2] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[0] = tk_FloatNumber;
-}
-
-static void ParseTranslation3d( vec3d_t in ){
- TK_Require( TK_FLOATNUMBER );
- in[1] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[2] = tk_FloatNumber;
- TK_FetchRequire( TK_FLOATNUMBER );
- in[0] = tk_FloatNumber;
-}
-
-static void LoadHRCJointList( char *fileName, QD_SkeletalJoint_t *jointList, int skelType ){
-#define MAX_STACK 64
- int i, j;
- vec3d_t curTranslation[MAX_STACK], curRotation[MAX_STACK], curScale[MAX_STACK];
- int curCorrespondingJoint[MAX_STACK];
- int currentStack = 0, stackSize;
- double cx, sx, cy, sy, cz, sz;
- double rx, ry, rz;
- double x2, y2, z2;
- char stripped[SKELETAL_NAME_MAX];
- Placement_d_t *placement;
-
- TK_OpenSource( fileName );
- TK_FetchRequire( TK_HRCH );
- TK_FetchRequire( TK_COLON );
- TK_FetchRequire( TK_SOFTIMAGE );
-
- TK_Beyond( TK_MODEL );
-
- while ( TK_Search( TK_NAME ) != TK_EOF )
- {
- TK_Require( TK_STRING );
-
- StripTrailingDigits( tk_String, stripped );
-
- if ( stricmp( stripped, skeletonRootNames[skeletonRNameOffsets[skelType]] ) == 0 ) {
- break;
- }
- }
-
- if ( tk_Token == TK_EOF ) {
- Error( "Bone Chain Root: %s not found\n", skeletonRootNames[skeletonRNameOffsets[skelType]] );
- return;
- }
-
- TK_Beyond( TK_SCALING );
-
- ParseVec3d( curScale[currentStack] );
-
- TK_Beyond( TK_ROTATION );
-
- ParseRotation3d( curRotation[currentStack] );
-
- TK_Beyond( TK_TRANSLATION );
-
- ParseVec3d( curTranslation[currentStack] );
-
- // account for global model translation
- curTranslation[currentStack][1] += g_skelModel.translation[0];
- curTranslation[currentStack][2] += g_skelModel.translation[1];
- curTranslation[currentStack][0] += g_skelModel.translation[2];
-
- curCorrespondingJoint[currentStack] = -1;
-
- ++currentStack;
-
- for ( i = 0; i < numJointsInSkeleton[skelType]; ++i )
- {
- while ( 1 )
- {
- TK_Beyond( TK_MODEL );
-
- TK_BeyondRequire( TK_NAME, TK_STRING );
-
- StripTrailingDigits( tk_String, stripped );
-
- if ( stricmp( stripped, skeletonJointNames[skeletonNameOffsets[skelType] + i] ) == 0 ) {
- break;
- }
-
- TK_Beyond( TK_SCALING );
-
- ParseVec3d( curScale[currentStack] );
-
- TK_Beyond( TK_ROTATION );
-
- ParseRotation3d( curRotation[currentStack] );
-
- TK_Beyond( TK_TRANSLATION );
-
- ParseVec3d( curTranslation[currentStack] );
-
- curCorrespondingJoint[currentStack] = -1;
-
- ++currentStack;
- }
-
- TK_Beyond( TK_SCALING );
-
- ParseVec3d( curScale[currentStack] );
-
- TK_Beyond( TK_ROTATION );
-
- ParseRotation3d( curRotation[currentStack] );
-
- jointList[i].rotation[1] = curRotation[currentStack][1];
- jointList[i].rotation[2] = curRotation[currentStack][2];
- jointList[i].rotation[0] = curRotation[currentStack][0];
-
- TK_Beyond( TK_TRANSLATION );
-
- ParseVec3d( curTranslation[currentStack] );
-
-// jointList[i].placement.origin[1] = curTranslation[currentStack][1];
-// jointList[i].placement.origin[2] = curTranslation[currentStack][2];
-// jointList[i].placement.origin[0] = curTranslation[currentStack][0];
-
