char *skinfilecontent;
int skinfilesize;
char *skinfileptr, *skinfilenextptr;
- int ok=0, notok=0, spf = ( spawnFlags & 8088 );
+ //int ok=0, notok=0;
+ int spf = ( spawnFlags & 8088 );
float limDepth=0;
( spf == 5632 ) || //EXTRUDE_DOWNWARDS+EXTRUDE_UPWARDS+AXIAL_BACKPLANE
( spf == 3072 ) || //EXTRUDE_UPWARDS+MAX_EXTRUDE
( spf == 5120 ) ){ //EXTRUDE_UPWARDS+AXIAL_BACKPLANE
- vec3_t points[ 4 ], backs[ 3 ], cnt, bestNormal, nrm, Vnorm[3], Enorm[3];
+ vec3_t points[ 4 ], cnt, bestNormal, nrm, Vnorm[3], Enorm[3];
vec4_t plane, reverse, p[3];
double normalEpsilon_save;
qboolean snpd;