]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_nexuiz.h
Merge branch 'pakpath' into 'master'
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_nexuiz.h
index a11cd2f34f308e39f0dedd91a56dab0800be1cf8..f299f4d182e3e9c53a4b689c9f0871edd44776da 100644 (file)
        qfalse,             /* wolf lighting model? */
        128,                /* lightmap width/height */
        1.0f,               /* lightmap gamma */
+       qfalse,             /* lightmap sRGB */
+       qfalse,             /* texture sRGB */
+       qfalse,             /* color sRGB */
+       0.0f,               /* lightmap exposure */
        1.0f,               /* lightmap compensate */
+       1.0f,               /* lightgrid scale */
+       1.0f,               /* lightgrid ambient scale */
+       qfalse,             /* light angle attenuation uses half-lambert curve */
+       qtrue,              /* disable shader lightstyles hack */
+       qtrue,              /* keep light entities on bsp */
+       8,                  /* default patchMeta subdivisions tolerance */
+       qfalse,             /* patch casting enabled */
+       qfalse,             /* compile deluxemaps */
+       0,                  /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       1.0f / 66.0f,         /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "../gfx/%s_mini.tga", /* minimap name format */
        "IBSP",             /* bsp file prefix */
        46,                 /* bsp file version */
        qfalse,             /* cod-style lump len/ofs order */
                { "nodlight",       0,                          0,                          Q_SURF_NODLIGHT,            0,                          0,                          0 },
                { "dust",           0,                          0,                          Q_SURF_DUST,                0,                          0,                          0 },
 
+
                /* null */
                { NULL, 0, 0, 0, 0, 0, 0 }
        }