// Tell startup code that we have a client
int cl_available = true;
-static int vid_usingmouse;
-static int vid_isfullscreen;
-static SDL_Surface *screen;
+qboolean vid_supportrefreshrate = false;
+
+static qboolean vid_usingmouse;
+static qboolean vid_isfullscreen;
-static void IN_Init( void );
-static void IN_Shutdown( void );
+static SDL_Surface *screen;
/////////////////////////
// Input handling
#define tenoh 0,0,0,0,0, 0,0,0,0,0
#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
#define hundredoh fiftyoh, fiftyoh
-static unsigned int tbl_sdltoquake[] =
+static unsigned int tbl_sdltoquake[] =
{
0,0,0,0, //SDLK_UNKNOWN = 0,
0,0,0,0, //SDLK_FIRST = 0,
return tbl_sdltoquake[ sdlkey ];
}
-static void IN_Activate( void )
-{
- SDL_WM_GrabInput( SDL_GRAB_ON );
- SDL_ShowCursor( SDL_DISABLE );
-}
-
-static void IN_Deactivate( void )
+static void IN_Activate( qboolean grab )
{
- SDL_WM_GrabInput( SDL_GRAB_OFF );
- SDL_ShowCursor( SDL_ENABLE );
-}
-
-void IN_Commands (void)
-{
-}
-
-static void IN_MouseMove (void)
-{
- int x, y;
-
- if( !vid_usingmouse ) {
- IN_Mouse( 0, 0 );
- return;
+ if (grab)
+ {
+ if (!vid_usingmouse)
+ {
+ vid_usingmouse = true;
+ cl_ignoremousemove = true;
+ SDL_WM_GrabInput( SDL_GRAB_ON );
+ SDL_ShowCursor( SDL_DISABLE );
+ }
+ }
+ else
+ {
+ if (vid_usingmouse)
+ {
+ vid_usingmouse = false;
+ cl_ignoremousemove = true;
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
+ SDL_ShowCursor( SDL_ENABLE );
+ }
}
-
- SDL_GetRelativeMouseState( &x, &y );
- IN_Mouse( x, y );
}
void IN_Move( void )
{
- IN_MouseMove();
-}
-
-static void IN_Init( void )
-{
- // init keyboard
- SDL_EnableUNICODE( SDL_ENABLE );
-
- // init mouse
- vid_usingmouse = false;
-}
-
-static void IN_Shutdown( void )
-{
+ if( vid_usingmouse )
+ {
+ int x, y;
+ SDL_GetRelativeMouseState( &x, &y );
+ in_mouse_x = x;
+ in_mouse_y = y;
+ }
}
/////////////////////
// Message Handling
////
-static int Sys_EventFilter( SDL_Event *event )
+static int Sys_EventFilter( SDL_Event *event )
{
//TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
#ifdef WIN32
if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
return 0;
- else
+ else
return 1;
#else
return 1;
#endif
}
+static keynum_t buttonremap[18] =
+{
+ K_MOUSE1,
+ K_MOUSE3,
+ K_MOUSE2,
+ K_MWHEELUP,
+ K_MWHEELDOWN,
+ K_MOUSE4,
+ K_MOUSE5,
+ K_MOUSE6,
+ K_MOUSE7,
+ K_MOUSE8,
+ K_MOUSE9,
+ K_MOUSE10,
+ K_MOUSE11,
+ K_MOUSE12,
+ K_MOUSE13,
+ K_MOUSE14,
+ K_MOUSE15,
+ K_MOUSE16,
+};
+
void Sys_SendKeyEvents( void )
{
SDL_Event event;
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+ Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
break;
case SDL_ACTIVEEVENT:
- if( event.active.state == SDL_APPACTIVE )
+ if( event.active.state == SDL_APPACTIVE )
{
if( event.active.gain )
vid_hidden = false;
}
break;
case SDL_MOUSEBUTTONDOWN:
- if( event.button.button == SDL_BUTTON_MIDDLE )
- event.button.button = SDL_BUTTON_RIGHT;
- else if( event.button.button == SDL_BUTTON_RIGHT )
- event.button.button = SDL_BUTTON_MIDDLE;
- Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
+ if (event.button.button <= 18)
+ Key_Event( buttonremap[event.button.button - 1], 0, true );
break;
case SDL_MOUSEBUTTONUP:
- if( event.button.button == SDL_BUTTON_MIDDLE )
- event.button.button = SDL_BUTTON_RIGHT;
- else if( event.button.button == SDL_BUTTON_RIGHT )
- event.button.button = SDL_BUTTON_MIDDLE;
- Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+ if (event.button.button <= 18)
+ Key_Event( buttonremap[event.button.button - 1], 0, false );
break;
}
}
void VID_Init (void)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
- Sys_Error ("Failed to init video: %s\n", SDL_GetError());
+ Sys_Error ("Failed to init video: %s", SDL_GetError());
vid_isfullscreen = false;
-
- SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
- IN_Init();
}
// set the icon (we dont use SDL here since it would be too much a PITA)
// set the caption
SDL_WM_SetCaption( gamename, NULL );
- // get the HWND handle
+ // get the HWND handle
SDL_VERSION( &info.version );
if( !SDL_GetWMInfo( &info ) )
return;
- //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
- icon = LoadIcon( NULL, IDI_ERROR );
- SetClassLong( info.window, GCL_HICON, (LONG) icon );
+ icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+#ifndef SetClassLongPtr
+#define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
+#define GCLP_HICON GCL_HICON
+#endif
+ SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
}
#else
static void VID_SetCaption()
{
const SDL_version *version;
version = SDL_Linked_Version();
- Con_DPrintf( "Linked against SDL version %d.%d.%d\n"
+ Con_Printf( "Linked against SDL version %d.%d.%d\n"
"Using SDL library version %d.%d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
- version->major, version->minor, version->patch );
+ version->major, version->minor, version->patch );
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate)
{
int i;
int flags = SDL_OPENGL;
VID_OutputVersion();
- /*
- SDL Hack
+ /*
+ SDL Hack
We cant switch from one OpenGL video mode to another.
