/* roll the dice (model's odds scaled by vertex alpha) */
odds = model->odds * (tri[ 0 ]->color[ 0 ][ 3 ] + tri[ 0 ]->color[ 0 ][ 3 ] + tri[ 0 ]->color[ 0 ][ 3 ]) / 765.0f;
r = Random();
- if( r > model->odds )
+ if( r > odds )
return 0;
/* calculate scale */