]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Added r_shadow_bouncegrid_lightpathsize which is an alternative to blur
[xonotic/darkplaces.git] / vid_sdl.c
index e3c934a7adac167d2e208bc99650f645e43f38d5..805a45b4a74fd41f3d7aa4c1ed8eabd9f4ea800e 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -87,7 +87,7 @@ static int video_bpp;
 static SDL_Surface *screen;
 static int video_flags;
 #else
-static SDL_GLContext *context;
+static SDL_GLContext context;
 static SDL_Window *window;
 static int window_flags;
 #endif
@@ -787,7 +787,6 @@ static void IN_Move_TouchScreen_SteelStorm(void)
        float move[3], aim[3];
        static qboolean oldbuttons[128];
        static qboolean buttons[128];
-       static keydest_t oldkeydest;
        keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
        memcpy(oldbuttons, buttons, sizeof(oldbuttons));
        memset(multitouchs, 0, sizeof(multitouchs));
@@ -810,17 +809,6 @@ static void IN_Move_TouchScreen_SteelStorm(void)
                multitouch[MAXFINGERS-1][0] = 0;
        }*/
 
-       if (oldkeydest != keydest)
-       {
-               switch(keydest)
-               {
-               case key_game: VID_ShowKeyboard(false);break;
-               case key_console: VID_ShowKeyboard(true);break;
-               case key_message: VID_ShowKeyboard(true);break;
-               default: break; /* qc extensions control the other cases */
-               }
-       }
-       oldkeydest = keydest;
        // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
        // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
        // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
@@ -979,11 +967,27 @@ void IN_Move( void )
 {
        static int old_x = 0, old_y = 0;
        static int stuck = 0;
+       static keydest_t oldkeydest;
+       static qboolean oldshowkeyboard;
        int x, y;
        vid_joystate_t joystate;
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
 
        scr_numtouchscreenareas = 0;
 
+       // Only apply the new keyboard state if the input changes.
+       if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
+       {
+               switch(keydest)
+               {
+                       case key_console: VID_ShowKeyboard(true);break;
+                       case key_message: VID_ShowKeyboard(true);break;
+                       default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
+               }
+       }
+       oldkeydest = keydest;
+       oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
+
        if (vid_touchscreen.integer)
        {
                switch(gamemode)
@@ -1957,6 +1961,9 @@ void GLES_Init(void)
        vid.support.ext_texture_edge_clamp = true; // GLES2 core
        vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
        vid.support.ext_texture_srgb = false;
+       vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
+       vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
+       vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
 
        // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
        qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
@@ -2453,7 +2460,7 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
        else 
        {
                rect->left = workArea.left + max(0, (workWidth - width) / 2);
-               rect->top = workArea.top + (0, (workHeight - height) / 2);
+               rect->top = workArea.top + max(0, (workHeight - height) / 2);
        }
 }
 #endif
@@ -2465,6 +2472,8 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        int flags = SDL_OPENGL;
 #else
        int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+       int xPos = SDL_WINDOWPOS_UNDEFINED;
+       int yPos = SDL_WINDOWPOS_UNDEFINED;
 #endif
 #ifndef USE_GLES2
        int i;
@@ -2527,8 +2536,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        // Knghtbrd: should do platform-specific extension string function here
 
        vid_isfullscreen = false;
-       int xPos = SDL_WINDOWPOS_UNDEFINED;
-       int yPos = SDL_WINDOWPOS_UNDEFINED;
 #if SDL_MAJOR_VERSION == 1
        {
                const SDL_VideoInfo *vi = SDL_GetVideoInfo();
@@ -2564,7 +2571,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
                }
                else {
 #ifdef WIN32
-                       DWORD windowStyle = 0;
                        RECT rect;
                        AdjustWindowBounds(mode, &rect);
                        xPos = rect.left;