-/* -------------------------------------------------------------------------------;
+/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
/* dependencies */
#include "q3map2.h"
-
-
+#include <glib.h>
/*
Random()
}
-
-/* minimap stuff */
-
-typedef struct minimap_s
-{
- bspModel_t *model;
- int width;
- int height;
- int samples;
- float *sample_offsets;
- float sharpen_boxmult;
- float sharpen_centermult;
- float boost, brightness, contrast;
- float *data1f;
- float *sharpendata1f;
- vec3_t mins, size;
-}
-minimap_t;
-static minimap_t minimap;
-
-qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
- int i;
- qboolean in = qfalse, out = qfalse;
- bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
-
- for ( i = 0; i < brush->numSides; ++i )
- {
- bspPlane_t *p = &bspPlanes[sides[i].planeNum];
- float sn = DotProduct( start, p->normal );
- float dn = DotProduct( dir, p->normal );
- if ( dn == 0 ) {
- if ( sn > p->dist ) {
- return qfalse; // outside!
- }
- }
- else
- {
- float t = ( p->dist - sn ) / dn;
- if ( dn < 0 ) {
- if ( !in || t > *t_in ) {
- *t_in = t;
- in = qtrue;
- // as t_in can only increase, and t_out can only decrease, early out
- if ( out && *t_in >= *t_out ) {
- return qfalse;
- }
- }
- }
- else
- {
- if ( !out || t < *t_out ) {
- *t_out = t;
- out = qtrue;
- // as t_in can only increase, and t_out can only decrease, early out
- if ( in && *t_in >= *t_out ) {
- return qfalse;
- }
- }
- }
- }
- }
- return in && out;
-}
-
-static float MiniMapSample( float x, float y ){
- vec3_t org, dir;
- int i, bi;
- float t0, t1;
- float samp;
- bspBrush_t *b;
- bspBrushSide_t *s;
- int cnt;
-
- org[0] = x;
- org[1] = y;
- org[2] = 0;
- dir[0] = 0;
- dir[1] = 0;
- dir[2] = 1;
-
- cnt = 0;
- samp = 0;
- for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
- {
- bi = minimap.model->firstBSPBrush + i;
- if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
- b = &bspBrushes[bi];
-
- // sort out mins/maxs of the brush
- s = &bspBrushSides[b->firstSide];
- if ( x < -bspPlanes[s[0].planeNum].dist ) {
- continue;
- }
- if ( x > +bspPlanes[s[1].planeNum].dist ) {
- continue;
- }
- if ( y < -bspPlanes[s[2].planeNum].dist ) {
- continue;
- }
- if ( y > +bspPlanes[s[3].planeNum].dist ) {
- continue;
- }
-
- if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
- samp += t1 - t0;
- ++cnt;
- }
- }
- }
-
- return samp;
-}
-
-void RandomVector2f( float v[2] ){
- do
- {
- v[0] = 2 * Random() - 1;
- v[1] = 2 * Random() - 1;
- }
- while ( v[0] * v[0] + v[1] * v[1] > 1 );
-}
-
-static void MiniMapRandomlySupersampled( int y ){
- int x, i;
- float *p = &minimap.data1f[y * minimap.width];
- float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
- float dx = minimap.size[0] / (float) minimap.width;
- float dy = minimap.size[1] / (float) minimap.height;
- float uv[2];
- float thisval;
-
- for ( x = 0; x < minimap.width; ++x )
- {
- float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
- float val = 0;
-
- for ( i = 0; i < minimap.samples; ++i )
- {
- RandomVector2f( uv );
- thisval = MiniMapSample(
- xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
- ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */
- );
- val += thisval;
- }
- val /= minimap.samples * minimap.size[2];
- *p++ = val;
- }
-}
-
-static void MiniMapSupersampled( int y ){
- int x, i;
- float *p = &minimap.data1f[y * minimap.width];
- float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
- float dx = minimap.size[0] / (float) minimap.width;
- float dy = minimap.size[1] / (float) minimap.height;
-
- for ( x = 0; x < minimap.width; ++x )
- {
- float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
- float val = 0;
-
- for ( i = 0; i < minimap.samples; ++i )
- {
- float thisval = MiniMapSample(
- xmin + minimap.sample_offsets[2 * i + 0] * dx,
- ymin + minimap.sample_offsets[2 * i + 1] * dy
- );
- val += thisval;
- }
- val /= minimap.samples * minimap.size[2];
- *p++ = val;
- }
-}
-
-static void MiniMapNoSupersampling( int y ){
- int x;
- float *p = &minimap.data1f[y * minimap.width];
- float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
-
- for ( x = 0; x < minimap.width; ++x )
- {
- float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
- *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
- }
-}
-
-static void MiniMapSharpen( int y ){
- int x;
- qboolean up = ( y > 0 );
- qboolean down = ( y < minimap.height - 1 );
- float *p = &minimap.data1f[y * minimap.width];
- float *q = &minimap.sharpendata1f[y * minimap.width];
-
- for ( x = 0; x < minimap.width; ++x )
- {
- qboolean left = ( x > 0 );
- qboolean right = ( x < minimap.width - 1 );
- float val = p[0] * minimap.sharpen_centermult;
-
- if ( left && up ) {
- val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
- }
- if ( left && down ) {
- val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
- }
- if ( right && up ) {
- val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
- }
- if ( right && down ) {
- val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
- }
-
- if ( left ) {
- val += p[-1] * minimap.sharpen_boxmult;
- }
- if ( right ) {
- val += p[+1] * minimap.sharpen_boxmult;
- }
- if ( up ) {
- val += p[-minimap.width] * minimap.sharpen_boxmult;
- }
- if ( down ) {
- val += p[+minimap.width] * minimap.sharpen_boxmult;
- }
-
- ++p;
- *q++ = val;
- }
-}
-
-static void MiniMapContrastBoost( int y ){
- int x;
- float *q = &minimap.data1f[y * minimap.width];
- for ( x = 0; x < minimap.width; ++x )
- {
- *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
- ++q;
- }
-}
-
-static void MiniMapBrightnessContrast( int y ){
- int x;
- float *q = &minimap.data1f[y * minimap.width];
- for ( x = 0; x < minimap.width; ++x )
- {
- *q = *q * minimap.contrast + minimap.brightness;
- ++q;
- }
-}
-
-void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
- vec3_t mins, maxs, extend;
- VectorCopy( mins_in, mins );
- VectorCopy( maxs_in, maxs );
-
- // line compatible to nexuiz mapinfo
- Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
-
- if ( keepaspect ) {
- VectorSubtract( maxs, mins, extend );
- if ( extend[1] > extend[0] ) {
- mins[0] -= ( extend[1] - extend[0] ) * 0.5;
- maxs[0] += ( extend[1] - extend[0] ) * 0.5;
- }
- else
- {
- mins[1] -= ( extend[0] - extend[1] ) * 0.5;
- maxs[1] += ( extend[0] - extend[1] ) * 0.5;
- }
- }
-
- /* border: amount of black area around the image */
- /* input: border, 1-2*border, border but we need border/(1-2*border) */
-
- VectorSubtract( maxs, mins, extend );
- VectorScale( extend, border / ( 1 - 2 * border ), extend );
-
- VectorSubtract( mins, extend, mins );
- VectorAdd( maxs, extend, maxs );
-
- VectorCopy( mins, minimap.mins );
- VectorSubtract( maxs, mins, minimap.size );
-
- // line compatible to nexuiz mapinfo
- Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
-}
-
-/*
- MiniMapSetupBrushes()
- determines solid non-sky brushes in the world
- */
-
-void MiniMapSetupBrushes( void ){
- SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
- // at least one must be solid
- // none may be sky
- // not all may be nodraw
-}
-
-qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
- float val, dx, dy;
- int j, k;
-
- *bestj = *bestk = -1;
- *bestval = 3; /* max possible val is 2 */
-
- for ( j = 0; j < minimap.samples; ++j )
- for ( k = j + 1; k < minimap.samples; ++k )
- {
- dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
- dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
- if ( dx > +0.5 ) {
- dx -= 1;
- }
- if ( dx < -0.5 ) {
- dx += 1;
- }
- if ( dy > +0.5 ) {
- dy -= 1;
- }
- if ( dy < -0.5 ) {
- dy += 1;
- }
- val = dx * dx + dy * dy;
- if ( val < *bestval ) {
- *bestj = j;
- *bestk = k;
- *bestval = val;
- }
- }
-
- return *bestval < 3;
-}
-
-void MiniMapMakeSampleOffsets(){
- int i, j, k, jj, kk;
- float val, valj, valk, sx, sy, rx, ry;
-
- Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
-
- /* start with entirely random samples */
- for ( i = 0; i < minimap.samples; ++i )
- {
- minimap.sample_offsets[2 * i + 0] = Random();
- minimap.sample_offsets[2 * i + 1] = Random();
- }
-
- for ( i = 0; i < 1000; ++i )
- {
- if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
- sx = minimap.sample_offsets[2 * j + 0];
- sy = minimap.sample_offsets[2 * j + 1];
- minimap.sample_offsets[2 * j + 0] = rx = Random();
- minimap.sample_offsets[2 * j + 1] = ry = Random();
- if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
- valj = -1;
- }
- minimap.sample_offsets[2 * j + 0] = sx;
- minimap.sample_offsets[2 * j + 1] = sy;
-
- sx = minimap.sample_offsets[2 * k + 0];
- sy = minimap.sample_offsets[2 * k + 1];
- minimap.sample_offsets[2 * k + 0] = rx;
- minimap.sample_offsets[2 * k + 1] = ry;
- if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
- valk = -1;
- }
- minimap.sample_offsets[2 * k + 0] = sx;
- minimap.sample_offsets[2 * k + 1] = sy;
-
- if ( valj > valk ) {
- if ( valj > val ) {
- /* valj is the greatest */
- minimap.sample_offsets[2 * j + 0] = rx;
- minimap.sample_offsets[2 * j + 1] = ry;
- i = -1;
- }
- else
- {
- /* valj is the greater and it is useless - forget it */
- }
- }
- else
- {
- if ( valk > val ) {
- /* valk is the greatest */
- minimap.sample_offsets[2 * k + 0] = rx;
- minimap.sample_offsets[2 * k + 1] = ry;
- i = -1;
- }
- else
- {
- /* valk is the greater and it is useless - forget it */
- }
- }
- }
- else{
- break;
- }
- }
-}
-
-void MergeRelativePath( char *out, const char *absolute, const char *relative ){
- const char *endpos = absolute + strlen( absolute );
- while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
- --endpos;
- while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
- {
- relative += 3;
- while ( endpos != absolute )
- {
- --endpos;
- if ( *endpos == '/' || *endpos == '\\' ) {
- break;
- }
- }
- while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
- --endpos;
- }
- memcpy( out, absolute, endpos - absolute );
- out[endpos - absolute] = '/';
- strcpy( out + ( endpos - absolute + 1 ), relative );
-}
-
-int MiniMapBSPMain( int argc, char **argv ){
- char minimapFilename[1024];
- char basename[1024];
- char path[1024];
- char relativeMinimapFilename[1024];
- qboolean autolevel;
- float minimapSharpen;
- float border;
- byte *data4b, *p;
- float *q;
- int x, y;
- int i;
- miniMapMode_t mode;
- vec3_t mins, maxs;
- qboolean keepaspect;
-
- /* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
- return 0;
- }
-
- /* load the BSP first */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
- Sys_Printf( "Loading %s\n", source );
- BeginMapShaderFile( source );
- LoadShaderInfo();
- LoadBSPFile( source );
-
- minimap.model = &bspModels[0];
- VectorCopy( minimap.model->mins, mins );
- VectorCopy( minimap.model->maxs, maxs );
-
- *minimapFilename = 0;
- minimapSharpen = game->miniMapSharpen;
- minimap.width = minimap.height = game->miniMapSize;
- border = game->miniMapBorder;
- keepaspect = game->miniMapKeepAspect;
- mode = game->miniMapMode;
-
- autolevel = qfalse;
- minimap.samples = 1;
- minimap.sample_offsets = NULL;
- minimap.boost = 1.0;
- minimap.brightness = 0.0;
- minimap.contrast = 1.0;
-
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- if ( !strcmp( argv[ i ], "-size" ) ) {
- minimap.width = minimap.height = atoi( argv[i + 1] );
- i++;
- Sys_Printf( "Image size set to %i\n", minimap.width );
- }
- else if ( !strcmp( argv[ i ], "-sharpen" ) ) {
- minimapSharpen = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
- }
- else if ( !strcmp( argv[ i ], "-samples" ) ) {
- minimap.samples = atoi( argv[i + 1] );
- i++;
- Sys_Printf( "Samples set to %i\n", minimap.samples );
- if ( minimap.sample_offsets ) {
- free( minimap.sample_offsets );
- }
- minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
- MiniMapMakeSampleOffsets();
- }
- else if ( !strcmp( argv[ i ], "-random" ) ) {
- minimap.samples = atoi( argv[i + 1] );
- i++;
- Sys_Printf( "Random samples set to %i\n", minimap.samples );
- if ( minimap.sample_offsets ) {
- free( minimap.sample_offsets );
- }
- minimap.sample_offsets = NULL;
- }
- else if ( !strcmp( argv[ i ], "-border" ) ) {
- border = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Border set to %f\n", border );
- }
- else if ( !strcmp( argv[ i ], "-keepaspect" ) ) {
- keepaspect = qtrue;
- Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
- }
- else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) {
- keepaspect = qfalse;
- Sys_Printf( "Not keeping aspect ratio\n", border );
- }
- else if ( !strcmp( argv[ i ], "-o" ) ) {
- strcpy( minimapFilename, argv[i + 1] );
- i++;
- Sys_Printf( "Output file name set to %s\n", minimapFilename );
- }
- else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) {
- mins[0] = atof( argv[i + 1] );
- mins[1] = atof( argv[i + 2] );
- mins[2] = atof( argv[i + 3] );
- maxs[0] = atof( argv[i + 4] );
- maxs[1] = atof( argv[i + 5] );
- maxs[2] = atof( argv[i + 6] );
- i += 6;
- Sys_Printf( "Map mins/maxs overridden\n" );
- }
- else if ( !strcmp( argv[ i ], "-gray" ) ) {
- mode = MINIMAP_MODE_GRAY;
- Sys_Printf( "Writing as white-on-black image\n" );
- }
- else if ( !strcmp( argv[ i ], "-black" ) ) {
- mode = MINIMAP_MODE_BLACK;
- Sys_Printf( "Writing as black alpha image\n" );
- }
- else if ( !strcmp( argv[ i ], "-white" ) ) {
- mode = MINIMAP_MODE_WHITE;
- Sys_Printf( "Writing as white alpha image\n" );
- }
- else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) {
- minimap.boost = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
- }
- else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) {
- minimap.brightness = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Brightness set to %f\n", minimap.brightness );
- }
- else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) {
- minimap.contrast = atof( argv[i + 1] );
- i++;
- Sys_Printf( "Contrast set to %f\n", minimap.contrast );
- }
- else if ( !strcmp( argv[ i ], "-autolevel" ) ) {
- autolevel = qtrue;
- Sys_Printf( "Auto level enabled\n", border );
- }
- else if ( !strcmp( argv[ i ], "-noautolevel" ) ) {
- autolevel = qfalse;
- Sys_Printf( "Auto level disabled\n", border );
- }
- }
-
- MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
-
- if ( !*minimapFilename ) {
- ExtractFileBase( source, basename );
- ExtractFilePath( source, path );
- sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
- MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
- Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
- }
- ExtractFilePath( minimapFilename, path );
- Q_mkdir( path );
-
- if ( minimapSharpen >= 0 ) {
- minimap.sharpen_centermult = 8 * minimapSharpen + 1;
- minimap.sharpen_boxmult = -minimapSharpen;
- }
-
- minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
- data4b = safe_malloc( minimap.width * minimap.height * 4 );
- if ( minimapSharpen >= 0 ) {
- minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
- }
-
- MiniMapSetupBrushes();
-
- if ( minimap.samples <= 1 ) {
- Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
- }
- else
- {
- if ( minimap.sample_offsets ) {
- Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
- }
- else
- {
- Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
- }
- }
-
- if ( minimap.boost != 1.0 ) {
- Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
- }
-
- if ( autolevel ) {
- Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
- float mi = 1, ma = 0;
- float s, o;
-
- // TODO threads!
- q = minimap.data1f;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- float v = *q++;
- if ( v < mi ) {
- mi = v;
- }
- if ( v > ma ) {
- ma = v;
- }
- }
- if ( ma > mi ) {
- s = 1 / ( ma - mi );
- o = mi / ( ma - mi );
-
- // equations:
- // brightness + contrast * v
- // after autolevel:
- // brightness + contrast * (v * s - o)
- // =
- // (brightness - contrast * o) + (contrast * s) * v
- minimap.brightness = minimap.brightness - minimap.contrast * o;
- minimap.contrast *= s;
-
- Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
- Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
- }
- else{
- Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
- }
- }
-
- if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
- Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
- }
-
- if ( minimap.sharpendata1f ) {
- Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
- RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
- q = minimap.sharpendata1f;
- }
- else
- {
- q = minimap.data1f;
- }
-
- Sys_Printf( "\nConverting..." );
-
- switch ( mode )
- {
- case MINIMAP_MODE_GRAY:
- p = data4b;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- byte b;
- float v = *q++;
- if ( v < 0 ) {
- v = 0;
- }
- if ( v > 255.0 / 256.0 ) {
- v = 255.0 / 256.0;
- }
- b = v * 256;
- *p++ = b;
- }
- Sys_Printf( " writing to %s...", minimapFilename );
- WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
- break;
- case MINIMAP_MODE_BLACK:
- p = data4b;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- byte b;
- float v = *q++;
- if ( v < 0 ) {
- v = 0;
- }
- if ( v > 255.0 / 256.0 ) {
- v = 255.0 / 256.0;
- }
- b = v * 256;
- *p++ = 0;
- *p++ = 0;
- *p++ = 0;
- *p++ = b;
- }
- Sys_Printf( " writing to %s...", minimapFilename );
- WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
- break;
- case MINIMAP_MODE_WHITE:
- p = data4b;
- for ( y = 0; y < minimap.height; ++y )
- for ( x = 0; x < minimap.width; ++x )
- {
- byte b;
- float v = *q++;
- if ( v < 0 ) {
- v = 0;
- }
- if ( v > 255.0 / 256.0 ) {
- v = 255.0 / 256.0;
- }
- b = v * 256;
- *p++ = 255;
- *p++ = 255;
- *p++ = 255;
- *p++ = b;
- }
- Sys_Printf( " writing to %s...", minimapFilename );
- WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
- break;
- }
-
- Sys_Printf( " done.\n" );
-
- /* return to sender */
- return 0;
-}
-
-
-
-
-
-/*
- MD4BlockChecksum()
- calculates an md4 checksum for a block of data
- */
-
-static int MD4BlockChecksum( void *buffer, int length ){
- return Com_BlockChecksum( buffer, length );
-}
-
-/*
- FixAAS()
- resets an aas checksum to match the given BSP
- */
-
-int FixAAS( int argc, char **argv ){
- int length, checksum;
- void *buffer;
- FILE *file;
- char aas[ 1024 ], **ext;
- char *exts[] =
- {
- ".aas",
- "_b0.aas",
- "_b1.aas",
- NULL
- };
-
-
- /* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
- return 0;
- }
-
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* note it */
- Sys_Printf( "--- FixAAS ---\n" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- length = LoadFile( source, &buffer );
-
- /* create bsp checksum */
- Sys_Printf( "Creating checksum...\n" );
- checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
-
- /* write checksum to aas */
- ext = exts;
- while ( *ext )
- {
- /* mangle name */
- strcpy( aas, source );
- StripExtension( aas );
- strcat( aas, *ext );
- Sys_Printf( "Trying %s\n", aas );
- ext++;
-
- /* fix it */
- file = fopen( aas, "r+b" );
- if ( !file ) {
- continue;
- }
- if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
- Error( "Error writing checksum to %s", aas );
- }
- fclose( file );
- }
-
- /* return to sender */
- return 0;
-}
-
-
-
-/*
- AnalyzeBSP() - ydnar
- analyzes a Quake engine BSP file
- */
-
-typedef struct abspHeader_s
-{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ 1 ]; /* unknown size */
-}
-abspHeader_t;
-
-typedef struct abspLumpTest_s
-{
- int radix, minCount;
- char *name;
-}
-abspLumpTest_t;
-
-int AnalyzeBSP( int argc, char **argv ){
- abspHeader_t *header;
- int size, i, version, offset, length, lumpInt, count;
- char ident[ 5 ];
- void *lump;
- float lumpFloat;
- char lumpString[ 1024 ], source[ 1024 ];
- qboolean lumpSwap = qfalse;
- abspLumpTest_t *lumpTest;
- static abspLumpTest_t lumpTests[] =
- {
- { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
- { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
- { 8, 6, "IBSP LUMP_BRUSHSIDES" },
- { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
- { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
- { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
- { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
- { 104, 3, "IBSP LUMP_DRAWSURFS" },
- { 44, 3, "IBSP LUMP_DRAWVERTS" },
- { 4, 6, "IBSP LUMP_DRAWINDEXES" },
- { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
- { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
- { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
- { 0, 0, NULL }
- };
-
-
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
- return 0;
- }
-
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
- Sys_Printf( "Swapped lump structs enabled\n" );
- lumpSwap = qtrue;
- }
- }
-
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- Sys_Printf( "Loading %s\n", source );
-
- /* load the file */
- size = LoadFile( source, (void**) &header );
- if ( size == 0 || header == NULL ) {
- Sys_Printf( "Unable to load %s.\n", source );
- return -1;
- }
-
- /* analyze ident/version */
- memcpy( ident, header->ident, 4 );
- ident[ 4 ] = '\0';
- version = LittleLong( header->version );
-
- Sys_Printf( "Identity: %s\n", ident );
- Sys_Printf( "Version: %d\n", version );
- Sys_Printf( "---------------------------------------\n" );
-
- /* analyze each lump */
- for ( i = 0; i < 100; i++ )
- {
- /* call of duty swapped lump pairs */
- if ( lumpSwap ) {
- offset = LittleLong( header->lumps[ i ].length );
- length = LittleLong( header->lumps[ i ].offset );
- }
-
- /* standard lump pairs */
- else
- {
- offset = LittleLong( header->lumps[ i ].offset );
- length = LittleLong( header->lumps[ i ].length );
- }
-
- /* extract data */
- lump = (byte*) header + offset;
- lumpInt = LittleLong( (int) *( (int*) lump ) );
- lumpFloat = LittleFloat( (float) *( (float*) lump ) );
- memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
- lumpString[ sizeof( lumpString ) - 1 ] = '\0';
-
- /* print basic lump info */
- Sys_Printf( "Lump: %d\n", i );
- Sys_Printf( "Offset: %d bytes\n", offset );
- Sys_Printf( "Length: %d bytes\n", length );
-
- /* only operate on valid lumps */
- if ( length > 0 ) {
- /* print data in 4 formats */
