]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light_bounce.c
Merge commit 'fe73dd74d0e40a33c090993390e4d5721a1f9e05' into garux-merge
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light_bounce.c
index b9cb8242463ae72fd3c3ac61b92003ea6737c4b4..478819e7a3abcccd4ac1e8f7d6ea9f943c0b5c62 100644 (file)
@@ -556,7 +556,7 @@ static void RadSubdivideDiffuseLight( int lightmapNum, bspDrawSurface_t *ds, raw
        light->falloffTolerance = falloffTolerance;
 
        /* bouncing light? */
-       if ( !bouncing ) {
+       if ( bouncing == qfalse ) {
                /* This is weird. This actually handles surfacelight and not
                 * bounces. */