HICON icon;
// set the caption
- //SDL_WM_SetCaption( gamename, NULL );
+ SDL_WM_SetCaption( gamename, NULL );
// get the HWND handle
SDL_VERSION( &info.version );
if( !SDL_GetWMInfo( &info ) )
return;
- icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
- //icon = LoadIcon( NULL, IDI_ERROR );
- SetClassLong( info.window, GCL_HICONSM, (LONG) icon );
+ //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+ icon = LoadIcon( NULL, IDI_ERROR );
+ SetClassLong( info.window, GCL_HICON, (LONG) icon );
}
#else
static void VID_SetCaption()
VID_Shutdown();
return false;
}
-
+ VID_SetCaption();
gl_renderer = qglGetString(GL_RENDERER);
gl_vendor = qglGetString(GL_VENDOR);
vid_activewindow = false;
vid_usingmouse = false;
IN_Init();
- VID_SetCaption();
return true;
}
Uint8 appstate;
int vid_usemouse;
- qglFinish();
+ if (r_speeds.integer || gl_finish.integer)
+ qglFinish();
SDL_GL_SwapBuffers();
//react on appstate changes