]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_etut.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_etut.h
index e4dbc6bf75cdb82927edcf2492e516263c2f9470..4b12631f5d583f9ba67cd356fd966ecd950c1163 100644 (file)
@@ -147,11 +147,15 @@ game_t struct
        "flareshader",          /* default flare shader */
        qfalse,                         /* wolf lighting model? */
        128,                            /* lightmap width/height */
-       2.2f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap exposure */
+       1.0f,                           /* lightmap gamma */
+       qtrue,                          /* lightmap sRGB */
+       qfalse,                         /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */
+       qfalse,                         /* color sRGB */
+       0.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */
@@ -162,9 +166,10 @@ game_t struct
        1.0f,               /* minimap sharpener */
        0.0f,               /* minimap border */
        qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
+       47,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */