set g_turrets_unit_walker_speed_jump 800
set g_turrets_unit_walker_speed_stop 90
+set g_turrets_unit_walker_turn 20
+set g_turrets_unit_walker_turn_walk 15
+set g_turrets_unit_walker_turn_run 7
+set g_turrets_unit_walker_turn_swim 10
+set g_turrets_unit_walker_turn_strafe 5
+
// Main machineguns prop's
set g_turrets_unit_walker_std_shot_dmg 5
set g_turrets_unit_walker_std_shot_refire 0.05
set g_turrets_unit_walker_std_rockets_range 4000
set g_turrets_unit_walker_std_rockets_range_min 500
set g_turrets_unit_walker_std_rocket_refire 10
-set g_turrets_unit_walker_std_rocket_dmg 50
+set g_turrets_unit_walker_std_rocket_dmg 45
set g_turrets_unit_walker_std_rocket_radius 150
set g_turrets_unit_walker_std_rocket_force 150
-set g_turrets_unit_walker_std_rocket_turnrate 0.4
-set g_turrets_unit_walker_std_rocket_speed 900
+set g_turrets_unit_walker_std_rocket_turnrate 0.05
+set g_turrets_unit_walker_std_rocket_speed 1000
// Meele attack. Only happens when theres a target directly in front
set g_turrets_unit_walker_std_meele_range 100