]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_ef.h
half lambert lighting by jal (option: -lightanglehl)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_ef.h
index 3617180120792146598135949c1d7c09b8c599b4..84ea664cb5d0ca06eb688e4e08991fc88b712f3d 100644 (file)
@@ -117,6 +117,7 @@ game_t struct
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */