*/
// vid.h -- video driver defs
-typedef struct
+#ifndef VID_H
+#define VID_H
+
+extern int cl_available;
+
+typedef struct viddef_s
{
- // these are set with VID_GetWindowSize and can change from frame to frame
- int realx;
- int realy;
- int realwidth;
- int realheight;
-// int recalc_refdef; // if true, recalc vid-based stuff
-
- int conwidth;
- int conheight;
+ // these are set by VID_Mode
+ int width;
+ int height;
+ int bitsperpixel;
+ int fullscreen;
+ int refreshrate;
} viddef_t;
-extern viddef_t vid; // global video state
+// global video state
+extern viddef_t vid;
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
-extern cvar_t vid_mode;
-extern cvar_t vid_mouse;
-extern cvar_t vid_fullscreen;
+extern qboolean vid_hidden;
+extern qboolean vid_activewindow;
+extern cvar_t vid_hardwaregammasupported;
+extern qboolean vid_usinghwgamma;
+extern qboolean vid_supportrefreshrate;
-extern cvar_t in_pitch_min;
-extern cvar_t in_pitch_max;
-
-void VID_InitCvars(void);
+extern cvar_t vid_fullscreen;
+extern cvar_t vid_width;
+extern cvar_t vid_height;
+extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_refreshrate;
+extern cvar_t vid_vsync;
+extern cvar_t vid_mouse;
+extern cvar_t vid_minwidth;
+extern cvar_t vid_minheight;
+
+extern cvar_t gl_combine;
+extern cvar_t gl_finish;
+
+extern cvar_t v_gamma;
+extern cvar_t v_contrast;
+extern cvar_t v_brightness;
+extern cvar_t v_color_enable;
+extern cvar_t v_color_black_r;
+extern cvar_t v_color_black_g;
+extern cvar_t v_color_black_b;
+extern cvar_t v_color_grey_r;
+extern cvar_t v_color_grey_g;
+extern cvar_t v_color_grey_b;
+extern cvar_t v_color_white_r;
+extern cvar_t v_color_white_g;
+extern cvar_t v_color_white_b;
+extern cvar_t v_hwgamma;
+
+extern int gl_stencil;
+
+// brand of graphics chip
+extern const char *gl_vendor;
+// graphics chip model and other information
+extern const char *gl_renderer;
+// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
+extern const char *gl_version;
+// extensions list, space separated
+extern const char *gl_extensions;
+// WGL, GLX, or AGL
+extern const char *gl_platform;
+// another extensions list, containing platform-specific extensions that are
+// not in the main list
+extern const char *gl_platformextensions;
+// name of driver library (opengl32.dll, libGL.so.1, or whatever)
+extern char gl_driver[256];
+
+// compatibility hacks
+extern qboolean isG200;
+extern qboolean isRagePro;
+
+// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control
+extern int gl_videosyncavailable;
+
+void *GL_GetProcAddress(const char *name);
+int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent);
+
+// this attempts to use vendor extensions to allocate faster vertex memory if
+// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead
+void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority);
+void VID_FreeVertexArrays(void *pointer);
+
+void VID_Shared_Init(void);
void GL_Init (void);
void VID_CheckExtensions(void);
-void VID_Init (void);
+void VID_Init (void);
// Called at startup
-void VID_Shutdown (void);
+void VID_Shutdown (void);
// Called at shutdown
int VID_SetMode (int modenum);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-// sets hardware gamma correction, returns false if the device does not support gamma control
-int VID_SetGamma (float prescale, float gamma, float scale, float base);
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate);
+// allocates and opens an appropriate OpenGL context (and its window)
-void VID_GetWindowSize (int *x, int *y, int *width, int *height);
+
+// sets hardware gamma correction, returns false if the device does not
+// support gamma control
+int VID_SetGamma (unsigned short *ramps);
+// gets hardware gamma correction, returns false if the device does not
+// support gamma control
+int VID_GetGamma (unsigned short *ramps);
+
+void VID_UpdateGamma(qboolean force);
+void VID_RestoreSystemGamma(void);
void VID_Finish (void);
+
+void VID_Restart_f(void);
+
+void VID_Start(void);
+
+#endif
+