VectorCopy( bspPlanes[ i ].normal, mapplanes[ i ].normal );
mapplanes[ i ].dist = bspPlanes[ i ].dist;
mapplanes[ i ].type = PlaneTypeForNormal( mapplanes[ i ].normal );
- mapplanes[ i ].hash_chain = NULL;
+ mapplanes[ i ].hash_chain = 0;
}
/* allocate a build brush */