]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_sof2.h
half lambert lighting by jal (option: -lightanglehl)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_sof2.h
index db96aa5161d57d64eba88b0cc683c4bce77fedd6..931ec69c640c47e96e12ab88826afe4e6b79d4c4 100644 (file)
@@ -143,6 +143,7 @@ game_t struct
        1.0f,                                   /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */