/* dummy check */
- if ( ds->type <= SURFACE_BAD || ds->type >= NUM_SURFACE_TYPES || ds == NULL || ds->shaderInfo == NULL ) {
+ if ( ds == NULL || ds->shaderInfo == NULL || ds->type <= SURFACE_BAD || ds->type >= NUM_SURFACE_TYPES ) {
return;
}
alpha /= ds->numVerts;
centroid.color[ 0 ][ 0 ] = 0xFF;
centroid.color[ 0 ][ 1 ] = 0xFF;
- centroid.color[ 0 ][ 2 ] = 0xFF;
+ //centroid.color[ 0 ][ 2 ] = 0xFF;
centroid.color[ 0 ][ 2 ] = ( alpha > 255.0f ? 0xFF : alpha );
/* head vert is centroid */