char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
int lightStyles[ MAX_SWITCHED_LIGHTS ];
+ /* -keeplights option: force lights to be kept and ignore what the map file says */
+ if (keepLights)
+ SetKeyValue(&entities[0], "_keepLights", "1");
+
/* ydnar: determine if we keep lights in the bsp */
if (KeyExists(&entities[ 0 ], "_keepLights") == qtrue)
{