- jointList[i].placement.origin[1] = 0.0;
- jointList[i].placement.origin[2] = 0.0;
- jointList[i].placement.origin[0] = 0.0;
-
- jointList[i].placement.direction[1] = 20.0;
- jointList[i].placement.direction[2] = 0.0;
- jointList[i].placement.direction[0] = 0.0;
-
- jointList[i].placement.up[1] = 0.0;
- jointList[i].placement.up[2] = 20.0;
- jointList[i].placement.up[0] = 0.0;
-
- curCorrespondingJoint[currentStack] = i;
-
- ++currentStack;
- }
-
- stackSize = currentStack;
-
-#if 0
- // rotate the direction and up vectors to correspond to the rotation
- for ( i = 0; i < numJointsInSkeleton[skelType]; ++i )
- {
- rx = jointList[i].rotation[0] * ANGLE_TO_RAD;
- ry = jointList[i].rotation[1] * ANGLE_TO_RAD;
- rz = jointList[i].rotation[2] * ANGLE_TO_RAD;
-
- cx = cos( rx );
- sx = sin( rx );
-
- cy = cos( ry );
- sy = sin( ry );
-
- cz = cos( rz );
- sz = sin( rz );
-
- // y-axis rotation for direction
- x2 = jointList[i].placement.direction[0] * cy + jointList[i].placement.direction[2] * sy;
- z2 = -jointList[i].placement.direction[0] * sy + jointList[i].placement.direction[2] * cy;
- jointList[i].placement.direction[0] = x2;
- jointList[i].placement.direction[2] = z2;
-
- // y-axis rotation for up
- x2 = jointList[i].placement.up[0] * cy + jointList[i].placement.up[2] * sy;
- z2 = -jointList[i].placement.up[0] * sy + jointList[i].placement.up[2] * cy;
- jointList[i].placement.up[0] = x2;
- jointList[i].placement.up[2] = z2;
-
- // z-axis rotation for direction
- x2 = jointList[i].placement.direction[0] * cz - jointList[i].placement.direction[1] * sz;
- y2 = jointList[i].placement.direction[0] * sz + jointList[i].placement.direction[1] * cz;
- jointList[i].placement.direction[0] = x2;
- jointList[i].placement.direction[1] = y2;
-
- // z-axis rotation for up
- x2 = jointList[i].placement.up[0] * cz - jointList[i].placement.up[1] * sz;
- y2 = jointList[i].placement.up[0] * sz + jointList[i].placement.up[1] * cz;
- jointList[i].placement.up[0] = x2;
- jointList[i].placement.up[1] = y2;
-
- // x-axis rotation for direction vector
- y2 = jointList[i].placement.direction[1] * cx - jointList[i].placement.direction[2] * sx;
- z2 = jointList[i].placement.direction[1] * sx + jointList[i].placement.direction[2] * cx;
- jointList[i].placement.direction[1] = y2;
- jointList[i].placement.direction[2] = z2;
-
- // x-axis rotation for up vector
- y2 = jointList[i].placement.up[1] * cx - jointList[i].placement.up[2] * sx;
- z2 = jointList[i].placement.up[1] * sx + jointList[i].placement.up[2] * cx;
- jointList[i].placement.up[1] = y2;
- jointList[i].placement.up[2] = z2;
-
- // translate direction to a point in the model
- jointList[i].placement.direction[0] += jointList[i].placement.origin[0];
- jointList[i].placement.direction[1] += jointList[i].placement.origin[1];
- jointList[i].placement.direction[2] += jointList[i].placement.origin[2];
-
- // translate up to a point in the model
- jointList[i].placement.up[0] += jointList[i].placement.origin[0];
- jointList[i].placement.up[1] += jointList[i].placement.origin[1];
- jointList[i].placement.up[2] += jointList[i].placement.origin[2];
- }
-#endif
-
- for ( i = stackSize - 1; i >= 0; --i )
- {
- rx = curRotation[i][0] * ANGLE_TO_RAD;
- ry = curRotation[i][1] * ANGLE_TO_RAD;
- rz = curRotation[i][2] * ANGLE_TO_RAD;
-
- cx = cos( rx );
- sx = sin( rx );
-
- cy = cos( ry );
- sy = sin( ry );
-
- cz = cos( rz );
- sz = sin( rz );
-
-#if 1
- for ( j = i; j < stackSize; ++j )
- {
- if ( curCorrespondingJoint[j] != -1 ) {
- placement = &jointList[curCorrespondingJoint[j]].placement;
-
- // y-axis rotation for origin
- x2 = placement->origin[0] * cy + placement->origin[2] * sy;
- z2 = -placement->origin[0] * sy + placement->origin[2] * cy;
- placement->origin[0] = x2;
- placement->origin[2] = z2;
-
- // y-axis rotation for direction
- x2 = placement->direction[0] * cy + placement->direction[2] * sy;
- z2 = -placement->direction[0] * sy + placement->direction[2] * cy;
- placement->direction[0] = x2;
- placement->direction[2] = z2;
-
- // y-axis rotation for up
- x2 = placement->up[0] * cy + placement->up[2] * sy;
- z2 = -placement->up[0] * sy + placement->up[2] * cy;
- placement->up[0] = x2;
- placement->up[2] = z2;
-
- // z-axis rotation for origin
- x2 = placement->origin[0] * cz - placement->origin[1] * sz;
- y2 = placement->origin[0] * sz + placement->origin[1] * cz;
- placement->origin[0] = x2;
- placement->origin[1] = y2;
-
- // z-axis rotation for direction
- x2 = placement->direction[0] * cz - placement->direction[1] * sz;
- y2 = placement->direction[0] * sz + placement->direction[1] * cz;
- placement->direction[0] = x2;
- placement->direction[1] = y2;
-
- // z-axis rotation for up
- x2 = placement->up[0] * cz - placement->up[1] * sz;
- y2 = placement->up[0] * sz + placement->up[1] * cz;
- placement->up[0] = x2;
- placement->up[1] = y2;
-
- // x-axis rotation for origin
- y2 = placement->origin[1] * cx - placement->origin[2] * sx;
- z2 = placement->origin[1] * sx + placement->origin[2] * cx;
- placement->origin[1] = y2;
- placement->origin[2] = z2;
-
- // x-axis rotation for direction vector
- y2 = placement->direction[1] * cx - placement->direction[2] * sx;
- z2 = placement->direction[1] * sx + placement->direction[2] * cx;
- placement->direction[1] = y2;
- placement->direction[2] = z2;
-
- // x-axis rotation for up vector
- y2 = placement->up[1] * cx - placement->up[2] * sx;
- z2 = placement->up[1] * sx + placement->up[2] * cx;
- placement->up[1] = y2;
- placement->up[2] = z2;
-
- // translate origin
- placement->origin[0] += curTranslation[i][0];
- placement->origin[1] += curTranslation[i][1];
- placement->origin[2] += curTranslation[i][2];
-
- // translate back to local coord
- placement->direction[0] += curTranslation[i][0];
- placement->direction[1] += curTranslation[i][1];
- placement->direction[2] += curTranslation[i][2];
-
- // translate back to local coord
- placement->up[0] += curTranslation[i][0];
- placement->up[1] += curTranslation[i][1];
- placement->up[2] += curTranslation[i][2];
- }
- }
-#else
- // This screwed up and needs to be sorted out!!!
