]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
-Added the cvar sv_progs, which allows you to set the name of the server
[xonotic/darkplaces.git] / vid_sdl.c
index 4749302ab3c5ae18446b70c6a4024832cc1816b0..0961a199c138f3f255366b492454f55154fa998e 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -195,7 +195,7 @@ static unsigned int tbl_sdltoquake[] =
 #undef fiftyoh
 #undef hundredoh
 
-static int MapKey( int sdlkey )
+static int MapKey( unsigned int sdlkey )
 {
        if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
                return 0;
@@ -218,22 +218,22 @@ void IN_Commands (void)
 {
 }
 
-static void IN_MouseMove (usercmd_t *cmd)
+static void IN_MouseMove (void)
 {
        int x, y;
 
        if( !vid_usingmouse ) {
-               IN_Mouse( cmd, 0, 0 );
+               IN_Mouse( 0, 0 );
                return;
        }
 
        SDL_GetRelativeMouseState( &x, &y );
-       IN_Mouse( cmd, x, y );
+       IN_Mouse( x, y );
 }
 
-void IN_Move( usercmd_t *cmd )
+void IN_Move( void )
 {
-       IN_MouseMove( cmd );    
+       IN_MouseMove(); 
 }
 
 static void IN_Init( void )
@@ -281,10 +281,12 @@ void Sys_SendKeyEvents( void )
                                break;
                        case SDL_ACTIVEEVENT:
                                if( event.active.state == SDL_APPACTIVE ) 
+                               {
                                        if( event.active.gain )
                                                vid_hidden = false;
                                        else
                                                vid_hidden = true;
+                               }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                                if( event.button.button == SDL_BUTTON_MIDDLE ) 
@@ -357,7 +359,7 @@ static void VID_OutputVersion()
 {
        const SDL_version *version;
        version = SDL_Linked_Version();
-       Con_DPrintf(    "Linked against SDL version %d.%d.%d\n"
+       Con_Printf(     "Linked against SDL version %d.%d.%d\n"
                                        "Using SDL library version %d.%d.%d\n",
                                        SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
                                        version->major, version->minor, version->patch );       
@@ -376,23 +378,20 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                We cant switch from one OpenGL video mode to another.
                Thus we first switch to some stupid 2D mode and then back to OpenGL.
        */
+#ifndef MACOSX
        SDL_SetVideoMode( 0, 0, 0, 0 );
-
-#ifdef WIN32
-       drivername = "opengl32.dll";
-#elif defined(__APPLE__) && defined(__MACH__)
-       drivername = "OpenGL.framework";
-#else
-       drivername = "libGL.so.1";
 #endif
 
-// COMMANDLINEOPTION: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1 (Linux/BSD) or opengl32.dll (windows) or /usr/X11R6/lib/libGL.1.dylib (MacOSX), if you don't know what this is for, you don't need it
+       // SDL usually knows best
+       drivername = NULL;
+
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
        i = COM_CheckParm("-gl_driver");
        if (i && i < com_argc - 1)
                drivername = com_argv[i + 1];
-       if (SDL_GL_LoadLibrary(drivername))
+       if (SDL_GL_LoadLibrary(drivername) < 0)
        {   
-               Con_Printf("Unable to load GL driver \"%s\": ", drivername, SDL_GetError());
+               Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
 
@@ -413,11 +412,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                vid_isfullscreen = true;
        }
 
-       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+       if (bpp >= 32)
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+       }
+       else
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+       }
 
        screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)