- Sys_Printf( "As hex: %08X\n", lumpInt );
- Sys_Printf( "As int: %d\n", lumpInt );
- Sys_Printf( "As float: %f\n", lumpFloat );
- Sys_Printf( "As string: %s\n", lumpString );
-
- /* guess lump type */
- if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
- Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
- }
- else if ( strstr( lumpString, "textures/" ) ) {
- Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
- }
- else
- {
- /* guess based on size/count */
- for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
- {
- if ( ( length % lumpTest->radix ) != 0 ) {
- continue;
- }
- count = length / lumpTest->radix;
- if ( count < lumpTest->minCount ) {
- continue;
- }
- Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
- }
- }
- }
-
- Sys_Printf( "---------------------------------------\n" );
-
- /* end of file */
- if ( offset + length >= size ) {
- break;
- }
- }
-
- /* last stats */
- Sys_Printf( "Lump count: %d\n", i + 1 );
- Sys_Printf( "File size: %d bytes\n", size );
-
- /* return to caller */
- return 0;
-}
-
-
-
-/*
- BSPInfo()
- emits statistics about the bsp file
- */
-
-int BSPInfo( int count, char **fileNames ){
- int i;
- char source[ 1024 ], ext[ 64 ];
- int size;
- FILE *f;
-
-
- /* dummy check */
- if ( count < 1 ) {
- Sys_Printf( "No files to dump info for.\n" );
- return -1;
- }
-
- /* enable info mode */
- infoMode = qtrue;
-
- /* walk file list */
- for ( i = 0; i < count; i++ )
- {
- Sys_Printf( "---------------------------------\n" );
-
- /* mangle filename and get size */
- strcpy( source, fileNames[ i ] );
- ExtractFileExtension( source, ext );
- if ( !Q_stricmp( ext, "map" ) ) {
- StripExtension( source );
- }
- DefaultExtension( source, ".bsp" );
- f = fopen( source, "rb" );
- if ( f ) {
- size = Q_filelength( f );
- fclose( f );
- }
- else{
- size = 0;
- }
-
- /* load the bsp file and print lump sizes */
- Sys_Printf( "%s\n", source );
- LoadBSPFile( source );
- PrintBSPFileSizes();
-
- /* print sizes */
- Sys_Printf( "\n" );
- Sys_Printf( " total %9d\n", size );
- Sys_Printf( " %9d KB\n", size / 1024 );
- Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
-
- Sys_Printf( "---------------------------------\n" );
- }
-
- /* return count */
- return i;
-}
-
-
-static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
- vec4_t scoeffs, tcoeffs;
- float md;
- m4x4_t solvematrix;
-
- vec3_t norm;
- vec3_t dab, dac;
- VectorSubtract( bxyz, axyz, dab );
- VectorSubtract( cxyz, axyz, dac );
- CrossProduct( dab, dac, norm );
-
- // assume:
- // s = f(x, y, z)
- // s(v + norm) = s(v) when n ortho xyz
-
- // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
-
- // solve:
- // scoeffs * (axyz, 1) == ast[0]
- // scoeffs * (bxyz, 1) == bst[0]
- // scoeffs * (cxyz, 1) == cst[0]
- // scoeffs * (norm, 0) == 0
- // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
- solvematrix[0] = axyz[0];
- solvematrix[4] = axyz[1];
- solvematrix[8] = axyz[2];
- solvematrix[12] = 1;
- solvematrix[1] = bxyz[0];
- solvematrix[5] = bxyz[1];
- solvematrix[9] = bxyz[2];
- solvematrix[13] = 1;
- solvematrix[2] = cxyz[0];
- solvematrix[6] = cxyz[1];
- solvematrix[10] = cxyz[2];
- solvematrix[14] = 1;
- solvematrix[3] = norm[0];
- solvematrix[7] = norm[1];
- solvematrix[11] = norm[2];
- solvematrix[15] = 0;
-
- md = m4_det( solvematrix );
- if ( md * md < 1e-10 ) {
- Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
- return;
- }
-
- m4x4_invert( solvematrix );
-
- scoeffs[0] = ast[0];
- scoeffs[1] = bst[0];
- scoeffs[2] = cst[0];
- scoeffs[3] = 0;
- m4x4_transform_vec4( solvematrix, scoeffs );
- tcoeffs[0] = ast[1];
- tcoeffs[1] = bst[1];
- tcoeffs[2] = cst[1];
- tcoeffs[3] = 0;
- m4x4_transform_vec4( solvematrix, tcoeffs );
-
- ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
- ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
- bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
- bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
- cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
- cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
-}
-
-/*
- ScaleBSPMain()
- amaze and confuse your enemies with wierd scaled maps!
- */
-
-int ScaleBSPMain( int argc, char **argv ){
- int i, j;
- float f, a;
- vec3_t scale;
- vec3_t vec;
- char str[ 1024 ];
- int uniform, axis;
- qboolean texscale;
- float *old_xyzst = NULL;
- float spawn_ref = 0;
-
-
- /* arg checking */
- if ( argc < 3 ) {
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
- return 0;
- }
-
- texscale = qfalse;
- for ( i = 1; i < argc - 2; ++i )
- {
- if ( !strcmp( argv[i], "-tex" ) ) {
- texscale = qtrue;
- }
- else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
- spawn_ref = atof( argv[i + 1] );
- ++i;
- }
- else{
- break;
- }
- }
-
- /* get scale */
- // if(argc-2 >= i) // always true
- scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
- if ( argc - 3 >= i ) {
- scale[1] = scale[0] = atof( argv[ argc - 3 ] );
- }
- if ( argc - 4 >= i ) {
- scale[0] = atof( argv[ argc - 4 ] );
- }
-
- uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
-
- if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
- Sys_Printf( "Non-zero scale value required.\n" );
- return 0;
- }
-
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- LoadBSPFile( source );
- ParseEntities();
-
- /* note it */
- Sys_Printf( "--- ScaleBSP ---\n" );
- Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
-
- /* scale entity keys */
- for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
- {
- /* scale origin */
- GetVectorForKey( &entities[ i ], "origin", vec );
- if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
- if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
- vec[2] += spawn_ref;
- }
- vec[0] *= scale[0];
- vec[1] *= scale[1];
- vec[2] *= scale[2];
- if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
- vec[2] -= spawn_ref;
- }
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ i ], "origin", str );
- }
-
- a = FloatForKey( &entities[ i ], "angle" );
- if ( a == -1 || a == -2 ) { // z scale
- axis = 2;
- }
- else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
- axis = 0;
- }
- else{
- axis = 1;
- }
-
- /* scale door lip */
- f = FloatForKey( &entities[ i ], "lip" );
- if ( f ) {
- f *= scale[axis];
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "lip", str );
- }
-
- /* scale plat height */
- f = FloatForKey( &entities[ i ], "height" );
- if ( f ) {
- f *= scale[2];
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "height", str );
- }
-
- // TODO maybe allow a definition file for entities to specify which values are scaled how?
- }
-
- /* scale models */
- for ( i = 0; i < numBSPModels; i++ )
- {
- bspModels[ i ].mins[0] *= scale[0];
- bspModels[ i ].mins[1] *= scale[1];
- bspModels[ i ].mins[2] *= scale[2];
- bspModels[ i ].maxs[0] *= scale[0];
- bspModels[ i ].maxs[1] *= scale[1];
- bspModels[ i ].maxs[2] *= scale[2];
- }
-
- /* scale nodes */
- for ( i = 0; i < numBSPNodes; i++ )
- {
- bspNodes[ i ].mins[0] *= scale[0];
- bspNodes[ i ].mins[1] *= scale[1];
- bspNodes[ i ].mins[2] *= scale[2];
- bspNodes[ i ].maxs[0] *= scale[0];
- bspNodes[ i ].maxs[1] *= scale[1];
- bspNodes[ i ].maxs[2] *= scale[2];
- }
-
- /* scale leafs */
- for ( i = 0; i < numBSPLeafs; i++ )
- {
- bspLeafs[ i ].mins[0] *= scale[0];
- bspLeafs[ i ].mins[1] *= scale[1];
- bspLeafs[ i ].mins[2] *= scale[2];
- bspLeafs[ i ].maxs[0] *= scale[0];
- bspLeafs[ i ].maxs[1] *= scale[1];
- bspLeafs[ i ].maxs[2] *= scale[2];
- }
-
- if ( texscale ) {
- Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
- old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
- for ( i = 0; i < numBSPDrawVerts; i++ )
- {
- old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
- old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
- old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
- old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
- old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
- }
- }
-
- /* scale drawverts */
- for ( i = 0; i < numBSPDrawVerts; i++ )
- {
- bspDrawVerts[i].xyz[0] *= scale[0];
- bspDrawVerts[i].xyz[1] *= scale[1];
- bspDrawVerts[i].xyz[2] *= scale[2];
- bspDrawVerts[i].normal[0] /= scale[0];
- bspDrawVerts[i].normal[1] /= scale[1];
- bspDrawVerts[i].normal[2] /= scale[2];
- VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
- }
-
- if ( texscale ) {
- for ( i = 0; i < numBSPDrawSurfaces; i++ )
- {
- switch ( bspDrawSurfaces[i].surfaceType )
- {
- case SURFACE_FACE:
- case SURFACE_META:
- if ( bspDrawSurfaces[i].numIndexes % 3 ) {
- Error( "Not a triangulation!" );
- }
- for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
- {
- int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
- bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
- float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
- // extrapolate:
- // a->xyz -> oa
- // b->xyz -> ob
- // c->xyz -> oc
- ExtrapolateTexcoords(
- &oa[0], &oa[3],
- &ob[0], &ob[3],
- &oc[0], &oc[3],
- a->xyz, a->st,
- b->xyz, b->st,
- c->xyz, c->st );
- }
- break;
- }
- }
- }
-
- /* scale planes */
- if ( uniform ) {
- for ( i = 0; i < numBSPPlanes; i++ )
- {
- bspPlanes[ i ].dist *= scale[0];
- }
- }
- else
- {
- for ( i = 0; i < numBSPPlanes; i++ )
- {
- bspPlanes[ i ].normal[0] /= scale[0];
- bspPlanes[ i ].normal[1] /= scale[1];
- bspPlanes[ i ].normal[2] /= scale[2];
- f = 1 / VectorLength( bspPlanes[i].normal );
- VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
- bspPlanes[ i ].dist *= f;
- }
- }
-
- /* scale gridsize */
- GetVectorForKey( &entities[ 0 ], "gridsize", vec );
- if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
- VectorCopy( gridSize, vec );
- }
- vec[0] *= scale[0];
- vec[1] *= scale[1];
- vec[2] *= scale[2];
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ 0 ], "gridsize", str );
-
- /* inject command line parameters */
- InjectCommandLine( argv, 0, argc - 1 );
-
- /* write the bsp */
- UnparseEntities();
- StripExtension( source );
- DefaultExtension( source, "_s.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
-
- /* return to sender */
- return 0;
-}
-
-
-/*
- PseudoCompileBSP()
- a stripped down ProcessModels
- */
-void PseudoCompileBSP( qboolean need_tree ){
- int models;
- char modelValue[10];
- entity_t *entity;
- face_t *faces;
- tree_t *tree;
- node_t *node;
- brush_t *brush;
- side_t *side;
- int i;
-
- SetDrawSurfacesBuffer();
- mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- numMapDrawSurfs = 0;
-
- BeginBSPFile();
- models = 1;
- for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
- {
- /* get entity */
- entity = &entities[ mapEntityNum ];
- if ( entity->brushes == NULL && entity->patches == NULL ) {
- continue;
- }
-
- if ( mapEntityNum != 0 ) {
- sprintf( modelValue, "*%d", models++ );
- SetKeyValue( entity, "model", modelValue );
- }
-
- /* process the model */
- Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
- BeginModel();
-
- entity->firstDrawSurf = numMapDrawSurfs;
-
- ClearMetaTriangles();
- PatchMapDrawSurfs( entity );
-
- if ( mapEntityNum == 0 && need_tree ) {
- faces = MakeStructuralBSPFaceList( entities[0].brushes );
- tree = FaceBSP( faces );
- node = tree->headnode;
- }
- else
- {
- node = AllocNode();
- node->planenum = PLANENUM_LEAF;
- tree = AllocTree();
- tree->headnode = node;
- }
-
- /* a minimized ClipSidesIntoTree */
- for ( brush = entity->brushes; brush; brush = brush->next )
- {
- /* walk the brush sides */
- for ( i = 0; i < brush->numsides; i++ )
- {
- /* get side */
- side = &brush->sides[ i ];
- if ( side->winding == NULL ) {
- continue;
- }
- /* shader? */
- if ( side->shaderInfo == NULL ) {
- continue;
- }
- /* save this winding as a visible surface */
- DrawSurfaceForSide( entity, brush, side, side->winding );
- }
- }
-
- if ( meta ) {
- ClassifyEntitySurfaces( entity );
- MakeEntityDecals( entity );
- MakeEntityMetaTriangles( entity );
- SmoothMetaTriangles();
- MergeMetaTriangles();
- }
- FilterDrawsurfsIntoTree( entity, tree );
-
- FilterStructuralBrushesIntoTree( entity, tree );
- FilterDetailBrushesIntoTree( entity, tree );
-
- EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
- EndModel( entity, node );
- }
- EndBSPFile( qfalse );
-}
-
-/*
- ConvertBSPMain()
- main argument processing function for bsp conversion
- */
-
-int ConvertBSPMain( int argc, char **argv ){
- int i;
- int ( *convertFunc )( char * );
- game_t *convertGame;
- char ext[1024];
- qboolean map_allowed, force_bsp, force_map;
-
-
- /* set default */
- convertFunc = ConvertBSPToASE;
- convertGame = NULL;
- map_allowed = qfalse;
- force_bsp = qfalse;
- force_map = qfalse;
-
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
- return 0;
- }
-
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-format" ) ) {
- i++;
- if ( !Q_stricmp( argv[ i ], "ase" ) ) {
- convertFunc = ConvertBSPToASE;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
- convertFunc = ConvertBSPToOBJ;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
- convertFunc = ConvertBSPToMap_BP;
- map_allowed = qtrue;
- }
- else if ( !Q_stricmp( argv[ i ], "map" ) ) {
- convertFunc = ConvertBSPToMap;
- map_allowed = qtrue;
- }
- else
- {
