]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/common/aselib.c
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[xonotic/netradiant.git] / tools / quake3 / common / aselib.c
index 58307f85edc40ac2d9cfe01bc7744adec7a4ddc8..94491f7f6311283ba82c69c4889e781cf14599da 100644 (file)
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-\r
-#include "aselib.h"\r
-#include "inout.h"\r
-\r
-#include <assert.h>\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-\r
-#define MAX_ASE_MATERIALS                      32\r
-#define MAX_ASE_OBJECTS                                64\r
-#define MAX_ASE_ANIMATIONS                     32\r
-#define MAX_ASE_ANIMATION_FRAMES       512\r
-\r
-#define VERBOSE( x ) { if ( ase.verbose ) { Sys_Printf x ; } }\r
-\r
-typedef struct\r
-{\r
-       float x, y, z;\r
-       float nx, ny, nz;\r
-       float s, t;\r
-} aseVertex_t;\r
-\r
-typedef struct\r
-{\r
-       float s, t;\r
-} aseTVertex_t;\r
-\r
-typedef int aseFace_t[3];\r
-\r
-typedef struct\r
-{\r
-       int numFaces;\r
-       int numVertexes;\r
-       int numTVertexes;\r
-\r
-       int timeValue;\r
-\r
-       aseVertex_t             *vertexes;\r
-       aseTVertex_t    *tvertexes;\r
-       aseFace_t               *faces, *tfaces;\r
-\r
-       int currentFace, currentVertex;\r
-} aseMesh_t;\r
-\r
-typedef struct\r
-{\r
-       int                     numFrames;\r
-       aseMesh_t       frames[MAX_ASE_ANIMATION_FRAMES];\r
-\r
-       int                currentFrame;\r
-} aseMeshAnimation_t;\r
-\r
-typedef struct\r
-{\r
-       char name[128];\r
-} aseMaterial_t;\r
-\r
-/*\r
-** contains the animate sequence of a single surface\r
-** using a single material\r
-*/\r
-typedef struct\r
-{\r
-       char name[128];\r
-\r
-       int materialRef;\r
-       int numAnimations;\r
-\r
-       aseMeshAnimation_t      anim;\r
-\r
-} aseGeomObject_t;\r
-\r
-typedef struct\r
-{\r
-       int                             numMaterials;\r
-       aseMaterial_t   materials[MAX_ASE_MATERIALS];\r
-       aseGeomObject_t objects[MAX_ASE_OBJECTS];\r
-\r
-       char    *buffer;\r
-       char    *curpos;\r
-       int              len;\r
-\r
-       int                     currentObject;\r
-       qboolean        verbose;\r
-       qboolean        grabAnims;\r
-\r
-} ase_t;\r
-\r
-static char s_token[1024];\r
-static ase_t ase;\r
-static char gl_filename[1024];\r
-\r
-static void ASE_Process( void );\r
-static void ASE_FreeGeomObject( int ndx );\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-\r
-static char* strlwr (char* string)\r
-{\r
-  char *cp;\r
-  for (cp = string; *cp; ++cp)\r
-  {\r
-    if ('A' <= *cp && *cp <= 'Z')\r
-      *cp += 'a' - 'A';\r
-  }\r
\r
-  return string;\r
-}\r
-\r
-#endif\r
-\r
-/*\r
-** ASE_Load\r
-*/\r
-void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims )\r
-{\r
-       FILE *fp = fopen( filename, "rb" );\r
-\r
-       if ( !fp )\r
-               Error( "File not found '%s'", filename );\r
-\r
-       memset( &ase, 0, sizeof( ase ) );\r
-\r
-       ase.verbose = verbose;\r
-       ase.grabAnims = grabAnims;\r
-       ase.len = Q_filelength( fp );\r
-\r
-       ase.curpos = ase.buffer = safe_malloc( ase.len );\r
-\r
-       Sys_Printf( "Processing '%s'\n", filename );\r
-\r
-       if ( fread( ase.buffer, ase.len, 1, fp ) != 1 )\r
-       {\r
-               fclose( fp );\r
-               Error( "fread() != -1 for '%s'", filename );\r
-       }\r
-\r
-       fclose( fp );\r
-\r
-        strcpy(gl_filename, filename);\r
-        \r
-       ASE_Process();\r
-}\r
-\r
-/*\r
-** ASE_Free\r
-*/\r
-void ASE_Free( void )\r
-{\r
-       int i;\r
-\r
-       for ( i = 0; i < ase.currentObject; i++ )\r
-       {\r
-               ASE_FreeGeomObject( i );\r
-       }\r
-}\r
-\r
-/*\r
-** ASE_GetNumSurfaces\r
-*/\r
-int ASE_GetNumSurfaces( void )\r
-{\r
-       return ase.currentObject;\r
-}\r
-\r
-/*\r
-** ASE_GetSurfaceName\r
-*/\r
-const char *ASE_GetSurfaceName( int which )\r
-{\r
-       aseGeomObject_t *pObject = &ase.objects[which];\r
-\r
-       if ( !pObject->anim.numFrames )\r
-               return 0;\r
-\r
-       return pObject->name;\r
-}\r
-\r
-/*\r
-** ASE_GetSurfaceAnimation\r
-**\r
-** Returns an animation (sequence of polysets)\r
-*/\r
-polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames )\r
-{\r
-       aseGeomObject_t *pObject = &ase.objects[which];\r
-       polyset_t *psets;\r
-       int numFramesInAnimation;\r
-       int numFramesToKeep;\r
-       int i, f;\r
-\r
-       if ( !pObject->anim.numFrames )\r
-               return 0;\r
-\r
-       if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 )\r
-       {\r
-               numFramesInAnimation = maxFrames;\r
-       }\r
-       else \r
-       {\r
-               numFramesInAnimation = pObject->anim.numFrames;\r
-               if ( maxFrames != -1 )\r
-                       Sys_Printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" );\r
-       }\r
-\r
-       if ( skipFrameEnd != -1 )\r
-               numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 );\r
-       else\r
-               numFramesToKeep = numFramesInAnimation;\r
-\r
-       *pNumFrames = numFramesToKeep;\r
-\r
-       psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 );\r
-\r
-       for ( f = 0, i = 0; i < numFramesInAnimation; i++ )\r
-       {\r
-               int t;\r
-               aseMesh_t *pMesh = &pObject->anim.frames[i];\r
-\r
-               if ( skipFrameStart != -1 )\r
-               {\r
-                       if ( i >= skipFrameStart && i <= skipFrameEnd )\r
-                               continue;\r
-               }\r
-\r
-               strcpy( psets[f].name, pObject->name );\r
-               strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name );\r
-\r
-               psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 );\r
-               psets[f].numtriangles = pObject->anim.frames[i].numFaces;\r
-\r
-               for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ )\r
-               {\r
-                       int k;\r
-\r
-                       for ( k = 0; k < 3; k++ )\r
-                       {\r
-                               psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x;\r
-                               psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y;\r
-                               psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z;\r
-\r
-                               if ( pMesh->tvertexes && pMesh->tfaces )\r
-                               {\r
-                                       psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s;\r
-                                       psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t;\r
-                               }\r
-\r
-                       }\r
-               }\r
-\r
-               f++;\r
-       }\r
-\r
-       return psets;\r
-}\r
-\r
-static void ASE_FreeGeomObject( int ndx )\r
-{\r
-       aseGeomObject_t *pObject;\r
-       int i;\r
-\r
-       pObject = &ase.objects[ndx];\r
-\r
-       for ( i = 0; i < pObject->anim.numFrames; i++ )\r
-       {\r
-               if ( pObject->anim.frames[i].vertexes )\r
-               {\r
-                       free( pObject->anim.frames[i].vertexes );\r
-               }\r
-               if ( pObject->anim.frames[i].tvertexes )\r
-               {\r
