]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
make minimap parameters game dependent
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index f78f45f2ae093fab018e538cdfddfe400ef5e242..3756b2e568fd0b9104be43cbbd007fa35fc3d1e1 100644 (file)
@@ -561,6 +561,10 @@ typedef struct game_s
        qboolean                        patchShadows;                                   /* patch casting enabled */
        qboolean                        deluxeMap;                                              /* compile deluxemaps */
        int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
+       int                 miniMapSize;                    /* minimap size */
+       float               miniMapSharpen;                 /* minimap sharpening coefficient */
+       float               miniMapBorder;                  /* minimap border amount */
+       char                *miniMapNameFormat;             /* minimap name format */
        char                            *bspIdent;                                              /* 4-letter bsp file prefix */
        int                                     bspVersion;                                             /* bsp version to use */
        qboolean                        lumpSwap;                                               /* cod-style len/ofs order */