- // The stack info needs to be written too instead of the jointList for j > numJoints for Skeleton
- for ( j = i - 1; j < stackSize - 1; ++j )
- {
- // y-axis rotation for origin
- x2 = jointList[j].placement.origin[0] * cy + jointList[j].placement.origin[2] * sy;
- z2 = -jointList[j].placement.origin[0] * sy + jointList[j].placement.origin[2] * cy;
- jointList[j].placement.origin[0] = x2;
- jointList[j].placement.origin[2] = z2;
-
- // y-axis rotation for direction
- x2 = jointList[j].placement.direction[0] * cy + jointList[j].placement.direction[2] * sy;
- z2 = -jointList[j].placement.direction[0] * sy + jointList[j].placement.direction[2] * cy;
- jointList[j].placement.direction[0] = x2;
- jointList[j].placement.direction[2] = z2;
-
- // y-axis rotation for up
- x2 = jointList[j].placement.up[0] * cy + jointList[j].placement.up[2] * sy;
- z2 = -jointList[j].placement.up[0] * sy + jointList[j].placement.up[2] * cy;
- jointList[j].placement.up[0] = x2;
- jointList[j].placement.up[2] = z2;
-
- // z-axis rotation for origin
- x2 = jointList[j].placement.origin[0] * cz - jointList[j].placement.origin[1] * sz;
- y2 = jointList[j].placement.origin[0] * sz + jointList[j].placement.origin[1] * cz;
- jointList[j].placement.origin[0] = x2;
- jointList[j].placement.origin[1] = y2;
-
- // z-axis rotation for direction
- x2 = jointList[j].placement.direction[0] * cz - jointList[j].placement.direction[1] * sz;
- y2 = jointList[j].placement.direction[0] * sz + jointList[j].placement.direction[1] * cz;
- jointList[j].placement.direction[0] = x2;
- jointList[j].placement.direction[1] = y2;
-
- // z-axis rotation for up
- x2 = jointList[j].placement.up[0] * cz - jointList[j].placement.up[1] * sz;
- y2 = jointList[j].placement.up[0] * sz + jointList[j].placement.up[1] * cz;
- jointList[j].placement.up[0] = x2;
- jointList[j].placement.up[1] = y2;
-
- // x-axis rotation for origin
- y2 = jointList[j].placement.origin[1] * cx - jointList[j].placement.origin[2] * sx;
- z2 = jointList[j].placement.origin[1] * sx + jointList[j].placement.origin[2] * cx;
- jointList[j].placement.origin[1] = y2;
- jointList[j].placement.origin[2] = z2;
-
- // x-axis rotation for direction vector
- y2 = jointList[j].placement.direction[1] * cx - jointList[j].placement.direction[2] * sx;
- z2 = jointList[j].placement.direction[1] * sx + jointList[j].placement.direction[2] * cx;
- jointList[j].placement.direction[1] = y2;
- jointList[j].placement.direction[2] = z2;
-
- // x-axis rotation for up vector
- y2 = jointList[j].placement.up[1] * cx - jointList[j].placement.up[2] * sx;
- z2 = jointList[j].placement.up[1] * sx + jointList[j].placement.up[2] * cx;
- jointList[j].placement.up[1] = y2;
- jointList[j].placement.up[2] = z2;
-
- if ( curCorrespondingJoint[j + 1] != -1 ) {
- // translate origin
- jointList[j].placement.origin[0] += curTranslation[i - 1][0];
- jointList[j].placement.origin[1] += curTranslation[i - 1][1];
- jointList[j].placement.origin[2] += curTranslation[i - 1][2];
-
- // translate back to local coord
- jointList[j].placement.direction[0] += curTranslation[i - 1][0];
- jointList[j].placement.direction[1] += curTranslation[i - 1][1];
- jointList[j].placement.direction[2] += curTranslation[i - 1][2];
-
- // translate back to local coord
- jointList[j].placement.up[0] += curTranslation[i - 1][0];
- jointList[j].placement.up[1] += curTranslation[i - 1][1];
- jointList[j].placement.up[2] += curTranslation[i - 1][2];
- }
- }
-#endif
- }
-}
-
-void LoadModelTransform( char *fileName ){
- FILE *file1;
- int dot = '.';
- char *dotstart;
- char InputFileName[256];
-
- dotstart = strrchr( fileName,dot ); // Does it already have an extension on the file name?