-                       free( pObject->anim.frames[i].tvertexes );\r
-               }\r
-               if ( pObject->anim.frames[i].faces )\r
-               {\r
-                       free( pObject->anim.frames[i].faces );\r
-               }\r
-               if ( pObject->anim.frames[i].tfaces )\r
-               {\r
-                       free( pObject->anim.frames[i].tfaces );\r
-               }\r
-       }\r
-\r
-       memset( pObject, 0, sizeof( *pObject ) );\r
-}\r
-\r
-static aseMesh_t *ASE_GetCurrentMesh( void )\r
-{\r
-       aseGeomObject_t *pObject;\r
-\r
-       if ( ase.currentObject >= MAX_ASE_OBJECTS )\r
-       {\r
-               Error( "Too many GEOMOBJECTs" );\r
-               return 0; // never called\r
-       }\r
-\r
-       pObject = &ase.objects[ase.currentObject];\r
-\r
-       if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES )\r
-       {\r
-               Error( "Too many MESHes" );\r
-               return 0;\r
-       }\r
-\r
-       return &pObject->anim.frames[pObject->anim.currentFrame];\r
-}\r
-\r
-static int CharIsTokenDelimiter( int ch )\r
-{\r
-       if ( ch <= 32 )\r
-               return 1;\r
-       return 0;\r
-}\r
-\r
-static int ASE_GetToken( qboolean restOfLine )\r
-{\r
-       int i = 0;\r
-\r
-       if ( ase.buffer == 0 )\r
-               return 0;\r
-\r
-       if ( ( ase.curpos - ase.buffer ) == ase.len )\r
-               return 0;\r
-\r
-       // skip over crap\r
-       while ( ( ( ase.curpos - ase.buffer ) < ase.len ) &&\r
-                   ( *ase.curpos <= 32 ) )\r
-       {\r
-               ase.curpos++;\r
-       }\r
-\r
-       while ( ( ase.curpos - ase.buffer ) < ase.len )\r
-       {\r
-               s_token[i] = *ase.curpos;\r
-\r
-               ase.curpos++;\r
-               i++;\r
-\r
-               if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) ||\r
-                        ( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) )\r
-               {\r
-                       s_token[i-1] = 0;\r
-                       break;\r
-               }\r
-       }\r
-\r
-       s_token[i] = 0;\r
-\r
-       return 1;\r
-}\r
-\r
-static void ASE_ParseBracedBlock( void (*parser)( const char *token ) )\r
-{\r
-       int indent = 0;\r
-\r
-       while ( ASE_GetToken( qfalse ) )\r
-       {\r
-               if ( !strcmp( s_token, "{" ) )\r
-               {\r
-                       indent++;\r
-               }\r
-               else if ( !strcmp( s_token, "}" ) )\r
-               {\r
-                       --indent;\r
-                       if ( indent == 0 )\r
-                               break;\r
-                       else if ( indent < 0 )\r
-                               Error( "Unexpected '}'" );\r
-               }\r
-               else\r
-               {\r
-                       if ( parser )\r
-                               parser( s_token );\r
-               }\r
-       }\r
-}\r
-\r
-static void ASE_SkipEnclosingBraces( void )\r
-{\r
-       int indent = 0;\r
-\r
-       while ( ASE_GetToken( qfalse ) )\r
-       {\r
-               if ( !strcmp( s_token, "{" ) )\r
-               {\r
-                       indent++;\r
-               }\r
-               else if ( !strcmp( s_token, "}" ) )\r
-               {\r
-                       indent--;\r
-                       if ( indent == 0 )\r
-                               break;\r
-                       else if ( indent < 0 )\r
-                               Error( "Unexpected '}'" );\r
-               }\r
-       }\r
-}\r
-\r
-static void ASE_SkipRestOfLine( void )\r
-{\r
-       ASE_GetToken( qtrue );\r
-}\r
-\r
-static void ASE_KeyMAP_DIFFUSE( const char *token )\r
-{\r
-       char fullpath[1024], bitmap[1024], modeldir[1024];\r
-       char filename[1024];\r
-       int i = 0, count;\r
-\r
-       strcpy(filename, gl_filename);\r
-\r
-       if ( !strcmp( token, "*BITMAP" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-\r
-               // the purpose of this whole chunk of code below is to extract the relative path\r
-               // from a full path in the ASE\r
-                       \r
-               strcpy( bitmap, s_token + 1 );\r
-               if ( strchr( bitmap, '"' ) )\r
-                       *strchr( bitmap, '"' ) = 0;\r
-\r
-               /* convert backslash to slash */\r
-               while ( bitmap[i] )\r
-               {\r
-                       if ( bitmap[i] == '\\' )\r
-                               bitmap[i] = '/';\r
-                       i++;\r
-               }\r
-\r
-               /* remove filename from path */\r
-               for( i=strlen(filename); i>0; i--)\r
-               {\r
-                       if(filename[i] == '/')\r
-                       {\r
-                               filename[i] = '\0';\r
-                               break;\r
-                       }\r
-               }\r
-\r
-               /* replaces a relative path with a full path */\r
-               if(bitmap[0] == '.' && bitmap[1] == '.' && bitmap[2] == '/')\r
-               {\r
-                       while(bitmap[0] == '.' && bitmap[1] == '.' && bitmap[2] == '/')\r
-                       {\r
-                               /* remove last item from path */\r
-                               for( i=strlen(filename); i>0; i--)\r
-                               {\r
-                                       if(filename[i] == '/')\r
-                                       {\r
-                                               filename[i] = '\0';\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               strcpy(bitmap, &bitmap[3]);\r
-                       }\r
-                       strcat(filename, "/");\r
-                       strcat(filename, bitmap);\r
-                       strcpy(bitmap, filename);\r
-               }\r
-\r
-               if ( strstr( bitmap, gamedir ) )\r
-               {\r
-                       strcpy( ase.materials[ase.numMaterials].name, strstr( bitmap, gamedir ) + strlen( gamedir ) );\r
-                       Sys_Printf("material name: \'%s\'\n", strstr( bitmap, gamedir ) + strlen( gamedir ) );\r
-               }\r
-               else\r
-               {\r
-                       sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", bitmap );\r
-                       Sys_Printf( "WARNING: illegal material name '%s'\n", bitmap );\r
-               }\r
-       }\r
-       else\r
-       {\r
-       }\r
-}\r
-\r
-static void ASE_KeyMATERIAL( const char *token )\r
-{\r
-       if ( !strcmp( token, "*MAP_DIFFUSE" ) )\r
-       {\r
-               ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );\r
-       }\r
-       else\r
-       {\r
-       }\r
-}\r
-\r
-static void ASE_KeyMATERIAL_LIST( const char *token )\r
-{\r
-       if ( !strcmp( token, "*MATERIAL_COUNT" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-               VERBOSE( ( "..num materials: %s\n", s_token ) );\r
-               if ( atoi( s_token ) > MAX_ASE_MATERIALS )\r
-               {\r
-                       Error( "Too many materials!" );\r
-               }\r
-               ase.numMaterials = 0;\r
-       }\r
-       else if ( !strcmp( token, "*MATERIAL" ) )\r
-       {\r
-               VERBOSE( ( "..material %d ", ase.numMaterials ) );\r
-               ASE_ParseBracedBlock( ASE_KeyMATERIAL );\r
