]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_ja.h
Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a'
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_ja.h
index d7b397620293658533768b2ce099faa4e7f830f2..71f078d2c3a9853c116ffce763b711246ae54ba3 100644 (file)
@@ -1,4 +1,5 @@
-/*
+/* -------------------------------------------------------------------------------
+
 Copyright (C) 1999-2007 id Software, Inc. and contributors.
 For a list of contributors, see the accompanying CONTRIBUTORS file.
 
@@ -58,11 +59,37 @@ game_t struct
        ".ja",                          /* unix home sub-dir */
        "GameData",                     /* magic path word */
        "shaders",                      /* shader directory */
-       qfalse,                         /* wolf lighting model? */
+       64,                                     /* max lightmapped surface verts */
+       999,                            /* max surface verts */
+       6000,                           /* max surface indexes */
        qtrue,                          /* flares */
        "gfx/misc/flare",       /* default flare shader */
+       qfalse,                         /* wolf lighting model? */
+       128,                            /* lightmap width/height */
+       1.0f,                           /* lightmap gamma */
+       qfalse,                         /* lightmap sRGB */
+       qfalse,                         /* texture sRGB */
+       qfalse,                         /* color sRGB */
+       0.0f,                           /* lightmap exposure */
+       1.0f,                           /* lightmap compensate */
+       1.0f,                           /* lightgrid scale */
+       1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
+       qfalse,                         /* disable shader lightstyles hack */
+       qfalse,                         /* keep light entities on bsp */
+       8,                                      /* default patchMeta subdivisions tolerance */
+       qfalse,                         /* patch casting enabled */
+       qfalse,                         /* compile deluxemaps */
+       0,                                      /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "%s.tga",           /* minimap name format */
        "RBSP",                         /* bsp file prefix */
        1,                                      /* bsp file version */
+       qfalse,                         /* cod-style lump len/ofs order */
        LoadRBSPFile,           /* bsp load function */
        WriteRBSPFile,          /* bsp write function */