#define MAC_STATIC
#endif
-#if 1
- #ifdef WIN32
- #define Q_stricmp stricmp
- #define Q_strncasecmp strnicmp
- #else
- #define Q_stricmp strcasecmp
- #define Q_strncasecmp strncasecmp
- #endif
+#ifdef WIN32
+ #define Q_stricmp stricmp
+ #define Q_strncasecmp strnicmp
+#else
+ #define Q_stricmp strcasecmp
+ #define Q_strncasecmp strncasecmp
#endif
/* macro version */
void StoreSurfaceLightmaps( qboolean fastAllocate );
+/* exportents.c */
+void ExportEntities( void );
+int ExportEntitiesMain( int argc, char **argv );
+
+
/* image.c */
void ImageFree( image_t *image );
image_t *ImageFind( const char *filename );
#include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
+ ,
+ #include "game_unvanquished.h"
,
#include "game_tenebrae.h"
,