-
- if ( !dotstart ) {
- strcpy( InputFileName, fileName );
- strcat( InputFileName, ".hrc" );
- if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
- fclose( file1 );
-
- LoadHRCGlobals( InputFileName );
-
- printf( " - assuming .HRC\n" );
- return;
- }
-
- Error( "\n Could not open file '%s':\n"
- "No HRC match.\n", fileName );
- }
- else
- {
- if ( ( file1 = fopen( fileName, "rb" ) ) != NULL ) {
-// printf("\n");
- fclose( file1 );
- if ( strcmp( dotstart,".hrc" ) == 0 || strcmp( dotstart,".HRC" ) == 0 ) {
- LoadHRCGlobals( fileName );
- return;
- }
- }
-
- Error( "Could not open file '%s':\n",fileName );
- }
-}
-
-void LoadModelClusters( char *fileName, int **clusterList, int *num_verts, int skelType ){
- FILE *file1;
- int dot = '.';
- char *dotstart;
- char InputFileName[256];
-
- dotstart = strrchr( fileName,dot ); // Does it already have an extension on the file name?
-
- if ( !dotstart ) {
- strcpy( InputFileName, fileName );
- strcat( InputFileName, ".hrc" );
- if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
- fclose( file1 );
-
- LoadHRCClustered( InputFileName, clusterList, num_verts, skelType );
-
- printf( " - assuming .HRC\n" );
- return;
- }
-
- Error( "\n Could not open file '%s':\n"
- "No HRC match.\n", fileName );
- }
- else
- {
- if ( ( file1 = fopen( fileName, "rb" ) ) != NULL ) {
-// printf("\n");
- fclose( file1 );
- if ( strcmp( dotstart,".hrc" ) == 0 || strcmp( dotstart,".HRC" ) == 0 ) {
- LoadHRCClustered( fileName, clusterList, num_verts, skelType );
- return;
- }
- }
-
- Error( "Could not open file '%s':\n",fileName );
- }
-}
-
-void LoadSkeleton( char *fileName, QD_SkeletalJoint_t *jointList, int skelType ){
- FILE *file1;
- int dot = '.';
- char *dotstart;
- char InputFileName[256];
-
- dotstart = strrchr( fileName,dot ); // Does it already have an extension on the file name?
-
- if ( !dotstart ) {
- strcpy( InputFileName, fileName );
- strcat( InputFileName, ".hrc" );
- if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
- fclose( file1 );
-
- LoadHRCJointList( InputFileName, jointList, skelType );
-
- printf( " - assuming .HRC\n" );
- return;
- }
-
- Error( "\n Could not open file '%s':\n"
- "No HRC.\n", fileName );
- }
- else
- {
- if ( ( file1 = fopen( fileName, "rb" ) ) != NULL ) {
-// printf("\n");
- fclose( file1 );
- if ( strcmp( dotstart,".hrc" ) == 0 || strcmp( dotstart,".HRC" ) == 0 ) {
- LoadHRCJointList( fileName, jointList, skelType );
-
- return;
- }
- }
-
- Error( "Could not open file '%s':\n",fileName );
- }
-}
-
-/*
- ===============
- GrabSkeletalFrame
- ===============
- */
-void GrabSkeletalFrame( char *frame ){
- char file1[1024];
- char *framefile;
- fmframe_t *fr;
-
- framefile = FindFrameFile( frame );
-
- sprintf( file1, "%s/%s", cdarchive, framefile );
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s",cddir, framefile );
-
- printf( "Grabbing Skeletal Frame %s\n", file1 );
-
- fr = &g_frames[fmheader.num_frames - 1]; // last frame read in
-
- LoadSkeleton( file1, fr->joints, g_skelModel.type );
-}
-
-/*
- ===============
- GrabModelTransform
- ===============
- */
-void GrabModelTransform( char *frame ){
- char file1[1024];
- char *framefile;
- fmframe_t *fr;
-
- framefile = FindFrameFile( frame );
-
- sprintf( file1, "%s/%s", cdarchive, framefile );
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s",cddir, framefile );
-
-// printf ("grabbing %s\n", file1);
-
- fr = &g_frames[fmheader.num_frames - 1]; // last frame read in
-
- LoadModelTransform( file1 );
-}
-
-void Cmd_FMCluster(){
- char file1[1024];
-
- GetScriptToken( false );
-
- printf( "---------------------\n" );
- sprintf( file1, "%s/%s", cdpartial, token );
- printf( "%s\n", file1 );
-
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s", cddir, token );
-
- g_skelModel.clustered = -1;
-
- LoadModelClusters( file1, (int **)&g_skelModel.clusters, (int *)&g_skelModel.num_verts, g_skelModel.type );
-
- g_skelModel.new_num_verts[0] = g_skelModel.num_verts[0];
-
- g_skelModel.clustered = true;
-}
-
-void Cmd_FMSkeleton(){
- GetScriptToken( false );
- g_skelModel.type = atoi( token );
-}
-
-void Cmd_FMSkeletalFrame(){
- while ( ScriptTokenAvailable() )
- {
- GetScriptToken( false );
- if ( g_skipmodel ) {
- GetScriptToken( false );
- continue;
- }
- if ( g_release || g_archive ) {
- fmheader.num_frames = 1; // don't skip the writeout
- GetScriptToken( false );
- continue;
- }
-
- H_printf( "#define FRAME_%-16s\t%i\n", token, fmheader.num_frames );
-
- GrabModelTransform( token );
- GrabFrame( token );
- GrabSkeletalFrame( token );
-
- // need to add the up and dir points to the frame bounds here
- // using AddPointToBounds (ptrivert[index_xyz].v, fr->mins, fr->maxs);
- // then remove fudge in determining scale on frame write out
- }
-}
-
-static void LoadHRCReferences( char *fileName, fmframe_t *fr ){
-#define MAX_STACK 64
- int i, j, k;
- vec3d_t curTranslation[MAX_STACK], curRotation[MAX_STACK];
- int curCorrespondingJoint[MAX_STACK];
- int currentStack, stackSize;
- double cx, sx, cy, sy, cz, sz;
- double rx, ry, rz;
- double x2, y2, z2;
- char stripped[SKELETAL_NAME_MAX];
- Placement_d_t *placement;
- int refnum;
-
- TK_OpenSource( fileName );
- TK_FetchRequire( TK_HRCH );
- TK_FetchRequire( TK_COLON );
- TK_FetchRequire( TK_SOFTIMAGE );
-
- if ( RefPointNum <= 0 ) { // There were no labels indicated in the QDT, so use the hard-coded stuff.
- refnum = numReferences[g_skelModel.references];
- }
- else
- {
- refnum = RefPointNum;
- }
-
- for ( k = 0; k < refnum; ++k )
- {
- currentStack = 0;
-
- // Load the root to get translation and initial rotation
-// TK_Beyond(TK_MODEL);
-
- while ( TK_Search( TK_NAME ) != TK_EOF )
- {
- TK_Require( TK_STRING );
-
- StripTrailingDigits( tk_String, stripped );
-
- if ( RefPointNum == 0 ) { // Hard coded refpoint labels
- if ( stricmp( stripped,
- referenceRootNames[referenceRootNameOffsets[g_skelModel.references] + k] ) == 0 ) {
- break;
- }
- }
- else
- { // labels indicated by the QDT
- if ( stricmp( stripped, RefPointNameList[k] ) == 0 ) {
- break;
- }
- }
- }
-
- if ( tk_Token == TK_EOF ) {
- if ( RefPointNum == 0 ) { // Hard coded refpoint labels
- Error( "Bone Chain Root: %s not found\n", referenceRootNames[referenceRootNameOffsets[g_skelModel.references]] );
- }
- else
- { // labels indicated by the QDT
- Error( "Bone Chain Root: %s not found\n", RefPointNameList[k] );
- }
- return;
- }
-
-// TK_Beyond(TK_SCALING);
-
-// ParseVec3d(curScale[currentStack]);
-
- TK_Beyond( TK_ROTATION );
-
- ParseRotation3d( curRotation[currentStack] );
-
- TK_Beyond( TK_TRANSLATION );
-
- ParseVec3d( curTranslation[currentStack] );
-
- // account for global model translation
- curTranslation[currentStack][1] += g_skelModel.translation[0];
- curTranslation[currentStack][2] += g_skelModel.translation[1];
- curTranslation[currentStack][0] += g_skelModel.translation[2];
-
- curCorrespondingJoint[currentStack] = -1;
-
-// rjr - this one not needed, as there is also a stack increment 20 lines below???