Thus we first switch to some stupid 2D mode and then back to OpenGL.
*/
i = COM_CheckParm("-gl_driver");
if (i && i < com_argc - 1)
drivername = com_argv[i + 1];
- if (SDL_GL_LoadLibrary(drivername))
- {
- Con_Printf("Unable to load GL driver \"%s\": ", drivername, SDL_GetError());
+ if (SDL_GL_LoadLibrary(drivername) < 0)
+ {
+ Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
return false;
}
- qglGetString = GL_GetProcAddress("glGetString");
-
- // Knghtbrd: should do platform-specific extension string function here
-
- if (qglGetString == NULL)
+ if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
{
VID_Shutdown();
Con_Print("Required OpenGL function glGetString not found\n");
return false;
}
+ // Knghtbrd: should do platform-specific extension string function here
+
vid_isfullscreen = false;
if (fullscreen) {
flags |= SDL_FULLSCREEN;
VID_Shutdown();
return false;
}
+
+ // set window title
VID_SetCaption();
-
- gl_renderer = qglGetString(GL_RENDERER);
- gl_vendor = qglGetString(GL_VENDOR);
- gl_version = qglGetString(GL_VERSION);
- gl_extensions = qglGetString(GL_EXTENSIONS);
+ // set up an event filter to ask confirmation on close button in WIN32
+ SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+ // init keyboard
+ SDL_EnableUNICODE( SDL_ENABLE );
+ // enable key repeat since everyone expects it
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+ gl_renderer = (const char *)qglGetString(GL_RENDERER);
+ gl_vendor = (const char *)qglGetString(GL_VENDOR);
+ gl_version = (const char *)qglGetString(GL_VERSION);
+ gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
gl_platform = "SDL";
// Knghtbrd: should assign platform-specific extensions here
//TODO: maybe ;)
gl_platformextensions = "";
gl_videosyncavailable = false;
-
+
GL_Init();
vid_hidden = false;
vid_activewindow = false;
vid_usingmouse = false;
- IN_Init();
return true;
}
void VID_Shutdown (void)
{
- IN_Shutdown();
+ IN_Activate(false);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
}
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
-{
- *x = *y = 0;
- *width = screen->w;
- *height = screen->h;
-}
-
-void VID_Finish (void)
+void VID_Finish (qboolean allowmousegrab)
{
Uint8 appstate;
- int vid_usemouse;
+ qboolean vid_usemouse;
if (r_speeds.integer || gl_finish.integer)
qglFinish();
//react on appstate changes
appstate = SDL_GetAppState();
- if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
+ vid_hidden = !(appstate & SDL_APPACTIVE);
+
+ if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
vid_activewindow = false;
- else
+ else
vid_activewindow = true;
vid_usemouse = false;
- if( vid_mouse.integer && !key_consoleactive )
+ if( allowmousegrab && vid_mouse.integer && !key_consoleactive && !cls.demoplayback )
vid_usemouse = true;
if( vid_isfullscreen )
vid_usemouse = true;
if( !vid_activewindow )
vid_usemouse = false;
- if( vid_usemouse && !vid_usingmouse ) {
- vid_usingmouse = true;
- IN_Activate();
- } else if( !vid_usemouse && vid_usingmouse ) {
- vid_usingmouse = false;
- IN_Deactivate();
- }
+ IN_Activate(vid_usemouse);
}