-               ase.numMaterials++;\r
-       }\r
-}\r
-\r
-static void ASE_KeyMESH_VERTEX_LIST( const char *token )\r
-{\r
-       aseMesh_t *pMesh = ASE_GetCurrentMesh();\r
-\r
-       if ( !strcmp( token, "*MESH_VERTEX" ) )\r
-       {\r
-               ASE_GetToken( qfalse );         // skip number\r
-\r
-               ASE_GetToken( qfalse );\r
-               pMesh->vertexes[pMesh->currentVertex].y = atof( s_token );\r
-\r
-               ASE_GetToken( qfalse );\r
-               pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token );\r
-\r
-               ASE_GetToken( qfalse );\r
-               pMesh->vertexes[pMesh->currentVertex].z = atof( s_token );\r
-\r
-               pMesh->currentVertex++;\r
-\r
-               if ( pMesh->currentVertex > pMesh->numVertexes )\r
-               {\r
-                       Error( "pMesh->currentVertex >= pMesh->numVertexes" );\r
-               }\r
-       }\r
-       else\r
-       {\r
-               Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );\r
-       }\r
-}\r
-\r
-static void ASE_KeyMESH_FACE_LIST( const char *token )\r
-{\r
-       aseMesh_t *pMesh = ASE_GetCurrentMesh();\r
-\r
-       if ( !strcmp( token, "*MESH_FACE" ) )\r
-       {\r
-               ASE_GetToken( qfalse ); // skip face number\r
-\r
-               ASE_GetToken( qfalse ); // skip label\r
-               ASE_GetToken( qfalse ); // first vertex\r
-               pMesh->faces[pMesh->currentFace][0] = atoi( s_token );\r
-\r
-               ASE_GetToken( qfalse ); // skip label\r
-               ASE_GetToken( qfalse ); // second vertex\r
-               pMesh->faces[pMesh->currentFace][2] = atoi( s_token );\r
-\r
-               ASE_GetToken( qfalse ); // skip label\r
-               ASE_GetToken( qfalse ); // third vertex\r
-               pMesh->faces[pMesh->currentFace][1] = atoi( s_token );\r
-\r
-               ASE_GetToken( qtrue );\r
-\r
-/*\r
-               if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 )\r
-               {\r
-                       p += strlen( "*MESH_MTLID" ) + 1;\r
-                       mtlID = atoi( p );\r
-               }\r
-               else\r
-               {\r
-                       Error( "No *MESH_MTLID found for face!" );\r
-               }\r
-*/\r
-\r
-               pMesh->currentFace++;\r
-       }\r
-       else\r
-       {\r
-               Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );\r
-       }\r
-}\r
-\r
-static void ASE_KeyTFACE_LIST( const char *token )\r
-{\r
-       aseMesh_t *pMesh = ASE_GetCurrentMesh();\r
-\r
-       if ( !strcmp( token, "*MESH_TFACE" ) )\r
-       {\r
-               int a, b, c;\r
-\r
-               ASE_GetToken( qfalse );\r
-\r
-               ASE_GetToken( qfalse );\r
-               a = atoi( s_token );\r
-               ASE_GetToken( qfalse );\r
-               c = atoi( s_token );\r
-               ASE_GetToken( qfalse );\r
-               b = atoi( s_token );\r
-\r
-               pMesh->tfaces[pMesh->currentFace][0] = a;\r
-               pMesh->tfaces[pMesh->currentFace][1] = b;\r
-               pMesh->tfaces[pMesh->currentFace][2] = c;\r
-\r
-               pMesh->currentFace++;\r
-       }\r
-       else\r
-       {\r
-               Error( "Unknown token '%s' in MESH_TFACE", token );\r
-       }\r
-}\r
-\r
-static void ASE_KeyMESH_TVERTLIST( const char *token )\r
-{\r
-       aseMesh_t *pMesh = ASE_GetCurrentMesh();\r
-\r
-       if ( !strcmp( token, "*MESH_TVERT" ) )\r
-       {\r
-               char u[80], v[80], w[80];\r
-\r
-               ASE_GetToken( qfalse );\r
-\r
-               ASE_GetToken( qfalse );\r
-               strcpy( u, s_token );\r
-\r
-               ASE_GetToken( qfalse );\r
-               strcpy( v, s_token );\r
-\r
-               ASE_GetToken( qfalse );\r
-               strcpy( w, s_token );\r
-\r
-               pMesh->tvertexes[pMesh->currentVertex].s = atof( u );\r
-               pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v );\r
-\r
-               pMesh->currentVertex++;\r
-\r
-               if ( pMesh->currentVertex > pMesh->numTVertexes )\r
-               {\r
-                       Error( "pMesh->currentVertex > pMesh->numTVertexes" );\r
-               }\r
-       }\r
-       else\r
-       {\r
-               Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );\r
-       }\r
-}\r
-\r
-static void ASE_KeyMESH( const char *token )\r
-{\r
-       aseMesh_t *pMesh = ASE_GetCurrentMesh();\r
-\r
-       if ( !strcmp( token, "*TIMEVALUE" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-\r
-               pMesh->timeValue = atoi( s_token );\r
-               VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_NUMVERTEX" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-\r
-               pMesh->numVertexes = atoi( s_token );\r
-               VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) );\r
-               VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_NUMFACES" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-\r
-               pMesh->numFaces = atoi( s_token );\r
-               VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_NUMTVFACES" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-\r
-               if ( atoi( s_token ) != pMesh->numFaces )\r
-               {\r
-                       Error( "MESH_NUMTVFACES != MESH_NUMFACES" );\r
-               }\r
-       }\r
-       else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-\r
-               pMesh->numTVertexes = atoi( s_token );\r
-               VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) )\r
-       {\r
-               pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );\r
-               pMesh->currentVertex = 0;\r
-               VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );\r
-               ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_TVERTLIST" ) )\r
-       {\r
-               pMesh->currentVertex = 0;\r
-               pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );\r
-               VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );\r
-               ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_FACE_LIST" ) )\r
-       {\r
-               pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );\r
-               pMesh->currentFace = 0;\r
-               VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );\r
-               ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_TFACELIST" ) )\r
-       {\r
-               pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );\r
-               pMesh->currentFace = 0;\r
-               VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );\r
-               ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );\r
-       }\r
-       else if ( !strcmp( token, "*MESH_NORMALS" ) )\r
-       {\r
-               ASE_ParseBracedBlock( 0 );\r
-       }\r
-}\r
-\r
-static void ASE_KeyMESH_ANIMATION( const char *token )\r
-{\r
-       aseMesh_t *pMesh = ASE_GetCurrentMesh();\r
-\r
-       // loads a single animation frame\r
-       if ( !strcmp( token, "*MESH" ) )\r
-       {\r
-               VERBOSE( ( "...found MESH\n" ) );\r
-               assert( pMesh->faces == 0 );\r
-               assert( pMesh->vertexes == 0 );\r
-               assert( pMesh->tvertexes == 0 );\r
-               memset( pMesh, 0, sizeof( *pMesh ) );\r
-\r
-               ASE_ParseBracedBlock( ASE_KeyMESH );\r
-\r
-               if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )\r
-               {\r
-                       Error( "Too many animation frames" );\r
-               }\r
-       }\r
-       else\r
-       {\r
-               Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );\r
-       }\r
-}\r
-\r
-static void ASE_KeyGEOMOBJECT( const char *token )\r
-{\r
-       if ( !strcmp( token, "*NODE_NAME" ) )\r
-       {\r
-               char *name = ase.objects[ase.currentObject].name;\r
-\r
-               ASE_GetToken( qtrue );\r
-               VERBOSE( ( " %s\n", s_token ) );\r
-               strcpy( ase.objects[ase.currentObject].name, s_token + 1 );\r
-               if ( strchr( ase.objects[ase.currentObject].name, '"' ) )\r
-                       *strchr( ase.objects[ase.currentObject].name, '"' ) = 0;\r
-\r
-               if ( strstr( name, "tag" ) == name )\r
-               {\r
-                       while ( strchr( name, '_' ) != strrchr( name, '_' ) )\r
-                       {\r
-                               *strrchr( name, '_' ) = 0;\r
-                       }\r
-                       while ( strrchr( name, ' ' ) )\r
-                       {\r
-                               *strrchr( name, ' ' ) = 0;\r
-                       }\r
-               }\r
-       }\r
-       else if ( !strcmp( token, "*NODE_PARENT" ) )\r
-       {\r
-               ASE_SkipRestOfLine();\r
-       }\r
-       // ignore unused data blocks\r
-       else if ( !strcmp( token, "*NODE_TM" ) ||\r
-                     !strcmp( token, "*TM_ANIMATION" ) )\r
-       {\r
-               ASE_ParseBracedBlock( 0 );\r
-       }\r
-       // ignore regular meshes that aren't part of animation\r
-       else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )\r
-       {\r
-/*\r
-               if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name ) \r
-               {\r
-                       s_forceStaticMesh = true;\r
-                       ASE_ParseBracedBlock( ASE_KeyMESH );\r
-                       s_forceStaticMesh = false;\r
-               }\r
-*/\r
-               ASE_ParseBracedBlock( ASE_KeyMESH );\r
-               if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )\r
-               {\r
-                       Error( "Too many animation frames" );\r
-               }\r
-               ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;\r
-               ase.objects[ase.currentObject].numAnimations++;\r
-/*\r
-               // ignore meshes that aren't part of animations if this object isn't a \r
-               // a tag\r
-               else\r
-               {\r
-                       ASE_ParseBracedBlock( 0 );\r
-               }\r
-*/\r
-       }\r
-       // according to spec these are obsolete\r
-       else if ( !strcmp( token, "*MATERIAL_REF" ) )\r
-       {\r
-               ASE_GetToken( qfalse );\r
-\r
-               ase.objects[ase.currentObject].materialRef = atoi( s_token );\r
-       }\r
-       // loads a sequence of animation frames\r
-       else if ( !strcmp( token, "*MESH_ANIMATION" ) )\r
-       {\r
-               if ( ase.grabAnims )\r
-               {\r
-                       VERBOSE( ( "..found MESH_ANIMATION\n" ) );\r
-\r
-                       if ( ase.objects[ase.currentObject].numAnimations )\r
-                       {\r
-                               Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );\r
-                       }\r
-                       ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );\r
-                       ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;\r
-                       ase.objects[ase.currentObject].numAnimations++;\r
-               }\r
-               else\r
-               {\r
-                       ASE_SkipEnclosingBraces();\r
-               }\r
-       }\r
-       // skip unused info\r
-       else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||\r
-                     !strcmp( token, "*PROP_CASTSHADOW" ) ||\r
-                         !strcmp( token, "*PROP_RECVSHADOW" ) )\r
-       {\r
-               ASE_SkipRestOfLine();\r
-       }\r
-}\r
-\r
-static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB )\r
-{\r
-}\r
-\r
-static void CollapseObjects( void )\r
-{\r
-       int i;\r
-       int numObjects = ase.currentObject;\r
-\r
-       for ( i = 0; i < numObjects; i++ )\r
-       {\r
-               int j;\r
-\r
-               // skip tags\r
-               if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name )\r
-               {\r
-                       continue;\r
-               }\r
-\r
-               if ( !ase.objects[i].numAnimations )\r
-               {\r
-                       continue;\r
-               }\r
-\r
-               for ( j = i + 1; j < numObjects; j++ )\r
-               {\r
-                       if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name )\r
-                       {\r
-                               continue;\r
-                       }\r
-                       if ( ase.objects[i].materialRef == ase.objects[j].materialRef )\r
-                       {\r
-                               if ( ase.objects[j].numAnimations )\r
-                               {\r
-                                       ConcatenateObjects( &ase.objects[i], &ase.objects[j] );\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-}\r
-\r
-/*\r
-** ASE_Process\r
-*/\r
-static void ASE_Process( void )\r
-{\r
-       while ( ASE_GetToken( qfalse ) )\r
-       {\r
-               if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) ||\r
-                        !strcmp( s_token, "*COMMENT" ) )\r
-               {\r
-                       ASE_SkipRestOfLine();\r
-               }\r
-               else if ( !strcmp( s_token, "*SCENE" ) )\r
-                       ASE_SkipEnclosingBraces();\r
-               else if ( !strcmp( s_token, "*MATERIAL_LIST" ) )\r
-               {\r
-                       VERBOSE( ("MATERIAL_LIST\n") );\r
-\r
-                       ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );\r
-               }\r
-               else if ( !strcmp( s_token, "*GEOMOBJECT" ) )\r
-               {\r
-                       VERBOSE( ("GEOMOBJECT" ) );\r
-\r
-                       ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );\r
-\r
-                       if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) ||\r
-                                strstr( ase.objects[ase.currentObject].name, "ignore_" ) )\r
-                       {\r
-                               ASE_FreeGeomObject( ase.currentObject );\r
-                               VERBOSE( ( "(discarding BIP/ignore object)\n" ) );\r
-                       }\r
-                       else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) &&\r
-                                     ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) &&\r
-                                         ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) &&\r
-                                         ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) &&\r
-                                         ase.grabAnims )\r
-                       {\r
-                               VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) );\r