-// ++currentStack;
-
- // Load the joint to get orientation
- TK_Beyond( TK_MODEL );
-
-// TK_Beyond(TK_SCALING);
-
-// ParseVec3d(curScale[currentStack]);
-
- TK_Beyond( TK_ROTATION );
-
- ParseRotation3d( curRotation[currentStack] );
-
-// TK_Beyond(TK_TRANSLATION);
-
-// ParseVec3d(curTranslation[currentStack]);
-
- fr->references[k].placement.origin[1] = 0.0;
- fr->references[k].placement.origin[2] = 0.0;
- fr->references[k].placement.origin[0] = 0.0;
-
- fr->references[k].placement.direction[1] = 20.0;
- fr->references[k].placement.direction[2] = 0.0;
- fr->references[k].placement.direction[0] = 0.0;
-
- fr->references[k].placement.up[1] = 0.0;
- fr->references[k].placement.up[2] = 20.0;
- fr->references[k].placement.up[0] = 0.0;
-
- curCorrespondingJoint[currentStack] = k;
-
- ++currentStack;
-
- stackSize = currentStack;
-
- for ( i = stackSize - 1; i >= 0; --i )
- {
- rx = curRotation[i][0] * ANGLE_TO_RAD;
- ry = curRotation[i][1] * ANGLE_TO_RAD;
- rz = curRotation[i][2] * ANGLE_TO_RAD;
-
- cx = cos( rx );
- sx = sin( rx );
-
- cy = cos( ry );
- sy = sin( ry );
-
- cz = cos( rz );
- sz = sin( rz );
-
- for ( j = i; j < stackSize; ++j )
- {
- if ( curCorrespondingJoint[j] != -1 ) {
- placement = &fr->references[curCorrespondingJoint[j]].placement;
-
- // y-axis rotation for origin
- x2 = placement->origin[0] * cy + placement->origin[2] * sy;
- z2 = -placement->origin[0] * sy + placement->origin[2] * cy;
- placement->origin[0] = x2;
- placement->origin[2] = z2;
-
- // y-axis rotation for direction
- x2 = placement->direction[0] * cy + placement->direction[2] * sy;
- z2 = -placement->direction[0] * sy + placement->direction[2] * cy;
- placement->direction[0] = x2;
- placement->direction[2] = z2;
-
- // y-axis rotation for up
- x2 = placement->up[0] * cy + placement->up[2] * sy;
- z2 = -placement->up[0] * sy + placement->up[2] * cy;
- placement->up[0] = x2;
- placement->up[2] = z2;
-
- // z-axis rotation for origin
- x2 = placement->origin[0] * cz - placement->origin[1] * sz;
- y2 = placement->origin[0] * sz + placement->origin[1] * cz;
- placement->origin[0] = x2;
- placement->origin[1] = y2;
-
- // z-axis rotation for direction
- x2 = placement->direction[0] * cz - placement->direction[1] * sz;
- y2 = placement->direction[0] * sz + placement->direction[1] * cz;
- placement->direction[0] = x2;
- placement->direction[1] = y2;
-
- // z-axis rotation for up
- x2 = placement->up[0] * cz - placement->up[1] * sz;
- y2 = placement->up[0] * sz + placement->up[1] * cz;
- placement->up[0] = x2;
- placement->up[1] = y2;
-
- // x-axis rotation for origin
- y2 = placement->origin[1] * cx - placement->origin[2] * sx;
- z2 = placement->origin[1] * sx + placement->origin[2] * cx;
- placement->origin[1] = y2;
- placement->origin[2] = z2;
-
- // x-axis rotation for direction vector
- y2 = placement->direction[1] * cx - placement->direction[2] * sx;
