static qboolean mouse_active = false, usingmouse = false;
// static qboolean dga_active;
static float mouse_x, mouse_y;
-static float old_mouse_x, old_mouse_y;
static int p_mouse_x, p_mouse_y;
cvar_t vid_dga = {CVAR_SAVE, "vid_dga", "1"};
/*-----------------------------------------------------------------------*/
-float gldepthmin, gldepthmax;
-
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
void IN_Move (usercmd_t *cmd)
{
- if (mouseavail)
- In_Mouse(cmd, mouse_x, mouse_y);
+ if (mouse_avail)
+ IN_Mouse(cmd, mouse_x, mouse_y);
mouse_x = 0;
mouse_y = 0;
}