]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_ja.h
bsp lump write: pad with zeros, not with random unitialized memory data
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_ja.h
index d9d4311d4e802bf87673b3cf08c144e242af3bfd..cce3260af01a199aca87af67b12da06bdcd3f45c 100644 (file)
        64,                 /* max lightmapped surface verts */
        999,                /* max surface verts */
        6000,               /* max surface indexes */
+       qfalse,             /* enable per shader prefix surface flags and .tex file */
        qtrue,              /* flares */
        "gfx/misc/flare",   /* default flare shader */
        qfalse,             /* wolf lighting model? */
        128,                /* lightmap width/height */
        1.0f,               /* lightmap gamma */
+       qfalse,             /* lightmap sRGB */
+       qfalse,             /* texture sRGB */
+       qfalse,             /* color sRGB */
+       0.0f,               /* lightmap exposure */
        1.0f,               /* lightmap compensate */
+       1.0f,               /* lightgrid scale */
+       1.0f,               /* lightgrid ambient scale */
+       qfalse,             /* light angle attenuation uses half-lambert curve */
+       qfalse,             /* disable shader lightstyles hack */
+       qfalse,             /* keep light entities on bsp */
+       8,                  /* default patchMeta subdivisions tolerance */
+       qfalse,             /* patch casting enabled */
+       qfalse,             /* compile deluxemaps */
+       0,                  /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "%s.tga",           /* minimap name format */
        "RBSP",             /* bsp file prefix */
        1,                  /* bsp file version */
        qfalse,             /* cod-style lump len/ofs order */