-                               ASE_FreeGeomObject( ase.currentObject );\r
-                       }\r
-                       else\r
-                       {\r
-                               if ( ++ase.currentObject == MAX_ASE_OBJECTS )\r
-                               {\r
-                                       Error( "Too many GEOMOBJECTs" );\r
-                               }\r
-                       }\r
-               }\r
-               else if ( s_token[0] )\r
-               {\r
-                       Sys_Printf( "Unknown token '%s'\n", s_token );\r
-               }\r
-       }\r
-\r
-       if ( !ase.currentObject )\r
-               Error( "No animation data!" );\r
-\r
-       CollapseObjects();\r
-}\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+
+#include "aselib.h"
+#include "inout.h"
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#define MAX_ASE_MATERIALS                      32
+#define MAX_ASE_OBJECTS                                64
+#define MAX_ASE_ANIMATIONS                     32
+#define MAX_ASE_ANIMATION_FRAMES       512
+
+#define VERBOSE( x ) { if ( ase.verbose ) { Sys_Printf x ; } }
+
+typedef struct
+{
+       float x, y, z;
+       float nx, ny, nz;
+       float s, t;
+} aseVertex_t;
+
+typedef struct
+{
+       float s, t;
+} aseTVertex_t;
+
+typedef int aseFace_t[3];
+
+typedef struct
+{
+       int numFaces;
+       int numVertexes;
+       int numTVertexes;
+
+       int timeValue;
+
+       aseVertex_t             *vertexes;
+       aseTVertex_t    *tvertexes;
+       aseFace_t               *faces, *tfaces;
+
+       int currentFace, currentVertex;
+} aseMesh_t;
+
+typedef struct
+{
+       int                     numFrames;
+       aseMesh_t       frames[MAX_ASE_ANIMATION_FRAMES];
+
+       int                currentFrame;
+} aseMeshAnimation_t;
+
+typedef struct
+{
+       char name[128];
+} aseMaterial_t;
+
+/*
+** contains the animate sequence of a single surface
+** using a single material
+*/
+typedef struct
+{
+       char name[128];
+
+       int materialRef;
+       int numAnimations;
+
+       aseMeshAnimation_t      anim;
+
+} aseGeomObject_t;
+
+typedef struct
+{
+       int                             numMaterials;
+       aseMaterial_t   materials[MAX_ASE_MATERIALS];
+       aseGeomObject_t objects[MAX_ASE_OBJECTS];
+
+       char    *buffer;
+       char    *curpos;
+       int              len;
+
+       int                     currentObject;
+       qboolean        verbose;
+       qboolean        grabAnims;
+
+} ase_t;
+
+static char s_token[1024];
+static ase_t ase;
+static char gl_filename[1024];
+
+static void ASE_Process( void );
+static void ASE_FreeGeomObject( int ndx );
+
+#if defined (__linux__) || defined (__APPLE__)
+
+static char* strlwr (char* string)
+{
+  char *cp;
+  for (cp = string; *cp; ++cp)
+  {
+    if ('A' <= *cp && *cp <= 'Z')
+      *cp += 'a' - 'A';
+  }
+  return string;
+}
+
+#endif
+
+/*
+** ASE_Load
+*/
+void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims )
+{
+       FILE *fp = fopen( filename, "rb" );
+
+       if ( !fp )
+               Error( "File not found '%s'", filename );
+
+       memset( &ase, 0, sizeof( ase ) );
+
+       ase.verbose = verbose;
+       ase.grabAnims = grabAnims;
+       ase.len = Q_filelength( fp );
+
+       ase.curpos = ase.buffer = safe_malloc( ase.len );
+
+       Sys_Printf( "Processing '%s'\n", filename );
+
+       if ( fread( ase.buffer, ase.len, 1, fp ) != 1 )
+       {
+               fclose( fp );
+               Error( "fread() != -1 for '%s'", filename );
+       }
+
+       fclose( fp );
+
+        strcpy(gl_filename, filename);
+        
+       ASE_Process();
+}
+
+/*
+** ASE_Free
+*/
+void ASE_Free( void )
+{
+       int i;
+
+       for ( i = 0; i < ase.currentObject; i++ )
+       {
+               ASE_FreeGeomObject( i );
+       }
+}
+
+/*
+** ASE_GetNumSurfaces
+*/
+int ASE_GetNumSurfaces( void )
+{
+       return ase.currentObject;
+}
+
+/*
+** ASE_GetSurfaceName
+*/
+const char *ASE_GetSurfaceName( int which )
+{
+       aseGeomObject_t *pObject = &ase.objects[which];
+
+       if ( !pObject->anim.numFrames )
+               return 0;
+
+       return pObject->name;
+}
+
+/*
+** ASE_GetSurfaceAnimation
+**
+** Returns an animation (sequence of polysets)
+*/
+polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames )
+{
+       aseGeomObject_t *pObject = &ase.objects[which];
+       polyset_t *psets;
+       int numFramesInAnimation;
+       int numFramesToKeep;
+       int i, f;
+
+       if ( !pObject->anim.numFrames )
+               return 0;
+
+       if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 )
+       {
+               numFramesInAnimation = maxFrames;
+       }
+       else 
+       {
+               numFramesInAnimation = pObject->anim.numFrames;
+               if ( maxFrames != -1 )
+                       Sys_Printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" );
+       }
+
+       if ( skipFrameEnd != -1 )
+               numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 );
+       else
+               numFramesToKeep = numFramesInAnimation;
+
+       *pNumFrames = numFramesToKeep;
+
+       psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 );
+
+       for ( f = 0, i = 0; i < numFramesInAnimation; i++ )
+       {
+               int t;
+               aseMesh_t *pMesh = &pObject->anim.frames[i];
+
+               if ( skipFrameStart != -1 )
+               {
+                       if ( i >= skipFrameStart && i <= skipFrameEnd )
+                               continue;
+               }
+
+               strcpy( psets[f].name, pObject->name );
+               strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name );
+
+               psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 );
+               psets[f].numtriangles = pObject->anim.frames[i].numFaces;
+
+               for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ )
+               {
+                       int k;
+
+                       for ( k = 0; k < 3; k++ )
+                       {
+                               psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x;
+                               psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y;
+                               psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z;
+
+                               if ( pMesh->tvertexes && pMesh->tfaces )
+                               {
+                                       psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s;
+                                       psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t;
+                               }
+
+                       }
+               }
+
+               f++;
+       }
+
+       return psets;
+}
+
+static void ASE_FreeGeomObject( int ndx )
+{
+       aseGeomObject_t *pObject;
+       int i;
+
+       pObject = &ase.objects[ndx];
+
+       for ( i = 0; i < pObject->anim.numFrames; i++ )
+       {
+               if ( pObject->anim.frames[i].vertexes )
+               {
+                       free( pObject->anim.frames[i].vertexes );
+               }
+               if ( pObject->anim.frames[i].tvertexes )
+               {
+                       free( pObject->anim.frames[i].tvertexes );
+               }
+               if ( pObject->anim.frames[i].faces )
+               {
+                       free( pObject->anim.frames[i].faces );
+               }
+               if ( pObject->anim.frames[i].tfaces )
+               {
+                       free( pObject->anim.frames[i].tfaces );
+               }
+       }
+
+       memset( pObject, 0, sizeof( *pObject ) );
+}
+
+static aseMesh_t *ASE_GetCurrentMesh( void )
+{
+       aseGeomObject_t *pObject;
+
+       if ( ase.currentObject >= MAX_ASE_OBJECTS )
+       {
+               Error( "Too many GEOMOBJECTs" );
+               return 0; // never called
+       }
+
+       pObject = &ase.objects[ase.currentObject];
+
+       if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES )
+       {
+               Error( "Too many MESHes" );
+               return 0;
+       }
+
+       return &pObject->anim.frames[pObject->anim.currentFrame];
+}
+
+static int CharIsTokenDelimiter( int ch )
+{
+       if ( ch <= 32 )
+               return 1;
+       return 0;
+}
+
+static int ASE_GetToken( qboolean restOfLine )
+{
+       int i = 0;
+
+       if ( ase.buffer == 0 )
+               return 0;
+
+       if ( ( ase.curpos - ase.buffer ) == ase.len )
+               return 0;
+
+       // skip over crap
+       while ( ( ( ase.curpos - ase.buffer ) < ase.len ) &&
+                   ( *ase.curpos <= 32 ) )
+       {
+               ase.curpos++;
+       }
+
+       while ( ( ase.curpos - ase.buffer ) < ase.len )
+       {
+               s_token[i] = *ase.curpos;
+
+               ase.curpos++;
+               i++;
+
+               if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) ||
+                        ( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) )
+               {
+                       s_token[i-1] = 0;
+                       break;
+               }
+       }
+
+       s_token[i] = 0;
+
+       return 1;
+}
+
+static void ASE_ParseBracedBlock( void (*parser)( const char *token ) )
+{
+       int indent = 0;
+
+       while ( ASE_GetToken( qfalse ) )
+       {
+               if ( !strcmp( s_token, "{" ) )
+               {
+                       indent++;
+               }
+               else if ( !strcmp( s_token, "}" ) )
+               {
+                       --indent;
+                       if ( indent == 0 )
+                               break;
+                       else if ( indent < 0 )
+                               Error( "Unexpected '}'" );
+               }
+               else
+               {
+                       if ( parser )
+                               parser( s_token );
+               }
+       }
+}
+
+static void ASE_SkipEnclosingBraces( void )
+{
+       int indent = 0;
+
+       while ( ASE_GetToken( qfalse ) )
+       {
+               if ( !strcmp( s_token, "{" ) )
+               {
+                       indent++;
+               }
+               else if ( !strcmp( s_token, "}" ) )
+               {
+                       indent--;
+                       if ( indent == 0 )
+                               break;
+                       else if ( indent < 0 )
+                               Error( "Unexpected '}'" );
+               }
+       }
+}
+
+static void ASE_SkipRestOfLine( void )
+{
+       ASE_GetToken( qtrue );
+}
+
+static void ASE_KeyMAP_DIFFUSE( const char *token )
+{
+       char fullpath[1024], bitmap[1024], modeldir[1024];
+       char filename[1024];
+       int i = 0, count;
+
+       strcpy(filename, gl_filename);
+
+       if ( !strcmp( token, "*BITMAP" ) )
+       {
+               ASE_GetToken( qfalse );
+
+               // the purpose of this whole chunk of code below is to extract the relative path
+               // from a full path in the ASE
+                       
+               strcpy( bitmap, s_token + 1 );
+               if ( strchr( bitmap, '"' ) )
+                       *strchr( bitmap, '"' ) = 0;
+
+               /* convert backslash to slash */
+               while ( bitmap[i] )
+               {
+                       if ( bitmap[i] == '\\' )
+                               bitmap[i] = '/';
+                       i++;
+               }
+
+               /* remove filename from path */
+               for( i=strlen(filename); i>0; i--)
+               {
+                       if(filename[i] == '/')
+                       {
+                               filename[i] = '\0';
+                               break;
+                       }
+               }
+
+               /* replaces a relative path with a full path */
+               if(bitmap[0] == '.' && bitmap[1] == '.' && bitmap[2] == '/')
+               {
+                       while(bitmap[0] == '.' && bitmap[1] == '.' && bitmap[2] == '/')
+                       {
+                               /* remove last item from path */
+                               for( i=strlen(filename); i>0; i--)
+                               {
+                                       if(filename[i] == '/')
+                                       {
+                                               filename[i] = '\0';
+                                               break;
+                                       }
+                               }
+                               strcpy(bitmap, &bitmap[3]);
+                       }
+                       strcat(filename, "/");
+                       strcat(filename, bitmap);
+                       strcpy(bitmap, filename);
+               }
+
+               if ( strstr( bitmap, gamedir ) )
+               {
+                       strcpy( ase.materials[ase.numMaterials].name, strstr( bitmap, gamedir ) + strlen( gamedir ) );
+                       Sys_Printf("material name: \'%s\'\n", strstr( bitmap, gamedir ) + strlen( gamedir ) );
+               }
+               else
+               {
+                       sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", bitmap );
+                       Sys_Printf( "WARNING: illegal material name '%s'\n", bitmap );
+               }
+       }
+       else
+       {
+       }
+}
+
+static void ASE_KeyMATERIAL( const char *token )
+{
+       if ( !strcmp( token, "*MAP_DIFFUSE" ) )
+       {
+               ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );
+       }
+       else
+       {
+       }
+}
+
+static void ASE_KeyMATERIAL_LIST( const char *token )
+{
+       if ( !strcmp( token, "*MATERIAL_COUNT" ) )
+       {
+               ASE_GetToken( qfalse );
+               VERBOSE( ( "..num materials: %s\n", s_token ) );
+               if ( atoi( s_token ) > MAX_ASE_MATERIALS )
+               {
+                       Error( "Too many materials!" );
+               }
+               ase.numMaterials = 0;
+       }
+       else if ( !strcmp( token, "*MATERIAL" ) )
+       {
+               VERBOSE( ( "..material %d ", ase.numMaterials ) );
+               ASE_ParseBracedBlock( ASE_KeyMATERIAL );
+               ase.numMaterials++;
+       }
+}
+
+static void ASE_KeyMESH_VERTEX_LIST( const char *token )
+{
+       aseMesh_t *pMesh = ASE_GetCurrentMesh();
+
+       if ( !strcmp( token, "*MESH_VERTEX" ) )
+       {
+               ASE_GetToken( qfalse );         // skip number
+
+               ASE_GetToken( qfalse );
+               pMesh->vertexes[pMesh->currentVertex].y = atof( s_token );
+