- convertGame = GetGame( argv[ i ] );
- map_allowed = qfalse;
- if ( convertGame == NULL ) {
- Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
- }
- }
- }
- else if ( !strcmp( argv[ i ], "-ne" ) ) {
- normalEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-de" ) ) {
- distanceEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
- shadersAsBitmap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- deluxemap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
- force_bsp = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readmap" ) ) {
- force_map = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-meta" ) ) {
- meta = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
- meta = qtrue;
- patchMeta = qtrue;
- }
- }
-
- LoadShaderInfo();
-
- /* clean up map name */
- strcpy( source, ExpandArg( argv[i] ) );
- ExtractFileExtension( source, ext );
-
- if ( !map_allowed && !force_map ) {
- force_bsp = qtrue;
- }
-
- if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
- if ( !map_allowed ) {
- Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
- }
- StripExtension( source );
- DefaultExtension( source, ".map" );
- Sys_Printf( "Loading %s\n", source );
- LoadMapFile( source, qfalse, convertGame == NULL );
- PseudoCompileBSP( convertGame != NULL );
- }
- else
- {
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
- Sys_Printf( "Loading %s\n", source );
- LoadBSPFile( source );
- ParseEntities();
- }
-
- /* bsp format convert? */
- if ( convertGame != NULL ) {
- /* set global game */
- game = convertGame;
-
- /* write bsp */
- StripExtension( source );
- DefaultExtension( source, "_c.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
-
- /* return to sender */
- return 0;
- }
-
- /* normal convert */
- return convertFunc( source );
-}
-
-
-struct HelpOption
-{
- const char* name;
- const char* description;
-};
-
-void HelpOptions(const char* group_name, int indentation, int width, struct HelpOption* options, int count)
-{
- indentation *= 2;
- char* indent = malloc(indentation+1);
- memset(indent, ' ', indentation);
- indent[indentation] = 0;
- printf("%s%s:\n", indent, group_name);
- indentation += 2;
- indent = realloc(indent, indentation+1);
- memset(indent, ' ', indentation);
- indent[indentation] = 0;
-
- int i;
- for ( i = 0; i < count; i++ )
- {
- int printed = printf("%s%-24s ", indent, options[i].name);
- int descsz = strlen(options[i].description);
- int j = 0;
- while ( j < descsz && descsz-j > width - printed )
- {
- if ( j != 0 )
- printf("%s%26c",indent,' ');
- int fragment = width - printed;
- while ( fragment > 0 && options[i].description[j+fragment-1] != ' ')
- fragment--;
- j += fwrite(options[i].description+j, sizeof(char), fragment, stdout);
- putchar('\n');
- printed = indentation+26;
- }
- if ( j == 0 )
- {
- printf("%s\n",options[i].description+j);
- }
- else if ( j < descsz )
- {
- printf("%s%26c%s\n",indent,' ',options[i].description+j);
- }
- }
-
- putchar('\n');
-
- free(indent);
-}
-
-void HelpBsp()
-{
- struct HelpOption bsp[] = {
- {"-bsp <filename.map>", "Switch that enters this stage"},
- {"-altsplit", "Alternate BSP tree splitting weights (should give more fps)"},
- {"-celshader <shadername>", "Sets a global cel shader name"},
- {"-custinfoparms", "Read scripts/custinfoparms.txt"},
- {"-debuginset", "Push all triangle vertexes towards the triangle center"},
- {"-debugportals", "Make BSP portals visible in the map"},
- {"-debugsurfaces", "Color the vertexes according to the index of the surface"},
- {"-deep", "Use detail brushes in the BSP tree, but at lowest priority (should give more fps)"},
- {"-de <F>", "Distance epsilon for plane snapping etc."},
- {"-fakemap", "Write fakemap.map containing all world brushes"},
- {"-flares", "Turn on support for flares (TEST?)"},
- {"-flat", "Enable flat shading (good for combining with -celshader)"},
- {"-fulldetail", "Treat detail brushes as structural ones"},
- {"-leaktest", "Abort if a leak was found"},
- {"-meta", "Combine adjacent triangles of the same texture to surfaces (ALWAYS USE THIS)"},
- {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
- {"-mi <N>", "Sets the maximum number of indexes per surface"},
- {"-mv <N>", "Sets the maximum number of vertices of a lightmapped surface"},
- {"-ne <F>", "Normal epsilon for plane snapping etc."},
- {"-nocurves", "Turn off support for patches"},
- {"-nodetail", "Leave out detail brushes"},
- {"-noflares", "Turn off support for flares"},
- {"-nofog", "Turn off support for fog volumes"},
- {"-nohint", "Turn off support for hint brushes"},
- {"-nosubdivide", "Turn off support for `q3map_tessSize` (breaks water vertex deforms)"},
- {"-notjunc", "Do not fix T-junctions (causes cracks between triangles, do not use)"},
- {"-nowater", "Turn off support for water, slime or lava (Stef, this is for you)"},
- {"-np <A>", "Force all surfaces to be nonplanar with a given shade angle"},
- {"-onlyents", "Only update entities in the BSP"},
- {"-patchmeta", "Turn patches into triangle meshes for display"},
- {"-rename", "Append “bspâ€\9d suffix to miscmodel shaders (needed for SoF2)"},
- {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
- {"-skyfix", "Turn sky box into six surfaces to work around ATI problems"},
- {"-snap <N>", "Snap brush bevel planes to the given number of units"},
- {"-tempname <filename.map>", "Read the MAP file from the given file name"},
- {"-texrange <N>", "Limit per-surface texture range to the given number of units, and subdivide surfaces like with `q3map_tessSize` if this is not met"},
- {"-tmpout", "Write the BSP file to /tmp"},
- {"-verboseentities", "Enable `-v` only for map entities, not for the world"},
- };
- HelpOptions("BSP Stage", 0, 80, bsp, sizeof(bsp)/sizeof(struct HelpOption));
-}
-void HelpVis()
-{
- struct HelpOption vis[] = {
- {"-vis <filename.map>", "Switch that enters this stage"},
- {"-fast", "Very fast and crude vis calculation"},
- {"-mergeportals", "The less crude half of `-merge`, makes vis sometimes much faster but doesn't hurt fps usually"},
- {"-merge", "Faster but still okay vis calculation"},
- {"-nopassage", "Just use PortalFlow vis (usually less fps)"},
- {"-nosort", "Do not sort the portals before calculating vis (usually slower)"},
- {"-passageOnly", "Just use PassageFlow vis (usually less fps)"},
- {"-saveprt", "Keep the PRT file after running vis (so you can run vis again)"},
- {"-tmpin", "Use /tmp folder for input"},
- {"-tmpout", "Use /tmp folder for output"},
- };
- HelpOptions("VIS Stage", 0, 80, vis, sizeof(vis)/sizeof(struct HelpOption));
-}
-void HelpLight()
-{
- struct HelpOption light[] = {
- {"-light <filename.map>", "Switch that enters this stage"},
- {"-vlight <filename.map>", "Deprecated alias for `-light -fast` ... filename.map"},
- {"-approx <N>", "Vertex light approximation tolerance (never use in conjunction with deluxemapping)"},
- {"-areascale <F, `-area` F>", "Scaling factor for area lights (surfacelight)"},
- {"-border", "Add a red border to lightmaps for debugging"},
- {"-bouncegrid", "Also compute radiosity on the light grid"},
- {"-bounceonly", "Only compute radiosity"},
- {"-bouncescale <F>", "Scaling factor for radiosity"},
- {"-bounce <N>", "Number of bounces for radiosity"},
- {"-cheapgrid", "Use `-cheap` style lighting for radiosity"},
- {"-cheap", "Abort vertex light calculations when white is reached"},
- {"-compensate <F>", "Lightmap compensate (darkening factor applied after everything else)"},
- {"-cpma", "CPMA vertex lighting mode"},
- {"-custinfoparms", "Read scripts/custinfoparms.txt"},
- {"-dark", "Darken lightmap seams"},
- {"-debugaxis", "Color the lightmaps according to the lightmap axis"},
- {"-debugcluster", "Color the lightmaps according to the index of the cluster"},
- {"-debugdeluxe", "Show deluxemaps on the lightmap"},
- {"-debugnormals", "Color the lightmaps according to the direction of the surface normal"},
- {"-debugorigin", "Color the lightmaps according to the origin of the luxels"},
- {"-debugsurfaces, -debugsurface", "Color the lightmaps according to the index of the surface"},
- {"-debugunused", "This option does nothing"},
- {"-debug", "Mark the lightmaps according to the cluster: unmapped clusters get yellow, occluded ones get pink, flooded ones get blue overlay color, otherwise red"},
- {"-deluxemode 0", "Use modelspace deluxemaps (DarkPlaces)"},
- {"-deluxemode 1", "Use tangentspace deluxemaps"},
- {"-deluxe, -deluxemap", "Enable deluxemapping (light direction maps)"},
- {"-dirtdebug, -debugdirt", "Store the dirtmaps as lightmaps for debugging"},
- {"-dirtdepth", "Dirtmapping depth"},
- {"-dirtgain", "Dirtmapping exponent"},
- {"-dirtmode 0", "Ordered direction dirtmapping"},
- {"-dirtmode 1", "Randomized direction dirtmapping"},
- {"-dirtscale", "Dirtmapping scaling factor"},
- {"-dirty", "Enable dirtmapping"},
- {"-dump", "Dump radiosity from `-bounce` into numbered MAP file prefabs"},
- {"-export", "Export lightmaps when compile finished (like `-export` mode)"},
- {"-exposure <F>", "Lightmap exposure to better support overbright spots"},
- {"-external", "Force external lightmaps even if at size of internal lightmaps"},
- {"-extravisnudge", "Broken feature to nudge the luxel origin to a better vis cluster"},
- {"-extrawide", "Deprecated alias for `-super 2 -filter`"},
- {"-extra", "Deprecated alias for `-super 2`"},
- {"-fastbounce", "Use `-fast` style lighting for radiosity"},
- {"-faster", "Use a faster falloff curve for lighting; also implies `-fast`"},
- {"-fastgrid", "Use `-fast` style lighting for the light grid"},
- {"-fast", "Ignore tiny light contributions"},
- {"-filter", "Lightmap filtering"},
- {"-floodlight", "Enable floodlight (zero-effort somewhat decent lighting)"},
- {"-gamma <F>", "Lightmap gamma"},
- {"-gridambientscale <F>", "Scaling factor for the light grid ambient components only"},
- {"-gridscale <F>", "Scaling factor for the light grid only"},
- {"-keeplights", "Keep light entities in the BSP file after compile"},
- {"-lightmapdir <directory>", "Directory to store external lightmaps (default: same as map name without extension)"},
- {"-lightmapsize <N>", "Size of lightmaps to generate (must be a power of two)"},
- {"-lomem", "Low memory but slower lighting mode"},
- {"-lowquality", "Low quality floodlight (appears to currently break floodlight)"},
- {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
- {"-nocollapse", "Do not collapse identical lightmaps"},
- {"-nodeluxe, -nodeluxemap", "Disable deluxemapping"},
- {"-nogrid", "Disable grid light calculation (makes all entities fullbright)"},
- {"-nolightmapsearch", "Do not optimize lightmap packing for GPU memory usage (as doing so costs fps)"},
- {"-normalmap", "Color the lightmaps according to the direction of the surface normal (TODO is this identical to `-debugnormals`?)"},
- {"-nostyle, -nostyles", "Disable support for light styles"},
- {"-nosurf", "Disable tracing against surfaces (only uses BSP nodes then)"},
- {"-notrace", "Disable shadow occlusion"},
- {"-novertex", "Disable vertex lighting"},
- {"-patchshadows", "Cast shadows from patches"},
- {"-pointscale <F, `-point` F>", "Scaling factor for point lights (light entities)"},
- {"-q3", "Use nonlinear falloff curve by default (like Q3A)"},
- {"-samplescale <F>", "Scales all lightmap resolutions"},
- {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
- {"-samples <N>", "Adaptive supersampling quality"},
- {"-scale <F>", "Scaling factor for all light types"},
- {"-shadeangle <A>", "Angle for phong shading"},
- {"-shade", "Enable phong shading at default shade angle"},
- {"-skyscale <F, `-sky` F>", "Scaling factor for sky and sun light"},
- {"-smooth", "Deprecated alias for `-samples 2`"},
- {"-style, -styles", "Enable support for light styles"},
- {"-sunonly", "Only compute sun light"},
- {"-super <N, `-supersample` N>", "Ordered grid supersampling quality"},
- {"-thresh <F>", "Triangle subdivision threshold"},
- {"-trianglecheck", "Broken check that should ensure luxels apply to the right triangle"},
- {"-trisoup", "Convert brush faces to triangle soup"},
- {"-wolf", "Use linear falloff curve by default (like W:ET)"},
- };
-
- HelpOptions("Light Stage", 0, 80, light, sizeof(light)/sizeof(struct HelpOption));
-}
-
-void HelpAnalize()
-{
- struct HelpOption analize[] = {
- {"-analyze <filename.bsp>", "Switch that enters this mode"},
- {"-lumpswap", "Swap byte order in the lumps"},
- };
-
- HelpOptions("Analyzing BSP-like file structure", 0, 80, analize, sizeof(analize)/sizeof(struct HelpOption));
-}
-void HelpScale()
-{
- struct HelpOption scale[] = {
- {"-scale <S filename.bsp>", "Scale uniformly"},
- {"-scale <SX SY SZ filename.bsp>", "Scale non-uniformly"},
- {"-scale -tex <S filename.bsp>", "Scale uniformly without texture lock"},
- {"-scale -tex <SX SY SZ filename.bsp>", "Scale non-uniformly without texture lock"},
- };
- HelpOptions("Scaling", 0, 80, scale, sizeof(scale)/sizeof(struct HelpOption));
-}
-void HelpConvert()
-{
- struct HelpOption convert[] = {
- {"-convert <filename.bsp>", "Switch that enters this mode"},
- {"-de <number>", "Distance epsilon for the conversion"},
- {"-format <converter>", "Select the converter (available: map, ase, or game names)"},
- {"-ne <F>", "Normal epsilon for the conversion"},
- {"-shadersasbitmap", "(only for ase) use the shader names as \\*BITMAP key so they work as prefabs"},
- };
-
- HelpOptions("Converting & Decompiling", 0, 80, convert, sizeof(convert)/sizeof(struct HelpOption));
-}
-
-void HelpExport()
-{
- struct HelpOption exportl[] = {
- {"-export <filename.bsp>", "Copies lightmaps from the BSP to `filename/lightmap_0000.tga` ff"}
- };
-
- HelpOptions("Exporting lightmaps", 0, 80, exportl, sizeof(exportl)/sizeof(struct HelpOption));
-}
-
-void HelpFixaas()
-{
- struct HelpOption fixaas[] = {
- {"-fixaas <filename.bsp>", "Switch that enters this mode"},
- };
-
- HelpOptions("Fixing AAS checksum", 0, 80, fixaas, sizeof(fixaas)/sizeof(struct HelpOption));
-}
-
-void HelpInfo()
-{
- struct HelpOption info[] = {
- {"-info <filename.bsp>", "Switch that enters this mode"},
- };
-
- HelpOptions("Get info about BSP file", 0, 80, info, sizeof(info)/sizeof(struct HelpOption));
-}
-
-void HelpImport()
-{
- struct HelpOption import[] = {
- {"-import <filename.bsp>", "Copies lightmaps from `filename/lightmap_0000.tga` ff into the BSP"},
- };
-
- HelpOptions("Importing lightmaps", 0, 80, import, sizeof(import)/sizeof(struct HelpOption));
-}
-
-void HelpMinimap()
-{
- struct HelpOption minimap[] = {
- {"-minimap <filename.bsp>", "Creates a minimap of the BSP, by default writes to `../gfx/filename_mini.tga`"},
- {"-black", "Write the minimap as a black-on-transparency RGBA32 image"},
- {"-boost <F>", "Sets the contrast boost value (higher values make a brighter image); contrast boost is somewhat similar to gamma, but continuous even at zero"},
- {"-border <F>", "Sets the amount of border pixels relative to the total image size"},
- {"-gray", "Write the minimap as a white-on-black GRAY8 image"},
- {"-keepaspect", "Ensure the aspect ratio is kept (the minimap is then letterboxed to keep aspect)"},
- {"-minmax <xmin ymin zmin xmax ymax zmax>", "Forces specific map dimensions (note: the minimap actually uses these dimensions, scaled to the target size while keeping aspect with centering, and 1/64 of border appended to all sides)"},
- {"-nokeepaspect", "Do not ensure the aspect ratio is kept (makes it easier to use the image in your code, but looks bad together with sharpening)"},
- {"-o <filename.tga>", "Sets the output file name"},
- {"-random <N>", "Sets the randomized supersampling count (cannot be combined with `-samples`)"},
- {"-samples <N>", "Sets the ordered supersampling count (cannot be combined with `-random`)"},
- {"-sharpen <F>", "Sets the sharpening coefficient"},
- {"-size <N>", "Sets the width and height of the output image"},
- {"-white", "Write the minimap as a white-on-transparency RGBA32 image"},
- };
-
- HelpOptions("MiniMap", 0, 80, minimap, sizeof(minimap)/sizeof(struct HelpOption));
-}
-
-void HelpCommon()
-{
- struct HelpOption common[] = {
- {"-connect <address>", "Talk to a NetRadiant instance using a specific XML based protocol"},
- {"-force", "Allow reading some broken/unsupported BSP files e.g. when decompiling, may also crash"},
- {"-fs_basepath <path>", "Sets the given path as main directory of the game (can be used more than once to look in multiple paths)"},
- {"-fs_game <gamename>", "Sets a different game directory name (default for Q3A: baseq3)"},
- {"-fs_homebase <dir>", "Specifies where the user home directory name is on Linux (default for Q3A: .q3a)"},
- {"-game <gamename>", "Load settings for the given game (default: quake3)"},
- {"-subdivisions <F>", "multiplier for patch subdivisions quality"},
- {"-threads <N>", "number of threads to use"},
- {"-v", "Verbose mode"}
- };
-
- HelpOptions("Common Options", 0, 80, common, sizeof(common)/sizeof(struct HelpOption));
-
-}
-
-void Help(const char* arg)
-{
- printf("Usage: q3map2 [stage] [common options...] [stage options...] [stage source file]\n");
- printf(" q3map2 -help [stage]\n\n");
-
- HelpCommon();
-
- struct HelpOption stages[] = {
- {"-bsp", "BSP Stage"},
- {"-vis", "VIS Stage"},
- {"-light", "Light Stage"},
- {"-analize", "Analyzing BSP-like file structure"},
- {"-scale", "Scaling"},
- {"-convert", "Converting & Decompiling"},
- {"-export", "Exporting lightmaps"},
- {"-fixaas", "Fixing AAS checksum"},
- {"-info", "Get info about BSP file"},
- {"-import", "Importing lightmaps"},
- {"-minimap", "MiniMap"},
- };
- void(*help_funcs[])() = {
- HelpBsp,
- HelpVis,
- HelpLight,
- HelpAnalize,
- HelpScale,
- HelpConvert,
- HelpExport,
- HelpFixaas,
- HelpInfo,
- HelpImport,
- HelpMinimap
- };
-
- if ( arg && strlen(arg) > 0 )
- {
- if ( arg[0] == '-' )
- arg++;
-
- unsigned i;
- for ( i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ )
- if ( strcmp(arg, stages[i].name+1) == 0 )
- {
- help_funcs[i]();
- return;
- }
- }
-
- HelpOptions("Stages", 0, 80, stages, sizeof(stages)/sizeof(struct HelpOption));
-}
-
/*
main()
q3map mojo...
int main( int argc, char **argv ){
int i, r;
double start, end;
+ extern qboolean werror;
/* we want consistent 'randomness' */
/* -help */
if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
|| !strcmp( argv[ i ], "-help" ) ) {
- Help(argv[i+1]);
+ HelpMain(argv[i+1]);
return 0;
}
argv[ i ] = NULL;
}
+ /* make all warnings into errors */
+ else if ( !strcmp( argv[ i ], "-werror" ) ) {
+ werror = qtrue;
+ argv[ i ] = NULL;
+ }
+
/* patch subdivisions */
else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
argv[ i ] = NULL;
/* fixaas */
if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
- r = FixAAS( argc - 1, argv + 1 );
+ r = FixAASMain( argc - 1, argv + 1 );
}
/* analyze */
else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
- r = AnalyzeBSP( argc - 1, argv + 1 );
+ r = AnalyzeBSPMain( argc - 1, argv + 1 );
}
/* info */
else if ( !strcmp( argv[ 1 ], "-info" ) ) {
- r = BSPInfo( argc - 2, argv + 2 );
+ r = BSPInfoMain( argc - 2, argv + 2 );
}
/* vis */
/* vlight */
else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
- Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
+ Sys_FPrintf( SYS_WRN, "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
argv[ 1 ] = "-fast"; /* eek a hack */
r = LightMain( argc, argv );
}
+ /* QBall: export entities */
+ else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
+ r = ExportEntitiesMain( argc - 1, argv + 1 );
+ }
+
/* ydnar: lightmap export */
else if ( !strcmp( argv[ 1 ], "-export" ) ) {
r = ExportLightmapsMain( argc - 1, argv + 1 );