m4x4_scale_for_vec3( transform, scale );
/* add the model to the bsp */
- InsertModel( foliage->model, 0, transform, NULL, NULL, src->entityNum, src->castShadows, src->recvShadows, 0, src->lightmapScale, 0 );
+ InsertModel( foliage->model, 0, 0, transform, NULL, NULL, src->entityNum, src->castShadows, src->recvShadows, 0, src->lightmapScale, 0, 0 );
/* walk each new surface */
for( i = oldNumMapDrawSurfs; i < numMapDrawSurfs; i++ )