+               ASE_GetToken( qfalse );
+               pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token );
+
+               ASE_GetToken( qfalse );
+               pMesh->vertexes[pMesh->currentVertex].z = atof( s_token );
+
+               pMesh->currentVertex++;
+
+               if ( pMesh->currentVertex > pMesh->numVertexes )
+               {
+                       Error( "pMesh->currentVertex >= pMesh->numVertexes" );
+               }
+       }
+       else
+       {
+               Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );
+       }
+}
+
+static void ASE_KeyMESH_FACE_LIST( const char *token )
+{
+       aseMesh_t *pMesh = ASE_GetCurrentMesh();
+
+       if ( !strcmp( token, "*MESH_FACE" ) )
+       {
+               ASE_GetToken( qfalse ); // skip face number
+
+               ASE_GetToken( qfalse ); // skip label
+               ASE_GetToken( qfalse ); // first vertex
+               pMesh->faces[pMesh->currentFace][0] = atoi( s_token );
+
+               ASE_GetToken( qfalse ); // skip label
+               ASE_GetToken( qfalse ); // second vertex
+               pMesh->faces[pMesh->currentFace][2] = atoi( s_token );
+
+               ASE_GetToken( qfalse ); // skip label
+               ASE_GetToken( qfalse ); // third vertex
+               pMesh->faces[pMesh->currentFace][1] = atoi( s_token );
+
+               ASE_GetToken( qtrue );
+
+/*
+               if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 )
+               {
+                       p += strlen( "*MESH_MTLID" ) + 1;
+                       mtlID = atoi( p );
+               }
+               else
+               {
+                       Error( "No *MESH_MTLID found for face!" );
+               }
+*/
+
+               pMesh->currentFace++;
+       }
+       else
+       {
+               Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );
+       }
+}
+
+static void ASE_KeyTFACE_LIST( const char *token )
+{
+       aseMesh_t *pMesh = ASE_GetCurrentMesh();
+
+       if ( !strcmp( token, "*MESH_TFACE" ) )
+       {
+               int a, b, c;
+
+               ASE_GetToken( qfalse );
+
+               ASE_GetToken( qfalse );
+               a = atoi( s_token );
+               ASE_GetToken( qfalse );
+               c = atoi( s_token );
+               ASE_GetToken( qfalse );
+               b = atoi( s_token );
+
+               pMesh->tfaces[pMesh->currentFace][0] = a;
+               pMesh->tfaces[pMesh->currentFace][1] = b;
+               pMesh->tfaces[pMesh->currentFace][2] = c;
+
+               pMesh->currentFace++;
+       }
+       else
+       {
+               Error( "Unknown token '%s' in MESH_TFACE", token );
+       }
+}
+
+static void ASE_KeyMESH_TVERTLIST( const char *token )
+{
+       aseMesh_t *pMesh = ASE_GetCurrentMesh();
+
+       if ( !strcmp( token, "*MESH_TVERT" ) )
+       {
+               char u[80], v[80], w[80];
+
+               ASE_GetToken( qfalse );
+
+               ASE_GetToken( qfalse );
+               strcpy( u, s_token );
+
+               ASE_GetToken( qfalse );
+               strcpy( v, s_token );
+
+               ASE_GetToken( qfalse );
+               strcpy( w, s_token );
+
+               pMesh->tvertexes[pMesh->currentVertex].s = atof( u );
+               pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v );
+
+               pMesh->currentVertex++;
+
+               if ( pMesh->currentVertex > pMesh->numTVertexes )
+               {
+                       Error( "pMesh->currentVertex > pMesh->numTVertexes" );
+               }
+       }
+       else
+       {
+               Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );
+       }
+}
+
+static void ASE_KeyMESH( const char *token )
+{
+       aseMesh_t *pMesh = ASE_GetCurrentMesh();
+
+       if ( !strcmp( token, "*TIMEVALUE" ) )
+       {
+               ASE_GetToken( qfalse );
+
+               pMesh->timeValue = atoi( s_token );
+               VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
+       }
+       else if ( !strcmp( token, "*MESH_NUMVERTEX" ) )
+       {
+               ASE_GetToken( qfalse );
+
+               pMesh->numVertexes = atoi( s_token );
+               VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) );
+               VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
+       }
+       else if ( !strcmp( token, "*MESH_NUMFACES" ) )
+       {
+               ASE_GetToken( qfalse );
+
+               pMesh->numFaces = atoi( s_token );
+               VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
+       }
+       else if ( !strcmp( token, "*MESH_NUMTVFACES" ) )
+       {
+               ASE_GetToken( qfalse );
+
+               if ( atoi( s_token ) != pMesh->numFaces )
+               {
+                       Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
+               }
+       }
+       else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) )
+       {
+               ASE_GetToken( qfalse );
+
+               pMesh->numTVertexes = atoi( s_token );
+               VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
+       }
+       else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) )
+       {
+               pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );
+               pMesh->currentVertex = 0;
+               VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
+               ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
+       }
+       else if ( !strcmp( token, "*MESH_TVERTLIST" ) )
+       {
+               pMesh->currentVertex = 0;
+               pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );
+               VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
+               ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
+       }
+       else if ( !strcmp( token, "*MESH_FACE_LIST" ) )
+       {
+               pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
+               pMesh->currentFace = 0;
+               VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
+               ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
+       }
+       else if ( !strcmp( token, "*MESH_TFACELIST" ) )
+       {
+               pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
+               pMesh->currentFace = 0;
+               VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
+               ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
+       }
+       else if ( !strcmp( token, "*MESH_NORMALS" ) )
+       {
+               ASE_ParseBracedBlock( 0 );
+       }
+}
+
+static void ASE_KeyMESH_ANIMATION( const char *token )
+{
+       aseMesh_t *pMesh = ASE_GetCurrentMesh();
+
+       // loads a single animation frame
+       if ( !strcmp( token, "*MESH" ) )
+       {
+               VERBOSE( ( "...found MESH\n" ) );
+               assert( pMesh->faces == 0 );
+               assert( pMesh->vertexes == 0 );
+               assert( pMesh->tvertexes == 0 );
+               memset( pMesh, 0, sizeof( *pMesh ) );
+
+               ASE_ParseBracedBlock( ASE_KeyMESH );
+
+               if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
+               {
+                       Error( "Too many animation frames" );
+               }
+       }
+       else
+       {
+               Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
+       }
+}
+