- z2 = placement->direction[1] * sx + placement->direction[2] * cx;
- placement->direction[1] = y2;
- placement->direction[2] = z2;
-
- // x-axis rotation for up vector
- y2 = placement->up[1] * cx - placement->up[2] * sx;
- z2 = placement->up[1] * sx + placement->up[2] * cx;
- placement->up[1] = y2;
- placement->up[2] = z2;
-
- // translate origin
- placement->origin[0] += curTranslation[i][0];
- placement->origin[1] += curTranslation[i][1];
- placement->origin[2] += curTranslation[i][2];
-
- // translate back to local coord
- placement->direction[0] += curTranslation[i][0];
- placement->direction[1] += curTranslation[i][1];
- placement->direction[2] += curTranslation[i][2];
-
- // translate back to local coord
- placement->up[0] += curTranslation[i][0];
- placement->up[1] += curTranslation[i][1];
- placement->up[2] += curTranslation[i][2];
-
- }
- }
- }
- printf( "%f, %f, %f\n", placement->origin[0], placement->origin[1], placement->origin[2] );
- }
- printf( "\n" );
-}
-
-void Cmd_FMReferenced(){
- int i;
-
- GetScriptToken( false );
- g_skelModel.references = atoi( token );
-
- // Guess what? Now, we now want a list of strings to look for here instead of a hard-coded list
- for ( i = 0; i < REF_MAX_POINTS; i++ )
- {
- if ( ScriptTokenAvailable() ) { // There is yet another reference point waiting.
- GetScriptToken( false );
- strcpy( RefPointNameList[i], token );
- }
- else
- {
- break;
- }
- }
-
- RefPointNum = i;
-
- if ( RefPointNum > 0 ) {
- printf( "Searching for %d different reference points.\n", RefPointNum );
- }
- else
- {
- printf( "Using built-in reference points.\n" );
- }
-
-}
-
-void LoadReferences( char *fileName, fmframe_t *fr ){
- FILE *file1;
- int dot = '.';
- char *dotstart;
- char InputFileName[256];
-
- dotstart = strrchr( fileName,dot ); // Does it already have an extension on the file name?
-
- if ( !dotstart ) {
- strcpy( InputFileName, fileName );
- strcat( InputFileName, ".hrc" );
- if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
- fclose( file1 );
-
- LoadHRCReferences( InputFileName, fr );
-
- printf( " - assuming .HRC\n" );
- return;
- }
-
- Error( "\n Could not open file '%s':\n"
- "No HRC.\n", fileName );
- }
- else
- {
- if ( ( file1 = fopen( fileName, "rb" ) ) != NULL ) {
- printf( "\n" );
- fclose( file1 );
- if ( strcmp( dotstart,".hrc" ) == 0 || strcmp( dotstart,".HRC" ) == 0 ) {
- LoadHRCReferences( fileName, fr );
-
- return;
- }
- }
-
- Error( "Could not open file '%s':\n",fileName );
- }
-}
-
-void GrabReferencedFrame( char *frame ){
- char file1[1024];
- char *framefile;
- fmframe_t *fr;
-
- framefile = FindFrameFile( frame );
-
- sprintf( file1, "%s/%s", cdarchive, framefile );
- ExpandPathAndArchive( file1 );
-
- sprintf( file1, "%s/%s",cddir, framefile );
-
- printf( "Grabbing Referenced %s\n", file1 );
-
- fr = &g_frames[fmheader.num_frames - 1]; // last frame read in
-
- LoadReferences( file1, fr );
-}