]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light_bounce.c
Merge commit 'bf803dd851539f0d5f806f12a1e2ab93fdddae08' into garux-merge
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light_bounce.c
index 82aacdb5bea1336ad7ee470e5ce52cdb18c02d76..d1b3fbd24be03c629ca15b7700c98a40f41ccd12 100644 (file)
@@ -556,7 +556,7 @@ static void RadSubdivideDiffuseLight( int lightmapNum, bspDrawSurface_t *ds, raw
        light->falloffTolerance = falloffTolerance;
 
        /* bouncing light? */
-       if ( !bouncing ) {
+       if ( bouncing == qfalse ) {
                /* This is weird. This actually handles surfacelight and not
                 * bounces. */