vec3_t min = { 999999, 999999, 999999 }, max = { -999999, -999999, -999999 };
vec3_t avgDirection = { 0, 0, 0 };
int axis;
- #define nonax_clip_dbg 1
+ #define nonax_clip_dbg 0
/* temp hack */
if ( !si->clipModel && !( si->compileFlags & C_SOLID ) ) {