+static void ASE_KeyGEOMOBJECT( const char *token )
+{
+       if ( !strcmp( token, "*NODE_NAME" ) )
+       {
+               char *name = ase.objects[ase.currentObject].name;
+
+               ASE_GetToken( qtrue );
+               VERBOSE( ( " %s\n", s_token ) );
+               strcpy( ase.objects[ase.currentObject].name, s_token + 1 );
+               if ( strchr( ase.objects[ase.currentObject].name, '"' ) )
+                       *strchr( ase.objects[ase.currentObject].name, '"' ) = 0;
+
+               if ( strstr( name, "tag" ) == name )
+               {
+                       while ( strchr( name, '_' ) != strrchr( name, '_' ) )
+                       {
+                               *strrchr( name, '_' ) = 0;
+                       }
+                       while ( strrchr( name, ' ' ) )
+                       {
+                               *strrchr( name, ' ' ) = 0;
+                       }
+               }
+       }
+       else if ( !strcmp( token, "*NODE_PARENT" ) )
+       {
+               ASE_SkipRestOfLine();
+       }
+       // ignore unused data blocks
+       else if ( !strcmp( token, "*NODE_TM" ) ||
+                     !strcmp( token, "*TM_ANIMATION" ) )
+       {
+               ASE_ParseBracedBlock( 0 );
+       }
+       // ignore regular meshes that aren't part of animation
+       else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )
+       {
+/*
+               if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name ) 
+               {
+                       s_forceStaticMesh = true;
+                       ASE_ParseBracedBlock( ASE_KeyMESH );
+                       s_forceStaticMesh = false;
+               }
+*/
+               ASE_ParseBracedBlock( ASE_KeyMESH );
+               if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
+               {
+                       Error( "Too many animation frames" );
+               }
+               ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
+               ase.objects[ase.currentObject].numAnimations++;
+/*
+               // ignore meshes that aren't part of animations if this object isn't a 
+               // a tag
+               else
+               {
+                       ASE_ParseBracedBlock( 0 );
+               }
+*/
+       }
+       // according to spec these are obsolete
+       else if ( !strcmp( token, "*MATERIAL_REF" ) )
+       {
+               ASE_GetToken( qfalse );
+
+               ase.objects[ase.currentObject].materialRef = atoi( s_token );
+       }
+       // loads a sequence of animation frames
+       else if ( !strcmp( token, "*MESH_ANIMATION" ) )
+       {
+               if ( ase.grabAnims )
+               {
+                       VERBOSE( ( "..found MESH_ANIMATION\n" ) );
+
+                       if ( ase.objects[ase.currentObject].numAnimations )
+                       {
+                               Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );
+                       }
+                       ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
+                       ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
+                       ase.objects[ase.currentObject].numAnimations++;
+               }
+               else
+               {
+                       ASE_SkipEnclosingBraces();
+               }
+       }
+       // skip unused info
+       else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
+                     !strcmp( token, "*PROP_CASTSHADOW" ) ||
+                         !strcmp( token, "*PROP_RECVSHADOW" ) )
+       {
+               ASE_SkipRestOfLine();
+       }
+}
+
+static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB )
+{
+}
+
+static void CollapseObjects( void )
+{
+       int i;
+       int numObjects = ase.currentObject;
+
+       for ( i = 0; i < numObjects; i++ )
+       {
+               int j;
+
+               // skip tags
+               if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name )
+               {
+                       continue;
+               }
+
+               if ( !ase.objects[i].numAnimations )
+               {
+                       continue;
+               }
+
+               for ( j = i + 1; j < numObjects; j++ )
+               {
+                       if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name )
+                       {
+                               continue;
+                       }
+                       if ( ase.objects[i].materialRef == ase.objects[j].materialRef )
+                       {
+                               if ( ase.objects[j].numAnimations )
+                               {
+                                       ConcatenateObjects( &ase.objects[i], &ase.objects[j] );
+                               }
+                       }
+               }
+       }
+}
+
+/*
+** ASE_Process
+*/
+static void ASE_Process( void )
+{
+       while ( ASE_GetToken( qfalse ) )
+       {
+               if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) ||
+                        !strcmp( s_token, "*COMMENT" ) )
+               {
+                       ASE_SkipRestOfLine();
+               }
+               else if ( !strcmp( s_token, "*SCENE" ) )
+                       ASE_SkipEnclosingBraces();
+               else if ( !strcmp( s_token, "*MATERIAL_LIST" ) )
+               {
+                       VERBOSE( ("MATERIAL_LIST\n") );
+
+                       ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
+               }
+               else if ( !strcmp( s_token, "*GEOMOBJECT" ) )
+               {
+                       VERBOSE( ("GEOMOBJECT" ) );
+
+                       ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );
+
+                       if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) ||
+                                strstr( ase.objects[ase.currentObject].name, "ignore_" ) )
+                       {
+                               ASE_FreeGeomObject( ase.currentObject );
+                               VERBOSE( ( "(discarding BIP/ignore object)\n" ) );
+                       }
+                       else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) &&
+                                     ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) &&
+                                         ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) &&
+                                         ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) &&
+                                         ase.grabAnims )
+                       {
+                               VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) );
+                               ASE_FreeGeomObject( ase.currentObject );
+                       }
+                       else
+                       {
+                               if ( ++ase.currentObject == MAX_ASE_OBJECTS )
+                               {
+                                       Error( "Too many GEOMOBJECTs" );
+                               }
+                       }
+               }
+               else if ( s_token[0] )
+               {
+                       Sys_Printf( "Unknown token '%s'\n", s_token );
+               }
+       }
+
+       if ( !ase.currentObject )
+               Error( "No animation data!" );
+
+       CollapseObjects();
+}